Monsters: I to L
The monsters are your opponents in Crossfire. Actually the only way to gain experience in this game is to bash monsters (or your fellow players, but you probably won't last long if you choose that route to "fame.") The more hitpoints the monsters have, the longer it takes to kill the suckers. Unfortunately, the monsters tend to strike back... Thus the stronger the monsters are -- the more damage you take, and vice versa.
Monster Navigation Index:
I | J | K | L |
Stat Definitions & Descriptions:
Name: What the monster is known as.
Generator: Particular object that causes the monster population to increase at certain intervals. Sometimes monster are able to replicate themselves.
Race: Which classification or category the monster belongs to. This information is helpful when determining slay_ effectiveness from spells or weapons.
Experience: The number of points added to your character's score for slaying a particular monster. Higher values are better, but usually means the monster is tougher, too.
Hit Points: Measures of how much damage the monster can take before dying. Higher values are better.
AC: Stands for Armour Class. Indicates how protected the monster is from being hit by any attack. Lower values are better.
Abilities: Skills and other enhancements that a monster is capable of using.
Spell Abilities: Various spells that the monster is able to cast or has in effect.
Attacks: Lists the different types of damage caused by the creature.
Protection: How much damage will be subtracted from successful hits made upon the monster by the listed attacktype. For non damaging attacktypes, the resistance value affects saving throw and reduces duration. Higher values are better. Related to Partial Resistance (PR).
Vulnerable: Indicates which attack type causes double damage to the monster. For non damaging attacktypes, the resistance value affects saving throw and increases duration. Higher values (less negative) are more desirable. Related to Partial Resistance (PR).
Ice para-elemental
Generator: n/a
Race: elemental/para=elemental
Experience: 200
Hit Points: 120
AC: 8
Abilities: Slow movement
Attacks: cold
Protection: resist cold +100, resist confusion +100
Vulnerable: resist fire -100
Imp
Generator: n/a
Race: demon
Experience: 150
Hit Points: 5
AC: 4
Abilities: Fast movement, levitate, infravision, see invisible, spellcaster
Spell abilities: fire
Attacks: physical, fire
Protection: armour +20, resist magic +30, resist fire +100
Jessy
Generator: n/a
Race: demon
Experience: 2000000
Hit Points: 8000
AC: -20
Abilities: Lightning fast movement, see invisible, wield weapon, archer, wear
armour, wear ring, read scroll, fire wand, use rod, skill user, spellcaster
Spell abilities: paralyze spells, fear, poison spell, lightning spells, ice, fire,
magic missile spell, magic bullet spell, slow spell
Attacks: physical, magical, fire, electricity, cold, confusion, acid, drain, weaponmagic,
poison, slow, paralyze, turn undead, fear, cancellation
Protection: armour +95, resist magic +80, resist fire +100, resist cold +100,
resist confusion +100, resist acid +100, resist drain +100, resist ghosthit +100,
resist poison +100, resist slow +100, resist paralyzation +100, resist turn undead
+100
Vulnerable: resist electricity -100, resist fear -100
Killer bee
Generator:
Race: insect
Experience: 50
Hit Points: 15
AC: 10
Abilities: Fast movement, levitate, infravision
Attacks: ?
King
Generator: n/a
Race: misc/chess
Experience: 150
Hit Points: 20
AC: 5
Abilities: Fast movement, wield weapon, archer, wear armour, wear ring, read scroll,
fires wand/rod/horn, spellcaster
Attacks: ?
Knight
Generator: n/a
Race: misc/chess
Experience: 55
Hit Points: 25
AC: 8
Abilities: Very fast movement, wield weapon, archer, wear armour, wear ring, read
scroll, fires wand/rod/horn, spellcaster
Attacks: ?
Kobold
Generator:
Race: goblin
Experience: 5
Hit Points: 2
AC: 18
Abilities: Very slow movment, hitback
Attacks: ?
Protection: Fast movement
Lamia
Generator: n/a
Race: misc
Experience: 100000
Hit Points: 3000
AC: -10
Fast movement, see invisible, wield weapon, archer, wear armour, wear ring, read
scroll, fires wand/rod/horn, use horn, skill user, spellcaster
Spell abilities: paralyze spells, fear
Attacks: physical, acid
Protection: armour +50, resist magic +50, resist acid +100, resist poison +100,
resist fear +100, resist chaos +100
Large centipede
Generator:
Race: insect
Experience: 32
Hit Points: 10
AC: 10
Abilities: Slow movement, infravision
Attacks: ?
Large man
Generator: n/a
Race: human
Experience: 15
Hit Points: 10
AC: 8
Abilities: Very slow movement, wield weapon, archer, wear armour, wear ring, read
scroll, fires wand/rod/horn, skill user, unaggressive
Attacks: ?
Large woman
Generator: n/a
Race: human
Experience: 15
Hit Points: 10
AC: 8
Abilities: Very slow movement, wield weapon, archer, wear armour, wear ring, read
scroll, fires wand/rod/horn, skill user, unaggressive
Attacks: ?
Lava para-elemental
Generator: n/a
Race: elemental/para-elemental
Experience: 200
Hit Points: 150
AC: 5
Abilities: Fast movement, levitate
Attacks: fire
Protection: resist fire +100
Vulnerable: resist cold -100
Lesser dwarven guard
Generator: n/a
Race: human/dwarf
Experience: 7000
Hit Points: 300
AC: -5
Abilities: Fast movement, wield weapon, archer, wear armour, wear ring, read scroll,
fire wand/rod/horn, skill user, spellcaster
Attacks: ?
Lich
Generator: n/a
Race: undead
Experience: 40000
Hit Points: 1000
AC: -3
Abilities: Normal movement, undead, see invisible, wield weapon, wear armour,
wear ring, read scroll, fire wand, spellcaster
Attacks: physical, drain, paralyze
Protection: armour +50, resist magic +50
Light angel
Generator: n/a
Race: angel
Experience: 20000
Hit Points: 500
AC: -5
Abilities: Fast movement, levitate, see invisible, wield weapon, archer, wear
armour, wear ring, read scroll, fires wand/rod/horn, skill user, spellcaster
Attacks: physical, god power
Protection: armour +30, resist fire +30, resist cold +30
Light guard
Generator: n/a
Race: human
Experience: 150
Hit Points: 80
AC: 3
Abilities: Very slow movement, see invisible, wield weapon, wear armour, spellcaster,
unaggressive
Attacks: ?
Protection: armour +30, resist magic +30
Lightning para-elemental
Generator: n/a
Race: elemental/para-elemental
Experience: 200
Hit Points: 120
AC: 3
Abilities: Fast movement, levitate
Attacks: electricity
Protection: resist fire +100, resist electricity +100
Living chaos
Generator: n/a
Race: chaos
Experience: 50000
Hit Points: 250
AC: -15
Abilities:Extremely fast movement, levitate, spellcaster
Spell abilities: create pool of chaos
Attacks: chaos
Protection: armour +50, resist magic +50, resist fire +50, resist electricity
+50, resist cold +50, resist ghosthit +100, resist poison +100, resist fear +100,
resist death +100, resist chaos +100
Vulnerable: resist confusion -100, resist drain -100, resist weaponmagic -100
Lokanth
Generator: n/a
Race: misc
Experience: 500
Hit Points: 400
AC: -4
Abilities: Fast movement, skill user, spellcaster
Attacks: physical, poison
Protection: armour +50, resist magic +50, resist acid +100, resist poison +100,
resist fear +100, resist chaos +100
Vulnerable: resist confusion -100, resist weaponmagic -100, resist god power -100
Lord Eureca (commanded by Ghothwolte)
Generator: n/a
Race: human
Experience: 10000
Hit Points: 10000
AC: -50
Abilities: Lightning fast movement, undead, archer, wear ring, read scroll, fire
wand, skill user
Attacks: magical, fire, electricity, cold
Protection: armour +50, resist fire +100, resist electricity +100, resist cold
+100
Vulnerable: resist confusion -100, resist slow -100, resist paralyzation -100
Lythander
Generator:
Race: ?
Experience: 1
Hit Points: 350
AC: -7
Abilities: Fast movement, wield weapon, wear armour, spellcaster
Attacks: confusion, slow
Attuned: Missiles, Turning
Denied: Detonation
Protection: resist confusion +100
Vulnerable: resist acid -15, resist poison -30
Lythander avatar
Generator: n/a
Race: ?
Experience: 1
Hit Points: 350
AC: -7
Abilities: Fast movement, wield weapon, wear armour, spellcaster
Attacks: physical, confusion
Attuned: Turning
Repelled: Missiles, Wounding
Protection: armour +50, resist confusion +100