Disable missing archetype.
3 lines of code changed in 1 file:
Report mouseClicked events in --debug-mouse log file.
1 lines of code changed in 1 file:
Allow up to 20 pixels mouse movement during mouse clicks.
23 lines of code changed in 2 files:
Extract information about settings options into separate class.
266 lines of code changed in 8 files:
Add --debug-mouse option to log mouse related messages.
271 lines of code changed in 7 files:
Update to dm_shop (unlinked/kandora/dd_shop) to use updated random item shop tile. Requires archetype update r19604 or newer.
10 lines of code changed in 1 file:
Removed duplicate floor tiles in Mini Trading Post (styles/specialmaps/tradingpost) map. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed duplicate floor tile in Tiny Trade (styles/specialmaps/tinytrade) map. Technical change, no functional changes.
1 lines of code changed in 1 file:
Removed duplicate floor tiles to Adventurers Guild, Entrance (dragonisland/advguild) in Stoneville. Technical change, no functional changes.
1 lines of code changed in 1 file:
Update Adventurers Guild, Entrance (dragonisland/advguild) in Stoneville to use updated random item shop item tile. Requires archetype update r19604 or newer.
2 lines of code changed in 1 file:
Enlarged the floor plan to City de Clouds General Shop (mlab/citydeclouds/shops/cwdcgenshop1) in City de Clouds by two rows of tiles and added some windows. Updated the city map (mlab/citydeclouds/cloudworlddecity) for changes to the entrance coordinates. Cosmetic change, no functional changes.
1520 lines of code changed in 2 files:
Update to Petshop (unlinked/kandora/circus/petshop) to use updated random item shop item tiles. Requires archetype update r19604 or newer.
13 lines of code changed in 1 file:
Update to Gernal Shop (unlinked/forgotten_town/shops/general) in Forgotten Town to use updated random item shop item tiles. Requires archetype update r19604 or newer.
40 lines of code changed in 1 file:
Removed duplicate floor tiles to Tiny Trading Post (styles/specialmaps/minitrade) map.
1 lines of code changed in 1 file:
Update to Scorn Sale Shop (scorn/shops/scorn.sale1) in Scorn to use updated random item shop item tiles. Requires archetype update r19604 or newer.
9 lines of code changed in 1 file:
Update to Port Joseph General Store (port_joseph/town/shops/generalstore) in Port Joseph to use updated random item shop item tile. Requires archetype update r19604 or newer.
49 lines of code changed in 1 file:
Update City de Clouds General Shop (mlab/citydeclouds/shops/cwdcgenshop1) in City de Clouds to use updated random item shop item tile. Requires archetype update r19604 or newer.
26 lines of code changed in 1 file:
Update Mopoon's Weapon Shop (lake_country/shops/Mopoon_wshop) in Lake Country to use updated random item shop item tile. Requires archetype update r19604 or newer.
2 lines of code changed in 1 file:
Update The Adventurous Shop, Entrance (dragonisland/advshop0) in Stoneville to use updated random item shop item tiles. Requires archetype update r19604 or newer.
17 lines of code changed in 1 file:
Removed duplicate floor tiles to Darcap Circus Shooting Gallery (darcap/darcap/circus/shooting) in Darcap.
1 lines of code changed in 1 file:
Add steel shortsword for testing and balancing. Formula to smith it included in r19608.
26 lines of code changed in 3 files:
Added the leather arches I missed in r19607.
49 lines of code changed in 10 files:
Adding recipes involving leather for further crafting development.
187 lines of code changed in 2 files:
Commit my leather development from earlier so additional balancing can be performed.
24 lines of code changed in 4 files:
Update One-Eyed Mike's Department Store in Wolfsburg to use updated random item shop tiles. Requires archetype update r19604.
149 lines of code changed in 1 file:
Archetype ChangeLog reformatting for a few of the entires.
17 lines of code changed in 1 file:
Added new floor archetype (shop/Floors/shop_random.arc & shop_random.face) for random items in shops. New face (shop/Floors/shop_random.base.111.png) also makes it more apparent in the map editor that random items will appear on that tile.
23 lines of code changed in 4 files:
Added flagstone tiles beneath the exterior walls to One-Eye Mike's Department store (wolfsburg/shops/dept_store_*) maps in Wolfsburg. Cosmetic change only, no functional changes.
121 lines of code changed in 4 files:
Add missing linker flags to Autotools client build
While here, update ChangeLog and re-wrap a few old entries
Submitted by: Tolga Dalman
13 lines of code changed in 2 files:
Capitalize crossfire to Crossfire when referenced from within the game.
16 lines of code changed in 3 files:
Update archetype ChangeLog file name
1 lines of code changed in 1 file:
Update README file
53 lines of code changed in 1 file:
Tweak and balance food items
Adjust nutrition, value, and weight of all food items. In some cases,
use more descriptive item names. Weights are set for the currently
unbalanced player carrying capacity. When that is balanced, all the
weights here should be divided by a factor of ten.
182 lines of code changed in 44 files:
Remove splash image drawn on empty map
1 lines of code changed in 3 files: