Fill in empty cave wall sections to Troll Canyon Cavern (navar_city/troll_canyon/troll_canyon.7) in Navar. Cosmetic change only, no function changes.
13 lines of code changed in 1 file:
Modified fence sections for nicer merging with nearby walls in City de Clouds (mlab/citydeclouds/citydeclouds2E) in mlab. Cosmetic change only, no functional changes.
6 lines of code changed in 1 file:
Document and replace assertions
40 lines of code changed in 1 file:
Removed unused and empty space to Dark Cave, Secret Hideout (dungeons/dark-cave/hidden-cave) and updated staircase exit and entrance coordinates in the linked map Dark Cave, Ogre Cavern (dungeons/dark-cave/ogre-cave).
601 lines of code changed in 2 files:
Modified cave wall sections for better merging to Castle de Clouds, Dungeon Level 8 (mlab/citydeclouds/castle/cwdccastleb8) in City de Clouds. Cosmetic changes only, no functional changes.
95 lines of code changed in 1 file:
Modified cave wall sections for better merging to Castle de Clouds, Dungeon Level 7 (mlab/citydeclouds/castle/cwdccastleb7) in City de Clouds. Cosmetic changes only, no functional changes.
86 lines of code changed in 1 file:
Modified cave wall sections for better merging to Castle de Clouds, Dungeon Level 6 (mlab/citydeclouds/castle/cwdccastleb6) in City de Clouds. Cosmetic changes only, no functional changes.
129 lines of code changed in 1 file:
Modified cave wall sections for better merging to Castle de Clouds, Dungeon Level 5 (mlab/citydeclouds/castle/cwdccastleb5) in City de Clouds. Cosmetic changes only, no functional changes.
166 lines of code changed in 1 file:
Send beats only when client is in playing state
3 lines of code changed in 1 file:
Modified cave wall sections for better merging to Castle de Clouds, Dungeon Level 4 (mlab/citydeclouds/castle/cwdccastleb4) in City de Clouds. Cosmetic changes only, no functional changes.
208 lines of code changed in 1 file:
Modified cave wall sections for better merging to Castle de Clouds, Dungeon Level 3 (mlab/citydeclouds/castle/cwdccastleb3) in City de Clouds. Cosmetic changes only, no functional changes.
108 lines of code changed in 1 file:
Modified cave wall sections for better merging to Castle de Clouds, Dungeon Level 2 (mlab/citydeclouds/castle/cwdccastleb2) in City de Clouds. Cosmetic changes only, no functional changes.
103 lines of code changed in 1 file:
testing modification using notepad++ using windows system to ensure newlines are unix format.
0 lines of code changed in 1 file:
Convert to Unix newlines to fix server runtime error
Reported by: Jason Bergmann
69 lines of code changed in 1 file:
Modified cave wall sections for better merging to Castle de Clouds, Dungeon (mlab/citydeclouds/castle/cwdccastleb1) in City de Clouds. Cosmetic changes only, no functional changes.
201 lines of code changed in 1 file:
Fenx character currently has a net stat bonus of -2 even though they are not exceptionally better than any other race. Given description have reduced -2 Str bonus to 0 to bring net stats back to 0.
69 lines of code changed in 1 file:
Correctly added 'can see in the dark' to abilities list.
1 lines of code changed in 1 file:
Fixed typo levivation -> levitation
1 lines of code changed in 1 file:
Modified cave wall sections for better merging to Suno-yamatoshi Dojo (azumauindo/suno-yamatoshi/buildings/dojoB1) in Azumauindo. Cosmetic changes only, no functional changes.
3757 lines of code changed in 2 files:
Modified cave wall sections that are used for exterior rock work, for better merging to Suno-yamatoshi Dojo (azumauindo/suno-yamatoshi/buildings/dojoA1) in Azumauindo. Cosmetic changes only, no functional changes.
3 lines of code changed in 1 file:
Replaced empty sections of the map with solid rock walls to Ichidou, Basement (azumauindo/misc/shrineb1) in Azumauindo. Cosmetic changes only, no functional changes.
9647 lines of code changed in 1 file:
Modified cave wall sections for better merging to Ichidou, Basement (azumauindo/misc/shrineb1) in Azumauindo. Cosmetic changes only, no functional changes.
58 lines of code changed in 1 file:
Fixed skill type to properly list one handed weapons (was one handed weapon).
2 lines of code changed in 1 file:
lowercase dam attribute to remain consistent.
1 lines of code changed in 1 file:
Added no_magic tiles outside the exit doors of Cameron's Tavern (darcap/darcap/tavern) in Darcap as a way to prevent players from entering the exterior of the map.
17 lines of code changed in 1 file:
Replaced empty sections of the map with solid rock walls to Akki Yamma (azumauindo/misc/cave1) in Azumauindo. Cosmetic changes only, no functional changes.
8518 lines of code changed in 1 file:
Tweaked cave wall sections for better merging to Akki Yamma (azumauindo/misc/cave1) in Azumauindo. Cosmetic changes only, no functional changes.
55 lines of code changed in 1 file:
Merge in changes from Trunk.
8634 lines of code changed in 37 files:
Make unicorn horns more useful
When wielded, unicorn horns now give regeneration and grant resistances,
at the cost of being a pretty worthless weapon.
22 lines of code changed in 1 file:
Give armors more specific names
12 lines of code changed in 6 files:
Combine generic hides and leathers into a single file
Also fix stacking for colored leathers
93 lines of code changed in 10 files:
Fix weight of dragon steak (in percent monster weight)
1 lines of code changed in 1 file:
Cosmetic changes to Stoneville
This patch was left by an unknown author on Invidious, most likely as
part of an unfinished project.
151 lines of code changed in 1 file:
Apply doors implicitly by moving on them
13 lines of code changed in 5 files:
Improve tile smoothing appearance
In addition, adjust building entrances to avoid placing players on top
of the exit portal/door.
20 lines of code changed in 4 files:
Avoid setting CMAKE_C_FLAGS
1 lines of code changed in 1 file:
Re-order inclusions to fix Windows build
2 lines of code changed in 1 file:
Added a couple log messages for connection timeout and closing of server connection to help with diagnosing issues.
3 lines of code changed in 1 file: