April 2020 Commit Log

Number of Commits:
24
Number of Active Developers:
4
rjtanner 2020-04-30 17:44 Rev.: 21224

Deploy bank tellers to Port Joseph, Wolfsburg, Marksel, and Lake Country banks

60 lines of code changed in 4 files:

rjtanner 2020-04-30 16:54 Rev.: 21223

Cosmetic change with how swall sections merge with nearby walls in Chokinbank (azumauindo/suno-yamatoshi/shops/bank1), no functional changes

10 lines of code changed in 1 file:

rjtanner 2020-04-30 15:41 Rev.: 21222

Deploy deposit boxes to Port Joseph, Wolfsburg, Marksel, Lake Country and Chokinbank (Suno Yamatoshi) banks

39 lines of code changed in 5 files:

partmedia 2020-04-22 21:09 Rev.: 21221

Remove duplicate floor

1 lines of code changed in 1 file:

partmedia 2020-04-22 21:09 Rev.: 21220

Fix entrance to Elven Moon

- There are some water tiles with move_block set incorrectly that allow
passage to the island even without the bridge. Fix those.

- Move magic mouth underneath floor so it does not appear when 'show
invisible' is cast.

- Make invisible barrier see-through.

12 lines of code changed in 1 file:

partmedia 2020-04-22 21:04 Rev.: 21219

Set timeout to zero when trying to swap map with player

1 lines of code changed in 1 file:

ryo_saeba 2020-04-13 12:31 Rev.: 21218

Attempt to fix smoothing when no item no the same layer.

10 lines of code changed in 3 files:

akirschbaum 2020-04-13 09:33 Rev.: 21217

Add IDEA code style settings

65 lines of code changed in 2 files:

akirschbaum 2020-04-13 09:33 Rev.: 21216

Fix random sound freezes

150 lines of code changed in 4 files:

akirschbaum 2020-04-13 09:33 Rev.: 21215

Inline function

1 lines of code changed in 1 file:

akirschbaum 2020-04-13 09:32 Rev.: 21214

Fix random client freezes when sound is enabled

48 lines of code changed in 3 files:

akirschbaum 2020-04-13 09:32 Rev.: 21213

Do not block application exit due to event scheduler threads

1 lines of code changed in 1 file:

akirschbaum 2020-04-13 09:32 Rev.: 21212

Disable IDE warning

1 lines of code changed in 1 file:

akirschbaum 2020-04-13 09:31 Rev.: 21211

Fix typo

1 lines of code changed in 1 file:

akirschbaum 2020-04-13 09:31 Rev.: 21210

Fix possible race condition

2 lines of code changed in 1 file:

akirschbaum 2020-04-13 09:30 Rev.: 21209

Clean up code

4 lines of code changed in 1 file:

ryo_saeba 2020-04-13 08:44 Rev.: 21208

Add 'dumpabove' command, similar to 'dumpbelow'.

30 lines of code changed in 3 files:

ryo_saeba 2020-04-13 06:49 Rev.: 21207

Remove unused parameter.

5 lines of code changed in 2 files:

ryo_saeba 2020-04-13 03:26 Rev.: 21206

Fix comment.

6 lines of code changed in 1 file:

partmedia 2020-04-13 01:00 Rev.: 21205

Clear last_skill_ob before removing inventory

6 lines of code changed in 1 file:

partmedia 2020-04-13 01:00 Rev.: 21204

Prune removed objects from last_skill_ob

Skill objects can apparently be removed, but will remain on the
last_skill_ob list. This causes NULL dereferences when they are used.

26 lines of code changed in 2 files:

partmedia 2020-04-02 16:21 Rev.: 21203

Refactor with find_applied_skill_by_name()

While here, warn instead of crashing when last_skill_ob[i]->skill is
NULL. It is not yet clear why that happens.

32 lines of code changed in 4 files:

partmedia 2020-04-02 16:21 Rev.: 21202

Improve shutdown handling

- Shut down immediately on signal or 'shutdown now', instead of waiting
up to 51 ticks
- Warn players on login, and more often

49 lines of code changed in 3 files:

ryo_saeba 2020-04-01 15:41 Rev.: 21201

Fix comment.

2 lines of code changed in 1 file:

March 2020 »

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