Fix blocking map redraws in pixmap mode
8 lines of code changed in 1 file:
Fix automatic map size adjustment
The map size is now set automatically when the client starts and
subsequently when the map window size is changed.
42 lines of code changed in 3 files:
Inform the player of the result of applying a glowing crystal, and give the new charge level while we're at it.
122 lines of code changed in 2 files:
Add animation for the 'protection from poison' spell.
19 lines of code changed in 9 files:
Merge from Trunk changes to world/ directory.
2 lines of code changed in 1 file:
Merge from Trunk changes to scorn/ directory, with the exception of guild maps.
284 lines of code changed in 2 files:
Merge from Trunk changes to quests/peterm/CTower/ directory.
6946 lines of code changed in 2 files:
Merge from Trunk changes to navar_city/ directory, with the exception of guild maps.
2172 lines of code changed in 2 files:
Merge from Trunk changes to mlab/ directory.
1102 lines of code changed in 9 files:
Merge from Trunk changes to lake_country/ directory, with the exception of guild maps.
2156 lines of code changed in 1 file:
Merge from Trunk changes to dungeons/ directory.
601 lines of code changed in 2 files:
Merge from Trunk changes to dragonisland/ directory,with the exception of guild maps.
2236 lines of code changed in 2 files:
Merge from Trunk changes to darcap/ directory,with the exception of guild maps.
17 lines of code changed in 1 file:
Merge from Trunk changes to azumauindo/ directory,with the exception of guild maps.
22038 lines of code changed in 4 files:
Replace Nurnberg as a random destination with Stonevill in the Nurnberg Dragon hangar (pup_land/nurnberg/dragonhangar/hangar).
4 lines of code changed in 1 file:
Correctly rename the random ride exit to Santo Dominion in the Lake Country, Navar, Lone Town and Nurnberg Dragon Hangars.
4 lines of code changed in 4 files:
Removed Brest destination from the random ride destinations and replaced it with Santo Dominion in the Stoneville, Lake Country, Navar, Lone Towna nd Nurnberg Dragon Hangars.
23 lines of code changed in 5 files:
Update signs and match appearance outside
243 lines of code changed in 1 file:
Various style and functional cleanups
59 lines of code changed in 1 file:
Remove checking
Checks are cumbersome, underutilized, and only marginally useful. They
can only be used to pay other players, and it is easy to write a check
without having enough money to cover it.
1 lines of code changed in 2 files:
Fix bank deposit boxes
Deposit boxes are now truly deposit boxes rather than ATMs. When closed,
they only deposit the value of items placed inside.
20 lines of code changed in 1 file:
Use new player bank account functions
28 lines of code changed in 1 file:
Add new functions for player bank accounts
50 lines of code changed in 1 file:
List of all scripts, with maps in which they appear.
169 lines of code changed in 13 files:
Some documentation.
19 lines of code changed in 2 files:
Use Qt's class instead of stat().
3 lines of code changed in 1 file:
Track scripts on a map.
366 lines of code changed in 13 files:
Attribute-related tests.
20 lines of code changed in 1 file:
Put back item if a script prevented it being picked up.
14 lines of code changed in 1 file:
Fix script.
1 lines of code changed in 1 file:
Log who plays with server shutdown.
3 lines of code changed in 1 file:
Update Bank of Skud in Scorn (world/world_105_115) to use new graphic face. Requires archetype update R19783.
2 lines of code changed in 1 file:
Use isqrt() as a wrapper around sqrt()
There is no evidence that sqrt() is significantly slower than the
original isqrt() implementation. Since isqrt() is often called on
numbers greater than 1000, isqrt() is in fact slower than sqrt() when
compiled without optimization flags.
3 lines of code changed in 1 file:
New graphic and archetype (shop/bank_scorn.*) for a Scorn style bank.
42 lines of code changed in 4 files:
Fix documentation.
3 lines of code changed in 1 file:
Generate treasure from list.
53 lines of code changed in 4 files:
Show item probability.
4 lines of code changed in 1 file:
Ask for a C99 compiler
2 lines of code changed in 2 files:
Update ChangeLog
14 lines of code changed in 1 file:
Prevent shops from claiming 'worthless' sold items
When the player is offered nothing for an item, the shop should not
mark the item as unpaid even if it is worth something.
0 lines of code changed in 1 file:
Clean up sell_item() and fix payment message
23 lines of code changed in 1 file:
Fix issue on map /quests/saromok/castlesaromok_inside with a bullet wall.
1 lines of code changed in 1 file:
Remove useless logs, as find_archetype() will LOG() if the archetype does not exist.
1 lines of code changed in 2 files:
Remove non needed variable change.
0 lines of code changed in 1 file:
Update ChangeLog
9 lines of code changed in 1 file:
Fix documentation.
7 lines of code changed in 1 file:
Fix documentation.
26 lines of code changed in 1 file:
Update shop test
1 lines of code changed in 1 file:
Remove old shop functions from plugin interface
0 lines of code changed in 4 files:
Rewrite query_cost_string() and related functions
56 lines of code changed in 3 files:
Refactor query_cost() into separate functions
108 lines of code changed in 6 files:
Fix for Bug #797 Map bug: dimdoor in Pupland Beginners Practice houses. Added no_magic tile under the gate in front of the key to block dimension door spell from accessing the area with the key.
15 lines of code changed in 3 files:
Fix documentation.
3 lines of code changed in 4 files:
Add a face suffix for 'Holding' artifacts.
1 lines of code changed in 1 file:
Add a specific face for 'bag of Holding'.
3 lines of code changed in 2 files:
Allow 'face_suffix' in artifacts.
42 lines of code changed in 2 files:
Display artifact animation or face.
39 lines of code changed in 4 files:
Improve artifact display.
60 lines of code changed in 2 files: