Cosmetic changes to the maps. Some modification of the creatures. Add a
warning when entering the shop.
296 lines of code changed in 3 files:
server/attack.c: Move kill_player() after we set up the pl->killer string.
Needed just so right message is on grave stone - also prevents crashes,
as if the hitter is poison or disease, kill_player() will remove those.
MSW 2006-08-30
9 lines of code changed in 2 files:
Fix serpentmen left and right images being reversed.
4 lines of code changed in 1 file:
Fix missing space in a 'type 17' attack message.
4 lines of code changed in 2 files:
Added media tags documentation
86 lines of code changed in 2 files:
Fix logic error in fire_bow and avoid unnecessary messages. Fixes bug #1547699.
5 lines of code changed in 2 files:
Fix type mismatch.
1 lines of code changed in 1 file:
New small tests.
63 lines of code changed in 1 file:
Add constants for many things.
204 lines of code changed in 2 files:
Add 'object->env' and move_xxx wrappers to Object.
74 lines of code changed in 2 files:
Add plugin access to move fields. Add sint64 type to plugin. 'AddExp' wrapper.
58 lines of code changed in 4 files:
Cosmetic changes to the Scorn portgate map and make the Exits for the port
match the new look of the porgate from the world map update.
110 lines of code changed in 1 file:
Cosmetic changes to Scorn portgate to make it look like the East gate.
2571 lines of code changed in 2 files:
Remove obsolete event system.
11 lines of code changed in 9 files:
Fix spurious logic in weather_avoid
44 lines of code changed in 2 files:
Fix insert_ob_in_map strange behaviour with some flags combo.
9 lines of code changed in 2 files:
Fix potential 'coord outside of map' issue in previous commit.
6 lines of code changed in 1 file:
Make generators work properly with multi-tile objects.
140 lines of code changed in 4 files:
Fix container to have limited capacity.
75 lines of code changed in 1 file:
Stop complaining about .autorun.xml
6 lines of code changed in 6 files:
Regenerated again.
147 lines of code changed in 7 files:
check-fragment.am: Add some quotes to avoid problems with spaces appearing in macro expansions.
25 lines of code changed in 2 files:
configure, aclocal.m4, utils/config.guess, utils/config.sub,
utils/ltmain.sh, include/autoconf.h.in, */Makefile.in: regenerated using
slightly newer versions of libtoolize, aclocal, automake and autoconf.
12024 lines of code changed in 44 files:
configure.ac: add option to disable unit tests, fix incorrect usage of
AC_ARG_ENABLE for dmalloc, fix some typos.
21 lines of code changed in 2 files:
Static buffers cause strange issues.
8 lines of code changed in 2 files:
Fix immunities showing up on the ground.
2 lines of code changed in 1 file:
Buffer overwriting leads to strange issues.
9 lines of code changed in 2 files:
Fix for bug #1528636 (Invisible player disappears from map view)
11 lines of code changed in 2 files:
gtk-v2: Fix bug 1528540 - if metaserver window is closed, client is unusable.
Take suggested fix - if metaserver window is closed, exit client. Just
another hook to last commit.
gtk-v2/gtk-v2.glade: Add callback for destroy event on metaserver window.
gtk-v2/src/interface.c: rebuilt.
MSW 2006-08-21
11 lines of code changed in 3 files:
Fix/improve login procedure such that if a player is trying to log in with
the name & correct password of character already on server, terminate old
connection and let them log in.
---
server/login.c: Remove name check for players on server in check_name().
Make wrong_password() to handle error message handling for wrong password
In check_login(), iterate over players on system to see if there is a
match - if mismatched password, print error. If correct password,
terminate old connection. Move wrong password logic from check_login()
to wrong_password().
MSW 2006-08-21
72 lines of code changed in 2 files:
Fix a minor error with a bottle of wine in brest.inn
Fix an inventory error with Zorn's Pet in brest.scrolls
Fix the lighting, block dimdoor and fix an interaction error in the tavern
654 lines of code changed in 3 files:
Fix syntax error in shopitems header.
1 lines of code changed in 1 file:
Talking fireplace scripts.
0 lines of code changed in 3 files:
Talking campfire.
37 lines of code changed in 2 files:
Call kill_player() from the kill_object() code. Fixes bug #1539192.
6 lines of code changed in 2 files:
gtk-v2: Fix bug 1530024 - errors when manually closing a window.
gtk-v2/gtk-v2.glade: Add callback for destroy event on main window.
gtk-v2/src/callbacks.h, gtk-v2/src/interface.c: Updated by glade with new
callback
gtk-v2/src/main.c: Code to handle callback
MSW 2006-08-20
28 lines of code changed in 5 files:
Fix error in previous commit.
1 lines of code changed in 1 file:
Make counterspell not effect permenant spell effects. Fixes bug #1539220.
3 lines of code changed in 2 files:
Add 'getfaces' script I put on the tracker a long time ago and forgot about.
351 lines of code changed in 3 files:
Edit the entrance of each shop to make them less claustrophobia inducing
and to give them a consistent look.
75 lines of code changed in 5 files:
Add shop names to the shop icons for the shops in Brest. They were all
originally just called "shop".
6 lines of code changed in 1 file:
Make the way to exit this map more obvious.
175 lines of code changed in 1 file:
Timer tests.
38 lines of code changed in 3 files:
Plugin wrappers for timers.
110 lines of code changed in 8 files:
Fix timers.
15 lines of code changed in 3 files:
Wrong name.
1 lines of code changed in 1 file:
Scatter objects dropped from a multi-tile object being freed. Fixes bug #1542884
34 lines of code changed in 2 files:
Make DM 'free' command safe on multi-tile objects.
6 lines of code changed in 2 files:
Fix bug reported in Tracker: Undead TC traps player (#1539115)
192 lines of code changed in 1 file:
World map updated to add tavern where players can get information about
Irritable Zorn.
2044 lines of code changed in 1 file:
Adding a tavern where players can find information about Irritable Zorn.
110 lines of code changed in 1 file:
DMs can cast denied spells, that's why they are DMs.
8 lines of code changed in 2 files:
Fix bug #1523571 (Diseases work only on head part).
59 lines of code changed in 1 file:
Update.
1 lines of code changed in 1 file:
Fix for bug #1475095 (Private area where player can get stuck). Set "can_roll" to 0 on the concrete blocks, so they
can't be pushed onto the stairs.
18 lines of code changed in 1 file:
Fix for bug #1460251 (Big monsters generated by generators broken). Tweaks to object dumping.
80 lines of code changed in 5 files:
It was pointed out to me that the Awful Rats and Irritable Zorn did not
give experience commensurate with their difficulty. Fixed in this commit.
Also some modifications to Zorn and cosmetic modifications to the shop on
brest.scrolls.right side.
471 lines of code changed in 2 files:
Fix for bug #1540158 (Broken spells - Face of Death). Death attack is now always killing
8 lines of code changed in 2 files:
Fix for bug #1542479 "Gems from fire temple don't stack": change the
title of these gems that are immune to fire so that they appear as
"<gem> of Lava". This is not a perfect solution, but at least it
explains why these gems cannot be grouped with the normal ones. I also
increased their value by 20% because they are special now.
33 lines of code changed in 1 file:
Recollected archetypes and stripped accent from my name in ChangeLog.
7 lines of code changed in 1 file:
Some monsters were always dropping two identical rings because of the
incorrect usage of "nrof 2" for rings in the treasure list. The
correct way to generate two rings is to have two separate entries in
the treasure list. This is a fix for bug #1530006.
9 lines of code changed in 3 files:
Add new goblin facings.
104 lines of code changed in 15 files:
add more facings for sage.
57 lines of code changed in 9 files:
Time test
14 lines of code changed in 1 file:
Add plugin function to get time of day. Add matching Python function.
64 lines of code changed in 8 files:
Missed a few skills that should be in the Grand Titan inventory. Added with
this commit.
16 lines of code changed in 1 file:
Changes to Grand Titan to make sure it has Smasher equipped. Removed the
Titan treasure list to avoid Grand Titans also having Bonecrusher. Added
new inventory to try to compensate for this.
42 lines of code changed in 1 file:
Attempting to fix some of the nerfed deity spells. Sorig's divine shock has
been severely nerfed for a long time now. It should be at least as good as
ball lightning, yet prior to now it was not.
1 lines of code changed in 1 file:
reverting last commit, which was supposed to happen on the branch
93 lines of code changed in 1 file:
making a ship in port pupland go to "new" pupland, for testing purposes
98 lines of code changed in 1 file:
some minor fixes to land.c that I needed to run it for pupland
20 lines of code changed in 1 file:
Space messing stuff, courtesy Elmex
1 lines of code changed in 1 file:
Changes to the main floor of Zorn castle. Some cosmetic, some to add exits
to the first upper floor. Created the first upper floor and began adding
critters and the main layout. The upper floors will have items required
for the quest dungeons below the castle.
27680 lines of code changed in 2 files:
Impliment cfpython map invalidation. Change behavoir of EVENT_MAP*
199 lines of code changed in 14 files:
Add some artifact descriptions, courtesy of Raphael Quinet
47 lines of code changed in 2 files:
Make guild portals to ancient pupland use the 'time travel' map. Impliments feature request #1539206
36 lines of code changed in 12 files:
Fixed the Burial Ground so the clues cannot be destroyed or removed.
Added a couple of details on the gravestones to make them a little more,
hum, alive :). Fixed a mistake in the code of examine that didn't properly
detect the @match directives.
This is a fix for bug #1539227 - may it Rest In Peace.
gros, 2006-08-12
149 lines of code changed in 3 files:
Added a field in the map structure to store the timestamp of the last original map loading, and
modified the Town Portal spell so that it now cannot lead to a map that was marked before a reset, after a reset.
This is a fix for bug #1539155
gros, 2006-08-12
98 lines of code changed in 4 files:
Changed the comparaison code between the weapon's name and the player's, so that a weapon created by "gro" cannot be used by "gros.
This is a fix for bug #1539150.
gros, 2006-08-12
39 lines of code changed in 2 files:
Modified command_take so it is less noisy about no_pick items when doing a "get all" request.
This is a fix for bug #1539122.
gros, 2006-08-12
55 lines of code changed in 2 files:
Modified command_drop so it is less noisy about locked items when doing a "drop all" request.
This is a fix for bug #1539121.
gros, 2006-08-12
28 lines of code changed in 2 files:
Added filling of inventory for monsters magically created that don't come from a player caster, and aren't golems.
This should fix bug #1529980.
gros, 2006-08-12
55 lines of code changed in 2 files:
Fix typo.
1 lines of code changed in 1 file:
fixed incorrect behavior of the create missile spell, that couldn't find a proper archetype when a bow or a crossbow was wielded.
This is a fix for bug #1532403.
gros - 2006-08-12
51 lines of code changed in 2 files:
keep converters from accepting unpaid items
14 lines of code changed in 2 files:
Added Ancient Dragon (Ice - Chinese) and Ancient Blue Dragon (Electric) to
these styles for the highest levels of random maps using the monsterstyle
of dragon.
50 lines of code changed in 2 files:
Help text update
12 lines of code changed in 3 files:
Fix minor create bug. Update inventory when using remove.
8 lines of code changed in 2 files:
Tell the client the map has scrolled when applying transports. Fixes bug #1528565.
10 lines of code changed in 2 files:
Fix bug #1537410. Monsters now teleport back when you pull the lever again.
10 lines of code changed in 1 file:
Remove references to regions from makefiles.
2 lines of code changed in 2 files:
Regions file moved to map tree.
298 lines of code changed in 3 files:
Setting default listen level to 10.
4 lines of code changed in 2 files:
Add no_save, and python object invalidation.
361 lines of code changed in 9 files:
Feature request #1465397 (improved feedback in character creation for existing names)
8 lines of code changed in 2 files:
Feature request #821645 (change password command)
94 lines of code changed in 7 files:
Hide input if asked for
5 lines of code changed in 2 files:
Copy level of cosnecrated altar too.
1 lines of code changed in 1 file:
Added modified patch #1073461
222963 lines of code changed in 53 files:
Implement feature request #1528641 (consecrate should change face of altar)
41 lines of code changed in 2 files:
Bug #1535788
13 lines of code changed in 1 file:
Tell player whether she's the transport's captain or not
11 lines of code changed in 2 files:
Rebuild makefiles, closing bug #1535160 (Python just broke)
26 lines of code changed in 7 files:
Fixed bug #1528016 sf.net-tracker
20 lines of code changed in 1 file:
Add jade/amber converters, part of patch #1389033 (large-value coins) courtesy Lalo Martins
2 lines of code changed in 1 file:
Server patch applied
0 lines of code changed in 1 file:
Patch #1389033 (Large-value coins) courtesy Lalo Martins
11 lines of code changed in 2 files:
Oops! The stove in the kitchen did not work and could be picked up. This is
fixed with this commit.
602 lines of code changed in 1 file:
Fix syntax error in shopitems header.
7 lines of code changed in 7 files:
Adding some Halls of Selection, courtsy of Pippijn van Steenhoven
0 lines of code changed in 3 files:
putting the extended halls of selection in a more sensible place, following the example from cfplus
1 lines of code changed in 1 file:
Fix bug #1534727 (create_home_portals TRUE doesn't work)
5 lines of code changed in 2 files:
Patch #1389432 (Per-race HallOfSelection) courtesy Lalo Martins
169 lines of code changed in 5 files:
Part of patch #1389432 (Per-race HallOfSelection) courtesy Lalo Martins
1 lines of code changed in 1 file:
New serpentman pics, courtesy anonymous (patch #1526745)
171 lines of code changed in 8 files:
Restrict dimension door to reach the key; this prevents players from skipping the Jessy.
10 lines of code changed in 1 file:
Fixed bugs in mapdesign
162 lines of code changed in 1 file:
Added a no-way-back-warning
4 lines of code changed in 1 file:
Added the 40th part of the FT-Quest
ATTENTION: This questpart is not linked! Do NOT add a link!
1 lines of code changed in 1 file:
Fixed designerror in a fence
237 lines of code changed in 1 file:
Added some hints for lower level players
30 lines of code changed in 1 file:
Corrected a designerror in a wall
4 lines of code changed in 1 file:
Added a permanent portal to the portal-Area
85 lines of code changed in 1 file:
Added patch #1531289 from the sf.net-Patchtracker
120 lines of code changed in 38 files: