August 2008 Commit Log

Number of Commits:
95
Number of Active Developers:
6
quinet 2008-08-30 16:57 Rev.: 9790

Fix typo in previous commit, use the correct face name for the building material.

2 lines of code changed in 1 file:

quinet 2008-08-30 16:36 Rev.: 9789

Applied slightly modified patch #2084099 "buildable altars", courtesy of
meflin and added a new image for altar building material.

46 lines of code changed in 4 files:

rjtanner 2008-08-29 19:57 Rev.: 9788

Add missing shop header code to the Sages Tower (magic shop)

4 lines of code changed in 1 file:

rjtanner 2008-08-28 19:26 Rev.: 9787

Backport from Trunk; Use 'nrof 0' property on the container barrel in this map so they do not stack. This is similar to the bug reported in [ 2018391 ] Zero-cap or capless containers, also stacking containers

2 lines of code changed in 1 file:

rjtanner 2008-08-28 19:22 Rev.: 9786

Use 'nrof 0' property on the container barrel in this map so they do not stack. This is similar to the bug reported in [ 2018391 ] Zero-cap or capless containers, also stacking containers

2 lines of code changed in 1 file:

quinet 2008-08-27 06:57 Rev.: 9785

Added %a in the default format string for the 'who' command, because the
'afk' command is useless if nobody can see the AFK status of players who
use it.

8 lines of code changed in 2 files:

rjtanner 2008-08-26 19:10 Rev.: 9784

Cosmetic wall changes with how swall merges with nearby walls

5 lines of code changed in 1 file:

rjtanner 2008-08-26 13:22 Rev.: 9783

Adjust spell casting capability of Saromok

2 lines of code changed in 1 file:

rjtanner 2008-08-26 13:20 Rev.: 9782

Add more lighting to make it easier to see what is in or the map at night

11 lines of code changed in 1 file:

rjtanner 2008-08-26 13:06 Rev.: 9781

Update bracers names to Magical Bracers, they should be consistent in name and properties now

5 lines of code changed in 2 files:

rjtanner 2008-08-26 13:02 Rev.: 9780

Update resistance value on the ice bracers to match resistance value of fire and electricity bracers

2 lines of code changed in 1 file:

rjtanner 2008-08-26 12:54 Rev.: 9779

Cosmetic wall changes with how swall merges with nearby walls

80 lines of code changed in 1 file:

rjtanner 2008-08-26 12:42 Rev.: 9778

Removed door graphics since they appear to cause problems with using the exit in some cases

2 lines of code changed in 2 files:

quinet 2008-08-26 12:24 Rev.: 9777

Backport from trunk: Inform other party members when a player leaves a
party by joining or creating another party, not only when the player uses
"party leave".

20 lines of code changed in 2 files:

rjtanner 2008-08-25 19:25 Rev.: 9776

Fix broken duplicators. Update monster resistances. Fix key teleporter.

28 lines of code changed in 1 file:

rjtanner 2008-08-25 19:23 Rev.: 9775

Fix broken duplicators

39 lines of code changed in 2 files:

rjtanner 2008-08-25 19:21 Rev.: 9774

Give final boss monster more spell points as further testing showed he ran out of them too quickly. Fix broken duplicator and treasure items.

11 lines of code changed in 1 file:

rjtanner 2008-08-25 16:43 Rev.: 9773

Updated ChangeLog file using svn2cl

384 lines of code changed in 2 files:

quinet 2008-08-25 14:50 Rev.: 9772

Inform other party members when a player leaves a party by joining or
creating another party, not only when the player uses "party leave".

19 lines of code changed in 2 files:

rjtanner 2008-08-22 16:21 Rev.: 9771

Map normalize, no functional changes

2 lines of code changed in 8 files:

rjtanner 2008-08-22 15:52 Rev.: 9770

Update maps with entrance coordinates, region setting and approximate difficulty level

118 lines of code changed in 24 files:

rjtanner 2008-08-22 14:16 Rev.: 9769

Remove no longer used (supported?) 'animation none'

0 lines of code changed in 1 file:

rjtanner 2008-08-22 13:58 Rev.: 9768

Redesign of the animated objects (chair, platter, wineglass, dinner knife) since they caused numerous server warnings and errors. They originally were merchant NPCs heavily modified and with a different face, I made them animated objects with monster-like behaviour.

175 lines of code changed in 1 file:

rjtanner 2008-08-22 11:30 Rev.: 9767

Patch [ 2066208 ] Saromok Map Fix; Add missing keys and graphic corrections for map doors (except for barracks 1 and 2, those were already updated)

45 lines of code changed in 7 files:

rjtanner 2008-08-20 20:58 Rev.: 9766

Redesign the exit from two (other maps need similar updates) of the barrack maps, replaced the portal with a custom face to a standard door using an invis exit. This gives achieves the intended appearance in the map without the 'animation none' warning in the server logs and mapper.

10 lines of code changed in 2 files:

rjtanner 2008-08-20 20:15 Rev.: 9765

Cosmetic wall changes with wall sections adjacent to doors, replaced wall sections with the 'end cap' walls

12 lines of code changed in 4 files:

rjtanner 2008-08-20 19:32 Rev.: 9764

Map normalize, no functional changes

101 lines of code changed in 8 files:

rjtanner 2008-08-20 18:59 Rev.: 9763

Patch [ 2054365 ] Saromok Quest, with some changes in regards to directory layout and structure (tower and related maps inside the /quest directory)

79473 lines of code changed in 29 files:

rjtanner 2008-08-20 14:37 Rev.: 9762

Replaced purple (unrecognized color) with black in magicmap and color_fg fields

9 lines of code changed in 3 files:

ryo_saeba 2008-08-19 17:25 Rev.: 9761

Remove invalid and unused other_arch (inv is set)

1 lines of code changed in 1 file:

rjtanner 2008-08-19 17:10 Rev.: 9760

Missed change applied, [ 2058734 ] Pygmy Forest Update; Make traps work on levitating/flying players

62 lines of code changed in 5 files:

rjtanner 2008-08-19 15:33 Rev.: 9759

Final change applied, [ 2058734 ] Pygmy Forest Update; Shield modification

0 lines of code changed in 1 file:

rjtanner 2008-08-19 15:28 Rev.: 9758

Partially applied patch, [ 2058734 ] Pygmy Forest Update; NPC dialog changes

2 lines of code changed in 1 file:

rjtanner 2008-08-19 15:27 Rev.: 9757

Partially applied patch, [ 2058734 ] Pygmy Forest Update; Shield modification

1 lines of code changed in 1 file:

rjtanner 2008-08-19 15:08 Rev.: 9756

Partially applied patch, [ 2058734 ] Pygmy Forest Update; Renamed the Pygmy Saws

4 lines of code changed in 4 files:

rjtanner 2008-08-19 14:59 Rev.: 9755

Partially applied patch, [ 2058734 ] Pygmy Forest Update; This checkin inclues the changes with lighting

50 lines of code changed in 11 files:

rjtanner 2008-08-19 14:21 Rev.: 9754

Partially applied patch, [ 2058734 ] Pygmy Forest Update; This checkin inclues the bullet wall changes

17 lines of code changed in 11 files:

rjtanner 2008-08-19 14:12 Rev.: 9753

Partially applied patch, [ 2058734 ] Pygmy Forest Update; This checkin inclues all the stat and ability updates for the Pygmy monsters

2616 lines of code changed in 12 files:

rjtanner 2008-08-18 20:25 Rev.: 9752

Correct or fix warnings in regards to objects having the wrong type and material, also posted to the mailing list on 2008-Aug-08

2 lines of code changed in 1 file:

rjtanner 2008-08-18 19:44 Rev.: 9751

Removed /city/city reference in unused teleporters since that was causing a false positive (broken link alert) in mapper and added map level difficulty (level 1) to the lobby maps

28 lines of code changed in 4 files:

akirschbaum 2008-08-17 14:08 Rev.: 9750

Make editor scripts work with current Gridarta.

24 lines of code changed in 8 files:

bbotbuilder 2008-08-16 21:19 Rev.: 9749

food/, gods/:
* take care of depreciated 'color_fg' keys by changing them to
'magicmap' or deleting them

41 lines of code changed in 34 files:

bbotbuilder 2008-08-16 20:36 Rev.: 9748

system/, talisman/, traps/, transport/:
* change a bunch of 'color_fg' keys to 'magicmap'

31 lines of code changed in 26 files:

bbotbuilder 2008-08-16 20:07 Rev.: 9747

armour/shield/DShield.arc, flesh/*
* Change a bunch of 'color_fg' keys to 'magicmap'
flesh/dragon/dragon_sca.arc:
* make the magicmap color correspond to the dragon scale's color

25 lines of code changed in 22 files:

ryo_saeba 2008-08-16 02:49 Rev.: 9746

Fix entry coordinates, use @question in dialog.

5 lines of code changed in 1 file:

ryo_saeba 2008-08-16 02:49 Rev.: 9745

Pipe test for regexp.

3 lines of code changed in 1 file:

ryo_saeba 2008-08-16 02:48 Rev.: 9744

Fix name.

1 lines of code changed in 1 file:

ryo_saeba 2008-08-16 01:33 Rev.: 9743

Some plugin-related fixes.

12 lines of code changed in 3 files:

akirschbaum 2008-08-15 15:46 Rev.: 9742

Remove redundant attributes.

0 lines of code changed in 1 file:

rjtanner 2008-08-12 13:09 Rev.: 9741

Backport from Trunk. Use the shop tiles shop_building_pupland instead of the generic shop_building tiles. These shop tiles had been defined a while ago but were not giving good results due to an incomplete treasure list that is fixed now. Requires archetype update r9740

271 lines of code changed in 1 file:

rjtanner 2008-08-12 13:04 Rev.: 9740

Backport from Trunk, Fixed a bug in the treasure list shop_building_pupland that prevented it from including any walls (replaced the treasure list build_material_floor_pupland with building_material_stonewall_pupland)

12 lines of code changed in 2 files:

akirschbaum 2008-08-12 12:26 Rev.: 9739

Fix typo.

2 lines of code changed in 2 files:

bbotbuilder 2008-08-11 22:26 Rev.: 9738

set the 'difficulty' value on some maps

28 lines of code changed in 14 files:

rjtanner 2008-08-11 16:48 Rev.: 9736

Backport from trunk - fix bug #2045976, wrong stair face (thanks goes to elliotbay)

3 lines of code changed in 1 file:

rjtanner 2008-08-11 16:29 Rev.: 9735

Backport from trunk, resized map to remove unused and empty space

182 lines of code changed in 1 file:

rjtanner 2008-08-11 16:27 Rev.: 9734

Backport from trunk, replace no_pass with move_block

4433 lines of code changed in 6 files:

rjtanner 2008-08-11 15:57 Rev.: 9733

Backport from trunk, replace no_pass with move_block

4 lines of code changed in 1 file:

rjtanner 2008-08-11 15:49 Rev.: 9732

Backport from trunk, @match is case insensitive - made dialog all lower case

6 lines of code changed in 2 files:

bbotbuilder 2008-08-11 01:32 Rev.: 9731

port_joseph/pirates/tortship3:
* fix bug #2045976, wrong stair face (thanks goes to elliotbay)

2 lines of code changed in 1 file:

bbotbuilder 2008-08-11 00:59 Rev.: 9730

Backport changes from trunk
python/items/ring_occidental_mages.py:
* fixed typo (thanks goes to buzzsaw)

1 lines of code changed in 1 file:

bbotbuilder 2008-08-11 00:56 Rev.: 9729

python/items/ring_occidental_mages.py:
* fixed typo (thanks goes to buzzsaw)

1 lines of code changed in 1 file:

mwedel 2008-08-11 00:51 Rev.: 9728

No code change - just spelling error in a comment.
MSW 2008-08-11

1 lines of code changed in 1 file:

bbotbuilder 2008-08-10 19:10 Rev.: 9727

Backporting a change from trunk:

scorn/shops/potionshop:
* replace a reference to the alchemy spell with one to the skill (thanks goes to elliotbay)

2 lines of code changed in 1 file:

bbotbuilder 2008-08-10 18:32 Rev.: 9726

scorn/shops/potionshop:
* replace a reference to the alchemy spell with one to the skill (thanks goes to elliotbay)

2 lines of code changed in 1 file:

akirschbaum 2008-08-08 19:22 Rev.: 9725

Remove unused parameter.

3 lines of code changed in 2 files:

akirschbaum 2008-08-08 19:20 Rev.: 9724

Extract KeybindingsManager from JXCWindow.

342 lines of code changed in 2 files:

ryo_saeba 2008-08-08 13:16 Rev.: 9723

Merge.

31 lines of code changed in 28 files:

akirschbaum 2008-08-07 12:30 Rev.: 9722

Remove unused field.

1 lines of code changed in 1 file:

akirschbaum 2008-08-07 12:30 Rev.: 9721

Remove unneeded type parameters.

2 lines of code changed in 1 file:

ryo_saeba 2008-08-05 13:03 Rev.: 9720

Merge.

41 lines of code changed in 28 files:

ryo_saeba 2008-08-04 13:57 Rev.: 9719

Win32 fixes.

49 lines of code changed in 11 files:

quinet 2008-08-04 09:03 Rev.: 9718

Mention how to add or remove windows in the building instructions.

5 lines of code changed in 5 files:

quinet 2008-08-04 08:18 Rev.: 9717

Added new archetype building_window, a building material using the new
subtype 4. This allows the player to build windows in existing walls.

25 lines of code changed in 3 files:

quinet 2008-08-04 08:15 Rev.: 9716

Added new subtype 4 ST_MAT_WINDOW for building materials. This allows the
player to build windows in existing walls (if these walls have a corresponding
window archetype). Fixed an issue in apply_builder_floor() that could cause a
floor to be removed twice when a wall was replaced by a floor.

136 lines of code changed in 3 files:

quinet 2008-08-04 07:07 Rev.: 9715

Avoid problems if the floor was already removed together with a wall.

5 lines of code changed in 2 files:

quinet 2008-08-03 16:08 Rev.: 9714

Oops, forgot to include ChangeLog in my previous commit.

5 lines of code changed in 1 file:

quinet 2008-08-03 16:07 Rev.: 9713

Merged bug fix from trunk: when building a new floor on top of an old floor,
the old one was never removed, resulting in a stack of floors in some buildable
areas.

13 lines of code changed in 2 files:

quinet 2008-08-03 16:04 Rev.: 9712

Bug fix: when building a new floor on top of an old floor, the old one was
never removed, resulting in a stack of floors in some buildable areas.

7 lines of code changed in 1 file:

quinet 2008-08-03 15:20 Rev.: 9711

The name "fence" is more appropriate for the archetype "swall".

20 lines of code changed in 1 file:

quinet 2008-08-03 15:11 Rev.: 9710

Protect the furniture against accidental destruction by spells.

64 lines of code changed in 1 file:

quinet 2008-08-03 15:07

Use the shop tiles shop_building_pupland instead of the generic shop_building
tiles. These shop tiles had been defined a while ago but were not giving
good results due to an incomplete treasure list that is fixed now.

271 lines of code changed in 2 files:

quinet 2008-08-03 14:52 Rev.: 9707

Added new buildable fence. This is useful for those who want walls that do
not block the view. Fixed a bug in the treasure list shop_building_pupland
that prevented it from including any walls (replaced the treasure list
build_material_floor_pupland by building_material_stonewall_pupland).

40 lines of code changed in 3 files:

ryo_saeba 2008-08-03 11:11 Rev.: 9706

Fix invalid faces.

2 lines of code changed in 2 files:

quinet 2008-08-02 13:44 Rev.: 9705

Backported from trunk: fix for bug #2028541: Any object using a non-default
move_slow_penalty was always saved with the value 0 because the code was
using FAST_SAVE_LONG instead of FAST_SAVE_DOUBLE for a floating-point value.

7 lines of code changed in 2 files:

quinet 2008-08-02 13:38 Rev.: 9704

Fix for bug #2028541: Any object using a non-default move_slow_penalty was
always saved with the value 0 because the code was using FAST_SAVE_LONG
instead of FAST_SAVE_DOUBLE for a floating-point value.

22 lines of code changed in 2 files:

ryo_saeba 2008-08-02 05:01

Change regions file name to regions.reg.

251 lines of code changed in 4 files:

ryo_saeba 2008-08-02 04:27 Rev.: 9701

Add missing other_arch.

3 lines of code changed in 1 file:

rjtanner 2008-08-02 02:35

Updated ChangeLog file using svn2cl

141 lines of code changed in 2 files:

quinet 2008-08-01 16:45 Rev.: 9698

Backported from trunk: fixed a broken treasure list that prevented the nine ring sword from being created.

0 lines of code changed in 2 files:

quinet 2008-08-01 16:44 Rev.: 9697

Fixed a broken treasure list that prevented the nine ring sword from being created.

0 lines of code changed in 2 files:

quinet 2008-08-01 10:37 Rev.: 9696

Changed the route of the ships between Navar, Darcap and Wolfsburg in a way
that makes more sense according to the world map. This should be less
confusing for new players.

16 lines of code changed in 3 files:

quinet 2008-08-01 10:21 Rev.: 9695

Changed the route of the ships between Scorn, Stoneville and Santo Dominion
in a way that makes more sense according to the world map. This should be
less confusing for new players.

35 lines of code changed in 4 files:

quinet 2008-08-01 08:51 Rev.: 9694

Merged Darcap Circus into the world map world_116_102.
Updated all exits of the affected maps.

1272 lines of code changed in 14 files:

quinet 2008-08-01 04:53 Rev.: 9693

Added dust on top of the unused teleporters in the game lobbies so that players can see easily which ones are active.

52 lines of code changed in 3 files:

quinet 2008-08-01 04:19 Rev.: 9692

Patch #2028361: Added the Fun Zone maps, courtesy of Chad Opperman.
Created a new lobby for integration into the Darcap Circus, updated
all map exits for that new lobby and set the region of all maps to
darcapcircus,

146159 lines of code changed in 12 files:

July 2008 »

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