Fixed second alittle more difficult typo, dnh
1 lines of code changed in 1 file:
Alittle more flavour, dnh
2 lines of code changed in 1 file:
Fixed stupid typo, dnh
1 lines of code changed in 1 file:
New bracers for gnarg, dnh
2 lines of code changed in 1 file:
Some rare bracers for Gnarg followers, dnh
3 lines of code changed in 1 file:
The rest of the dragon, bone drake, dnh
2 lines of code changed in 25 files:
New priest-oriented rings.
208 lines of code changed in 1 file:
Bring the player back to his savebed when he consumes an
item of lifesaving.
2 lines of code changed in 1 file:
common/object.c: Add clear_owner function.
include/libproto.h: rebuild.
server/player.c: Modify op_on_battleground to look for battleground
anyplace on space. Temp for for wall of thorns on space - as long
as maps don't try to abuse the use of battlegrounds, should be OK.
server/time.c: Add clear_owner call to stop_arrow. Fixes problem of
thrown objects not getting saved.
MSW 2001-04-28
32 lines of code changed in 5 files:
Instead of re-sending entire space when object face changes and it is
not a normally animated object (ie, button), just send an update face command.
MSW 2001-04-29
3 lines of code changed in 1 file:
Toss someone off of an altar if he's praying at the wrong altar.
Changing religion is still possible by getting back on.
PeterM
5 lines of code changed in 1 file:
common/object.c: Have update_object map the look window for redraw if
the object is not something the client normally animates (like a lever).
MSW 2001-04-27
16 lines of code changed in 2 files:
Added collect_images.pl to files to be part of distributions.
MSW 2001-04-27
2 lines of code changed in 1 file:
Found out why speed was set to 0... made artifacts join.
(I think.)
PeterM
2 lines of code changed in 1 file:
Fixed a spelling error. "resist_confuse" should be
"resist_confusion"
Pm
1 lines of code changed in 1 file:
server/apply.c: Modify apply_id_altar check for player - had a && instead of
a ||.
MSW 2001-04-26
3 lines of code changed in 2 files:
New arch/images added.
4582 lines of code changed in 3 files:
socket/item.c: Modify ApplyCmd so a removed player can not apply objects.
Fix crashes caused by players applying savebeds after they have
used the bed. MSW 2001-04-26
9 lines of code changed in 2 files:
server/spell_util.c: have put_a_monster generate random monster
abilities.
TODO, doc/mapguide: Various minor updates.
MSW 2001-04-25
15 lines of code changed in 4 files:
Fix syntax error which caused the ban on non-player weapon-golems to fail.
2 lines of code changed in 1 file:
Some types of random maps with multiple possible exits down might
have blocked exits.
24 lines of code changed in 2 files:
Treasures for fiend.
8 lines of code changed in 1 file:
New fiend demon.
0 lines of code changed in 7 files:
Make way, make way, for ^TooL^'s first image, dnh
109 lines of code changed in 7 files:
Small change to treasure.c: artifacts were getting their speed
set to zero for some reason. This had the effect of freezing
artifact-generated monsters.
Commenting this out didn't seem to break the images for
other artifacts.
PeterM
1 lines of code changed in 1 file:
Protect people from golems.
2 lines of code changed in 1 file:
Remove block of exit back on final maps!
Bad bug.
Bad.
0 lines of code changed in 1 file:
Second try at fixing the race from unnatural to fire_elemental.
1 lines of code changed in 1 file:
Switch the spell of peace to work on the head instead of
on the parts. Experience works better this way....
19 lines of code changed in 1 file:
Fix of bug for empty message in rune.
Needed a \n terminator which wasn't there.
Mark identified the bug, I fixed it.
PeterM
2 lines of code changed in 1 file:
Maybe a more sensible way to stop non-players from casting rune of
marking.
1 lines of code changed in 1 file:
Backed out a change which seemed harmless but which may have
been causing some bizarre side effect: conditional setting of
ownserhip of runes with no attack or spell.
2 lines of code changed in 1 file:
Improved keyplacement routine: fixes the known failure case.
PeterM
19 lines of code changed in 3 files:
Several changes:
1) Chests will no longer need keys to open under any circumstances.
a) A side effect of this is that people won't be able to avoid traps
in containers anymore.
2) Chests won't be placed under walls.
3) Nothing will be placed on exits anymore.
145 lines of code changed in 5 files:
Fix a spelling error.
1 lines of code changed in 1 file:
server/c_object.c: Pass right object to query_cost_string so that
if you pick up an unpaid object into a container, it generates
the correct price. MSW 2001-04-22
5 lines of code changed in 2 files:
server/c_wiz.c: fix shutdown and reset_map wizard commands/function
so they no longer crash the server. MSW 2001-04-22
14 lines of code changed in 2 files:
Remove the substitution of _ to - in the image names. This breaks
image links, and I'm not really sure why it is ever needed.
MSW 2001-04-22.
2 lines of code changed in 2 files:
-1 str on gaea cloak, dnh
1 lines of code changed in 1 file:
Lightened and devalued a key
2 lines of code changed in 1 file:
Lightened the coins up a bit.
2 lines of code changed in 2 files:
collected arches
6862 lines of code changed in 3 files:
New images for all kinds of misc stuff.
Trying to clean up some of the remaining
scale-up images.
--AV
101 lines of code changed in 23 files:
More small changes, added beholder leader, fixed leaders hp, fiddled with cloaks abit more, dnh
38 lines of code changed in 1 file:
beholder leader support, dnh
0 lines of code changed in 3 files:
Cloak of gaea, dnh
16 lines of code changed in 1 file:
New cloaks and randomized the face of cloak of woe and doom, dnh
109 lines of code changed in 1 file:
*** empty log message ***
1 lines of code changed in 1 file:
Work this time please, dnh
1 lines of code changed in 1 file:
Fixed the skull so it doesn't drop beholder eyes, instead it drops teeth (tooths ;)
41 lines of code changed in 1 file:
Artifacts, fixed stupid stupid mistake (no more .pngs ;),dnh
12 lines of code changed in 1 file:
Support for pretty colours plus new cloak (cloak of the magi), dnh
37 lines of code changed in 1 file:
Some pretty colours, dnh
0 lines of code changed in 21 files:
server/monster.c: add check to was_destroyed when monster fires an
arrow. Call was certainly missing, and appears to be responsible for
crash. MSW 2001-04-20
9 lines of code changed in 2 files:
Make the faces of potions look better. Required commenting out
some code is all.
2 lines of code changed in 2 files:
Performance optimization: do not place spare burnouts in maps.
2 lines of code changed in 1 file:
Fix // comment that causes compile to fail on ANSI compliant compilers.
MSW 2001-04-20
1 lines of code changed in 1 file:
Collected arches.
5522 lines of code changed in 3 files:
changes attacktype for eart_elemental to:
physical
attacktype for water_elemental to:
physical + cold
Also modified their resistances a bit.
I think it makes a lot more sense now.
--AV
7 lines of code changed in 2 files:
Some more face fixes.
3 lines of code changed in 1 file:
More face updates for potions.
Not working, but hey...
24 lines of code changed in 1 file:
Tryinig to have nice faces for artifact potions.
30 lines of code changed in 2 files:
Magic immunity potion images.
0 lines of code changed in 3 files:
Changed the face.
2 lines of code changed in 2 files:
New potion images. (Same as before in the default set...)
0 lines of code changed in 24 files:
server/player.c: Clear op->chosen_skill when we get to the play_again
prompt. Otherwise, the server may try to use this later on, and it
no longer points to a valid object, so it results in a crash.
MSW 2001-04-19
6 lines of code changed in 2 files:
Fixed a TERRIBLE bug in the god code:
When a player (created under 0.96.0 code) changed gods,
he lost all his experience objects.
That means the character gets screwed completely and
irreversible (except by editing player files).
Puh, thank heavens I found that bug.
--AV
2 lines of code changed in 1 file:
server/skill_util.c: Add missing call to out_of_map in skill_attack which
could result in crashes if player is at edge of maps and decides to attack
in direction off map. MSW 2001-04-18
7 lines of code changed in 2 files:
Removed a 'printf' that served no
good purpose.
--AV
0 lines of code changed in 1 file:
At the suggestion of AV, divine shock's level dependence weaked 40-50% or so.
1 lines of code changed in 1 file:
Prevent monsters from casting marking rune.
3 lines of code changed in 1 file:
Prevent monsters from using Dancing Sword or Animate Weapon:
they're too powerful at the moment.
1 lines of code changed in 1 file:
Added some docu on how to compile Crossfire
on Windows.
--AV
41 lines of code changed in 2 files:
The delay-function 'select()' doesn't work on windows.
Hence, winservers are now put to rest with 'Sleep()'.
--AV
6 lines of code changed in 1 file:
configure out of date with respect to configure.in - this
puts them back in sync. MSW 2001-04-17
1 lines of code changed in 1 file:
Fix a value to be more reasonable.
1 lines of code changed in 1 file:
Fix a bug with overflow of food values.
1 lines of code changed in 1 file:
server/attack.c: Remove error message about golem without owners,
also add better checking before clering the op->contr->golem field.
MSW 2001-04-16
5 lines of code changed in 2 files:
common/map.c: set status flag on maps to MAP_SAVING so remove_ob does
not do extra work when we are deleting a map (ie, immediate reset)
from emory.
server/skills.c: If someone is stolen from a player, send an esrv_delete_item
to the client so the clients inventory remains correct.
MSW 2001-04-16
15 lines of code changed in 3 files:
Longer animation for dreads. Just copies of existing files here,
but a new animation in the alternate set.
696 lines of code changed in 37 files:
Collected arches, to get the new
goblin/orc/gnoll faces.
Please always keep arch/ and crossfire/
cvs in sync.
--AV
4354 lines of code changed in 3 files:
Added new face image support for the artifact monsters, dnh
105 lines of code changed in 1 file:
New images so artifact monsters are support feel free to update your favorite sets monsters, dnh
10 lines of code changed in 24 files:
Give these guys some protection from physical
so create bomb doesn't do 'em so easily.
Also, up their exp value.
5 lines of code changed in 3 files:
Rune without magic or attack doesn't need to be owned
1 lines of code changed in 1 file:
Poor balrogs were way undervalued. Either that or
Titans were overvalued. I figure they're 4x worse
than titans because of their strong resistances and
much more dangerous attacks: exp-->400000
1 lines of code changed in 1 file:
Some more finetuning to the angels' resistance
to holy word. --AV
2 lines of code changed in 2 files:
Misc. tunings, etc., one more artifact.
67 lines of code changed in 1 file:
Remove extra colon from sound.o directive - was causing compiles to fail.
MSW 2001-04-14
1 lines of code changed in 1 file:
collected arches
426 lines of code changed in 3 files:
Fixed a bug that made retributive strike
impossible to get from gods:
The spell is called "retributive strike",
not "cause retributive strike".
--AV
1 lines of code changed in 1 file:
Adjusted the angels' settings a little.
Gave the biguns some resistance to holyword, so
that they don't drop dead instantly. Also rose
their wc a bit, since their primary attack is melee.
--AV
9 lines of code changed in 4 files:
common/re-cmp.c: Modify re_cmp functiion so that it properly matches
strings not at the start 'ie, dude chain will now match against
the chain value'.
MSW 2001-04-12
8 lines of code changed in 2 files:
server/monster.c: Properly alter direction monster moves if they are
feared or confused. It was properly altering direction when monsters
were using range attacks, but not if they were just wanting to move.
MSW 2001-04-12
17 lines of code changed in 2 files:
Preparing for new animated wdsm, dnh
120 lines of code changed in 7 files:
common/living.c: Don't use the last_heal object in experience objects as
sp regen penalty. This should fix the problem of inconsistent sp regen
rates - last_heal is used in experience objects if the permanent experience
option is turned on. MSW 2001-04-11
10 lines of code changed in 2 files:
Fixed up the old demonlord image.
Corrected transparency and scaled up by a better
graphic program.
--AV
193 lines of code changed in 64 files:
Fix the spell of peace (spell_effect)
Change the error level from ERROR to DEBUG (button).
--PeterM
8 lines of code changed in 3 files:
Added changelog to spec file.
13 lines of code changed in 1 file:
0.98.0 rpm release.
48 lines of code changed in 1 file:
Couple of small fixes which *may* prevent crashing.
Things should not have crashed, but here we go anyway.
3 lines of code changed in 2 files:
sync with configure.in
267 lines of code changed in 1 file:
sound.o and cfsndserv depend on soundsdef.h and should be compiled,
if the definitions changed
3 lines of code changed in 1 file:
Call cfsndserv with prefix/bin=bindir so bindir need not to be in PATH
2 lines of code changed in 2 files:
new configure flags --with-ldflags, -with-includes to support extraordinary
header and library files.
Rearange of tests for libm (needed to test before png on some machines)
Propagate CPPFLAGS and LDFLAGS from commandline to configure
18 lines of code changed in 1 file:
Propagate CPPFLAGS and LDFLAGS down to Makefile
4 lines of code changed in 2 files:
Main thing this commit does:
Undo MT's last commit, which should not have been checked it at this time.
As that did not fix any bugs, it should wait until after 1.0 (at least
one file also fails to compile)
Fix minor bug in server/player.c which prevent keyring weight from
getting updated when keys are automatically used out of the rings.
move the GETTIMEOFDAY macro to include/global.h so it doesn't have to
be done in both arch.c and time.c
remove some ^M characters from porting.c
MSW 2001-04-08
39 lines of code changed in 13 files:
add skill exp
34 lines of code changed in 4 files:
fix a small debug log bug with gettime...
11 lines of code changed in 1 file:
Add skill exp
66 lines of code changed in 3 files:
Add skill exp / fix version warning msg
41 lines of code changed in 1 file:
Fixed a wrong loop limit: caused a crash.
1 lines of code changed in 1 file:
Update for 0.98.0 - MSW 2001-04-07
3 lines of code changed in 2 files:
Update to make sure its up to date for 0.98.0 release.
MSW 2001-04-07
0 lines of code changed in 1 file:
Updates for 0.98.0 release. MSW 2001-04-07
6 lines of code changed in 3 files:
server/skills.c: Modify inscription so that when inscribing cleric spells,
it reduces grace. Before, reduced mana no matter the type of spell.
MSW 2001/04/07
19 lines of code changed in 2 files:
server/c_object.c: Fix bug in pick_up where it was not using the right
count for picking up objects if the player did not specify one. This
allowed players to put objects into containers that should not really
fit.
MSW 2001-04-07
7 lines of code changed in 2 files:
Fixed my shameful bug that gave away full hp, while only eating 1/100 of a food, dnh
7 lines of code changed in 1 file:
server/player.c: Don't let players shoot arrows at themself. Also,
minor changes to use new_draw_info_format.
server/swap.c: If recycle temp maps, don't save out random maps to
get recycled. MSW 2001/04/07
15 lines of code changed in 3 files:
Remove ' at end of file left by previous checkins - MSW 2001-04-07
1 lines of code changed in 1 file:
insert GETTIMEOFDAY macro
2 lines of code changed in 1 file:
PeterM 2001/04/06:
include/libproto.h common/object.c server/apply.c server/spell_util.c
Added a new function: instead of stacking many burnout or firetrail
objects, only 1 per square is added. Real reduction in server overhead.
No reduction in cosmetic effect.
6 lines of code changed in 1 file:
This hack prevents burnouts and firetrails from stacking themselves
many deep. I've noted a huge reduction in the number of objects
to be processed from this mod alone, in situatons where a lot
of comets are flying.
PeterM
32 lines of code changed in 3 files:
item_types,item_types.h: Change matching for sword - hopefully this should
fix problems with dancing sword spellbooks. MSW 2001/04/06
16 lines of code changed in 3 files:
setup cmd: include proto for SetUp() direct
1 lines of code changed in 1 file:
setup cmd: change VERSION_CS to 1023
2 lines of code changed in 1 file:
include setup cmd
85 lines of code changed in 2 files:
You can now eat food at any time, although if you eat more than you need you waste it, dnh
6 lines of code changed in 1 file:
Small mod to make created food grow lighter with level.
2 lines of code changed in 1 file:
Fixed stupid grammar, dnh
1 lines of code changed in 1 file:
Collected images.
0 lines of code changed in 1 file:
New big_wiz image for standard set!
Plus a few misc images.
--AV
220 lines of code changed in 51 files:
win32: change // to /* */
89 lines of code changed in 21 files:
win32: change // to /* */ and put autoconfig.h outside win32 area
4 lines of code changed in 1 file:
make it binary
0 lines of code changed in 3 files:
common/porting.c: Fix compile warnings/bugs introduced by Win32 changes.
server/time.c: Modify move_player_mover so that it determines direction
of the mover and then process accordingly, as well as formatting
changes.
server/c_object.c: modify examine so that it properly shows info about
magic bullet spell books. MSW 2001-04-05
49 lines of code changed in 3 files:
server/c_object.c: modify examine so that it properly shows info about
magic bullet spell books. MSW 2001-04-05
4 lines of code changed in 2 files:
*** empty log message ***
399 lines of code changed in 24 files:
*** empty log message ***
4 lines of code changed in 1 file:
common/item.c: Modify identify function to clear the NO_SKILL_IDENT
flag so objects will now merge. Also, once the object has been
identified, the no_skill_ident doesn't have meaning anymore.
MSW 2001-04-03
6 lines of code changed in 2 files:
server/c_object: Modify examine command to only be able to examine
valid objects, and not whatever is on top of the space, which may be
insivisible. MSW 2001-04-01
9 lines of code changed in 2 files:
Changed fireborn to fire elemental race.
1 lines of code changed in 1 file: