Correct probably invalid connection.
2 lines of code changed in 1 file:
Merge lines.
10 lines of code changed in 2 files:
Use new awful_rat archetype, needs arch revision 14503 or more.
10 lines of code changed in 1 file:
Extract awful rat from Brest's Scrolls Galore level 2.
75 lines of code changed in 1 file:
Correctly update improved weapon's weight in inventory.
5 lines of code changed in 2 files:
Ensure items were removed.
4 lines of code changed in 1 file:
Correctly handle items with nrof 0.
6 lines of code changed in 1 file:
Add one more test, related to broken gateway.
34 lines of code changed in 2 files:
Fix script broken by NCP-related changes in server.
49 lines of code changed in 1 file:
Quanties can be 0 for non merging, take that into account.
4 lines of code changed in 1 file:
Ensure account information is stored at creation and character linking.
8 lines of code changed in 2 files:
Improve the 'buy' command, don't show already bought extensions.
33 lines of code changed in 1 file:
Insert some new lines in output.
6 lines of code changed in 1 file:
Report to show statistics of summonable pets.
118 lines of code changed in 2 files:
Remove unused parameter.
4 lines of code changed in 1 file:
Cosmetic wall changes to Muramasa! (Nurnberg weapon shop) - no function changes.
13 lines of code changed in 1 file:
Cosmetic update to Lone Town's Acme Building Supply. Floor plan matches the physical building shape. Updated world map for new map entrance destination.
1137 lines of code changed in 2 files:
Updates to Lone Town's Ye Olde Shoppe of Transport. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
171 lines of code changed in 2 files:
Update (world) map entrance name to match map name, Acme Homebuilding Inc. is now Acme Building Supply of Wolfsburg.
2 lines of code changed in 1 file:
Add account password change dialog and logic.
302 lines of code changed in 11 files:
Add account password change logic and dialogs.
414 lines of code changed in 5 files:
Implement account password change.
137 lines of code changed in 6 files:
Minor changes to Lone Town's Acme Building Supply. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources.
394 lines of code changed in 1 file:
Add account failure text in main account dialog.
13 lines of code changed in 2 files:
Tentative fix for bug #3127973: 'detect monster' effect badly positioned.
46 lines of code changed in 2 files:
Fix wrong log message.
1 lines of code changed in 1 file:
Fix crash with character creation using jxclient.
8 lines of code changed in 2 files:
Updates to Wolfsburg's Ye Olde Shoppe of Transport. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
203 lines of code changed in 2 files:
Prevent converters from creating unpaid coins.
4 lines of code changed in 2 files:
Fix Lythander's pipe not having spell it should.
17 lines of code changed in 2 files:
Fix Lythander's pipe not having spell it should.
19 lines of code changed in 2 files:
Cosmetic updates to Acme Building Supply of Wolfsburg. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
2396 lines of code changed in 2 files:
Remove line breaks in NPC dialog to Eddie's Store by the Wall in Navar.
3 lines of code changed in 1 file:
Fix messages's include that is an array, and not a string.
52 lines of code changed in 5 files:
List messages refencing a message.
59 lines of code changed in 4 files:
List messages referencing quests.
48 lines of code changed in 3 files:
Major cosmetic update to Guild of Sages in Darcap mountain village. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
2556 lines of code changed in 2 files:
Track quest and message use in maps.
213 lines of code changed in 15 files:
Removed line breaks from NPC dialog.
3 lines of code changed in 2 files:
Major cosmetic update to Bob's Bakery in Darcap mountain village. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1506 lines of code changed in 2 files:
Removed line breaks in the instructional sign text to the Darcap Armour Shop (Smith's Armour).
4 lines of code changed in 1 file:
ChangeLog update
586 lines of code changed in 1 file:
Removed line break in NPC dialog and corrected a typo (armour vs. armo) in Smith's Armour in Darcap.
2 lines of code changed in 1 file:
Major cosmetic update to Darcap General Store. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1827 lines of code changed in 2 files:
Major cosmetic update to Molthir's Potionshop in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Made it so accidents with the cauldron are less dangerous to other players entering the shop. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1747 lines of code changed in 2 files:
Major cosmetic update to Mirkland's Magic in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
5790 lines of code changed in 2 files:
Cosmetic update to Spike's Weapons in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Some, but very little, shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1254 lines of code changed in 2 files:
Cosmetic update to Smith's Armour in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Some, but very little, shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1207 lines of code changed in 2 files:
Remove line breaks from the instructional sign in the Lord of the Rings in Santo Dominion.
2 lines of code changed in 1 file:
Fix walls.
3 lines of code changed in 1 file:
Fix god's knowledge handling always considering the god information as new.
4 lines of code changed in 1 file:
Allow messages from lib/messages to be stored through knowledge system.
191 lines of code changed in 6 files:
Improve messages.
126 lines of code changed in 3 files:
Remove line breaks in NPC dialogue at the Euthville Magic Shop.
2 lines of code changed in 1 file:
Major cosmetic update to Wizzo's Magic Shop in Navar. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
5571 lines of code changed in 2 files:
Cosmetic overhall to Bob's Fish & Chips in Darcap. Expa^Ced the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1264 lines of code changed in 2 files:
Cosmetic overhall to Ye Ol' Home Depote in Navar. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1909 lines of code changed in 2 files:
Add critical file I forgot to add/commit.
MSW 2011-05-02
297 lines of code changed in 1 file:
Major cosmetic overhall to Olaf's Armour Emporium in Navar. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1275 lines of code changed in 2 files:
Remove hard coded stat values - the stat bonuses (as well as max stat) can
be set in a file that is read at load time. The default lib/stat_bonus
file has bonuses exactly the same as the old hard coded values (or in
case of Charisma, as close as could be done with the change). Note:
you must do a 'make install' in the lib directory after this update,
otherwise, your server will be missing the stat bonuses and fail to run.
Automake/autoconf should automatically be run to know about the stat_bonus
file.
MSW 2011-05-01
471 lines of code changed in 18 files:
Fix 2 problems/bugs:
1) Server would crash if player entered invalid characters stats in
new player setup, and then entered correct ones - this is due
to a partial player structure being set up.
2) Stat checking is now done after apply both race & class - so
if a racial penalty would make a stat negative, but a class
bonus would make it positive, this is now valid.
The changes here pretty much involve doing all checks before
allocating the player structure, and then having apply_race_and_class()
take in a passed in living structure with adjustments already applied.
Certain code had to be disabled if the correct flags/values are passed in.
MSW 2011-05-01
217 lines of code changed in 6 files:
Add note about proper encoding of special characters.
MSW 2011-05-01
2 lines of code changed in 1 file:
Touch up of the front gate on the western castle graphics.
6 lines of code changed in 4 files:
Pixel clean up and color correction around the windows and roofline for the Chess Club graphic. Removed the plant (green pixels) from the windows as well.
5 lines of code changed in 2 files: