January 2021 Commit Log

Number of Commits:
182
Number of Active Developers:
5
partmedia 2021-01-31 17:04 Rev.: 21878

Do not clear FLAG_REMOVED when loading archetypes

Tracker: bugs/886

0 lines of code changed in 1 file:

partmedia 2021-01-31 15:16 Rev.: 21877

Add configure checks for arch and maps

6 lines of code changed in 1 file:

rjtanner 2021-01-31 01:44 Rev.: 21876

Synchronize Spell_shuffle with Trunk archetypes

2553 lines of code changed in 270 files:

ryo_saeba 2021-01-30 13:38 Rev.: 21875

Display death animation for used up generators too.

21 lines of code changed in 5 files:

ryo_saeba 2021-01-30 13:16 Rev.: 21874

Correctly handle invalid tar files.

7 lines of code changed in 2 files:

ryo_saeba 2021-01-30 13:10 Rev.: 21873

Make drop green to reflect poison.

4 lines of code changed in 2 files:

ryo_saeba 2021-01-30 13:09 Rev.: 21872

Copy current 'needle' face to diseased needle, use it.

9 lines of code changed in 4 files:

ryo_saeba 2021-01-30 12:56 Rev.: 21871

Add broken vampire sarcophagus, use it for destroyed generator.

18 lines of code changed in 4 files:

silvernexus 2021-01-30 12:04 Rev.: 21870

Increase severity of an error message that occurs right before an abort.

1 lines of code changed in 1 file:

ryo_saeba 2021-01-30 05:57 Rev.: 21869

Face variant maker, pretty rudimentary.

268 lines of code changed in 5 files:

ryo_saeba 2021-01-30 04:27 Rev.: 21868

Use 'light_blue_cave', 'dark_blue_cave' and 'red_cave' archetypes instead of 'cave' ones. Requires arch r21867.

2443 lines of code changed in 10 files:

ryo_saeba 2021-01-30 04:26 Rev.: 21867

Add red, dark blue and light blue cave walls, based on the 'cave' archetype.

1722 lines of code changed in 163 files:

ryo_saeba 2021-01-29 14:22 Rev.: 21866

Display death animation use.

6 lines of code changed in 1 file:

ryo_saeba 2021-01-29 14:17 Rev.: 21865

Use 'death_animation' instead of treasurelist with only one item.

6 lines of code changed in 3 files:

ryo_saeba 2021-01-29 14:09 Rev.: 21864

Fix generator speed after archetype changes.

11 lines of code changed in 3 files:

ryo_saeba 2021-01-29 13:38 Rev.: 21863

Add ores in a mine, add random maps nearby with ores.

21 lines of code changed in 3 files:

silvernexus 2021-01-29 13:13 Rev.: 21862

Reduce ghost gen to palette.
This halves the image size without any lossage.

0 lines of code changed in 1 file:

ryo_saeba 2021-01-29 13:07 Rev.: 21861

Add broken gravestone, spawn it when a skeleton generator is destroyed.

19 lines of code changed in 4 files:

ryo_saeba 2021-01-29 09:08 Rev.: 21860

Move diamond altars so stairs appear at the desired place.

18 lines of code changed in 2 files:

ryo_saeba 2021-01-29 05:01 Rev.: 21859

Remove unused variable.

5 lines of code changed in 3 files:

ryo_saeba 2021-01-28 15:13 Rev.: 21858

Add guide about the cult.

40 lines of code changed in 8 files:

ryo_saeba 2021-01-28 15:10 Rev.: 21857

Add Valkyrie guide.

25 lines of code changed in 2 files:

ryo_saeba 2021-01-28 14:39 Rev.: 21856

Fix wrong condition in malformed files.

2 lines of code changed in 2 files:

ryo_saeba 2021-01-28 11:26 Rev.: 21855

Use blue and green dragon caves.

24 lines of code changed in 3 files:

ryo_saeba 2021-01-28 11:25 Rev.: 21854

Add animations to some generators.

59 lines of code changed in 17 files:

ryo_saeba 2021-01-28 11:24 Rev.: 21853

Add spell effects to some balms and foods.

9 lines of code changed in 2 files:

ryo_saeba 2021-01-28 11:23 Rev.: 21852

Add blue and green dragon caves, to generate electric and cold dragons.

44 lines of code changed in 4 files:

ryo_saeba 2021-01-28 11:21 Rev.: 21851

Allow a spell effect when applying a special food, like potions.

6 lines of code changed in 2 files:

ryo_saeba 2021-01-27 11:53 Rev.: 21850

Correctly display resistance changes when eating a special food.

2 lines of code changed in 2 files:

ryo_saeba 2021-01-27 11:52 Rev.: 21849

Change spell expiry message type to match those in change_abil().

5 lines of code changed in 2 files:

silvernexus 2021-01-26 16:21 Rev.: 21848

Slightly nerf quarterstaffs because they are by far the lightest two-handed weapon.

6 lines of code changed in 2 files:

ryo_saeba 2021-01-26 13:30 Rev.: 21847

Prevent going inside the fences.

170 lines of code changed in 5 files:

silvernexus 2021-01-25 16:50 Rev.: 21846

Change some functions in server/c_misc.c to be static.

17 lines of code changed in 3 files:

silvernexus 2021-01-23 23:54 Rev.: 21845

Buff two-handed weapons' stat blocks.

26 lines of code changed in 9 files:

silvernexus 2021-01-21 21:24 Rev.: 21844

Fix improper handling of icecube weight for inserting into containers.

11 lines of code changed in 2 files:

silvernexus 2021-01-21 16:17 Rev.: 21843

Add rings that can cast spells to the game.
These function like low-power rods, since they regernerate spell points much slower and can cast fewer times before running out.
The list of spells is a lot more geared toward utility and infrequently-cast spells, such as summon <elemental> and dark vision for that reason.
Currently set to be pretty rare. If it turns out these should really be more common than rods, it can be done.

135 lines of code changed in 4 files:

ryo_saeba 2021-01-21 14:35 Rev.: 21842

Rename "sheepskin" to "sheepskin rug" so they can be used in alchemy.

8 lines of code changed in 2 files:

ryo_saeba 2021-01-21 12:47 Rev.: 21841

Add more properties.

23 lines of code changed in 3 files:

ryo_saeba 2021-01-21 08:57 Rev.: 21840

Fix displayed formula count.

2 lines of code changed in 2 files:

ryo_saeba 2021-01-21 08:39 Rev.: 21839

Fix performance issues.

8 lines of code changed in 3 files:

ryo_saeba 2021-01-21 04:16 Rev.: 21838

Make bears more aggressive.

9 lines of code changed in 1 file:

ryo_saeba 2021-01-21 04:09 Rev.: 21837

Fix previous commit, since skulls are needed.

53 lines of code changed in 3 files:

ryo_saeba 2021-01-21 03:43

Fix year.

18 lines of code changed in 2 files:

ryo_saeba 2021-01-21 03:42 Rev.: 21834

Replace giant rats (high level) with bears, since the quest is for low level players.

14 lines of code changed in 2 files:

silvernexus 2021-01-20 18:08 Rev.: 21833

Fix compiler warnings regarding tp_print type.

10 lines of code changed in 6 files:

ryo_saeba 2021-01-20 15:27 Rev.: 21832

Fix year.

7 lines of code changed in 1 file:

ryo_saeba 2021-01-20 15:26 Rev.: 21831

Display the skill for the recipe.

4 lines of code changed in 2 files:

ryo_saeba 2021-01-20 11:28 Rev.: 21830

Display number of quests.

1 lines of code changed in 1 file:

silvernexus 2021-01-19 19:36 Rev.: 21829

Mmmm spaghetti.
Put spaghetti in stomach, not in code.

8 lines of code changed in 2 files:

silvernexus 2021-01-19 16:21 Rev.: 21828

Make randomly generated +/- magic items use armor_weight/speed settings to determine scale factor.
Should not affect default settings, since the hardcoded scale factor matches the default settings already.

32 lines of code changed in 2 files:

akirschbaum 2021-01-19 14:52 Rev.: 21827

Make dialog resizing responsive again

22 lines of code changed in 2 files:

ryo_saeba 2021-01-19 14:06 Rev.: 21826

Use building archetypes for instructions. Requires arch r21820.

9 lines of code changed in 2 files:

ryo_saeba 2021-01-19 13:53 Rev.: 21825

Fix decimal point.

3 lines of code changed in 3 files:

ryo_saeba 2021-01-19 12:36 Rev.: 21824

Add reason for item inversion.

1 lines of code changed in 1 file:

ryo_saeba 2021-01-19 12:05 Rev.: 21823

Allow multiple -pack-assets switches.
Collect all assets in one run, remove files before.

23 lines of code changed in 3 files:

ryo_saeba 2021-01-19 12:03 Rev.: 21822

Correctly update the quests dialog when a quest completes or restarts.

15 lines of code changed in 3 files:

ryo_saeba 2021-01-19 12:02 Rev.: 21821

Use building archetypes for instructions. Requires arch r21820.

41 lines of code changed in 5 files:

ryo_saeba 2021-01-19 12:00 Rev.: 21820

Add archetypes for building instructions, found in enough shops to warrant it.

197 lines of code changed in 2 files:

silvernexus 2021-01-19 02:05 Rev.: 21819

Fix potential for duplicate skills due to in-place conversion from archetype data to object data occurring after object_can_merge().

14 lines of code changed in 2 files:

akirschbaum 2021-01-18 13:15 Rev.: 21818

Try to circumvent crash when playing sound in IcedTea

5 lines of code changed in 2 files:

ryo_saeba 2021-01-18 11:35 Rev.: 21817

Change locked doors for colored ones.

15 lines of code changed in 4 files:

ryo_saeba 2021-01-18 04:30 Rev.: 21816

Remove extra space in attack message.

5 lines of code changed in 2 files:

silvernexus 2021-01-17 20:49 Rev.: 21815

Fix teleporters on floors 2 and 3 of Butakis Elite training tower

35 lines of code changed in 3 files:

silvernexus 2021-01-17 20:10 Rev.: 21814

Fix incorrect teleporter coordinates and prevent player capture in the rooms.

44 lines of code changed in 2 files:

silvernexus 2021-01-17 17:33 Rev.: 21813

Fix wrong image reference in food shop barn.

4 lines of code changed in 1 file:

silvernexus 2021-01-17 13:52 Rev.: 21812

Add a couple more ways coifs can spawn, including in shops.

9 lines of code changed in 1 file:

ryo_saeba 2021-01-17 12:08 Rev.: 21811

Use a lighter violet for the top of the experience bar to make the number easier to read.

2 lines of code changed in 3 files:

ryo_saeba 2021-01-17 12:06 Rev.: 21810

Add F11 and F12 as shortcuts for 'Quests' and 'Knowledge' dialogs respectively.

6 lines of code changed in 2 files:

silvernexus 2021-01-17 12:05 Rev.: 21809

Add coifs as a type of helmet to the game.

30 lines of code changed in 5 files:

akirschbaum 2021-01-17 10:13 Rev.: 21808

Update copyright notices

1499 lines of code changed in 549 files:

akirschbaum 2021-01-17 10:07 Rev.: 21807

Consistently format sources

25 lines of code changed in 10 files:

akirschbaum 2021-01-17 10:06 Rev.: 21806

Fix blank horizontal space on top of login screen

3 lines of code changed in 2 files:

akirschbaum 2021-01-17 10:06 Rev.: 21805

Improve --debug-gui: Also show the active component's coordinate and its parent component

56 lines of code changed in 6 files:

akirschbaum 2021-01-17 10:05 Rev.: 21804

Remove unused import statements

0 lines of code changed in 3 files:

ryo_saeba 2021-01-17 09:01 Rev.: 21803

Add list of all items used as ingredients.

20 lines of code changed in 1 file:

ryo_saeba 2021-01-17 06:26 Rev.: 21802

List potion of fire resistance ingredients, and give knowledge too.

11 lines of code changed in 2 files:

ryo_saeba 2021-01-17 06:11 Rev.: 21801

Replace label by read-only edit line to more easily copy values.

3 lines of code changed in 2 files:

akirschbaum 2021-01-16 17:11 Rev.: 21800

Increase mimimum window size to 1000x730 to make sure that the start screen is visible

4 lines of code changed in 2 files:

akirschbaum 2021-01-16 17:10 Rev.: 21799

Clean up --debug-screen messages

16 lines of code changed in 2 files:

akirschbaum 2021-01-16 15:21 Rev.: 21798

Rename identifiers

22 lines of code changed in 4 files:

akirschbaum 2021-01-16 15:20 Rev.: 21797

Update IDEA settings

1 lines of code changed in 1 file:

akirschbaum 2021-01-16 15:20 Rev.: 21796

Fix comment

1 lines of code changed in 1 file:

akirschbaum 2021-01-16 15:19 Rev.: 21795

Inline variables

3 lines of code changed in 1 file:

akirschbaum 2021-01-16 15:19 Rev.: 21794

Allow to enable or disable background music and sound effects separately

161 lines of code changed in 8 files:

akirschbaum 2021-01-16 15:18 Rev.: 21793

Reliably add comments to settings file

29 lines of code changed in 3 files:

akirschbaum 2021-01-16 15:18 Rev.: 21792

Whitespace changes

11 lines of code changed in 1 file:

akirschbaum 2021-01-16 15:18 Rev.: 21791

Remove unused function

1 lines of code changed in 1 file:

akirschbaum 2021-01-16 15:17 Rev.: 21790

Fix various GUI layout issues

73 lines of code changed in 9 files:

akirschbaum 2021-01-16 15:17 Rev.: 21789

Remove debugging code

0 lines of code changed in 1 file:

akirschbaum 2021-01-16 15:16 Rev.: 21788

Remove stray code

0 lines of code changed in 1 file:

akirschbaum 2021-01-16 15:16 Rev.: 21787

Fix possible display corruption

12 lines of code changed in 4 files:

akirschbaum 2021-01-16 15:15 Rev.: 21786

Inline variable

1 lines of code changed in 1 file:

akirschbaum 2021-01-16 15:15 Rev.: 21785

Allow to start multiple build environments in parallel

1 lines of code changed in 1 file:

akirschbaum 2021-01-16 15:15 Rev.: 21784

Properly drag non-topmost dialogs

13 lines of code changed in 2 files:

ryo_saeba 2021-01-16 15:09 Rev.: 21783

Show only completed quests in the "Replayable" tab, not ones in progress.

5 lines of code changed in 2 files:

akirschbaum 2021-01-16 14:51 Rev.: 21782

Simplify code

1 lines of code changed in 1 file:

ryo_saeba 2021-01-16 14:12 Rev.: 21781

List recipes with a chance of 0.

15 lines of code changed in 1 file:

silvernexus 2021-01-16 13:39 Rev.: 21780

Reduce color palette on store_food_barn.

0 lines of code changed in 1 file:

silvernexus 2021-01-16 13:36 Rev.: 21779

Update Wolfsburg Provisions to use food shop barn arch.
Requires arch r21778

5 lines of code changed in 2 files:

silvernexus 2021-01-16 13:27 Rev.: 21778

Add food shop barn for use in Wolfsburg.

43 lines of code changed in 4 files:

ryo_saeba 2021-01-16 13:24 Rev.: 21777

Reset chalice to default values, no reason for custom values.

2 lines of code changed in 2 files:

ryo_saeba 2021-01-16 13:16 Rev.: 21776

Allow empty flasks to be filled.

2 lines of code changed in 2 files:

silvernexus 2021-01-16 11:39 Rev.: 21775

Use tissue paper arch for raffles 2 and 3 in pupland as well.

8 lines of code changed in 3 files:

ryo_saeba 2021-01-16 08:27 Rev.: 21774

Use "tissue paper" archetype instead of custom item.

8 lines of code changed in 3 files:

ryo_saeba 2021-01-16 08:26 Rev.: 21773

Add "tissue paper" archetype, to replace ones in Raffle.

23 lines of code changed in 5 files:

ryo_saeba 2021-01-16 06:43 Rev.: 21772

Optimize alchemy cost dump.

141 lines of code changed in 4 files:

ryo_saeba 2021-01-16 06:19 Rev.: 21771

Fix formula ingredient for "sickle sword".

5 lines of code changed in 2 files:

silvernexus 2021-01-14 18:47 Rev.: 21770

Fix undefined variable in Big-Endian SDL code.
Resolves bug #885

1 lines of code changed in 1 file:

partmedia 2021-01-14 13:18 Rev.: 21769

Fix collect targets

15 lines of code changed in 1 file:

partmedia 2021-01-14 13:18 Rev.: 21768

Lower log level for missing new highscore files

1 lines of code changed in 1 file:

ryo_saeba 2021-01-14 13:05 Rev.: 21767

Revert beholder eye change, which has too many side-effects.

2 lines of code changed in 1 file:

rjtanner 2021-01-14 07:35 Rev.: 21766

Add unlit braziers to Undead Church (scorn/misc/church) in Scorn. Requires archetype update r21690. Cosmetic change only, no functional changes.

9 lines of code changed in 1 file:

ryo_saeba 2021-01-14 05:05 Rev.: 21765

Adjust format for no-collect mechanism.

9 lines of code changed in 2 files:

ryo_saeba 2021-01-14 04:59 Rev.: 21764

Introduce C++14.
Allow the server to run without collecting files in "arch". It can
now directly run with the "arch" directory along the "maps" one.
Rewrite the collect mechanism to use the server itself and not an external script.

4884 lines of code changed in 137 files:

ryo_saeba 2021-01-14 04:36 Rev.: 21763

Make beholder eyes flesh.

5 lines of code changed in 2 files:

ryo_saeba 2021-01-14 04:08 Rev.: 21762

Apply hiscore patch by Preston Crow, slightly modified by myself.

156 lines of code changed in 4 files:

partmedia 2021-01-13 19:03 Rev.: 21756

Bump version string to 1.75.0

2 lines of code changed in 2 files:

partmedia 2021-01-13 19:02 Rev.: 21755

Remove unused variable

0 lines of code changed in 1 file:

rjtanner 2021-01-13 09:04 Rev.: 21754

Change map name (Devourers Inner Sanctum -> Inner Sanctum of Devourers) to match the syntax and show it is related to the parent map (Sanctum of Devourers)

2 lines of code changed in 1 file:

ryo_saeba 2021-01-12 14:21 Rev.: 21753

Fix file.

1 lines of code changed in 1 file:

silvernexus 2021-01-12 13:40 Rev.: 21752

Enable crafting leather with sheepskin rugs and sheep's sheepskin

26 lines of code changed in 2 files:

ryo_saeba 2021-01-11 15:17 Rev.: 21751

Fix crash if invalid ingredient list.

1 lines of code changed in 1 file:

ryo_saeba 2021-01-11 15:06 Rev.: 21750

Fix crash if archetype doesn't exist.

3 lines of code changed in 1 file:

ryo_saeba 2021-01-11 12:19 Rev.: 21749

Add export of alchemy relationship to .dot file.

93 lines of code changed in 3 files:

ryo_saeba 2021-01-10 09:19 Rev.: 21748

Use food shop archetype in Darcap.

2 lines of code changed in 2 files:

ryo_saeba 2021-01-10 09:19 Rev.: 21747

Add food shop archetype.

44 lines of code changed in 4 files:

ryo_saeba 2021-01-10 08:07 Rev.: 21746

Change Post Office house to use the same face as Navar and Scorn.

5 lines of code changed in 2 files:

ryo_saeba 2021-01-10 07:27 Rev.: 21745

Don't merge empty lines in the messages window.

4 lines of code changed in 2 files:

silvernexus 2021-01-09 12:27 Rev.: 21744

Implement preliminary support for map scaling using the SDL renderer.

138 lines of code changed in 2 files:

ryo_saeba 2021-01-08 14:30 Rev.: 21743

Apply modified version of patch https://sourceforge.net/p/crossfire/patches/366/ by Titus.

125 lines of code changed in 14 files:

ryo_saeba 2021-01-08 10:52 Rev.: 21742

Fix exit coordinates.

3 lines of code changed in 1 file:

ryo_saeba 2021-01-08 09:20 Rev.: 21741

Fix some texts, and punctuation tweaks.

9 lines of code changed in 1 file:

ryo_saeba 2021-01-08 06:54 Rev.: 21740

Use media tags for quest information.

13 lines of code changed in 2 files:

ryo_saeba 2021-01-08 06:47 Rev.: 21739

Fix default button.

1 lines of code changed in 1 file:

ryo_saeba 2021-01-08 06:38 Rev.: 21738

Add quests filters.

353 lines of code changed in 21 files:

silvernexus 2021-01-08 00:55 Rev.: 21737

Remove unused SDL_image dependency from SDL rendering.

15 lines of code changed in 5 files:

partmedia 2021-01-07 14:41 Rev.: 21736

Hide map mechanisms

370 lines of code changed in 1 file:

partmedia 2021-01-07 13:21 Rev.: 21735

Give map unique name

1 lines of code changed in 1 file:

partmedia 2021-01-07 13:21 Rev.: 21734

Add road

30 lines of code changed in 1 file:

partmedia 2021-01-07 13:03 Rev.: 21733

Add Andustar region

23 lines of code changed in 9 files:

partmedia 2021-01-07 13:02 Rev.: 21732

Add new shop

1801 lines of code changed in 2 files:

silvernexus 2021-01-07 11:49 Rev.: 21731

Finish removing vestigal labels on uis that had not had that done yet.

1 lines of code changed in 9 files:

ryo_saeba 2021-01-07 04:48 Rev.: 21730

Move the "secret" zone and fix walls so it is better hidden.

568 lines of code changed in 3 files:

silvernexus 2021-01-07 00:08 Rev.: 21729

Prevent removal of unpaid items from shops via word of recall effects.

8 lines of code changed in 2 files:

silvernexus 2021-01-06 23:37 Rev.: 21728

Disallow use of unpaid skill tools on use_skill command.

4 lines of code changed in 2 files:

ryo_saeba 2021-01-06 13:01 Rev.: 21727

Add NSIS script for client installer.

97 lines of code changed in 2 files:

ryo_saeba 2021-01-06 07:07 Rev.: 21726

Display treasures count.

1 lines of code changed in 1 file:

partmedia 2021-01-05 22:12 Rev.: 21725

Hide map mechanism

18 lines of code changed in 2 files:

partmedia 2021-01-05 22:11 Rev.: 21724

Remove left and right brackets from dialog

Dialog lines with left and right brackets display as an empty string in
the GTK client.

12 lines of code changed in 2 files:

partmedia 2021-01-05 12:08 Rev.: 21723

Fix fog with Python 3

1 lines of code changed in 1 file:

akirschbaum 2021-01-04 15:37 Rev.: 21722

Do not restore pickup modes which cannot be set through the pickup dialog

6 lines of code changed in 3 files:

akirschbaum 2021-01-04 14:26 Rev.: 21721

Increase the size of some dialogs so that character creation works again

12 lines of code changed in 3 files:

partmedia 2021-01-04 13:44 Rev.: 21720

Correctly set maxfd

The nfds argument to select() is the number of the highest file
descriptor that we're interested in. sysconf(_SC_OPEN_MAX) returns *one
more* than the largest file descriptor allocated by the system, which
causes select() to fail on FreeBSD. One fix would be to subtract one
from this number, but it is better to just make maxfd a local variable
set to the highest script file descriptor.

While here, unify the exec failure error message and print errors in the
future if select() fails.

7 lines of code changed in 2 files:

partmedia 2021-01-04 12:45 Rev.: 21719

Blank scrolls when dipped in a fountain

18 lines of code changed in 1 file:

partmedia 2021-01-04 12:45 Rev.: 21718

Set msg to NULL if empty string is given

Plugins like Python do not allow setting the message to NULL, but the
server treats an zero-length message differently from a NULL message. If
a zero-length message is given, just replace it with NULL.

3 lines of code changed in 1 file:

partmedia 2021-01-04 12:45 Rev.: 21717

Remove redundant newline addition

object_set_msg() already adds a newline if there is not one at the end
of the message.

2 lines of code changed in 1 file:

partmedia 2021-01-04 12:45 Rev.: 21716

Report total number of quests

4 lines of code changed in 1 file:

partmedia 2021-01-04 12:45 Rev.: 21715

Use MSG_TYPE_COMMAND_QUESTS

30 lines of code changed in 1 file:

partmedia 2021-01-03 17:24 Rev.: 21714

Stop warning about empty lines

1 lines of code changed in 1 file:

partmedia 2021-01-03 17:08 Rev.: 21713

Load default key bindings from a GResource

48 lines of code changed in 6 files:

ryo_saeba 2021-01-03 15:27 Rev.: 21712

Add lever to avoid being trapped if the gates close.

9 lines of code changed in 2 files:

silvernexus 2021-01-03 13:50 Rev.: 21711

Reduce file size of base rainfall images.

0 lines of code changed in 4 files:

partmedia 2021-01-03 12:56 Rev.: 21710

Change MAP_MAX_SIZE to what the server currently supports

1 lines of code changed in 1 file:

partmedia 2021-01-03 12:56 Rev.: 21709

Fix mapscale option for Pixmap

10 lines of code changed in 2 files:

partmedia 2021-01-02 22:42 Rev.: 21708

Fix header file name

1 lines of code changed in 1 file:

partmedia 2021-01-02 19:59 Rev.: 21707

Remove deleted directory from CMakeLists.txt

0 lines of code changed in 1 file:

partmedia 2021-01-02 18:47 Rev.: 21706

Add 'report' command to report issues in-game

40 lines of code changed in 2 files:

ryo_saeba 2021-01-02 14:43 Rev.: 21705

Change message type for keys from 'attack' to 'item'.

2 lines of code changed in 2 files:

ryo_saeba 2021-01-02 13:08 Rev.: 21704

Add the bell of Valkyrie's temple.

4 lines of code changed in 2 files:

partmedia 2021-01-01 19:02 Rev.: 21703

Normalize quest title capitalization

26 lines of code changed in 13 files:

partmedia 2021-01-01 18:16 Rev.: 21702

Bump version string to 1.75.0

3 lines of code changed in 2 files:

partmedia 2021-01-01 18:16 Rev.: 21701

Update ChangeLog

20 lines of code changed in 1 file:

partmedia 2021-01-01 18:16 Rev.: 21700

Merge sound server with GTK client

No longer install a stand-alone sound server. Merge sound server with
GTK client.

269 lines of code changed in 23 files:

partmedia 2021-01-01 16:34 Rev.: 21699

Play drink sound when applying potions

1 lines of code changed in 1 file:

partmedia 2021-01-01 16:34 Rev.: 21698

Send footstep sounds

6 lines of code changed in 1 file:

partmedia 2021-01-01 16:34 Rev.: 21697

Send miss sound

1 lines of code changed in 1 file:

partmedia 2021-01-01 16:34 Rev.: 21696

Use same hit sound for different amount of damage

1 lines of code changed in 1 file:

partmedia 2021-01-01 15:26 Rev.: 21695

Add miss and improved potion sound

4 lines of code changed in 4 files:

partmedia 2021-01-01 14:45 Rev.: 21694

Add drink, gate, button, and step sounds

10 lines of code changed in 3 files:

akirschbaum 2021-01-01 05:33 Rev.: 21693

Rename keybindings file to keybindings2.txt

67 lines of code changed in 7 files:

akirschbaum 2021-01-01 05:32 Rev.: 21692

Clean up code

42 lines of code changed in 2 files:

akirschbaum 2021-01-01 05:32 Rev.: 21691

Write keybindings file only if a keybinding has changed

2 lines of code changed in 1 file:

December 2020 »

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