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Other Clothing

The items listed compliment other armour available in Crossfire.

Armour Class: What modification is applied to the wearer's AC, which relates to how protected the character is from being hit by any attack

Armour: What modification is applied to the wearer's Armour, which relates to wow much damage will be subtracted from successful hits made upon the character. This value ranges between 0 to 99%.

Weight: How heavy the object is. The heavier the object, the more likely the wearer will experience arcane spell failure. This also has an effect on the wearer's movement and attack speed.

Material: What the object is made of. This is useful when trying to determine item vulnerability to certain attacks, such as acid.

Max Speed: The maximum movement speed a character may have while wearing this object.

Magic: What kind of bonuses or effects the item will have on character stats (strength, dexterity, etc.) or other abilities.

Protection: How much damage will be subtracted from successful hits made upon the character by the listed attacktype. For non damaging attacktypes, the resistance value affects saving throw and reduces duration. Higher values are better. Related to Partial Resistance (PR).

Vulnerable: Indicates which attack type causes double damage to the character. For non damaging attacktypes, the resistance value affects saving throw and increases duration. Higher values (less negative) are more desirable. Related to Partial Resistance (PR).

Attuned: The item makes spells from the specified Path(s) easier to learn, take less mana or spell points to cast, and cause more damage. This is the opposite of Repelled.

Repelled: The item makes spells from the specified Path(s) harder to learn, take more mana or spell points to cast, and cause less damage. This is the opposite of Attuned.

Denied: The item prevents the character from casting any spells from the specified Path(s).

Story: In game information on the background or history of the item.

Gauntlets

Gauntlets

Armour Class: 0
Armour: 3
Weight: 1.80 kg
Material: metal

Gauntlets of Dexterity

Gauntlets of Dexterity

Armour Class: 0
Armour: 3
Weight: 1.80 kg
Material: metal
Magic: Dexterity +2

Gauntlets of Electric Power of strength

Gauntlets of Electric Power of strength

Armour Class: 0
Armour: 3
Weight: 2.000 kg
Material: metal
Magic: Strength +1, Constitution -1, Wisdom -2, Charisma +1, Intelligence -2, damage +3
Attacks: physical, electricity
Protected: resist electricity +30
Attuned: Electricity
Repelled: Restoration

Gauntlets of Power of strength

Gauntlets of Power of strength

Armour Class: 0
Armour: 3
Weight: 2.000 kg
Material: metal
Magic: Strength +1

Gauntlets of Strength

Gauntlets of Strength

Armour Class: 0
Armour: 3
Weight: 1.80 kg
Material: metal
Magic: Strength +1

Sandals

Sandals

Armour Class:
Armour: 1
Weight: 0.500 kg
Material: leather wood

Shoes of Mobility

Shoes of Mobility

Armour Class: 1
Armour: 1
Weight: 1.600 kg
Material: leather wood
Protected: resist confusion +25, resist slow +20, resist paralyzation +20, resist fear +50
Story: These sure look like useful boots. They feel alittle lighter and appear abit sleeker

Low boots

Shoes

Armour Class: 1
Armour: 1
Weight: 2.0 kg
Material: leather wood

Idaten

Idaten

Armour Class: 0
Armour: 3
Weight: 5.000 kg
Material: leather
Magic: Speed +20

Levitation Boots

Levitation Boots

Armour Class: 0
Armour: 3
Weight: 2.5 kg
Material: leather
Magic: Flying

Shining Finger

Shining Finger

Armour Class: 0
Armour: 3
Weight: 1.800 kg
Material: metal
Magic: Strength +2, damage +3

Girdle of Fighting

Girdle of Fighting

Armour Class: 0
Armour: 0
Weight: 2.5 kg
Material: leather
Magic: Strength +1, Constitution +1

Girdle of Constitution

Girdle of Constitution

Armour Class: 0
Armour: 0
Weight: 2.500 kg
Material: leather
Magic: Constitution +2

Girdle

Girdle

Armour Class: 0
Armour: 0
Weight: 2.5 kg
Material: leather
Magic: Damage +10

Girdle of Strength

Girdle of Strength

Armour Class: 0
Armour: 0
Weight: 2.5 kg
Material: leather
Magic: Strength +2

Girdle of the Fire God of strength

Girdle of the Fire God of strength

Armour Class: 0
Armour: 0
Weight: 2.5 kg
Material: leather
Magic: Strength +2, Constitution +2, Power +2
Protected: fire

Jack Boots

Jack Boots

Armour Class: 1
Armour: 4
Weight: 6.5 kg
Material: leather wood

Jack Boots of Surefootedness

Jack Boots of Surefootedness

Armour Class: 1
Armour: 4
Weight: 6.500 kg
Material: leather wood
Protected: resist confusion +100

Elven boots

Elven boots

Armour Class: 0
Armour: 0
Weight: 0.500 kg
Material: leather
Magic: Speed +3, Stealth

Gloves

Gloves

Armour Class: 0
Armour: 1
Weight: 0.1 kg
Material: leather

Gloves of the Sun +1

Gloves of the Sun +1

Armour Class: 1
Armour: 0
Weight: 0.1 kg
Material:
Magic: Dexterity +2, damage +2
Attacks: physical, fire

Gloves of Surehandedness

Gloves of Surehandedness

Armour Class: 1
Armour: 0
Weight: 0.1 kg
Material: leather
Magic: Weapon Class +3

God Finger

God Finger

Armour Class: 0
Armour: +3
Weight: 1.800 kg
Material: metal
Magic: Strength +2, Dexterity -1, damage +3

Low boots

Low boots

Armour Class: 1
Armour: 0
Weight: ? kg
Material: leather

Silken Slippers of Comliness

Silken Slippers of Comliness

Armour Class: 1
Armour: 1
Weight: 2.000 kg
Material: leather wood
Magic: Charisma +2

Speed boots

Speed boots

Armour Class: 0
Armour: 3
Weight: 5.000 kg
Material: leather
Magic: Speed +6