Monsters: U to Z
The monsters are your opponents in Crossfire. Actually the only way to gain experience in this game is to bash monsters (or your fellow players, but you probably won't last long if you choose that route to "fame.") The more hitpoints the monsters have, the longer it takes to kill the suckers. Unfortunately, the monsters tend to strike back... Thus the stronger the monsters are -- the more damage you take, and vice versa.
Monster Navigation Index:
U | V | W | X | Y | Z |
Stat Definitions & Descriptions:
Name: What the monster is known as.
Generator: Particular object that causes the monster population to increase at certain intervals. Sometimes monster are able to replicate themselves.
Race: Which classification or category the monster belongs to. This information is helpful when determining slay_ effectiveness from spells or weapons.
Experience: The number of points added to your character's score for slaying a particular monster. Higher values are better, but usually means the monster is tougher, too.
Hit Points: Measures of how much damage the monster can take before dying. Higher values are better.
AC: Stands for Armour Class. Indicates how protected the monster is from being hit by any attack. Lower values are better.
Abilities: Skills and other enhancements that a monster is capable of using.
Spell Abilities: Various spells that the monster is able to cast or has in effect.
Attacks: Lists the different types of damage caused by the creature.
Protection: How much damage will be subtracted from successful hits made upon the monster by the listed attacktype. For non damaging attacktypes, the resistance value affects saving throw and reduces duration. Higher values are better. Related to Partial Resistance (PR).
Vulnerable: Indicates which attack type causes double damage to the monster. For non damaging attacktypes, the resistance value affects saving throw and increases duration. Higher values (less negative) are more desirable. Related to Partial Resistance (PR).
Unicorn
Generator: n/a
Race: misc/unicorn
Experience: 2000
Hit Points: 200
AC: 4
Abilities: Slow movement, see invisible, spellcaster, unaggressive
Attacks: physical
Protection: resist magic +100, resist acid +100, resist poison +100, resist paralyzation
+100, resist fear +100
Unusual kobold
Generator: n/a
Race: goblin/kobold
Experience: 5000
Hit Points: 10000
AC: -100
Abilities: Very fast movement
Attacks: ?
Protection: armour+100
Vulnerable: resist cold -100
Valriel
Generator:
Race: ?
Experience: 1
Hit Points: 350
AC: -7
Abilities: Fast movement, wield weapon, wear armour, spellcaster
Attacks: blinding
Attuned: Protection, Mind
Denied: Wounding, Death
Protection: resist confusion +20, resist fear +100, resist blindness +100
Valriel avatar
Generator: n/a
Race: ?
Experience: 1
Hit Points: 350
AC: -7
Abilities: Fast movement, wield weapon, wear armour, spellcaster
Attacks: physical, blinding
Attuned: Protection, Mind
Denied: Wounding, Death
Protection: armour +50, resist confusion +20, resist fear +100, resist blindness
+100
Vampire
Generator:
Race: undead
Experience: 2000
Hit Points: 150
AC: 0
Abilities: Very fast movement, infravision, undead, wield weapon, wear armour,
wear ring, read scroll, fires wand/rod/horn, use rod, spellcaster
Spell abilities: fear, slow spell, paralyze spells
Attacks: drain
Protection: armour +100, resist cold +100
Veiled woman
Generator: n/a
Race: human
Experience: 10
Hit Points: 15
AC: 10
Abilities: Normal movement, wield weapon, archer, wear armour, fires wand/rod/horn,
skill user, unaggressive
Attacks: ?
Veiled woman
Generator: n/a
Race: human
Experience: 10
Hit Points: 15
AC: 10
Abilities: Normal movement, wield weapon, archer, wear armour, fires wand/rod/horn,
skill user, unaggressive
Attacks: ?
Veiled woman
Generator: n/a
Race: human
Experience: 10
Hit Points: 15
AC: 10
Abilities: Normal movement, wield weapon, archer, wear armour, fires wand/rod/horn,
skill user, unaggressive
Attacks: ?
Viking
Generator: n/a
Race: human
Experience: 40
Hit Points: 50
AC: 1
Abilities: Normal movement, wield weapon, archer, wear armour, wear ring, read
scroll, fires wand/rod/horn, skill user, spellcaster
Attacks: ?
Violent fungi
Generator:
Race: animal
Experience: 25
Hit Points: 5
AC: 8
Abilities: Very slow movment
Attacks: poison
Warrior
Generator: n/a
Race: human
Experience: 40
Hit Points: 50
AC: 1
Abilities: Normal movement, wield weapon, archer, wear armour, wear ring, read
scroll, fires wand/rod/horn, skill user, spellcaster, unaggressive
Attacks: ?
Warrior Ant
Generator:
Race: insect/ant
Experience: 500
Hit Points: 100
AC: -5
Abilities: Fast movement
Attacks: physical, poison
Protection: armour +45, resist acid +30, resist poison +100
Vulnerable: resist cold -100
Water elemental
Generator: n/a
Race: elemental
Experience: 2500
Hit Points: 140
AC: 4
Abilities: Slow movement
Attacks: physical, cold
Protection: resist cold +50, resist confusion +100
Vulnerable: resist fire -50
Water para-elemental
Generator: n/a
Race: elemental/para-elemental
Experience: 200
Hit Points: 130
AC: 6
Abilities: Slow movement
Attacks: physical
Protection: resist confusion +100
Vulnerable: resist cold -100
Water Witch
Generator: n/a
Race: Water Elemental
Experience: 5000
Hit Points: 520
AC: -6
Abilities: spellcaster
Spell abilities: cold, frostwall, slow, fog, summon water elemental
Attacks: physical, cold
Protection: resist magic +25, resist poison +100, resist physical +90, resist
cold +100
Vulnerable: resist fire -100
Whim
Generator: n/a
Race: angel
Experience: 10
Hit Points: 3
AC: 10
Abilities: Fast movement, levitate, infravision, see invisible
Attacks: physical
Protection: resist magic +100
Wight
Generator:
Race: undead
Experience: 75
Hit Points: 75
AC: 6
Abilities: Slow movement, infravision, undead
Attacks: physical, fear
Protection: resist electricity +50, resist cold +100, resist fear +100
Wild pyromaniac
Generator:
Race: human
Experience: 500
Hit Points: 100
AC: 6
Abilities: Fast movement, skill user, spellcaster
Spell abilities: create bomb
Attacks: ?
Protection: resist magic +100
Wizard
Generator: n/a
Race: giant
Experience: 100000
Hit Points: 3500
AC: -15
Abilities: Lightning fast movement, see invisible, wield weapon, wear armour,
wear ring, read scroll, fires wand/rod/horn, spellcaster
Spell abilities: paralyze spells, fear, poison spell, lightning spells, ice, fire,
magic missile spell, magic bullet spell, slow spell
Attacks: drain
Protection: resist magic +100, resist poison +100, resist paralyzation +100, resist
fear +100, resist god power +60, resist holy word +60
Wolf
Generator: n/a
Race: Animal
Experience: 90
Hit Points: 60
AC: 1
Abilities: See in dark
Attacks: physical
Woman
Generator: n/a
Race: human
Experience: 20
Hit Points: 18
AC: 10
Abilities: Normal movement, wield weapon, archer, wear armour, wear ring, read
scroll, fires wand/rod/horn, skill user, spellcaster, unaggressive
Attacks: ?
Worker Ant
Generator: n/a
Race: insect/ant
Experience: 50
Hit Points: 15
AC: 10
Abilities: Slow movement
Attacks: acid
Protection: armour +20, resist acid +30, resist poison +30
Vulnerable: resist cold -100
Worthless dragon
Generator: n/a
Race: dragon
Experience: 1
Hit Points: 3500
AC: -12
Abilities: Very fast movement, see invisible, spellcaster
Spell abilities: dragonbreath, fear
Attacks: ?
Protection: resist magic +30, resist fire +100, resist fear +100
Vulnerable: resist cold -100, resist confusion -100
Wraith
Generator: n/a
Race: undead
Experience: 120
Hit Points: 40
AC: 2
Abilities: Normal movement, infravision, undead, pass through doors
Attacks: cold, ghosthit
Protection: resist cold +50, resist fear +100
Vulnerable: resist fire -100
Wyvern
Generator:
Race: dragon
Experience: 4000
Hit Points: 300
AC: 2
Abilities: Slow movement, see invisible, spellcaster
Spell abilities: small dragonbreath, fear
Attacks: physical
Protection: resist fire +100, resist fear +100
Vulnerable: resist cold -100, resist confusion -100
Wyvern of chaos
Generator: n/a
Race: dragon
Experience: 200000
Hit Points: 3000
AC: -10
Abilities: Very fast movement, see invisible, spellcaster
Spell abilities: fear, dragonbreath, ice, lightning spells, poison spell, create
pool of chaos
Attacks: physical, fire, electricity, cold
Protection: armour +100, resist fire +100, resist electricity +50, resist cold
+100, resist paralyzation +100
Xan
Generator:
Race: insect
Experience: 20
Hit Points: 1
AC: 10
Abilities: Extremely fast movement, levitate, infravision
Attacks: physical, poison
Young rogue
Generator: n/a
Race: human
Experience: 15
Hit Points: 15
AC: 7
Abilities: Very fast movement, wear ring, read scroll, fires wand/rod/horn, skill
user
Attacks: ?
Zombie
Generator:
Race: undead
Experience: 60
Hit Points: 35
AC: 9
Abilities: Very slow movement, infravision, undead
Attacks: physical
Protection: resist cold +50, resist fear +100