Replace worthless ores with rubble
Reported by: Rick Tanner
4 lines of code changed in 1 file:
Remove map scripts from server distribution
1 lines of code changed in 6 files:
Move map scripts to maps distribution
1136 lines of code changed in 5 files:
Fix missing headers
10 lines of code changed in 1 file:
Merge from trunk Patch #342 as provided by Tecslicer - standardized exits from multiple house and warehouse maps in Navar, and the Build Shop in Brest.
9429 lines of code changed in 21 files:
Final commit of Patch #342 as provided by Tecslicer. Cosmetic updates and standardized exits from Warehouse #8 (navar_city/warehouse8) in Navar and related world map (world/world_122_116) update.
1182 lines of code changed in 2 files:
Part of Patch #342. Cosmetic updates and standardized exits from Warehouse #7 (navar_city/warehouse7) in Navar and related world map (world/world_122_116) update.
854 lines of code changed in 2 files:
Part of Patch #342. Cosmetic updates and standardized exits from Warehouse #6 (navar_city/warehouse6) in Navar and related world map (world/world_122_116) update.
1327 lines of code changed in 2 files:
Part of Patch #342. Cosmetic updates and standardized exits from Warehouse #5 (navar_city/warehouse5) in Navar and related world map (world/world_122_116) update.
819 lines of code changed in 2 files:
Part of Patch #342. Cosmetic updates and standardized exits from Warehouse #4 (navar_city/warehouse4) in Navar and related world map (world/world_122_116) update.
1009 lines of code changed in 2 files:
Part of Patch #342. Cosmetic updates and standardized exits from Warehouse #3 (navar_city/warehouse3) in Navar and related world map (world/world_122_116) update.
1579 lines of code changed in 2 files:
Part of Patch #342. Cosmetic updates and standardized exits from Warehouse #2 (navar_city/warehouse2) in Navar and related world map (world/world_122_116) update.
1187 lines of code changed in 1 file:
Part of Patch #342. Cosmetic updates and standardized exits from Warehouse #1 (navar_city/warehouse1) in Navar.
1222 lines of code changed in 1 file:
Part of Patch #342. Standardized exits from Little Rumble House (navar_city/houses/littlerumblehouse) in Navar.
22 lines of code changed in 1 file:
Part of Patch #342. Standardized exits from Jeb's House (navar_city/houses/jebshouse) in Navar.
22 lines of code changed in 1 file:
Part of Patch #342. Standardized exits from Ian's House (navar_city/houses/ianshouse) in Navar.
22 lines of code changed in 1 file:
Part of Patch #342. Standardized exits from Han's Hut (navar_city/houses/hanshut) in Navar.
22 lines of code changed in 1 file:
Part of Patch #342. Standardized exits from Eli's House (navar_city/houses/elishouse) in Navar.
22 lines of code changed in 1 file:
Part of Patch #342. Standardized exits from Dorgan's House (navar_city/houses/dorganshouse) in Navar.
22 lines of code changed in 1 file:
Store crossloop configuration in a separate file
29 lines of code changed in 4 files:
Part of Patch #342. Standardized exits from Meeting House (navar_city/houses/meetinghouse) in Navar.
22 lines of code changed in 1 file:
Part of Patch #342. Standardized exits from Rudy's Cottage (navar_city/houses/rudyscottage) in Navar.
22 lines of code changed in 1 file:
Part of Patch #342. Ben's Message File (navar_city/houses/ben.msg) gave 'ok' as a suggested reply, but then only listed for 'yes' to finish the quest, he now listens for 'ok' instead.
1 lines of code changed in 1 file:
Part of Patch #342. Standardized exits from Ava's House (navar_city/houses/avashouse) in Navar.
22 lines of code changed in 1 file:
Part of Patch #342. Standardized exits to Ben's Cottage (navar_city/houses/benscottage) in Navar.
22 lines of code changed in 1 file:
Part of Patch #342. Standardized exits to Acme Inc. of Brest, First Floor (brest/shops/buildshop)
29 lines of code changed in 1 file:
Fix unit test.
2 lines of code changed in 1 file:
Rename a few confusing account functions
33 lines of code changed in 7 files:
Improve error messages and annotate code
37 lines of code changed in 4 files:
Fix inverted account password logic
2 lines of code changed in 1 file:
Hyphenate names of several swords with numbers in the name.
12 lines of code changed in 4 files:
Remove g_strdup from proto.h. It isn't defined in misc.c (where its location in the file should indicate) and should be defined in GLib.
0 lines of code changed in 1 file:
Fix potential for socket buffer overflows in non-string inputs.
31 lines of code changed in 2 files:
Merge from trunk changes to World maps
329 lines of code changed in 4 files:
Merge from trunk changes to Scorn maps
22 lines of code changed in 4 files:
Merge from trunk changes to euthville/church/valriel.msg
1 lines of code changed in 1 file:
Reduce hardcoded calculation to its solution.
3 lines of code changed in 1 file:
Ingredient list fix for existing arches.
7 lines of code changed in 1 file:
Update readme file to reference correct build target to collect arches.
1 lines of code changed in 1 file:
Thought r19548 would auto-commit lib/checkarch
81 lines of code changed in 2 files:
Rename checkarch script to checkarch.pl. Also, remove unused reference to checkarch from the Makefile.
7 lines of code changed in 2 files:
Fixed issue in wood4 arch identified using checkarch perl script.
1 lines of code changed in 1 file:
Remove more references to crossedit from old rpm and debian package files.
4 lines of code changed in 2 files:
Fix undefined reference to script_killall in Windows builds.
10 lines of code changed in 3 files:
Fix CMake's use of mdk.pl. r19543 overlooked CMake as a configuration generator.
5 lines of code changed in 2 files:
Converted mdk.sh to perl script for better portability.
35 lines of code changed in 4 files:
Fully fix client hang issue in bug #782. r19541 only fixed it on initial loading.
1 lines of code changed in 1 file:
Prevent client hang resulting from invalid attempt to delete a nonexistent character.
13 lines of code changed in 2 files:
Fix unit test header files
While here, remove the explicit libdl linker flag.
22 lines of code changed in 8 files:
Use GLib to set config and cache directories
This also means that we can remove filespec conversion macros. Users who
wish to keep their configuration files MUST manually move them to the
new location.
86 lines of code changed in 13 files:
Fix broken test.
1 lines of code changed in 1 file:
Avoid calling timeout functions when not connected
7 lines of code changed in 2 files:
Add extra platform definitions and linking flags
19 lines of code changed in 3 files:
Use GLib memory allocation functions
These functions terminate the program if there are memory allocation
errors, instead of returning a null pointer.
62 lines of code changed in 16 files:
Replace non-standard string functions with GLib
79 lines of code changed in 16 files:
Fix header files on Windows
Submitted by: BloodyShade
5 lines of code changed in 4 files:
Add manual page for world generator
90 lines of code changed in 1 file:
Remove automatic prototype generation with cproto
Obtained from: Tolga Dalman
0 lines of code changed in 27 files:
Clean up system headers.
26 lines of code changed in 11 files:
Clean up standard C headers.
889 lines of code changed in 108 files:
Avoid calling server-only portability function.
Reported by: Jason Bergmann, BloodyShade
1 lines of code changed in 1 file:
Move last function out of 'glue.c'
32 lines of code changed in 3 files:
Ship our own tempnam(3) only when it doesn't exist
11 lines of code changed in 3 files:
Move function that is not used for portability
35 lines of code changed in 2 files:
Move compatibility functions to separate header
54 lines of code changed in 2 files:
Enable smoothing by default.
4 lines of code changed in 2 files:
Shrink boundaries of Scorn's south city wall.
- Allow magic in the area south of Scorn's new city limits.
- Create a new south gate.
- Improve overall appearance when smoothing is enabled.
- Move around a few buildings to accommodate changes.
351 lines of code changed in 8 files:
Add pickmap for a few common types of walls.
98 lines of code changed in 1 file:
Improve comments and wrap lines at 80 characters.
34 lines of code changed in 2 files:
Change scope of function-specific variables.
7 lines of code changed in 1 file:
Replace local string functions with standard ones.
22 lines of code changed in 4 files:
Clean up unused glob matching debug functions.
Obtained from: Tolga Dalman
0 lines of code changed in 1 file:
Reimplement safe_strncpy as direct strlcpy(3).
16 lines of code changed in 3 files:
Merge global inclusions with global header file.
- Use standard integer format specifiers.
Inspired by: Tolga Dalman
66 lines of code changed in 4 files:
Fix unsafe uses of strcpy(3).
56 lines of code changed in 19 files:
Fix useless array comparisons.
16 lines of code changed in 3 files:
Remove unnecessary arithmetic operations.
10 lines of code changed in 1 file:
Improved readability of looping structure.
9 lines of code changed in 1 file:
Revert "Move a few variables to more local scope."
This commit broke ANSI C89 conformance, which is required for
compilation on Microsoft Visual Studio.
Pointyhat to: Kevin Zheng
10 lines of code changed in 1 file:
Update protocol documentation for 'beat' commands.
670 lines of code changed in 1 file:
Implement client-side 'heartbeat' support.
73 lines of code changed in 5 files:
Clean up old macros.
12 lines of code changed in 1 file:
Implement 'heartbeat' to check client connection.
61 lines of code changed in 5 files:
Support C99 boolean data types.
In order to maintain compatability with certain compilers that refuse to
implement C99 language standards, ship our own header.
19 lines of code changed in 2 files:
Move a few variables to more local scope.
9 lines of code changed in 1 file:
Fix name.
1 lines of code changed in 1 file:
Fix some names.
2 lines of code changed in 2 files:
May 2014 »