Increase inventory size to 20x6 items
6 lines of code changed in 2 files:
Syncrhonize Spell_Shellf with Trunk archetypes - new ranger class and graphics, new composite bow graphic, fix for lampost graphics, fix for Purple Worm archetype, fix Lamia graphic hair color, fix for lightbulb archetype
200 lines of code changed in 50 files:
Make the lamia's hair color match in both facings
Before it was green when facing to the right and yellow when facing to the left.
0 lines of code changed in 2 files:
Layout changes to A Small Shop (brest/shops/a_small_shop) to add more cosmetic changes to the map exterior, teleporter adjustments and world map entrance (world/world_107_123) update
1010 lines of code changed in 2 files:
Update Rainbow Islands (pup_land/rainbow/islands) map to have the same width and height as Pup Land world map for proper alignment and tiling in Mapper, no functional changes
2240 lines of code changed in 1 file:
Make spell flavor text not appear on unidentified items. Also fix lack of book name when examining an unidentified spellbook.
32 lines of code changed in 3 files:
Make doors denotate traps and runes when successfully lockpicked on the first attempt.
7 lines of code changed in 2 files:
Fix copy/paste error
1 lines of code changed in 1 file:
Fix Pixmap renderer smoothing
32 lines of code changed in 1 file:
Don't crash on NULL
2 lines of code changed in 1 file:
Adjust standard theme background colors
The colors are more muted, somewhat lighter, to give better contrast on
the default light colored background.
Submitted by: DraugTheWhopper (patch #372)
11 lines of code changed in 1 file:
Report relative coordinates for 'request map pos'
14 lines of code changed in 3 files:
Allow anim_suffix for monsters when attacking, add a default 'attack' animation.
17 lines of code changed in 2 files:
Change function prototype.
5 lines of code changed in 3 files:
Document object_set_msg() for settting msg
2 lines of code changed in 1 file:
Report correct command names in error messages for "issue take" or "issue drop" script commands
13 lines of code changed in 2 files:
Fix Javadoc issues
6 lines of code changed in 5 files:
Remove debug code
0 lines of code changed in 1 file:
Fix config dialog faceset selection.
Fixes bug 877
25 lines of code changed in 2 files:
Make Harfbuzz word wrapping wrap on characters when the word is too long to wrap in the message window.
2 lines of code changed in 2 files:
Make invisible lighting not be pushed around by spells.
9 lines of code changed in 2 files:
Fix turning boat not able to move where it should.
1 lines of code changed in 1 file:
Remove unused macro.
0 lines of code changed in 1 file:
Tentatively fix crash in plugin when weird stuff was done to our poor NPC.
14 lines of code changed in 1 file:
Add feedback message to (client-issues) lock command, to be coherent with the 'lock' command the player can use.
9 lines of code changed in 1 file:
Fix documentation.
3 lines of code changed in 2 files:
Update from Gridarta's types.xml.
470 lines of code changed in 6 files:
Upgrade version, remove some extensions from files to be processed.
2258 lines of code changed in 1 file:
cfpython: Ignore EVENT_CLOCK
EVENT_CLOCK is not being used in maps, but nevertheless runs
python_init.py several times per second even while idling.
This patch makes cfpython ignore EVENT_CLOCK. We should stop ignoring it
if we ever decide to use Python clock events again.
7 lines of code changed in 1 file:
Fix argument type
2 lines of code changed in 2 files:
Add missing 'end'.
1 lines of code changed in 1 file:
Add guide to Ranged Combat so that the Ranger class starts out with a guide like other classes do.
25 lines of code changed in 3 files:
Fix previous invalid comment.
13 lines of code changed in 1 file:
New image for composite bow.
Moved old image to classic image set.
5 lines of code changed in 3 files:
Update comments.
9 lines of code changed in 1 file:
Improve handling of createplayer command to prevent abuse using a more robust method.
Also solves a segfault in switching players while logged in.
This fix was done in parts by each Partmedia and myself, so I'm making sure to include them in the credits.
31 lines of code changed in 3 files:
Re-add outlined lamp post as part of the classic image set.
0 lines of code changed in 1 file:
Per Leaf's suggestion, make ranger class start with leather armor.
2 lines of code changed in 1 file:
Add ranger class.
This allows greater emphasis on missile weapons in the early game.
78 lines of code changed in 37 files:
Correct false statement in a comment that confused count and nrof.
1 lines of code changed in 1 file:
Fix improper handling of event association on map area. Now the events only associate once.
8 lines of code changed in 2 files:
Fix segfault in Yarid's house from finding an unanimated trap.
9 lines of code changed in 2 files:
Fix inverted boolean logic on identified starting equipment.
1 lines of code changed in 1 file:
Fix incorrect placement of ==
1 lines of code changed in 1 file:
Resolve NPCs that were spawned in via citylife on map load from dropping their items when killed.
13 lines of code changed in 2 files:
Fix an off-by-one in spawn count and several misplaced spawn locations in citylife plugin.
9 lines of code changed in 2 files: