Deploy bank tellers to Port Joseph, Wolfsburg, Marksel, and Lake Country banks
60 lines of code changed in 4 files:
Cosmetic change with how swall sections merge with nearby walls in Chokinbank (azumauindo/suno-yamatoshi/shops/bank1), no functional changes
10 lines of code changed in 1 file:
Deploy deposit boxes to Port Joseph, Wolfsburg, Marksel, Lake Country and Chokinbank (Suno Yamatoshi) banks
39 lines of code changed in 5 files:
Remove duplicate floor
1 lines of code changed in 1 file:
Fix entrance to Elven Moon
- There are some water tiles with move_block set incorrectly that allow
passage to the island even without the bridge. Fix those.
- Move magic mouth underneath floor so it does not appear when 'show
invisible' is cast.
- Make invisible barrier see-through.
12 lines of code changed in 1 file:
Set timeout to zero when trying to swap map with player
1 lines of code changed in 1 file:
Attempt to fix smoothing when no item no the same layer.
10 lines of code changed in 3 files:
Add IDEA code style settings
65 lines of code changed in 2 files:
Fix random sound freezes
150 lines of code changed in 4 files:
Inline function
1 lines of code changed in 1 file:
Fix random client freezes when sound is enabled
48 lines of code changed in 3 files:
Do not block application exit due to event scheduler threads
1 lines of code changed in 1 file:
Disable IDE warning
1 lines of code changed in 1 file:
Fix typo
1 lines of code changed in 1 file:
Fix possible race condition
2 lines of code changed in 1 file:
Clean up code
4 lines of code changed in 1 file:
Add 'dumpabove' command, similar to 'dumpbelow'.
30 lines of code changed in 3 files:
Remove unused parameter.
5 lines of code changed in 2 files:
Fix comment.
6 lines of code changed in 1 file:
Clear last_skill_ob before removing inventory
6 lines of code changed in 1 file:
Prune removed objects from last_skill_ob
Skill objects can apparently be removed, but will remain on the
last_skill_ob list. This causes NULL dereferences when they are used.
26 lines of code changed in 2 files:
Refactor with find_applied_skill_by_name()
While here, warn instead of crashing when last_skill_ob[i]->skill is
NULL. It is not yet clear why that happens.
32 lines of code changed in 4 files:
Improve shutdown handling
- Shut down immediately on signal or 'shutdown now', instead of waiting
up to 51 ticks
- Warn players on login, and more often
49 lines of code changed in 3 files:
Fix comment.
2 lines of code changed in 1 file: