Remove wall sections that were double stacked. No functional change, no cosmetic change - purely a technical correction.
1 lines of code changed in 1 file:
Minor cosmetic change to add a cobblestone path leading to the Scorn Magic Shop entrance. No functional changes. Other two changes are due to map editor reformatting the placement of the Private Shop 4 & 5 name locations.
4 lines of code changed in 1 file:
Add missing prototypes that 'make proto' doesn't take.
2 lines of code changed in 1 file:
Major cosmetic overhaul to the Wanderer inn in Scorn. Expanded the map to include ground outside the walls. Replaced grates with windows. Added more windows so that interior resembles the outside appearance of the inn. Doors now open when a player approaches them. Room doors are open by default. Removed line breaks to the introductory sign. Map now considered an outdoor map so darkness or time of day is visible when inside; added light sources to the inn. Updated world map for new map entrance destination.
1978 lines of code changed in 2 files:
Correctly free the map.
1 lines of code changed in 1 file:
Add basic monster information.
20 lines of code changed in 1 file:
Add apparently missing library.
1 lines of code changed in 1 file:
Fix mistake in query_cost() enabling prices to become negative thus really high.
23 lines of code changed in 2 files:
Expose a bug in query_cost().
44 lines of code changed in 2 files:
Remove invalid attribute.
1 lines of code changed in 2 files:
Merge split lines.
2 lines of code changed in 1 file:
Merge lines.
10 lines of code changed in 1 file:
Set as a question instead of a 'say'.
1 lines of code changed in 1 file:
Merge lines.
6 lines of code changed in 1 file:
Readd missing 'pre' blocks. Fix typos.
7 lines of code changed in 2 files:
Oops, pre is mandatory.
2 lines of code changed in 1 file:
Reformat using CRE, no change.
15 lines of code changed in 2 files:
Don't save empty pre blocks.
9 lines of code changed in 1 file:
Fix typo.
1 lines of code changed in 1 file:
Reformat using CRE, no change.
78 lines of code changed in 1 file:
Fix various memory leaks.
36 lines of code changed in 1 file:
Clean up when exiting, to make it easier to track memory leaks.
1 lines of code changed in 1 file:
Keep comments in message files.
31 lines of code changed in 2 files:
Include color numbers in /debug_messages command.
8 lines of code changed in 2 files:
Change text colors to make them more easily readable.
15 lines of code changed in 12 files:
Fix typo in help for /debug_messages command.
1 lines of code changed in 1 file:
Fix /screenshot command to not include a black top/left border/clip off the bottom/right border.
6 lines of code changed in 2 files:
Update project file.
68 lines of code changed in 1 file:
Inline setter calls.
2 lines of code changed in 1 file:
Remove unnneeded throws clause.
2 lines of code changed in 2 files:
Remove redundant warning suppressions.
0 lines of code changed in 2 files:
Fix Javadoc issue.
2 lines of code changed in 1 file:
Remove stray debug option introduced in r13675.
1 lines of code changed in 1 file:
Some fixes.
21 lines of code changed in 1 file:
Player vs monster simulations.
210 lines of code changed in 2 files:
Fix switched victim and hitter.
2 lines of code changed in 1 file:
Wrap hp.
7 lines of code changed in 2 files:
Fix some ridiculously low ac, and some wc or exp.
12 lines of code changed in 9 files:
Spinbox to specify maximum number of rounds.
9 lines of code changed in 2 files:
Wait cursor.
4 lines of code changed in 1 file:
Enable multiple fights.
60 lines of code changed in 2 files:
Take speed and regeneration into account.
19 lines of code changed in 1 file:
Force numerals to use C specifiers, so loading correctly parses floats.
2 lines of code changed in 1 file:
Make function non static. Run make proto.
12 lines of code changed in 4 files:
Fix issue with eg titans.
3 lines of code changed in 1 file:
Add combat simulator, between 2 archetypes. Pretty basic for now.
144 lines of code changed in 6 files:
Fix invalid variable name when using C++.
4 lines of code changed in 2 files:
Fix potential segfault if op->msg is NULL.
2 lines of code changed in 1 file: