Add develop.nmdg.com public saerver - msw
5 lines of code changed in 1 file:
Update README with crossfire.oc.humbug.org.au.
Update CHANGEs for compression information.
13 lines of code changed in 2 files:
Change compress method definitions from being determined by checks
on system type to having autoconf find the utilities for us. Also, add
bzip2 support. Files affected: Makefile.in configure.in common/map.c
server/init.c server/login.c include/config.h include/define.h
include/autoconf.h.in - msw
443 lines of code changed in 9 files:
Fix in server/rune.c - if the victim of a trap/rune is not on a map
and the object has a disease, it would crash the server. Temporary
fix put in to make sure there is a map, and if not, use a predefined
difficult of 1. I think the real issue is how can an object not on a map
be setting a trap (in this particular bug, reported by Klaus Elsbernd,
the victim was a thrown object) - msw
11 lines of code changed in 2 files:
Bugfix in server/apply.c - apply_container()
7 lines of code changed in 1 file:
Cut "static" from FindKey when adding its prototype to sproto.h.
FindKey is now called from apply.c to open locked containers.
1 lines of code changed in 1 file:
Need prototype for FindKey here so that it can be used in apply.c as well as player.c
1 lines of code changed in 1 file:
Use player.c's FindKey to find keys for containers --DAMN
23 lines of code changed in 1 file:
update by msw
6 lines of code changed in 1 file:
Change by dragonm@absolut.tegris.org - improve crossedit so that if you
try to load a map you alreay have in memory, it will raise the window -
it will also give you the option to forget, save changes, or just raise
the window if the in memory version of that map has been modified. Checked
in by msw. (crossedit, App.c, Edit.c, Edit.h)
36 lines of code changed in 3 files:
*** empty log message ***
6 lines of code changed in 1 file:
Added a test to enter-exit() to deal with path problem when moving from
one unique per-character map to another unique per-character map.
When leaving a unique map, current path is derived from the map's
filename, which was previously constructed from the original's path.
174 lines of code changed in 1 file:
Update for xbmtobdf.man removal - msw
4 lines of code changed in 1 file:
oops - this is needed after all to make the .cfb file - msw
0 lines of code changed in 1 file:
Re-add after accidental deletion - msw
1 lines of code changed in 1 file:
Removed xbmtobdf.c since it is no longer needed - msw
0 lines of code changed in 2 files:
Remove xbmtobdf.man referances - msw
0 lines of code changed in 1 file:
Remove xbmtobdf man page & source, as it is no longer needed for any
use. - msw
1 lines of code changed in 1 file:
Various updates - msw
15 lines of code changed in 1 file:
Change install location of man pages to section 6 instead of section 1 - msw
1 lines of code changed in 1 file:
Sync between private copy and that in repository - looks to just be
a whitespace change - msw
1 lines of code changed in 1 file:
New man page submitted by Egbert Hinzen that is actually correct and
accurate as the options now relate to crossfire. - msw
66 lines of code changed in 1 file:
comments on an alchemy change
17 lines of code changed in 1 file:
incorporated changes from DAMN:
This one is a suggested fix for the alchemy bug that grants obscene amounts
of experience for certain formulas. Those formulas are the ones that create
items with a high fixed level, because those items are pretty worthless
otherwise. Dust of Repelling Undead, for example, is level 30.
The fix I implemented here is to base the chance of success largely on the
level of the product, so it's very difficult to produce something like Dust
of Repelling Undead, and therefore worth the extra experience. The chance of
success is now based on the following factors:
1) level of product
2) number of ingredients in formula
3) rarity of formula as listed in "formulae" data file
4) number of batches being made
5) Alchemy skill (if present)
6) enchantment of cauldron
7) luck
35 lines of code changed in 1 file:
patches from DAMN for various things:
This one makes a couple things level dependent that used to be fixed:
1) time it takes Word of Recall to take effect
2) amount of energy transferred by Transferrence spell
3) percentage of energy drained by Magic Drain spell
Also, the following effects have been modified:
1) Followers of a cult that considers undead enemies have a penalty to
Command Undead.
2) Magic Drain gives back to the caster a small portion of the energy
drained from the victim.
And a bug was fixed:
1) SP_level_dam_adjust used and SP_level_strength_adjust used the
player's level, where they should have used the caster's level.
89 lines of code changed in 5 files:
nrof added to most things, weight changed for power crystal.
--patches from DAMN
5 lines of code changed in 4 files:
patches from DAMN, renaming potion of strength to potion of
might, adding nrof to various archetypes so they'll stack,
adding weight 3 to power crystal archetype so it'll
be the same as the one in the GemTunnel.
2 lines of code changed in 2 files:
Patch from DAMN for a typo.
1 lines of code changed in 1 file:
comment on keycode added.
4 lines of code changed in 1 file:
Changes allowing for a keycode in the alchemical recipes.
Now, if the formula has a field called 'keycode xxxx',
the person must possess a MARK with 'slaying xxxx'
in order to execute the formula successfully.
64 lines of code changed in 5 files:
Updated documentation to reflect changes in the
detector object, and descripton of the new marker object.
15 lines of code changed in 1 file: