Redesigned the shop in Fortress Ang. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated Fortress Ang Castle for entrance coordinate changes in the shop.
5013 lines of code changed in 2 files:
Remove extra or double stacked floor tile in the Euthville Magic Shop.
1 lines of code changed in 1 file:
Cosmetic changes with how swall merges with westcwall perimeter and around the garden gates.
45 lines of code changed in 1 file:
Removed some of the columns around the stairs, they were causing display and merging issues with the walls and railing (swall).
1 lines of code changed in 1 file:
Made the Darcap fishing store have the the same name it is referenced by in the world map, Sargas's fine fishing supplies.
2 lines of code changed in 1 file:
Minor cosmetic change to Thilgar's house, top in Navar. Changed how the fence (swall) merges with nearby walls.
21 lines of code changed in 1 file:
Small cosmetic change to Thilgar's house in Navar. Changed a wall section next to the doors.
2 lines of code changed in 1 file:
New map, second floor to The Noble Resting in Santo Dominion. Stair updates on the first floor and inkeeper dialog updates in regards to the second floor.
4969 lines of code changed in 2 files:
Removed line breaks to NPC dialog in The Noble Resting located in Santo Dominion.
2 lines of code changed in 1 file:
Major cosmetic updates to The Noble Resting in Santo Dominion. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Added an Innkeeper NPC. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated world map for new map entrance destination.
2715 lines of code changed in 2 files:
New map, Santo Dominion Gatehouse. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
2823 lines of code changed in 2 files:
Layout changes to Santo Dominion world map in order to make room for a Gatehouse entrance. Reduced the graveyard size around the New Cthulhu Church, moved the Drunken Barbarian Guild south one tile. Updated Guild exit back to the world map.
27 lines of code changed in 2 files:
Cosmetic changes with wall merges on the Darcap world map.
15 lines of code changed in 1 file:
Update the Private Shop maps in Scorn so that each map has a unique name and added region setting (scorn) for each map.
15 lines of code changed in 5 files:
Made the Darcap petshop map have the same name it is referenced by in the world map which is, Fernicious Fenx Family Pet Emporium.
1 lines of code changed in 1 file:
Added region 'darcap' to Darcap Petshop and Darcap's Manor - brown zone.
4 lines of code changed in 2 files:
Added 'blessed 1' setting to the random food items in Beginners2 of Scorn so new players do not encounter poisonous food.
10 lines of code changed in 1 file:
Update the Private Shop maps in Brest so that each map has a unique name (i.e., Private Shop #) and added region setting (brest) for each map.
84 lines of code changed in 28 files:
Fix face issue with artifacts, eg gems.
10 lines of code changed in 2 files:
Added 'blessed 1' setting to the random_talisman treasure in the Pupland Raffle 1 reward area so that the treasure reward is not cursed.
2 lines of code changed in 1 file:
Removed double stack fence and floor tiles - probably result of a paste mistake.
1 lines of code changed in 1 file:
Significant update to Temple of Ruggilli in Navar. Added outer perimeter to the original map to match the column and layout of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination. Ruggilli Testing Grounds updated because staircase location changed.
2560 lines of code changed in 3 files:
Fixed path in Bundle.py and made CFInstall ask before compiling gtk2 client
2 lines of code changed in 2 files:
Updated the building.txt entry in gtkclient.nsi.in for uninstalling
2 lines of code changed in 1 file:
Updated bundle.py to grab latest copy of gtkclient.nsi.in when run
1 lines of code changed in 1 file:
Updated the building.txt entry in gtkclient.nsi.in
2 lines of code changed in 1 file:
Changes to the Mostrai Cathedral in Navar. Placed the invis exits beneath the floor tile and also added no spells tiles beneath them.
140 lines of code changed in 1 file:
Major cosmetic update to the Mostrai Cathedral in Navar. Added outer perimeter to the original map to match the column and archways of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination.
5094 lines of code changed in 2 files:
Added script for doing daily builds of the gtk2 client on windows
42 lines of code changed in 3 files:
Updated the web forum URL.
4 lines of code changed in 3 files:
Cleaned up and updated gtk2 client win32 documentation
205 lines of code changed in 7 files:
Fixed client version number
1 lines of code changed in 1 file:
Add missing keybindings for numpad movement.
13 lines of code changed in 2 files:
New map - Port of Navar, South Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
2489 lines of code changed in 2 files:
Added HOWTO for building win32 GTK client
86 lines of code changed in 1 file:
Added scripts for building gtk2 client on windows
17 lines of code changed in 4 files:
Cosmetic changes with the Navar Gatehouse. Make the fence (swall) merge nicer with nearby walls.
31 lines of code changed in 1 file:
New map - Port of Navar, West Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
1692 lines of code changed in 2 files:
Add additional pixel to the roof line to the cwall-west and cwall-red Guard Houses so they merge nicer with nearby wall sections.
6 lines of code changed in 3 files:
Redisgned the roof of RL House 1 (rl_house1) graphic.
4 lines of code changed in 2 files:
Refactor and pixel color clean up of RL House 2 (rl_house2) graphic.
4 lines of code changed in 2 files:
Touch up the roof line and other edges of RL House West (rl_house_west) graphic.
4 lines of code changed in 2 files:
Refactor and pixel color clean up of RL House 3 (rl_house3) graphic.
4 lines of code changed in 2 files:
Place light sources under floor tiles in Medieval Kitchen in Scorn.
24 lines of code changed in 1 file:
Remove line breaks in npc dialog and instruction books for the crafting shops (bowyer, smithery, tannery, kitchen, jeweler) in Scorn.
31 lines of code changed in 5 files:
Changes to the Metal Smith's Workshop. Added some windows. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources.
110 lines of code changed in 1 file:
Changes to the Metal Smith's Workshop in Scorn. Enlarged the shop so the hallways allow for multiple players to pass by each other. Expanded outside the shop to add grass tiles and cobblestone to visually match the shop's placement in the world map. Updated world map for new map entrance destination.
1000 lines of code changed in 2 files:
Another update to Metal Smith's Workshop in Scorn. Changed the stacking order of the columns so they are above the fence (swall) corners for cosmetic purposes and to make it consistent with other maps.
4 lines of code changed in 1 file:
Moved no_spell tiles beneath the floor tiles to the Metal Smith's Workshop in Scorn.
34 lines of code changed in 1 file:
Cosmetic changes to Scorn Tannery. Wall columns no longer block player line of sight. Additional fence (swall) sections for nicer merging with nearby walls.
22 lines of code changed in 1 file:
Changes to the Scorn Tannery. Moved no_spell tiles under the floor tiles for the fenced area. Placed no_spell tiles under the invis exits outside the door - forgot to add them.
36 lines of code changed in 1 file:
Cosmetic update to the Scorn Tannery. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1028 lines of code changed in 2 files:
Layout changes to the Scorn Tannery house. Removed the empty (blocked) rows on the right side of the map, expanded the size of the entrance area by another row of tiles.
97 lines of code changed in 1 file:
Fix crash when 'add_me' is used. Don't send to socket before initializing it.
1 lines of code changed in 1 file:
Fix identify() wrapper to return object, that may be merged.
4 lines of code changed in 1 file:
Wrap identify() to plugins. Fix undefined symbol.
19 lines of code changed in 2 files:
Make param const.
2 lines of code changed in 2 files:
This symbol is not defined.
3 lines of code changed in 1 file:
Fix variable type.
1 lines of code changed in 1 file:
Cosmetic update to the Bowyer's Workshop of Scorn. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
673 lines of code changed in 2 files:
Cosmetic update to the Jeweler's Workshop of Scorn. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Entrance area fence (swall*) re-arranged to make that area larger. Updated world map for new map entrance destination.
736 lines of code changed in 2 files:
Place no_spells tiles under the floor tiles in the Jeweler's Workshop of Scorn.
43 lines of code changed in 1 file:
Make the pillars in the kitchen area no longer block character line of sight. Moved no_spell tiles beneath the floor tiles.
30 lines of code changed in 1 file:
Updates to the Medieval Kitchen in Scorn. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
925 lines of code changed in 2 files:
Decreased the number of fogs per seed fog
1 lines of code changed in 1 file:
Updates to Jacob's Lighting Emporium in Scorn. Floor plan now similar to building exterior. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1348 lines of code changed in 2 files:
Updated Goth's Taven in Scorn so that the map exterior matches it's placement in the world map. Updated world map for new entrance destination to the Tavern. Updated stair coordiantes on the upper and lower level of the Tavern so that they line up with the other levels.
3487 lines of code changed in 4 files:
Floor layout changes to Goth's Tavern in Scorn. Door moved to left side of the map and added windows to match the building exterior. Added a cloak room near the entrance. Moved the gate password hint so players should stumble upon it more easily. Updated world map for new entrance coordinates.
604 lines of code changed in 2 files:
Removed NPC from the floor tile inventory and placed them on top of the tile.
4 lines of code changed in 1 file:
Fix memory leaks. Fix invalid query.
8 lines of code changed in 1 file:
Fix account-related potential crashes.
15 lines of code changed in 2 files:
Fix account-related potential crash.
10 lines of code changed in 2 files:
Refactor and pixel color clean up of Collesium graphic.
4 lines of code changed in 2 files:
New graphic, west facing Big Galeon ship.
4 lines of code changed in 2 files:
Added snow.face
9 lines of code changed in 1 file:
Changed puddle arch in map to rain1 so that it isn't a rain cloud.
6 lines of code changed in 2 files:
Fixed rain animation
8 lines of code changed in 1 file:
Remove unused function.
0 lines of code changed in 1 file:
Fix party experience tracking.
10 lines of code changed in 2 files:
Don't define member variables if not used.
3 lines of code changed in 2 files:
Don't compile rec_sigbus in DEBUG, since it then isn't used.
0 lines of code changed in 1 file:
Remove old include.
0 lines of code changed in 1 file:
Remove unused variables. Remove suspicious call.
4 lines of code changed in 6 files:
Fix missing function prototypes. Remove unused variables.
8 lines of code changed in 7 files:
Fix wrong variable returned.
3 lines of code changed in 2 files:
ANSI standard compliance.
2 lines of code changed in 1 file:
Remove curl/types.h include, which is obsolete.
3 lines of code changed in 2 files:
Add dialog hints.
6 lines of code changed in 1 file:
Enable server to listen to IPV6 ports, as well as IPV4. Patch by Maurice Massar.
232 lines of code changed in 8 files:
Fix metaserver not correctly displaying everything. Patch by Maurice Massar.
5 lines of code changed in 2 files:
Lighten the colors used for the Burning Stronghold and pixel clean up.
4 lines of code changed in 2 files:
Modifed shop signs or banners to make them easier to read in the game. Lightened the background for the magic shop banner.
8 lines of code changed in 6 files:
Lighten the colors used for the Burning Shop - recolorized the l_shop1 graphic to match other buildings.
4 lines of code changed in 2 files:
Touch up the windows on the l_shop1 graphic, make them more similar to the original version.
4 lines of code changed in 2 files:
Lighten the colors used for the Burning Fort Sym - this allows more details of the walls to show through.
4 lines of code changed in 2 files:
Relax check for valid listening ports to allow 1..65535.
6 lines of code changed in 2 files:
Added creator information to the map header, removed the Created by sign from within the map (which also had out of date contact and bug report information)
1 lines of code changed in 1 file:
New entrance map for Beginners map in Scorn. Modifications to Beginners map to tie in to the entrance map such as exit changes and special quest key. World map changes to use the Beginners Entrance map.
907 lines of code changed in 3 files:
Lighten the colors used for the Burning Fort - this allows more details of the walls to show through.
4 lines of code changed in 2 files:
Face for the messenger angel, based on the litangel.base.* faces (some palette changes only).
5 lines of code changed in 6 files:
Lighten the colors used for the Burning Cathedral - this allows the details of the walls and roof to be more visible. And also cleaned up all the miscolored stray pixels.
5 lines of code changed in 2 files:
Lighten the colors used for the Burning Barn - this allows the details of the walls and roof to be more visible.
5 lines of code changed in 2 files:
Color touch up on the unlit torch, replaced the white pixels with light brown colors.
4 lines of code changed in 2 files:
Minor color touch up and corrections for the Light Bulb graphics used by the map editor.
7 lines of code changed in 5 files:
Color changes to stair graphics to emphasize the pseudo 3d aspect of the stairs graphics.
11 lines of code changed in 5 files:
Color updates and changes to the oakdoor graphic. No longer using the monotone color scheme.
0 lines of code changed in 1 file:
Pixel color clean up for door/Door/door_* graphics.
19 lines of code changed in 17 files:
Pixel color clean up of rl house west graphic.
4 lines of code changed in 2 files:
Refactor and pixel color clean up of cathedral graphic.
4 lines of code changed in 2 files:
Fix shop item type to use singular form.
6 lines of code changed in 3 files:
Clean unused variables.
20 lines of code changed in 4 files:
Misc documentation fixes.
5 lines of code changed in 3 files:
Update fields and types from Gridarta's types.xml file.
1483 lines of code changed in 159 files:
Fix accidentally broken ground animations.
1 lines of code changed in 1 file:
Replace stairs up with stairs down, since it's a higher level.
1 lines of code changed in 1 file:
Extract CommandExecutor from Commands.
148 lines of code changed in 10 files:
Refactor and pixel color clean up of slum graphic.
6 lines of code changed in 4 files:
Extract command parser into separate class.
478 lines of code changed in 6 files:
Implement AbstractCommand.toString().
8 lines of code changed in 1 file:
Extract AbstractCrossfireServerConnection from DefaultCrossfireServerConnection.
1062 lines of code changed in 3 files:
Remove redundant parentheses.
2 lines of code changed in 1 file:
Fix typo.
1 lines of code changed in 1 file:
Replace inheritance with delegation.
72 lines of code changed in 2 files:
Move TestCrossfireServerConnection to different package.
576 lines of code changed in 2 files:
Add missing modifiers.
1 lines of code changed in 1 file:
Small color touch up on some of the vines growing on the front of darkhold.
0 lines of code changed in 1 file:
Refactor and pixel color clean up for darkhold graphic.
4 lines of code changed in 2 files:
Refactor and pixel color clean up for stronghold graphic.
4 lines of code changed in 2 files: