Added troll hide I forgot in r19609. Uncommented change in r19630 related to forgetting to add this arch.
23 lines of code changed in 5 files:
Minor menu and about window change
Rename the "Client" menu to "Edit", rename "Quit Character" to "Delete"
with a tooltip under the "Player" menu, remove trailing period.
33 lines of code changed in 2 files:
Avoid calling srandom(3) since we use GLib
0 lines of code changed in 1 file:
Remove extraneous pthread header file
0 lines of code changed in 1 file:
Replace pthreads with GLib threads
19 lines of code changed in 5 files:
Declare functions static whenever possible
24 lines of code changed in 2 files:
Name and document inventory-related enums
24 lines of code changed in 1 file:
Indicate which items are applied in icon view
16 lines of code changed in 2 files:
Shorten and standardize inventory tooltips
11 lines of code changed in 1 file:
Mostly cosmetic whitespace and formatting changes
295 lines of code changed in 1 file:
Update (c) date.
1 lines of code changed in 1 file:
Fix ingredients from formulae file. This fixes bug #779.
5 lines of code changed in 1 file:
Remove empty message which generates a (harmless) server error message.
0 lines of code changed in 1 file:
Character names are case unsensitive, so compare without case. This fixes bug #784.
4 lines of code changed in 2 files:
Fix broken tests after food value changes in r19598.
3 lines of code changed in 1 file:
Clean up initial processing of script commands
19 lines of code changed in 1 file:
Make specific faces.
0 lines of code changed in 3 files:
Enlarged the floor plan to Potion Shop (mlab/citydeclouds/shops/cwdcpotionshop1) in City de Clouds by two rows of tiles, and arranged the shop to better match it's shop face. Update Cloud Word de City (mlab/citydeclouds/cloudworlddecity) for new shop entrance coordinates.
3541 lines of code changed in 2 files:
Comsetic changes for nicer merging between swall sections to Scorn Prison, Holding Cells (scorn/misc/prison) in Scorn. No functional changes.
21 lines of code changed in 1 file:
Comsetic changes for nicer merging between swall sections to Scorn Prison (scorn/misc/prison.1) in Scorn. No functional changes.
44 lines of code changed in 1 file:
Use specific faces for quivers of Holding Bolts and Arrows.
2 lines of code changed in 1 file:
Faces for quiver of Holding Arrows and Holding Bolts.
6 lines of code changed in 3 files:
Fix server cache saving
23 lines of code changed in 4 files:
Fix sign conversion warnings
49 lines of code changed in 1 file:
Match interior walls with exterior appearance
690 lines of code changed in 2 files:
Add iron gates to cells
66 lines of code changed in 1 file:
Fix server cache display
19 lines of code changed in 3 files:
Clean up fallout from metaserver1 removal
33 lines of code changed in 8 files:
Cosmetic whitespace reformat
72 lines of code changed in 1 file:
Remove metaserver1 support
30 lines of code changed in 10 files:
Added names to random item (random/random*.arc) archetypes.
37 lines of code changed in 18 files:
Clean up startup code and main loop
Several initialization functions were redundant and poorly organized.
Clean up some of the bit rot and improve readability.
131 lines of code changed in 6 files:
Cosmetic changes to include windows and a working door to City de Clouds Kitchen (mlab/citydeclouds/shops/cwdckitchen) in City de Clouds. Updated the city map (mlab/citydeclouds/cloudworlddecity) for changes to the entrance coordinates.
66 lines of code changed in 2 files:
Enlarged the floor plan to City de Clouds Kitchen (mlab/citydeclouds/shops/cwdckitchen) in City de Clouds by two rows of tiles. Updated the city map (mlab/citydeclouds/cloudworlddecity) for changes to the entrance coordinates. Cosmetic change, no functional changes.
1465 lines of code changed in 2 files:
Removed duplicate floor tiles to House of Healing (scorn/misc/HouseofHealing) in Scorn. Technical update, no functional changes.
1 lines of code changed in 1 file:
Update randomtreasure test map (test/randomtreasure) with flooring, all available random_item archetypes and descriptive signs.
375 lines of code changed in 1 file:
New graphic (random/randomOre.base.111.png) and face (random/randomOre.face) for random_ore tile (random/random_ore.arc), it was using the same face as random_mineral before.
12 lines of code changed in 4 files:
Update graphic faces for random item (random/random*.png) tiles
19 lines of code changed in 17 files:
Add surrounding clouds outside the walls of City de Clouds General Shop (mlab/citydeclouds/shops/cwdcgenshop1) to match the appearance of the world map. Cosmetic update, no functional changes.
360 lines of code changed in 1 file:
Update shop tiles (shop/Floors/shop_*.arc) to use descriptive names instead of just 'tiles'.
42 lines of code changed in 20 files: