Fix typo in previous commit, use the correct face name for the building material.
2 lines of code changed in 1 file:
Applied slightly modified patch #2084099 "buildable altars", courtesy of
meflin and added a new image for altar building material.
46 lines of code changed in 4 files:
Add missing shop header code to the Sages Tower (magic shop)
4 lines of code changed in 1 file:
Backport from Trunk; Use 'nrof 0' property on the container barrel in this map so they do not stack. This is similar to the bug reported in [ 2018391 ] Zero-cap or capless containers, also stacking containers
2 lines of code changed in 1 file:
Use 'nrof 0' property on the container barrel in this map so they do not stack. This is similar to the bug reported in [ 2018391 ] Zero-cap or capless containers, also stacking containers
2 lines of code changed in 1 file:
Added %a in the default format string for the 'who' command, because the
'afk' command is useless if nobody can see the AFK status of players who
use it.
8 lines of code changed in 2 files:
Cosmetic wall changes with how swall merges with nearby walls
5 lines of code changed in 1 file:
Adjust spell casting capability of Saromok
2 lines of code changed in 1 file:
Add more lighting to make it easier to see what is in or the map at night
11 lines of code changed in 1 file:
Update bracers names to Magical Bracers, they should be consistent in name and properties now
5 lines of code changed in 2 files:
Update resistance value on the ice bracers to match resistance value of fire and electricity bracers
2 lines of code changed in 1 file:
Cosmetic wall changes with how swall merges with nearby walls
80 lines of code changed in 1 file:
Removed door graphics since they appear to cause problems with using the exit in some cases
2 lines of code changed in 2 files:
Backport from trunk: Inform other party members when a player leaves a
party by joining or creating another party, not only when the player uses
"party leave".
20 lines of code changed in 2 files:
Fix broken duplicators. Update monster resistances. Fix key teleporter.
28 lines of code changed in 1 file:
Fix broken duplicators
39 lines of code changed in 2 files:
Give final boss monster more spell points as further testing showed he ran out of them too quickly. Fix broken duplicator and treasure items.
11 lines of code changed in 1 file:
Updated ChangeLog file using svn2cl
384 lines of code changed in 2 files:
Inform other party members when a player leaves a party by joining or
creating another party, not only when the player uses "party leave".
19 lines of code changed in 2 files:
Map normalize, no functional changes
2 lines of code changed in 8 files:
Update maps with entrance coordinates, region setting and approximate difficulty level
118 lines of code changed in 24 files:
Remove no longer used (supported?) 'animation none'
0 lines of code changed in 1 file:
Redesign of the animated objects (chair, platter, wineglass, dinner knife) since they caused numerous server warnings and errors. They originally were merchant NPCs heavily modified and with a different face, I made them animated objects with monster-like behaviour.
175 lines of code changed in 1 file:
Patch [ 2066208 ] Saromok Map Fix; Add missing keys and graphic corrections for map doors (except for barracks 1 and 2, those were already updated)
45 lines of code changed in 7 files:
Redesign the exit from two (other maps need similar updates) of the barrack maps, replaced the portal with a custom face to a standard door using an invis exit. This gives achieves the intended appearance in the map without the 'animation none' warning in the server logs and mapper.
10 lines of code changed in 2 files:
Cosmetic wall changes with wall sections adjacent to doors, replaced wall sections with the 'end cap' walls
12 lines of code changed in 4 files:
Map normalize, no functional changes
101 lines of code changed in 8 files:
Patch [ 2054365 ] Saromok Quest, with some changes in regards to directory layout and structure (tower and related maps inside the /quest directory)
79473 lines of code changed in 29 files:
Replaced purple (unrecognized color) with black in magicmap and color_fg fields
9 lines of code changed in 3 files:
Remove invalid and unused other_arch (inv is set)
1 lines of code changed in 1 file:
Missed change applied, [ 2058734 ] Pygmy Forest Update; Make traps work on levitating/flying players
62 lines of code changed in 5 files:
Final change applied, [ 2058734 ] Pygmy Forest Update; Shield modification
0 lines of code changed in 1 file:
Partially applied patch, [ 2058734 ] Pygmy Forest Update; NPC dialog changes
2 lines of code changed in 1 file:
Partially applied patch, [ 2058734 ] Pygmy Forest Update; Shield modification
1 lines of code changed in 1 file:
Partially applied patch, [ 2058734 ] Pygmy Forest Update; Renamed the Pygmy Saws
4 lines of code changed in 4 files:
Partially applied patch, [ 2058734 ] Pygmy Forest Update; This checkin inclues the changes with lighting
50 lines of code changed in 11 files:
Partially applied patch, [ 2058734 ] Pygmy Forest Update; This checkin inclues the bullet wall changes
17 lines of code changed in 11 files:
Partially applied patch, [ 2058734 ] Pygmy Forest Update; This checkin inclues all the stat and ability updates for the Pygmy monsters
2616 lines of code changed in 12 files:
Correct or fix warnings in regards to objects having the wrong type and material, also posted to the mailing list on 2008-Aug-08
2 lines of code changed in 1 file:
Removed /city/city reference in unused teleporters since that was causing a false positive (broken link alert) in mapper and added map level difficulty (level 1) to the lobby maps
28 lines of code changed in 4 files:
Make editor scripts work with current Gridarta.
24 lines of code changed in 8 files:
food/, gods/:
* take care of depreciated 'color_fg' keys by changing them to
'magicmap' or deleting them
41 lines of code changed in 34 files:
system/, talisman/, traps/, transport/:
* change a bunch of 'color_fg' keys to 'magicmap'
31 lines of code changed in 26 files:
armour/shield/DShield.arc, flesh/*
* Change a bunch of 'color_fg' keys to 'magicmap'
flesh/dragon/dragon_sca.arc:
* make the magicmap color correspond to the dragon scale's color
25 lines of code changed in 22 files:
Fix entry coordinates, use @question in dialog.
5 lines of code changed in 1 file:
Pipe test for regexp.
3 lines of code changed in 1 file:
Fix name.
1 lines of code changed in 1 file:
Some plugin-related fixes.
12 lines of code changed in 3 files:
Remove redundant attributes.
0 lines of code changed in 1 file:
Backport from Trunk. Use the shop tiles shop_building_pupland instead of the generic shop_building tiles. These shop tiles had been defined a while ago but were not giving good results due to an incomplete treasure list that is fixed now. Requires archetype update r9740
271 lines of code changed in 1 file:
Backport from Trunk, Fixed a bug in the treasure list shop_building_pupland that prevented it from including any walls (replaced the treasure list build_material_floor_pupland with building_material_stonewall_pupland)
12 lines of code changed in 2 files:
Fix typo.
2 lines of code changed in 2 files:
set the 'difficulty' value on some maps
28 lines of code changed in 14 files:
Backport from trunk - fix bug #2045976, wrong stair face (thanks goes to elliotbay)
3 lines of code changed in 1 file:
Backport from trunk, resized map to remove unused and empty space
182 lines of code changed in 1 file:
Backport from trunk, replace no_pass with move_block
4433 lines of code changed in 6 files:
Backport from trunk, replace no_pass with move_block
4 lines of code changed in 1 file:
Backport from trunk, @match is case insensitive - made dialog all lower case
6 lines of code changed in 2 files:
port_joseph/pirates/tortship3:
* fix bug #2045976, wrong stair face (thanks goes to elliotbay)
2 lines of code changed in 1 file:
Backport changes from trunk
python/items/ring_occidental_mages.py:
* fixed typo (thanks goes to buzzsaw)
1 lines of code changed in 1 file:
python/items/ring_occidental_mages.py:
* fixed typo (thanks goes to buzzsaw)
1 lines of code changed in 1 file:
No code change - just spelling error in a comment.
MSW 2008-08-11
1 lines of code changed in 1 file:
Backporting a change from trunk:
scorn/shops/potionshop:
* replace a reference to the alchemy spell with one to the skill (thanks goes to elliotbay)
2 lines of code changed in 1 file:
scorn/shops/potionshop:
* replace a reference to the alchemy spell with one to the skill (thanks goes to elliotbay)
2 lines of code changed in 1 file:
Remove unused parameter.
3 lines of code changed in 2 files:
Extract KeybindingsManager from JXCWindow.
342 lines of code changed in 2 files:
Merge.
31 lines of code changed in 28 files:
Remove unused field.
1 lines of code changed in 1 file:
Remove unneeded type parameters.
2 lines of code changed in 1 file:
Merge.
41 lines of code changed in 28 files:
Win32 fixes.
49 lines of code changed in 11 files:
Mention how to add or remove windows in the building instructions.
5 lines of code changed in 5 files:
Added new archetype building_window, a building material using the new
subtype 4. This allows the player to build windows in existing walls.
25 lines of code changed in 3 files:
Added new subtype 4 ST_MAT_WINDOW for building materials. This allows the
player to build windows in existing walls (if these walls have a corresponding
window archetype). Fixed an issue in apply_builder_floor() that could cause a
floor to be removed twice when a wall was replaced by a floor.
136 lines of code changed in 3 files:
Avoid problems if the floor was already removed together with a wall.
5 lines of code changed in 2 files:
Oops, forgot to include ChangeLog in my previous commit.
5 lines of code changed in 1 file:
Merged bug fix from trunk: when building a new floor on top of an old floor,
the old one was never removed, resulting in a stack of floors in some buildable
areas.
13 lines of code changed in 2 files:
Bug fix: when building a new floor on top of an old floor, the old one was
never removed, resulting in a stack of floors in some buildable areas.
7 lines of code changed in 1 file:
The name "fence" is more appropriate for the archetype "swall".
20 lines of code changed in 1 file:
Protect the furniture against accidental destruction by spells.
64 lines of code changed in 1 file:
Use the shop tiles shop_building_pupland instead of the generic shop_building
tiles. These shop tiles had been defined a while ago but were not giving
good results due to an incomplete treasure list that is fixed now.
271 lines of code changed in 2 files:
Added new buildable fence. This is useful for those who want walls that do
not block the view. Fixed a bug in the treasure list shop_building_pupland
that prevented it from including any walls (replaced the treasure list
build_material_floor_pupland by building_material_stonewall_pupland).
40 lines of code changed in 3 files:
Fix invalid faces.
2 lines of code changed in 2 files:
Backported from trunk: fix for bug #2028541: Any object using a non-default
move_slow_penalty was always saved with the value 0 because the code was
using FAST_SAVE_LONG instead of FAST_SAVE_DOUBLE for a floating-point value.
7 lines of code changed in 2 files:
Fix for bug #2028541: Any object using a non-default move_slow_penalty was
always saved with the value 0 because the code was using FAST_SAVE_LONG
instead of FAST_SAVE_DOUBLE for a floating-point value.
22 lines of code changed in 2 files:
Change regions file name to regions.reg.
251 lines of code changed in 4 files:
Add missing other_arch.
3 lines of code changed in 1 file:
Updated ChangeLog file using svn2cl
141 lines of code changed in 2 files:
Backported from trunk: fixed a broken treasure list that prevented the nine ring sword from being created.
0 lines of code changed in 2 files:
Fixed a broken treasure list that prevented the nine ring sword from being created.
0 lines of code changed in 2 files:
Changed the route of the ships between Navar, Darcap and Wolfsburg in a way
that makes more sense according to the world map. This should be less
confusing for new players.
16 lines of code changed in 3 files:
Changed the route of the ships between Scorn, Stoneville and Santo Dominion
in a way that makes more sense according to the world map. This should be
less confusing for new players.
35 lines of code changed in 4 files:
Merged Darcap Circus into the world map world_116_102.
Updated all exits of the affected maps.
1272 lines of code changed in 14 files:
Added dust on top of the unused teleporters in the game lobbies so that players can see easily which ones are active.
52 lines of code changed in 3 files:
Patch #2028361: Added the Fun Zone maps, courtesy of Chad Opperman.
Created a new lobby for integration into the Darcap Circus, updated
all map exits for that new lobby and set the region of all maps to
darcapcircus,
146159 lines of code changed in 12 files: