Make slow attacks do stronger slow effects by level.
31 lines of code changed in 2 files:
Fix double application of resistance on life stealing attacks.
11 lines of code changed in 2 files:
Bypass performance shortcuts for multitile monsters in monster_compute_path.
28 lines of code changed in 2 files:
Fix bug #823: Serpentmen don't get additional AC when multiple bracers are equipped
24 lines of code changed in 2 files:
Simplify code for detrmining AC/WC on bracers and armor.
Should be functionally equivalent to prior code.
11 lines of code changed in 2 files:
Fix triple damage determination for new multiple-race paradigm on creatures.
8 lines of code changed in 2 files:
Tweaks due to ability to use compound race designations for damage calculations.
40 lines of code changed in 17 files:
Adjust lib/races loading so that it appends races if they do not match, rather than replace. Also adjust death attacks to do no damage if the slaying requirement is not met.
27 lines of code changed in 4 files:
Make death attacktype relevant.
Previous behavior made it fail unless attacker sorely outmatched defender.
27 lines of code changed in 2 files:
Fix music loading when entering from tiled maps.
16 lines of code changed in 2 files:
Fix recipe for talisman of Creation
Reported by: Frank Wilde (bugs/851)
1 lines of code changed in 1 file: