October 2005 Commit Log

Number of Commits:
203
Number of Active Developers:
10
akirschbaum 2005-10-31 16:23 Rev.: 3953

Fix bug #1102975 (Bronze items not keeping their + in alchemy): the problem
was that a formula for full_helmet did exist but not for b_full_helmet. Since
both helmet's names are "full helmet", the recipe was selected even if using
the ingredient b_full_helmet. This fix adds new formulae for alternative
archetypes with the same name as the base object, and makes the server code
select the matching formula from multiple arch names in the "arch" field.

270 lines of code changed in 8 files:

akirschbaum 2005-10-31 15:58 Rev.: 3952

Replace undefined function max() by MAX().

2 lines of code changed in 1 file:

akirschbaum 2005-10-31 15:57 Rev.: 3951

Make protoype match implementation.

1 lines of code changed in 1 file:

ryo_saeba 2005-10-31 13:44 Rev.: 3950

Fix a crash with create command. Forbid removing a PLAYER object.

38 lines of code changed in 2 files:

gros 2005-10-31 02:52 Rev.: 3949

Corrected a nasty conversion from object* to char*

3 lines of code changed in 2 files:

akirschbaum 2005-10-29 19:16 Rev.: 3948

Fix bug #1236244 (Exp from scrolls): reading a scroll of charm monsters or
meteor swarm now gives exp for use magic item, not summoning or pyromancy.

10 lines of code changed in 2 files:

akirschbaum 2005-10-29 17:03 Rev.: 3947

random_maps/style.c: Pass correct sorting function to qsort(): the sorted
array contains pointers to strings, not strings.

13 lines of code changed in 2 files:

akirschbaum 2005-10-29 16:59 Rev.: 3946

Fix part of bug #1236244 (Exp from scrolls): reading a scroll of charm
monsters now gives exp for use magic item, not summoning.

7 lines of code changed in 2 files:

akirschbaum 2005-10-29 13:44 Rev.: 3945

Fix bug #1288647 (typing text in password mode). Now hidden input (for
password entry) is reliably turned off afterwards.

26 lines of code changed in 3 files:

ryo_saeba 2005-10-29 07:23 Rev.: 3944

Fix the fix :)

3 lines of code changed in 1 file:

akirschbaum 2005-10-29 05:48 Rev.: 3943

common/p_cmd.{c,h}: Remove superfluous "const" from get_num_commands() return
value.

6 lines of code changed in 3 files:

ryo_saeba 2005-10-29 04:34 Rev.: 3942

Win32 compilation fix. Plugin fix.

15 lines of code changed in 6 files:

akirschbaum 2005-10-28 18:43 Rev.: 3941

Prevent problems (crashes) for large item piles. Now limit nrof to less than 2^31.

52 lines of code changed in 9 files:

akirschbaum 2005-10-28 15:24 Rev.: 3940

gtk/text.c: Print MOTD into text window if using -nopopups mode. Previously it
was discarded in -nopopups mode.

8 lines of code changed in 2 files:

akirschbaum 2005-10-28 14:59 Rev.: 3939

Documentation/Scripting.html: Clarify the repeat parameter for the issue
command.

6 lines of code changed in 2 files:

akirschbaum 2005-10-28 14:36 Rev.: 3938

common/script.c: Make parameters passed to scripts work again.

8 lines of code changed in 2 files:

akirschbaum 2005-10-28 14:08 Rev.: 3937

Fix compiler warnings. Most changes do not change the program (remove unused
variables, convert "if(x = y)" into "x = y; if(x)"); a few actually fix
(possible) problems (fix uninitialized variables, fix printf format
specifiers, fix mismatches between signed and unsigned variables, add missing
return and default statements).

211 lines of code changed in 40 files:

akirschbaum 2005-10-28 13:37 Rev.: 3936

Make bullet swarm fire small bullets instead of magic bullets. Previously
bullet swarm (which is an evocation spell) gave sorcery exp.

6 lines of code changed in 2 files:

akirschbaum 2005-10-28 13:19 Rev.: 3935

Fixes my previous commit. Should now properly allocate/deallocate the
faces_sent array.

20 lines of code changed in 6 files:

mikeeusa 2005-10-28 08:56 Rev.: 3934

CVS: arch: added more amulet pictures

0 lines of code changed in 7 files:

akirschbaum 2005-10-27 14:24 Rev.: 3933

Add weak wall to prevent trapped players.

1 lines of code changed in 1 file:

cavesomething 2005-10-26 11:25 Rev.: 3932

shop headers for lake country, stoneville, nurnberg, red town, euthville and port joesph

82 lines of code changed in 26 files:

gros 2005-10-26 03:41 Rev.: 3931

Solved an x86 (32bit) specific issue creating symbol mismatches in the plugin dynamic linking.

3 lines of code changed in 3 files:

akirschbaum 2005-10-25 14:33 Rev.: 3930

Add levers inside the compartments to prevent trapped players.

18 lines of code changed in 1 file:

akirschbaum 2005-10-24 17:51 Rev.: 3929

The archetypes now contain more than MAXFACENUM (5000) faces. The following
changes remove the fixed limit of the number of faces. The server now
allocates enough memory to handle all defined faces.
include/newserver.h: Remove MAXFACENUM since it is not used anymore. Change
NewSocket.faces_sent from array into pointer.
socket/{init.c, loop.c}: Allocate/initialize NewSocket.faces_sent.
socket/request.c: Remove safeguard/error message since it depends on
MAXFACENUM.

17 lines of code changed in 5 files:

akirschbaum 2005-10-24 15:48 Rev.: 3928

Code improvements:
common/image.c: Declare some variables and functions as static or const; add
safeguards while loading config files; remove support for numeric face
names (no active archetype or map does use it); in free_all_images()
deallocate memory allocated for smoothing.
crossedit/xutil.c: Remove assignment to nrofpixmaps since ReadBmapNames()
already sets this variable.
include/{global.h, libproto.h, loader.h}: Remove now static variables and
functions.

54 lines of code changed in 6 files:

akirschbaum 2005-10-24 15:32 Rev.: 3927

Remove stray characters causing a syntax error.

1 lines of code changed in 1 file:

akirschbaum 2005-10-24 14:49 Rev.: 3926

common/readable.c: Fix out of bounds access to max_titles[] in
init_book_archive().

3 lines of code changed in 2 files:

gros 2005-10-24 14:28 Rev.: 3925

Corrected a bug in the custom command system of cfpython.
Gros - 24/10/2005

2 lines of code changed in 1 file:

akirschbaum 2005-10-24 13:27 Rev.: 3924

common/image.c, include/define.h, include/global.h: Remove unused variables
potion_face and POTION_FACE_NAME.

4 lines of code changed in 4 files:

akirschbaum 2005-10-24 13:11 Rev.: 3923

common/image.c, include/global.h: Remove unused variable blank_look.

3 lines of code changed in 3 files:

eracc 2005-10-23 16:36 Rev.: 3922


People are whining about "too easy to get good dragon food" so I removed
the treasure list for the basilisks and all but one of the Awful rats. Let
me know if this is a wildly unpopular edit and I will put them back.

13 lines of code changed in 2 files:

akirschbaum 2005-10-23 10:44 Rev.: 3921

Make shout command work in old socket emulation mode.

10 lines of code changed in 2 files:

cavesomething 2005-10-21 14:03 Rev.: 3920

make shops check if a player can afford all items, before buying any of them

101 lines of code changed in 7 files:

cavesomething 2005-10-20 19:39 Rev.: 3919

make free skill scrolls require purchasing, set shop headers and remove value hacks

51 lines of code changed in 1 file:

gros 2005-10-20 04:34 Rev.: 3918

Updated the changelog to include the recent plugin modifications.
Gros - 20/10/2005

19 lines of code changed in 1 file:

gros 2005-10-20 04:11 Rev.: 3917

Solved an issue related to regenerating the function prototypes of cfpython.
Gros - 20/10/2005

13 lines of code changed in 3 files:

eracc 2005-10-19 20:19 Rev.: 3916


Adding Lake Country dragon hangar to world map.

66 lines of code changed in 1 file:

eracc 2005-10-19 20:18 Rev.: 3915


Fix an error with Navar dragon hangar.

1 lines of code changed in 1 file:

eracc 2005-10-19 20:17 Rev.: 3914


Adding dragon hangar for Lake Country.

2 lines of code changed in 1 file:

gros 2005-10-19 15:57 Rev.: 3913

Cleaning up the console spam produced by cfanim.
Gros - 19/10/2005

0 lines of code changed in 1 file:

eracc 2005-10-19 15:51 Rev.: 3912


Modify the TC entrances to add better terrain look and to make the sign
speak about cowardly running about when walked or flown over.

272 lines of code changed in 3 files:

gros 2005-10-19 15:50 Rev.: 3911

Added support for running python_init.py at CFPython startup.
Gros - 19/10/2005

9 lines of code changed in 1 file:

bbotbuilder 2005-10-19 15:45 Rev.: 3910

Prevent more warnings

0 lines of code changed in 1 file:

bbotbuilder 2005-10-19 15:12 Rev.: 3909

Adding to prevent the server from giving a warning about it being
missing, which was resulting in lots of spam to the console.

0 lines of code changed in 1 file:

eracc 2005-10-19 14:56 Rev.: 3908


Modify map mainly to add to sign explaining that cowardly running around in
the TC entrance is frowned upon. Also added different grasses and stones to
improve the "look" of the map. Will likely do the same with the other TC
entrance maps.

190 lines of code changed in 1 file:

gros 2005-10-19 14:42 Rev.: 3907

Various small fixes of the plugin subsystem.
Gros - 19/10/2005

25 lines of code changed in 6 files:

ryo_saeba 2005-10-18 17:12 Rev.: 3906

Update MSCV project.

102 lines of code changed in 2 files:

ryo_saeba 2005-10-18 17:08 Rev.: 3905

Fix Windows compilation

28 lines of code changed in 4 files:

eracc 2005-10-18 16:03 Rev.: 3904


Fix region in navar hangar to be navar.

4 lines of code changed in 1 file:

bbotbuilder 2005-10-18 15:17 Rev.: 3903

Recollect archetypes.

7 lines of code changed in 1 file:

gros 2005-10-18 13:57 Rev.: 3902


Added new event hook archetypes, required for the 2.0 plugin interface.
Gros - 18/10/2005

1 lines of code changed in 12 files:

gros 2005-10-18 13:53 Rev.: 3901

Update of the Global Events scripts to the new 2.0 CFPython.
Update of the Guild-related scripts to the new 2.0 CFPython.
Update of the remaining scripts to the new 2.0 CFPython.
Gros - 18/10/2005

207 lines of code changed in 18 files:

gros 2005-10-18 13:45 Rev.: 3900

Adapted the casino-related scripts to CFPython 2.0.
Gros - 18/10/2005

113 lines of code changed in 5 files:

gros 2005-10-18 13:13 Rev.: 3899

Update of the maps for CFPython version 2.0.
Update of the IPO-related scripts.
Gros - 18/10/2005

684 lines of code changed in 43 files:

gros 2005-10-18 11:54 Rev.: 3898

Upgrade of the Crossfire server to version 2.0 of the plugin interface.
Upgrade of the Python plugin to version 2.0 of the plugin interface.
Gros - 18/10/05

3437 lines of code changed in 34 files:

gros 2005-10-18 10:12 Rev.: 3897

Moving the Animator documentation in a more logical place. Part of the version 2.0 plugin interface switch.
Gros - 18/10/2005

0 lines of code changed in 3 files:

gros 2005-10-18 09:51 Rev.: 3896

Version 2.0 of the Animator and Python plugins. Part of the transition to version 2.0 of the plugin interface.
An empty template for plugins writing as well as a library of common wrappers are also provided.
Gros - 18/10/2005

512 lines of code changed in 25 files:

qal21 2005-10-18 07:21 Rev.: 3893

Silly me forgot to date the changelog again.

1 lines of code changed in 1 file:

qal21 2005-10-18 02:21 Rev.: 3892

Template maps: Update example to reflect new features.

87 lines of code changed in 1 file:

qal21 2005-10-18 02:19 Rev.: 3891

Template Maps: Allow %x, %y, and %n in the path to respectively be replaced with, the x coord, the y coord, and the parent map name.

23 lines of code changed in 2 files:

eracc 2005-10-17 19:47 Rev.: 3890


Added ticket booth for Stoneville in place of the Navar ticket booth in the
Navar dragon hangar.

26 lines of code changed in 1 file:

eracc 2005-10-17 17:34 Rev.: 3889


Update world map to add road and dragon hangar building.

95 lines of code changed in 1 file:

eracc 2005-10-17 17:33 Rev.: 3888


Adding those dragon hangars I keep threatening to add. This one is hear
Navar.

3 lines of code changed in 1 file:

eracc 2005-10-17 15:32 Rev.: 3887


Missed a spot where there should have been a "No Spells" tile. Fixed.

4 lines of code changed in 1 file:

qal21 2005-10-17 08:08 Rev.: 3886

Add convenience function for string replacement (Which I plan to use soon)

37 lines of code changed in 2 files:

qal21 2005-10-16 17:54 Rev.: 3885

Add small test map for random template maps.

21 lines of code changed in 1 file:

qal21 2005-10-16 17:52 Rev.: 3884

Template maps: Forgot the ChangeLog

5 lines of code changed in 1 file:

qal21 2005-10-16 17:51 Rev.: 3883

Add support for random template maps (still need to document, and still need to add support for template maps created from non-random templates)

76 lines of code changed in 5 files:

qal21 2005-10-16 17:32 Rev.: 3882

Clarify comment slightly.

1 lines of code changed in 1 file:

ryo_saeba 2005-10-16 12:51 Rev.: 3881

Fix -m1 and -m2

7 lines of code changed in 2 files:

ryo_saeba 2005-10-16 07:59 Rev.: 3880

Fix Win32 not detecting end of script correctly.

11 lines of code changed in 2 files:

ryo_saeba 2005-10-16 04:22 Rev.: 3879

Check for Python DLL. Fix typo in path remove.

24 lines of code changed in 5 files:

ryo_saeba 2005-10-16 03:48 Rev.: 3878

Don't stack WoR effects. Don't display 'can't recast xx' message for divine intervention

24 lines of code changed in 5 files:

mikeeusa 2005-10-15 12:14 Rev.: 3877

CVS: Added empty coffee cups

31 lines of code changed in 3 files:

mikeeusa 2005-10-15 11:16 Rev.: 3876

CVS: Added empty wine glass

32 lines of code changed in 3 files:

ryo_saeba 2005-10-15 03:40 Rev.: 3875

print_shop_string can safely be void

1 lines of code changed in 1 file:

qal21 2005-10-15 02:25 Rev.: 3874

Make win32 users happy. (Untested: Ryo will have to check this)

3 lines of code changed in 2 files:

qal21 2005-10-15 02:19 Rev.: 3873

Forgot to date ChangeLog entry

1 lines of code changed in 1 file:

qal21 2005-10-15 02:08 Rev.: 3872

Add directory in preparation for template (where the template can be from the random map generator) maps. (Forgot ChangeLog)

4 lines of code changed in 1 file:

qal21 2005-10-15 02:07 Rev.: 3871

Add directory in preparation for template (where the template can be from the random map generator) maps.

11 lines of code changed in 6 files:

mikeeusa 2005-10-14 16:20 Rev.: 3870

world_104_115

13 lines of code changed in 1 file:

mikeeusa 2005-10-14 16:20 Rev.: 3869

CVS: maps-bigworld: added an abandoned temple which hosts kolbolds to scorn

18 lines of code changed in 5 files:

eracc 2005-10-14 12:36 Rev.: 3868


Add buttons to stop players getting trapped behind the iron gate that leads
to the basement of Goths. The buttons are on the inside of the area behind
the gate and one under the gate. Still have to pay booze from the tavern
side to get in.

20 lines of code changed in 1 file:

cavesomething 2005-10-13 20:01 Rev.: 3867

make reset command print names of players that are stopping it from working

16 lines of code changed in 2 files:

mwedel 2005-10-13 02:26 Rev.: 3866

Add extra set of parentheses (and !=NULL check for clarity) -
gcc warns on while (a=b) type constructs.
MSW 2005-10-12

1 lines of code changed in 1 file:

mwedel 2005-10-13 02:24 Rev.: 3865

Remove subtype<0 check - subtype is an unsigned value, so can never
be less than zero - removes gcc warning message.
MSW 2005-10-12

1 lines of code changed in 1 file:

mwedel 2005-10-13 02:22 Rev.: 3864

No actual code change - just use #if 0/#endif to comment out of blocks -
gcc generates warnings on comments being inside comments, generate
a bunch of warning messages that one has to then ignore.
MSW 2005-10-13

15 lines of code changed in 1 file:

mikeeusa 2005-10-12 23:56 Rev.: 3863

CVS: arch: small icecube

2 lines of code changed in 1 file:

mikeeusa 2005-10-12 23:53 Rev.: 3862

CVS: arch: statue pics

37 lines of code changed in 10 files:

eracc 2005-10-12 19:45 Rev.: 3861


Fix "graveyard manager". See tracker: http://sourceforge.net/tracker/index.php?func=detail&aid=1114821&group_id=13833&atid=113833

44 lines of code changed in 1 file:

cavesomething 2005-10-11 18:26 Rev.: 3860

yet another party obsoletion bug fixed

5 lines of code changed in 2 files:

bbotbuilder 2005-10-11 15:45 Rev.: 3859

Set "Guild Houses Inc."'s exit coords, so that the server won't give a
warning about it.

4 lines of code changed in 1 file:

cavesomething 2005-10-11 15:44 Rev.: 3858

fix a party obsoletion bug

5 lines of code changed in 2 files:

mikeeusa 2005-10-10 20:12 Rev.: 3857

CVS: arch: updating deathshead so he won't be so weak

19 lines of code changed in 1 file:

mikeeusa 2005-10-10 19:52 Rev.: 3856

CVS: arch: potions updated to yeild empty potion bottles on use

18 lines of code changed in 15 files:

eracc 2005-10-10 18:15 Rev.: 3855


Change one exit going back to world_105_115.

11 lines of code changed in 1 file:

mikeeusa 2005-10-10 13:58 Rev.: 3854

CVS: Arch: added big nasty spike

4 lines of code changed in 14 files:

mikeeusa 2005-10-10 13:57 Rev.: 3853

CVS: Arch: added some new grounds

373 lines of code changed in 17 files:

mikeeusa 2005-10-10 13:55 Rev.: 3852

CVS: Arch: added clown and evil clown, will be using evilclown in my red castle

0 lines of code changed in 5 files:

mikeeusa 2005-10-10 13:50 Rev.: 3851

CVS: arch: added sp to deathshead, forgot to do this before

1 lines of code changed in 1 file:

mikeeusa 2005-10-10 13:49 Rev.: 3850

CVS: arch: tried to perspectiveize the necromancer for base, think it came out pretty well, looks better then the old base anyhow (took pic from the nice classic pic and perspectivized it to my ability)

0 lines of code changed in 2 files:

mikeeusa 2005-10-10 13:47 Rev.: 3849

CVS: arch: updated oil_sea's name to oil ocean, has a better ring to it (before it was just 'oil')

2 lines of code changed in 1 file:

ryo_saeba 2005-10-09 05:05 Rev.: 3848

Fix bug #1277774 by making summoner stand still

120 lines of code changed in 1 file:

ryo_saeba 2005-10-09 03:52 Rev.: 3847

Rebuild archetypes and such.

23 lines of code changed in 1 file:

ryo_saeba 2005-10-09 03:49 Rev.: 3846

Fix bug in key/value. Can now drop item when applying food/potion/poison.

35 lines of code changed in 3 files:

ryo_saeba 2005-10-09 03:34 Rev.: 3845

Use on_use_yield field instead of inventory for item dropping. Remove unused treasure list

14 lines of code changed in 5 files:

ryo_saeba 2005-10-09 03:31 Rev.: 3844

Fix typo in name and title

2 lines of code changed in 1 file:

ryo_saeba 2005-10-09 03:30 Rev.: 3843

Remove trailing spaces that confuse parser

2 lines of code changed in 1 file:

ryo_saeba 2005-10-09 02:34 Rev.: 3842

Don't hardcode strings. Undead_name contains undead name.

3 lines of code changed in 2 files:

ryo_saeba 2005-10-08 04:56 Rev.: 3841

Removed gps code. Added GetMarkedItem to Python

51 lines of code changed in 6 files:

ryo_saeba 2005-10-08 04:47 Rev.: 3840

GPS script

21 lines of code changed in 1 file:

ryo_saeba 2005-10-08 04:46 Rev.: 3839

Moved gps code to Python plugin

3 lines of code changed in 1 file:

mikeeusa 2005-10-07 20:18

CVS: Arch: deathshead

6 lines of code changed in 2 files:

mikeeusa 2005-10-07 20:09 Rev.: 3836

CVS: Arch: deathshead

16 lines of code changed in 2 files:

mikeeusa 2005-10-07 19:09 Rev.: 3835

CVS: arch: added deathshead

1 lines of code changed in 1 file:

mikeeusa 2005-10-07 18:45 Rev.: 3834

CVS: arch: added deathshead

12 lines of code changed in 2 files:

akirschbaum 2005-10-07 18:35 Rev.: 3833

Prevent objects from losing inventory when thrown.
include/libproto.h, common/object.c: Add new parameter "free_inventory" to
free_object(). Is set, free inventory as well instead of dropping it on the
ground.
common/object.c: In get_split_ob() prevent inventory of splitted object to be
dropped.

19 lines of code changed in 3 files:

mikeeusa 2005-10-07 18:17 Rev.: 3832

CVS: arch: sarcophagus doesn't have a treasure list yet, so removing the refrence to one

0 lines of code changed in 1 file:

mikeeusa 2005-10-07 18:16 Rev.: 3831

CVS: arch: setting dark elf2 treasure list

1 lines of code changed in 1 file:

mikeeusa 2005-10-07 18:08 Rev.: 3830

CVS: Arch: deathshead

0 lines of code changed in 4 files:

mikeeusa 2005-10-07 14:59 Rev.: 3829

CVS: Arch: added smoothlevel to istone and ice2, thus water will smooth onto it

2 lines of code changed in 2 files:

qal21 2005-10-07 14:41 Rev.: 3828

Use object_create_clone in get_split_ob; Fixes things inside of objects disappearing when throwing.

5 lines of code changed in 2 files:

akirschbaum 2005-10-07 14:38 Rev.: 3827

Make damage done by area spells not depend on monster size.
include/sproto.h, server/attack.c: Add additional parameter "full_hit" to
hit_map() and hit_player(). If set, do full damage, if unset scale down by
monster size.
server/{apply.c, attack.c, disease.c, monster.c, player.c, rune.c,
spell_attack.c, spell_effect.c, spell_util.c, time.c}: Change callers to set
"full_hit" parameter according to the attack used.

67 lines of code changed in 13 files:

mikeeusa 2005-10-07 14:03 Rev.: 3826

CVS: arch: some new crowns

100 lines of code changed in 4 files:

mikeeusa 2005-10-07 13:40 Rev.: 3825

CVS: arch: blue marbles

0 lines of code changed in 5 files:

mikeeusa 2005-10-07 13:26 Rev.: 3824

CVS: arch: adding small icecube by Ketche

3 lines of code changed in 2 files:

mikeeusa 2005-10-07 13:12 Rev.: 3823

CVS: arch: adding blackfirebullet by Ketche

0 lines of code changed in 8 files:

mikeeusa 2005-10-07 13:02 Rev.: 3822

CVS: arch: adding armoured palms by Ketche, made arcs for them

0 lines of code changed in 5 files:

akirschbaum 2005-10-07 12:54 Rev.: 3821

common/{arch.c, object.c}, crossedit/{Attr.c, Defines.h, Edit.c},
include/libproto.h, server/{plugins.c, time.c}: Rename functions with
mixed-case names to lower case only.
crossedit/Defines.h: Remove prototypes for nonexisting functions.

18 lines of code changed in 9 files:

mikeeusa 2005-10-07 12:23 Rev.: 3820

CVS: arch: adding snow covered palms by Ketche

0 lines of code changed in 5 files:

mikeeusa 2005-10-07 11:49 Rev.: 3819

CVS: arch: adding ice2 by Ketche

0 lines of code changed in 2 files:

mikeeusa 2005-10-07 11:45 Rev.: 3818

CVS: arch: adding floors by Ketche, made the white and black marbles grayscale (they were indexed... grayscale looses no data yet is smaller for greyscale images :) )

42 lines of code changed in 6 files:

mikeeusa 2005-10-07 11:39 Rev.: 3817

CVS: arch: adding log pics, plates, and boquet by Ketche

16 lines of code changed in 2 files:

mikeeusa 2005-10-07 11:28 Rev.: 3816

CVS: arch: adding log pics, plates, and boquet by Ketche

21 lines of code changed in 11 files:

mikeeusa 2005-10-07 11:04 Rev.: 3815

CVS: arch: adding an Archon by Ketche

0 lines of code changed in 5 files:

mikeeusa 2005-10-07 10:51 Rev.: 3814

CVS: arch: adding a frost shield by Ketche, these probably should be found primaraly in frozen areas of the world, they are probably uncommon atleast (have resists of cold and fire)

0 lines of code changed in 2 files:

mikeeusa 2005-10-07 10:44 Rev.: 3813

CVS: Arch: Adding some arches Ketche made awhile back

142 lines of code changed in 14 files:

mikeeusa 2005-10-07 00:49

CVS: maps-bigworld: added IPO and tradecenter to brest (small loghouses next to inn)

5926 lines of code changed in 4 files:

mikeeusa 2005-10-07 00:01 Rev.: 3810

CVS: maps-bigworld: brest.magic regexed wall to redcwall to match the outer building (made the walls red like the building representing it)

56 lines of code changed in 1 file:

mikeeusa 2005-10-06 23:55 Rev.: 3809

CVS: maps-bigworld: brest.food regexed wall to redcwall to match the outer building (made the walls red like the building representing it)

94 lines of code changed in 1 file:

mikeeusa 2005-10-06 23:52 Rev.: 3808

CVS: maps-bigworld: amphis: regexed cwall to redcwall to match the outer building (made the walls red like the building representing it)

350 lines of code changed in 1 file:

mikeeusa 2005-10-06 22:28 Rev.: 3807

CVS: arch: forgot to commit these chandeliers: these are only found in the rarest of rare palaces whos's gradure is beyond compare

0 lines of code changed in 5 files:

cavesomething 2005-10-06 21:49 Rev.: 3806

shop headers for brest

45 lines of code changed in 9 files:

akirschbaum 2005-10-06 18:36 Rev.: 3805

server/apply.c: In prepare_weapon() do not lose a reference to the item name.

3 lines of code changed in 2 files:

ryo_saeba 2005-10-06 16:25 Rev.: 3804

Declaration are before assignments.

1 lines of code changed in 1 file:

akirschbaum 2005-10-06 15:40 Rev.: 3803

Fix incorrect exit coordinates.

48 lines of code changed in 27 files:

cavesomething 2005-10-06 12:00 Rev.: 3802

shop headers for darcap

36 lines of code changed in 15 files:

cavesomething 2005-10-06 08:18 Rev.: 3801

fix value calculations for alchemy and pickup code

20 lines of code changed in 3 files:

qal21 2005-10-06 00:27 Rev.: 3800

Fix segfault upon alchemy spell after updating to the new shop code: Make sure who is non-null in query_cost for certain portions of logic.

2 lines of code changed in 1 file:

mikeeusa 2005-10-05 21:21 Rev.: 3799

CVS: Arch: food: since the booze treasure bug was squashed adding empty bottles for booze, wine, and water

6 lines of code changed in 4 files:

mikeeusa 2005-10-05 21:00 Rev.: 3797

CVS: Arch: duplicate files removed

1 lines of code changed in 4 files:

akirschbaum 2005-10-05 17:07 Rev.: 3796

server/monster.c: In move_monster() prevent hp/sp overflows for monsters with
very high maxhp/maxsp and very high regeneration rates.

12 lines of code changed in 2 files:

akirschbaum 2005-10-05 16:55 Rev.: 3795

Disallow the Avatar of the Fire God from wearing cloaks/mithril chainmail to prevent him loosing his custom resistances.

2 lines of code changed in 1 file:

mikeeusa 2005-10-05 12:26 Rev.: 3794

CVS: arch: added a medium green marble and some magenta marbles

0 lines of code changed in 6 files:

mikeeusa 2005-10-05 12:07 Rev.: 3793

fixing lightgreenmarble

2 lines of code changed in 1 file:

mikeeusa 2005-10-05 11:53 Rev.: 3792

CVS: Arch: added some new marbles, these ones are 1/2 one and 1/2 the other color, for sharp edges

0 lines of code changed in 12 files:

mikeeusa 2005-10-05 11:29 Rev.: 3791

CVS: Arch: added 2 new green marbles for you pagan elven Lythander worshipers

2 lines of code changed in 4 files:

mikeeusa 2005-10-05 01:34 Rev.: 3790

CVS: arch: someone replaced my stronghold_fant with a symmetrical version, I have re-replaced it with my version and moved the symmetrical version to stronghold_fant_symmetrical

163 lines of code changed in 4 files:

mikeeusa 2005-10-04 23:44 Rev.: 3789

CVS: maps-bigworld: added shop headers to azumauindo shops

55 lines of code changed in 11 files:

eracc 2005-10-04 20:18 Rev.: 3788


Begin work on Zorn castle basement first level.

18 lines of code changed in 1 file:

eracc 2005-10-04 20:17 Rev.: 3787


Add connection to the first basement level of Zorn castle.

15 lines of code changed in 1 file:

cavesomething 2005-10-04 20:01 Rev.: 3786

prevent crashyness on some broken treasure lists

5 lines of code changed in 2 files:

bbotbuilder 2005-10-04 19:05 Rev.: 3785

Let the poison be used up.

1 lines of code changed in 1 file:

bbotbuilder 2005-10-04 18:25 Rev.: 3784

Allow more items to be tainted by poison.

59 lines of code changed in 4 files:

ryo_saeba 2005-10-04 12:16 Rev.: 3783

Fix Windows compilation

10 lines of code changed in 2 files:

mikeeusa 2005-10-04 01:12 Rev.: 3782

CVS: crossfire: added amethyst to the treasureslist and artifact file where needed, while not the most valuable of gems, it's not often found around these parts

34 lines of code changed in 1 file:

mikeeusa 2005-10-04 00:49 Rev.: 3781

CVS: crossfire: added amethyst to the treasureslist, while not the most valuable of gems, it's not often found around these parts

8 lines of code changed in 1 file:

mikeeusa 2005-10-04 00:25 Rev.: 3780

CVS: crossfire: added amethyst to the treasureslist, while not the most valuable of gems, it's not often found around these parts

8 lines of code changed in 1 file:

cavesomething 2005-10-04 00:06 Rev.: 3779

fix output names in new_save_map.

4 lines of code changed in 2 files:

cavesomething 2005-10-03 23:39 Rev.: 3778

fix segfault in shops code when passed broken objects.

12 lines of code changed in 2 files:

bbotbuilder 2005-10-03 22:54 Rev.: 3777

Added "vial of poison" to the "shop_potion" treasure list.

3 lines of code changed in 1 file:

bbotbuilder 2005-10-03 22:36 Rev.: 3776

Adding "vial of poison" transformer, and allowing booze to be "tainted"
by it.

22 lines of code changed in 2 files:

cavesomething 2005-10-03 20:48 Rev.: 3775

remove value hacks from some shops

0 lines of code changed in 3 files:

cavesomething 2005-10-03 20:39 Rev.: 3774

fix segfault in shops code, for real this time.

9 lines of code changed in 2 files:

cavesomething 2005-10-03 20:00 Rev.: 3773

fix segfault in shops code

5 lines of code changed in 2 files:

cavesomething 2005-10-03 19:13 Rev.: 3772

add rod and horn to scorn magic shop specialisations

1 lines of code changed in 1 file:

akirschbaum 2005-10-03 18:38 Rev.: 3771

Fix exit coordinates for slave_pit2 to not drop players into a void.

2 lines of code changed in 1 file:

mikeeusa 2005-10-03 18:05 Rev.: 3770

CVS: arch: added more types of clocks

0 lines of code changed in 6 files:

cavesomething 2005-10-03 12:53 Rev.: 3769

shop headers for santo dominion

9 lines of code changed in 7 files:

cavesomething 2005-10-03 12:21 Rev.: 3768

patch #1311200 by sacq to fix typos, grammos, formatting oddness, etc in the Hall of Selection

72 lines of code changed in 1 file:

cavesomething 2005-10-03 12:10 Rev.: 3767

patch #1311199 by sacq to fix many typos and grammos in race descriptions

87 lines of code changed in 8 files:

cavesomething 2005-10-03 11:33 Rev.: 3766

shop headers for navar

45 lines of code changed in 9 files:

cavesomething 2005-10-03 10:47 Rev.: 3765

using < instead of > could prove helpful

4 lines of code changed in 2 files:

cavesomething 2005-10-03 10:02 Rev.: 3764

fix header typo

1 lines of code changed in 1 file:

mikeeusa 2005-10-03 00:45 Rev.: 3763

CVS: crossfire: treasures: added some weapons and armour to the treasureslist

78 lines of code changed in 1 file:

cavesomething 2005-10-02 22:29 Rev.: 3762

add support for specialised shops

782 lines of code changed in 14 files:

cavesomething 2005-10-02 22:05 Rev.: 3761

add shop headers to scorn

42 lines of code changed in 17 files:

mikeeusa 2005-10-02 20:26 Rev.: 3760

made a slight error on my gnomish clock pic, fixing

10 lines of code changed in 2 files:

mikeeusa 2005-10-02 20:13 Rev.: 3759

CVS: arch: table_burl_3: the population starves, the pesants plot rebellion... so let them eat cake. This nice burlwood table can go next to your ancient gnomish clock and can be a good nightstand for which to rest your priceless manuscripts: all will be burned when the revolution comes! Very rare, only found in the most opulent of opulent palaces

0 lines of code changed in 2 files:

mikeeusa 2005-10-02 19:57 Rev.: 3758

CVS: arch: added dresser_cw : furniture made of cherry wood is rather rare, it is never found in a commoner's home and almost never found in castles, very weathy merchants (high level merchants, who's houses are rather rare and have many nasty nasty nasty lvl 80+ creatures in them :P) may have one or two cherry wood furnishings, opulent palaces also would have such furnatuee (opulent palaces are also incredibly rare)... most rich don't bother to seek out these furnishings and instead opt to use high backed normal chairs though some do splurge

0 lines of code changed in 3 files:

mikeeusa 2005-10-02 19:40 Rev.: 3757

CVS: arch: added desk_cw : furniture made of cherry wood is rather rare, it is never found in a commoner's home and almost never found in castles, very weathy merchants (high level merchants, who's houses are rather rare and have many nasty nasty nasty lvl 80+ creatures in them :P) may have one or two cherry wood furnishings, opulent palaces also would have such furnatuee (opulent palaces are also incredibly rare)... most rich don't bother to seek out these furnishings and instead opt to use high backed normal chairs

0 lines of code changed in 2 files:

mikeeusa 2005-10-02 19:08 Rev.: 3756

CVS: arch: added ancient gnomish clock... these clocks are rare and ancient, so rare, infact, that you will find them in no castles but only in the ornate palaces of the riches rulers

13 lines of code changed in 3 files:

akirschbaum 2005-10-02 14:48 Rev.: 3755

Change out of range hp of monsters to 32000; these monsters used to flood the server log with error messages.

8 lines of code changed in 1 file:

eracc 2005-10-02 02:02 Rev.: 3754


Added ballroom to Zorn castle. More guards. Move some things around a bit.
Created and added fearless zorn guard sergeant.

1975 lines of code changed in 1 file:

temitchell 2005-10-01 15:48 Rev.: 3753

Keep template (unfinished example of a larger map template for building)

0 lines of code changed in 6 files:

temitchell 2005-10-01 15:39 Rev.: 3752

Bungalo template (an unfinished example map template)

4 lines of code changed in 5 files:

ryo_saeba 2005-10-01 13:17 Rev.: 3751

Didn't read doc, but needed a fix anyway

2 lines of code changed in 1 file:

ryo_saeba 2005-10-01 13:08 Rev.: 3750

Fix diseases with negative value

5 lines of code changed in 2 files:

ryo_saeba 2005-10-01 12:46 Rev.: 3749

Fix const warnings

0 lines of code changed in 1 file:

ryo_saeba 2005-10-01 12:46 Rev.: 3748

Patches #1307880 and #1306987 courtesy quisar

21 lines of code changed in 8 files:

ryo_saeba 2005-10-01 11:36 Rev.: 3747

Clean some compilation warnings.

43 lines of code changed in 14 files:

mikeeusa 2005-10-01 09:25 Rev.: 3746

CVS: arch: argh, made these before, forgot to up the oil sea smoothfiles

0 lines of code changed in 4 files:

September 2005 »

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