Fix wiz's hide against monsters.
4 lines of code changed in 2 files:
Const specifiers
11 lines of code changed in 4 files:
Win32 fixes
60 lines of code changed in 9 files:
server/attack.c: Add scare_creature() function, which sets FLAG_SCARED
and also sets up appropriate enemy. Clean up some formatting in
other functions, and fix friendly fire - move it out of the loop for
all attacktypes (can be after we have figured out max damage). Also,
has a bug where if an attach wasn't doing any damage, friendly fire could
actually make it do damage (eg, fear spell).
server/player.c: Fix up flee_player() to be map tile aware. Also, add
call to flee_player() in handle_newcs_player() so player will run away.
MSW 2004-03-24
109 lines of code changed in 3 files:
server/attack.c: Add missing skill=NULL in kill_object() - can be rare
cases where the proper skill can't be found.
server/move.c: Fix push_object() so that it also updates the pushers/
pushees map - should only happen in tiled map cases.
server/pets.c: Fix summon_object() so that if a summon cult monsters was
cast, we try to find the god from the owner. If still can't find the
god, just return instead of crashing.
server/rune.c: Change trap_disarm() to call destroy_object() on the
trap object, so that all the trapss inventory is also destroyed
and not dumped on the ground.
server/skills.c: Only players without arms to steal.
server/spell_util.c: Change cast_spell to set up the skill pointer for the
caster even if the caster is the wizard.
MSW 2004-03-22
81 lines of code changed in 7 files:
- change map title
1 lines of code changed in 1 file:
-add special skill rooms to random maps
1 lines of code changed in 6 files:
- changes to fix up old multipart arch notation
- fixes to demon styles 10,11,12,13 which would not load in editor for
some reason, and arch overlaps
- some minor changes (added to city, some newer monsters added to
styles)
519 lines of code changed in 103 files:
crossfire-server-dbg requires crossfire-server to be installed
3 lines of code changed in 2 files:
Changed version to cvs date.
5 lines of code changed in 2 files:
First attempt and making a debug package for this whole thing.
5 lines of code changed in 1 file:
Storage room for BlackShield
4426 lines of code changed in 2 files:
Storage rooms for guilds in Darcap
8851 lines of code changed in 3 files:
Fixed exit coordinates
1 lines of code changed in 1 file:
Fixed exit coordinates
1 lines of code changed in 1 file:
Wrong slaying value...
3 lines of code changed in 1 file:
Added storage room for MailedFist
4425 lines of code changed in 2 files:
Added building shop
3169 lines of code changed in 2 files:
Patch to enable multiple 'allowed' lines in artifacts
11 lines of code changed in 2 files:
Change join/leave messages color, make DMs more 'stealthy'
33 lines of code changed in 6 files:
Fixes related to failure to connect to server/metaserver
32 lines of code changed in 3 files:
Changing Makefile.am pushes changes down into each Makefile.in
67 lines of code changed in 8 files:
Added very simple crossloop manpage.
14 lines of code changed in 2 files:
Fixes to issues identified by lintian.
3 lines of code changed in 3 files:
Cleaned installer script, tweaked installed files, updated .txt files
23 lines of code changed in 4 files:
common/item.c: Fixed calc_item_power() to return valid item power for
items with high enchantments.
Andreas Kirschbaum 2004-03-07
5 lines of code changed in 2 files:
Save player's name when using marking rune
6 lines of code changed in 2 files:
- merge image for the good ol troll. also make new classic image based
extrapolation from tiny troll.
361 lines of code changed in 11 files:
Make the .pl (perl scripts) be installed 755.
28 lines of code changed in 2 files:
Continued re-work on the debian build stuff.
Mostly changes do to my learning curve and splitting out packages so we can have a -dbg package.
63 lines of code changed in 4 files:
Added installer script & basic instructions.
40 lines of code changed in 2 files:
Key loading issue for Windows
12 lines of code changed in 2 files:
- merge cyclops images (part 2)
0 lines of code changed in 8 files:
- merge dread images (part 2)
0 lines of code changed in 12 files:
- merge dread images
28 lines of code changed in 1 file:
- merge cyclops images
31 lines of code changed in 1 file:
- change buffer used for artifact item Allowed lists
2 lines of code changed in 1 file:
commit the spell into CVS.
MSW 2004-02-29
2 lines of code changed in 1 file:
- fix weights
5 lines of code changed in 1 file: