Moved everything back where it was, except materials. -- DAMN
17 lines of code changed in 7 files:
Moved things back, so spells.h doesn't need to be loaded twice any more.-- DAMN
0 lines of code changed in 1 file:
Moved everything back where it was, except materials. -- DAMN
471 lines of code changed in 1 file:
Adjusted notification text for expired snake/staff. -- DAMN
1 lines of code changed in 1 file:
Minor bugfix / cleanup -- DAMN
12 lines of code changed in 1 file:
see batch update for arch tree -- DAMN
2638 lines of code changed in 1 file:
Removed leftover prototype for staff_to_snake -- DAMN
0 lines of code changed in 1 file:
Monster movement numbers moved here from defines.h -- DAMN
67 lines of code changed in 1 file:
Oops... typo: VERY_BIG__BUF
1 lines of code changed in 1 file:
DESCRIBE_ABILITY macro moved to defines.h -- DAMN
1 lines of code changed in 1 file:
Moved spell #defines, have to #include spells.h -- DAMN
1 lines of code changed in 1 file:
*** empty log message ***
212 lines of code changed in 2 files:
base archetype for Animate Weapon and Dancing Sword spells -- DAMN
3 lines of code changed in 7 files:
- moved NROFSKILLS here
2 lines of code changed in 1 file:
- now has the #defines for object type numbers
318 lines of code changed in 1 file:
- #defines from spells.h and material.h loaded early -- DAMN
3 lines of code changed in 1 file:
- moved object type numbers to object.h
- moved flag numbers to object.h
- moved NROFREALSPELLS to spells.h
- moved path numbers to spells.h
- moved DESCRIBE_PATH macro to spells.h
- moved ARMOUR_ and WEAPON_ macros to player.h
- moved player state numbers to player.h
- moved monster movement numbers to living.h
- moved NROFSKILLS to skills.h -- DAMN
70 lines of code changed in 1 file:
- changed some artifacts and added others to match some weapons,
armour, and bows with each god
- changed some chance settings so that most items will be found
more often than once per decade
- minor spelling fixes -- DAMN
507 lines of code changed in 1 file:
- minor spelling fixes to match minor spelling fixes in artifacts -- DAMN
8 lines of code changed in 1 file:
- added entries for mana spells along with their fire equivalents -- DAMN
20 lines of code changed in 1 file:
- new file for definitions and initialization of materials -- DAMN
29 lines of code changed in 1 file:
- added animate_weapon and pay_from_container prototypes --DAMN
2 lines of code changed in 1 file:
- moved NROFREALSPELLS here and updated it
- now has the #defines for spell path nummbers
- added mana spells, Dancing Sword, and Animate Weapon --DAMN
106 lines of code changed in 1 file:
- added mana spells, Dancing Sword, and Animate Weapon --DAMN
38 lines of code changed in 1 file:
- now has the #defines for player state numbers
- added gen_sp_armour variable --DAMN
21 lines of code changed in 1 file:
- minor edits -- DAMN
32 lines of code changed in 1 file:
- spelling fix: grimore -> grimoire --DAMN
3 lines of code changed in 1 file:
- minor bugfix
- fix_player now calculates sp regen penalty from armour --DAMN
28 lines of code changed in 1 file:
- Staff to Snake, Dancing Sword, and Animate Weapon spells now all use
animate_weapon function
- holy golems avoid damaging their owners
- raw mana spells --DAMN
39 lines of code changed in 1 file:
- generalized staff_to_snake to animate_weapon --DAMN
193 lines of code changed in 1 file:
- minor bugfix in throwing
- writing in one of a stack of books seperates one book out first --DAMN
26 lines of code changed in 1 file:
- payment will come from open pouches if you don't have enough in your
top-level inventory
- money for sold items will go into open pouches until they're full,
then overflow into top-level inventory --DAMN
120 lines of code changed in 1 file:
- sp regen penalty from armour calculated in fix_player instead of being
recalculated for each spell point gained. --DAMN
86 lines of code changed in 1 file:
- trivial bulletproofing, probably no effect -- DAMN
15 lines of code changed in 1 file:
- fixed typo
9 lines of code changed in 1 file:
- minor bugfix/cleanup
- luck slightly improves chance of divine intervention
31 lines of code changed in 1 file:
- vulnerability gives -4 to saving throw against non-damage attack effects
- immunity to acid reduces the probability of corrosion
- immunity and protection and not vulnerability to acid prevents corrosion
- magic bonus improves item's saving throw against acid
- vulnerability to drain doubles rate of exp loss, protection halves rate
- holy word slaying is checked in hit_player, no need to double-check
in hit_player_attacktype
- prot:magic and vuln:magic affect all magical damage, not just raw magic
- Holy Word and Turn Undead affect undead at half strength if they're not
listed as an enemy race
- Holy Word and Turn Undead have no effect on undead if they're listed as
a friendly race
- minor bugfix/cleanup
69 lines of code changed in 1 file:
- split multiple lighters
32 lines of code changed in 1 file:
- minor cleanup
1 lines of code changed in 1 file:
Batch Update: DAMN 9/17/1999
118 lines of code changed in 1 file:
changed prot: magic to prot: magic, electricity
changed attacktype: magic, drain to attacktype: electricity, drain
added nrof 1
3 lines of code changed in 1 file:
changed attacktype: magic, drain to attacktype: drain, weaponmagic
added nrof 1
2 lines of code changed in 1 file:
changed name from Staff of Magi to Staff of the Magi
changed stat bonuses from (Int +2, Wis +1) to (Int +1, Pow +2)
added wc +5 and nrof 1
5 lines of code changed in 1 file:
added attacktype: depletion and nrof 1
2 lines of code changed in 1 file:
changed weight 1qq000 (yes, the letter Q) to 11100
added nrof 1
2 lines of code changed in 1 file:
Added attacktype: blinding and nrof 1
2 lines of code changed in 1 file:
removed duplicate weight entry
Did _not_ add nrof 1
0 lines of code changed in 1 file:
Changed (Wis +2) to (Pow +2)
- because mages use Power now
Added nrof 1
2 lines of code changed in 1 file:
Changed (Cha +2) to (Cha +1, speed +1)
- electrical chainmail should improve speed
reduced penalties to sp regen and movement speed
- they were the same as normal mithril chain
4 lines of code changed in 1 file:
Changed (Int +2) to (Int +1, Pow +1) because mages use Pow now.
Added nrof 1
3 lines of code changed in 1 file:
nrof 1 - so multiples don't have to stack up as seperate objects
74 lines of code changed in 74 files:
archetypes for raw mana spells
0 lines of code changed in 4 files: