- add in DM check so that seen script gives DM the last IP used by the
player they are asking about.
5 lines of code changed in 1 file:
*** empty log message ***
1 lines of code changed in 1 file:
- make the shallow sea yet bluer. This is as blue as it gets folks.
0 lines of code changed in 8 files:
*** empty log message ***
13 lines of code changed in 1 file:
- addition of Banish command. This ad a new file for ban.c to check in
var called banish where banished IPs are stored.
- modified kick command to kill the socket and really kick the player.
- touched up the get player by name so the messages are more generic.
79 lines of code changed in 7 files:
- another npc linked to the seen.py script
58 lines of code changed in 1 file:
- Another person has seen you around...
111 lines of code changed in 1 file:
- hook the fellow at the front door into the seen.py script - he's
likely to have seen lots of people.
2 lines of code changed in 1 file:
- breaking out seen into it's own script, the bank stuff into it's own
script and removing the part if the seen command that hands out players
IP addresses to other players.
131 lines of code changed in 3 files:
- forgot to add these help files for shouting
0 lines of code changed in 2 files:
- added toggle_shout DM command to disable/enable player shouting
43 lines of code changed in 7 files:
- a darker version of the palace
0 lines of code changed in 3 files:
- missed this when updating the picture
4 lines of code changed in 1 file:
- fix palace references
56 lines of code changed in 2 files:
- more buildings consolidated and some touched up. The one thing to
note here is that the palace I dropped from 160 to 128 width as *most*
maps were showing this anyway. The only weirdness is pupland terminal
which I will fix up (pupland and butakis maps with palace were messed up
anyway and referenced each part of the arch, not the arch itself).
- added a new barn while fixing up the old barn.
189 lines of code changed in 28 files:
- make the water a little more blue since some people have
said it looks too much like ice.
0 lines of code changed in 8 files:
- speed up the animation a bit
4 lines of code changed in 1 file:
- consolidate keep,temple,guild,courthouse - use the existing collesium x11
pics.
62 lines of code changed in 17 files:
- consolodating some more buildings - touch up the large house
37 lines of code changed in 15 files:
Just removed the unneccessary "type 0".
0 lines of code changed in 1 file:
- update collection
8 lines of code changed in 1 file:
renumbered all the smoothing to make some room and fix some ugliness
this scheme goes along the lines of:
beach - 10
sea - 20
floors/roads - 30
grass - 40
hills - 60
mountains - 100
forests - 125
trees - 140
58 lines of code changed in 44 files:
Debugged collect script so it won't put the 'smoothface' info inside archetypes file. Rebuild the
archetypes file accordingly
7 lines of code changed in 2 files:
- add a smoothlevel to these to put htem over the water
8 lines of code changed in 3 files:
- new deep swamp images, smoothing - fixup grass (again) change desert
and beach images
11 lines of code changed in 13 files:
Fixed a slight bug with animation borders. Now lava, sea, etc have their smooth border animated in
sync with the mapfaces.
1 lines of code changed in 1 file:
Corrected a small bug which implied redrawing the whole map instead of changed parts.
Increases redraw performances a lot.
8 lines of code changed in 1 file:
- update the collection with changes
25 lines of code changed in 1 file:
- missed converting this to 8bit
0 lines of code changed in 1 file:
- set up jungle smoohting added woods_2 smoothing
4 lines of code changed in 4 files:
- fix lava, add jungle
1 lines of code changed in 7 files:
- some beaches
5327 lines of code changed in 4 files:
- beach is lower than water - surf's up
2 lines of code changed in 1 file:
- remove some evidence
38 lines of code changed in 1 file:
- changes for smoothing - new water, swamp smoothing and some fixes for
some arch information
117 lines of code changed in 61 files:
Bah.. stupid me forgot to check in this file last night.
9 lines of code changed in 1 file:
Little performances upgrade in smoothing code.
improves include:
- don't try to draw if weight is 0 (empty border or empty corner)
- suppressed a useless gdk_gc_set_clip_mask
- more intelligent need_resmooth flag.
25 lines of code changed in 2 files:
updated .arc files so they now contain the smoothface informations.
40 lines of code changed in 30 files:
updated collect.pl to pickup smoothing info from archetype and regenerated the picture and
smoothing file using it.
71 lines of code changed in 2 files:
Disable the feather_map routine, and replace with a jitter factor to smooth
the edges of the weathermaps. If this works out, I'll yank the whole
routine from the code. As of now, as far as I can tell, weather works up
to level 5 properly.
71 lines of code changed in 1 file:
New chess club image by Jan Kroken (xeno)
0 lines of code changed in 1 file:
New well by Jan Kroken (xeno)
0 lines of code changed in 1 file:
Add selected patches contributed by David Seikel:
Fix the sscanf's in a few of the read operations.
Add the globe_spinning routine to help moosh the humidity around a bit
Add the wind factor stuff
Add the automatic image generation
Make the game stop writing the elevation data all the time.
Some minor humidity tweaks.
Also a few minor tweaks by myself. Not all of David's changes were added
in, but most of them were.
267 lines of code changed in 1 file:
Fix the bug where multi-tiled houses end up partially obscured by the snow.
2 lines of code changed in 1 file:
- making waves
0 lines of code changed in 3 files:
- added seas
9 lines of code changed in 1 file:
- smooth the seas - you can also use this to enhance animation :)
11 lines of code changed in 10 files:
Blackrock had battleground type set which is definitly
wrong. I've set it to type 0 for a normal floor.
--AV
1 lines of code changed in 1 file:
- add changes (first animated smoothie - lava)
38 lines of code changed in 1 file:
- tweeking smoothing levels - it is beginning to look ok...
12 lines of code changed in 11 files:
- smoothlevels for forests raised to 75, some others set with possible
values.
12 lines of code changed in 11 files:
-renamed smoothing sets as per mark's suggestion, added lava, dunes,
more hills
0 lines of code changed in 15 files:
Fixed a bug implying a client crash if smoothing was activated but not
images cache.
13 lines of code changed in 1 file:
rebuild archetype files with smoothing and changed the smooth file since
there were mistakes in it.
10 lines of code changed in 1 file:
- peg mountains at smoothlevel 50? Anyway they already mesh well so set
them all at the same level.
6 lines of code changed in 6 files:
- add smoothlevels to these arches hopefully in line with expected
values
4 lines of code changed in 4 files:
- changed this to reflect my changes to the templates - still in
progress
21 lines of code changed in 1 file:
- it's my day for stupid oversights, renaming these should stop the
error message sin collect script
0 lines of code changed in 7 files:
- oops - fix this before I get yelled at.
0 lines of code changed in 1 file:
- replace this for current code compatibility(?)
0 lines of code changed in 1 file:
- renamed the template (it's not set or sprite specific...)
0 lines of code changed in 1 file:
- smoothing image sets.
0 lines of code changed in 7 files:
New pictures for new way of handling smoothing. The grass picture is
still my ugly one but will be replaced as fast as possible...
Drawers, it's up to you now (Crossfire needs YOU!)
31 lines of code changed in 4 files:
Updated smoothing code. Now uses the 32 transitions way instead of the
first try 8 way.
114 lines of code changed in 9 files:
Changed the way smoothing is done. Switched th smooth command to binary
mode, rebuild archetype files, added doc on smoothing, updated protocol
file. Changed a the "togglemapextended smoothing" to "togglemapextended
smooth" to prevent problem of compatibilities with previous cvs
smoothing release.
2017 lines of code changed in 10 files:
- more stoned player images
0 lines of code changed in 6 files:
- stoned player images for future use.
0 lines of code changed in 8 files:
Fixed bug in new get_ob_diff code. The resist_save array needed to get the trailing space
or you would endup with "resist_electricty30" instead of "resist_electricity 30". Moreover
the maxgrace stat was saved as maxgra. Fixed both and regenerated loader.c
5 lines of code changed in 2 files:
Modified change logs and protocol documentation.
Promised smoothing doc will follow as fast as possible
111 lines of code changed in 2 files:
Corrects a bug un loader.l preventing from compiling with some compilers:
static int eol_size=strlen("\n");
which some compilers consider as non constant replaced by
static int eol_size=sizeof("\n")-1;
Sorry for convenience Todd
2 lines of code changed in 1 file: