Monsters: Q to T
The monsters are your opponents in Crossfire. Actually the only way to gain experience in this game is to bash monsters (or your fellow players, but you probably won't last long if you choose that route to "fame.") The more hitpoints the monsters have, the longer it takes to kill the suckers. Unfortunately, the monsters tend to strike back... Thus the stronger the monsters are -- the more damage you take, and vice versa.
Monster Navigation Index:
Q | R | S | T |
Stat Definitions & Descriptions:
Name: What the monster is known as.
Generator: Particular object that causes the monster population to increase at certain intervals. Sometimes monster are able to replicate themselves.
Race: Which classification or category the monster belongs to. This information is helpful when determining slay_ effectiveness from spells or weapons.
Experience: The number of points added to your character's score for slaying a particular monster. Higher values are better, but usually means the monster is tougher, too.
Hit Points: Measures of how much damage the monster can take before dying. Higher values are better.
AC: Stands for Armour Class. Indicates how protected the monster is from being hit by any attack. Lower values are better.
Abilities: Skills and other enhancements that a monster is capable of using.
Spell Abilities: Various spells that the monster is able to cast or has in effect.
Attacks: Lists the different types of damage caused by the creature.
Protection: How much damage will be subtracted from successful hits made upon the monster by the listed attacktype. For non damaging attacktypes, the resistance value affects saving throw and reduces duration. Higher values are better. Related to Partial Resistance (PR).
Vulnerable: Indicates which attack type causes double damage to the monster. For non damaging attacktypes, the resistance value affects saving throw and increases duration. Higher values (less negative) are more desirable. Related to Partial Resistance (PR).
Queen
Generator: n/a
Race: misc/chess
Experience: 90
Hit Points: 20
AC: 8
Abilities: Very fast movement, wield weapon, archer, wear armour, wear ring, read
scroll, fires wand/rod/horn, spellcaster
Attacks: ?
Queen Ant
Generator: n/a
Race: insect/ant
Experience: 5000
Hit Points: 1000
AC: 2
Abilities: Slow movement
Attacks: physical, poison
Protection: armour +30, resist acid +30, resist poison +100
Vulnerable: resist cold -100
Raas
Generator: n/a
Race: demon
Experience: 700
Hit Points: 100
AC: 0
Abilities: Fast movement
Attacks: physical
Protection: armour +20
Vulnerable: resist fire -100
Retributioner
Generator: n/a
Race: angel
Experience: 150000
Hit Points: 4000
AC: -5
Abilities: Fast movement, levitate, see invisible, wield weapon, archer, wear
armour, wear ring, read scroll, fires wand/rod/horn, use rod, skill user, spellcaster
Attacks: physical, god power
Protection: resist magic +80
Rook
Generator: n/a
Race: misc/chess
Experience: 70
Hit Points: 20
AC: 0
Abilities: Fast movement, wield weapon, archer, wear armour, wear ring, read scroll,
fires wand/rod/horn, spellcaster
Attacks: ?
Royal Guard
Generator: n/a
Race: human
Experience: 1500
Hit Points: 250
AC: 0
Abilities: Slow movement, reflect spells, reflect missiles, see invisible, spellcaster,
unaggressive
Attacks: ?
Protection: armour +75, resist magic +100
Ruggilli
Generator:
Race: ?
Experience: 1
Hit Points: 400
AC: -5
Abilities: Extremely fast movement, wield weapon, spellcaster
Attacks: physical, fire
Attuned: Fire, Wounding
Repelled: Frost, Restoration, Creation
Denied: Turning
Protection: armour +30, resist magic +30, resist fire +100
Vulnerable: resist cold -30
Ruggilli avatar
Generator: n/a
Race: ?
Experience: 1
Hit Points: 400
AC: -5
Abilities: Extremely fast movement, wield weapon, spellcaster
Attacks: physical, fire
Attuned: Fire, Wounding
Repelled: Frost, Restoration, Creation, Information
Denied: Protection, Mind, Transmutation, Turning
Protection: armour +40, resist magic +30, resist fire +100
Vulnerable: resist cold -100
Rustmonster
Generator: n/a
Race: acid
Experience: 300
Hit Points: 100
AC: -10
Abilities: Extremely fast movement, hitback
Attacks: acid
Vulnerable: resist fire -100
Sage
Generator: n/a
Race: human
Experience: 0
Hit Points: 18
AC: 10
Abilities: Very slow movement, skill user, spellcaster, unaggressive
Attacks: ?
Sailor
Generator: n/a
Race: human
Experience: 30
Hit Points: 18
AC: 7
Abilities: Normal movement, wield weapon, archer, wear armour, fires wand/rod/horn,
use rod, skill user, unaggressive
Attacks: ?
Sandy
Generator: n/a
Race: misc
Experience: 500
Hit Points: 280
AC: 5
Abilities: Slow movement
Attacks: cold
Protection: resist cold +100
Vulnerable: resist fire -100
Scorpion
Generator:
Race: animal
Experience: 70
Hit Points: 30
AC: 10
Abilities: Slow movement
Attacks: physical, poison
Protection: resist fire +100, resist electricity +50
Vulnerable: resist cold -100, resist confusion -100
Serpent
Generator: n/a
Race: animal
Experience: 150
Hit Points: 100
AC: -2
Abilities: Slow movement
Attacks: ?
Protection: resist poison +100
Vulnerable: resist cold -100
Serpentman
Generator:
Race: misc/serpentman
Experience: 150
Hit Points: 50
AC: 3
Abilities: Normal movement, wield weapon, archer, wear armour, wear ring, fires
wand/rod/horn, skill user
Attacks: ?
Protection: resist fire +30, resist electricity +30, resist acid +30, resist poison
+30, resist chaos +30
Vulnerable: resist cold -100
Serpentman Priest
Generator: n/a
Race: misc/serpentman
Experience: 100
Hit Points: 1
AC: 1
Abilities: Normal movement, see invisible, wield weapon, archer, wear armour,
wear ring, fires wand/rod/horn, skill user, spellcaster
Spell abilities: fire, paralyze spells, fear, lightning spells, create pool of
chaos, magic missile spell
Attacks: physical, poison
Protection: armour +30, resist magic +30, resist fire +30, resist electricity
+100, resist acid +100, resist poison +100, resist chaos +100
Vulnerable: resist cold -100
Servant
Generator: n/a
Race: human
Experience: 50
Hit Points: 50
AC: 4
Abilities: Normal movement
Attacks: ?
Protection: armour+25, resist magic +100
Shadow Tiger
Generator: n/a
Race: animal
Experience: 100000
Hit Points: 100000
AC: -13
Abilities: Fast movement, levitate, see invisible
Attacks: physical, drain, weaponmagic, poison, paralyze, depletion
Protection: armour +100, resist magic +100, resist electricity +50, resist confusion
+100, resist drain +100, resist weaponmagic +50, resist poison +100, resist slow
+100, resist paralyzation +100
Shadowtiger pup
Generator: n/a
Race: animal
Experience: 60
Hit Points: 100
AC: 4
Abilities: Fast movement
Attacks: ?
Siegfried
Generator: n/a
Race: human
Experience: 40
Hit Points: 5000
AC: 1
Abilities: Normal movement, wield weapon, archer, wear armour, wear ring, read
scroll, fires wand/rod/horn, use rod, skill user, spellcaster
Attacks: ?
Skeletal Mage
Generator: n/a
Race: undead
Experience: 400
Hit Points: 80
AC: 4
Abilities: Slow movement, infravision, undead, wield weapon, wear armour, wear
ring, fires wand/rod/horn, spellcaster
Spell abilities: fear, ice spells
Attacks: physical, cold
Protection: resist magic +10, resist cold +45, resist poison +100, resist paralyzation
+50, resist fear +100
Vulnerable: resist fire -20
Skeleton
Generator:
Race: undead
Experience: 40
Hit Points: 45
AC: 4
Abilities: Fast movement, infravision, undead, wield weapon, wear armour, wear
ring
Attacks: physical, cold
Protection: resist cold +30, resist fear +100
Vulnerable: resist fire -100
Skeleton Bezerk
Generator: n/a
Race: undead
Experience: 120
Hit Points: 60
AC: 3
Abilities: Fast movement, undead, wield weapon, wear armour, wear ring
Attacks: physical, cold
Protection: armour +20, resist cold +30, resist fear +100
Vulnerable: resist fire -100
Skeleton Captain
Generator: n/a
Race: undead
Experience: 180
Hit Points: 80
AC: 1
Abilities: ast movement, undead, wield weapon, wear armour, wear ring
Attacks: physical, cold
Protection: armour +60, resist cold +30, resist fear +100
Vulnerable: resist fire -50
Skree
Generator: n/a
Race: undead
Experience: 300000
Hit Points: 1500
AC: -15
Abilities: Extremely fast movement, undead, spellcaster
Spell abilities: fear, paralyze spells, slow spell
Attacks: physical, poison
Protection: resist magic +90, resist fire +90, resist electricity +90, resist
cold +100, resist fear +100, resist god power +80, resist holy word +70
Skull
Generator:
Race: undead
Experience: 5000
Hit Points: 250
AC: -2
Abilities: Slow movement, levitate, infravision, undead, spellcaster
Spell abilities: paralyze spells, fear, poison spell, lightning spells, ice spells,
fire spells, magic missile spell, magic bullet spell, speedball spell, mass confusion,
slow spell
Attacks: physical, cold
Protection: resist magic +100, resist cold +100, resist poison +100, resist paralyzation
+100, resist fear +100
Slave
Generator: n/a
Race: human
Experience: 10
Hit Points: 10
AC: 10
Abilities: Slow movement, wield weapon, archer, wear armour, unaggressive
Attacks: ?
Slime
Generator:
Race: acid
Experience: 7
Hit Points: 5
AC: 10
Abilities: Very slow movement, infravision
Attacks: acid
Slug
Generator: n/a
Race: ?
Experience: 500
Hit Points: 250
AC: -1
Abilities: Slow movement
Attacks: physical, acid
Protection: resist electricity +50, resist acid +100, resist fear +100
Vulnerable: resist fire -100
Small troll
Generator: n/a
Race: troll
Experience: 450
Hit Points: 90
AC: 2
Abilities: Slow movement, infravision, wield weapon, wear ring, skill user
Attacks: ?
Protection: resist fire -100
Snake
Generator:
Race: animal
Experience: 35
Hit Points: 5
AC: 4
Abilities: Slow movement
Attacks: ?
Snake
Generator: n/a
Race: animal
Experience: 50
Hit Points: 10
AC: 5
Abilities: Slow movement
Attacks: physical, poison
Protection: resist poison +100
Sorig
Generator:
Race: ?
Experience: 1
Hit Points: 300
AC: -5
Abilities: Very fast movement, wield weapon, wear armour, spellcaster
Attacks: electricity
Attuned: Electricity, Missiles, Wounding
Repelled: Restoration
Denied: Protection, Turning
Protection: Resist electricity +100
Sorig avatar
Generator: n/a
Race: ?
Experience: 1
Hit Points: 300
AC: -5
Abilities: Very fast movement, wield weapon, wear armour, spellcaster
Attacks: electricity
Attuned: Electricity, Missiles, Wounding
Repelled: Restoration
Denied: Protection, Mind, Turning
Protection: armour +40, resist electricity +100
Spectre
Generator: n/a
Race: undead
Experience: 100000
Hit Points: 500
AC: -5
Abilities: Slow movement, undead, see invisible, wear ring, read scroll, fires
wand/rod/horn, spellcaster
Attacks: physical, cold
Protection: armour +50, resist magic +50
Speedball
Generator:
Race: magic
Experience: 2
Hit Points: 0
AC: 30
Abilities: Lightning fast movement, levitate, see invisible
Attacks: magical
Sphinx
Generator: n/a
Race: misc
Experience: 4001
Hit Points: 300
AC: 2
Abilities: Slow movement, see invisible, spellcaster, unaggressive
Attacks: physical
Protection: resist fire +100, resist fear +100
Spider
Generator:
Race: insect
Experience: 60
Hit Points: 5
AC: 8
Abilities: Very fast movement, infravision
Attacks: ?
Spitting Ant
Generator: n/a
Race: insect/ant
Experience: 800
Hit Points: 100
AC: -5
Abilities: Normal movement, archer
Attacks: physical, poison
Protection: armour +45, resist acid +100, resist poison +100
Vulnerable: resist cold -100
Stalker
Generator:
Race: misc
Experience: 250
Hit Points: 75
AC: -1
Abilities: Very fast movement, levitate, see invisible
Attacks: ?
Protection: resist electricity +50
Strange Beholder
Generator: n/a
Race: beholder
Experience: 2500
Hit Points: 95
AC: 2
Abilities: Slow movement, see invisible, spellcaster
Spell abilities: paralyze spells, fear, poison spell, lightning spells, ice spells,
fire spells, magic missile spell, magic bullet spell, speedball spell, mass confusion,
slow spell
Attacks: ?
Protection: armour +40, resist magic +100, resist poison +100, resist paralyzation
+100, resist fear +100
Thief 1
Generator: n/a
Race: human
Experience: 50
Hit Points: 25
AC: 0
Abilities: Fast movement, wield weapon, wear armour, wear ring, skill user
Attacks: ?
Titan
Generator: n/a
Race: gaint
Experience: 100000
Hit Points: 4000
AC: -5
Abilities: Fast movement, see invisible, wield weapon, archer, wear armour, wear
ring, read scroll, fires wand/rod/horn, spellcaster
Spell abilities: paralyze spells, fear, fear, lightning spells, lightning spells,
slow spell
Attacks: ?
Protection: resist magic +50, resist electricity +100, resist fear +100
Townsman
Generator: n/a
Race: human
Experience: 10
Hit Points: 15
AC: 10
Abilities: Slow movement, wield weapon, archer, wear armour, fires wand/rod/horn,
use rod, skill user, unaggressive
Attacks: ?
Townsman
Generator: n/a
Race: human
Experience: 10
Hit Points: 15
AC: 10
Abilities: Slow movement, wield weapon, archer, wear armour, fires wand/rod/horn,
use rod, skill user, unaggressive
Attacks: ?
Townsman
Generator: n/a
Race: human
Experience: 10
Hit Points: 15
AC: 10
Abilities: Slow movement, wield weapon, archer, wear armour, fires wand/rod/horn,
use rod, skill user, unaggressive
Attacks: ?
Tree
Generator: n/a
Race: misc
Experience: 1000
Hit Points: 500
AC: 0
Abilities: Fast movement
Attacks: acid
Protection: resist magic +100
Vulnerable:
Troll
Generator: n/a
Race: troll
Experience: 8000
Hit Points: 1000
AC: -2
Abilities: Fast movement, infravision, wield weapon, skill user
Attacks: ?
Protection: resist fear +50
Vulnerable: resist fire -100