Updates to Fisherhouse Southwest (whalingoutpost/houses/fisherhousesouthwest) in Whaling Outpost. Enlarged map perimeter so players enter the map just outside the door and still have ability to explore outside the house and easily go back to the world map. Updated world map (world/world_123_123) with updated map entrance coordinates.
1032 lines of code changed in 2 files:
Updates to Fisherhouse South (whalingoutpost/houses/fisherhousesouth) in Whaling Outpost. Enlarged map perimeter so players enter the map just outside the door and still have ability to explore outside the house and easily go back to the world map. Updated world map (world/world_123_123) with updated map entrance coordinates.
1046 lines of code changed in 2 files:
Updates to Fisherhouse East (whalingoutpost/houses/fisherhouseeast) in Whaling Outpost. Enlarged map perimeter so players enter the map just outside the door and still have ability to explore outside the house and easily go back to the world map. Updated world map (world/world_123_123) with updated map entrance coordinates.
969 lines of code changed in 2 files:
Updates to Fisherhouse North (whalingoutpost/houses/fisherhousenorth) in Whaling Outpost. Enlarged map perimeter so players enter the map just outside the door and still have ability to explore outside the house and easily go back to the world map. Updated world map (world/world_123_123) with updated map entrance coordinates.
844 lines of code changed in 2 files:
Remove the no longer used vvhuts (wolfsburg/volcano/vvhuts) map.
0 lines of code changed in 1 file:
Divided up /wolfsburg/volcano/vvhuts in to individual maps (wolfsburg/volcano/huts/hut-*) with some layout changes. Updated Wolfsburg world map (/world/world_129_108) to link to the hut maps.
7296 lines of code changed in 15 files:
Cosmetic changes to Reticent Temple (wolfsburg/temple/temple) to show surrounding area outside of the temple and to wall sections surrounding gates. Updated world map (wolfsburg/temple/enterance) for new entrance coordinates in to the temple.
1529 lines of code changed in 2 files:
Cosmetic update to One-Eyed Mike's Department Store (wolfsburg/shops/dept_store_*) to show surrounding area outside of the shop. Updated world map (world/world_128_109) for new entrance coordinates in to the store.
1763 lines of code changed in 5 files:
Don't try to save account information if it was not loaded.
13 lines of code changed in 1 file:
Arrows and bolts of Slay Dragon.
76 lines of code changed in 20 files:
Suffix for 'Slay Dragon' artifact.
1 lines of code changed in 1 file:
Arrows and bolts of Magic.
76 lines of code changed in 20 files:
Suffix for 'Magic' artifact.
1 lines of code changed in 1 file:
Start the quest if not started.
1 lines of code changed in 1 file:
Report about quests the players played.
117 lines of code changed in 2 files:
Fix crash.
1 lines of code changed in 1 file:
Remove redundant resistances, 'no_damage' is set.
0 lines of code changed in 1 file:
Use pygmy and pygmy assassin archetypes.
151 lines of code changed in 10 files:
Extract pygmy and pygmy assassin archetypes.
109 lines of code changed in 2 files:
Remove invalid bulletwalls.
20 lines of code changed in 12 files:
Quest: pygmy forest.
77 lines of code changed in 6 files:
Avoid overflow.
5 lines of code changed in 1 file:
Trim quest fields.
5 lines of code changed in 1 file:
Moved .msg file related to Spike's Weapons (darcap/darcap/shops/shop_w) to /darcap/darcap/shops/ directory. Updated file path for spike.msg text within the map.
61 lines of code changed in 3 files:
Moved One-Eyed Mike's Department Store map in to /wolfsburg/shops/ directory. Updated world map (world/world_128_109) due to file path changes.
4881 lines of code changed in 9 files:
Moved Port Joseph General Store map in to /port_joseph/town/shops/ directory. Updated world map (world/world_101_114) due to file path changes.
2514 lines of code changed in 3 files:
Moved Marksel Shoppe map in to /marksel/shops directory. Updated world map (world/world_120_109) due to file path changes.
1566 lines of code changed in 3 files:
Moved Euthville Magic Shop map in to /euthville/shops directory. Updated world map (world/world_105_113) due to file path changes.
5943 lines of code changed in 3 files:
Moved Spike's Weapons store map in to /darcap/darcap/shops directory. Updated world map (world/world_116_102) due to file patch changes.
2191 lines of code changed in 3 files:
Moved Mirkland's Magic magic store map in to /darcap/darcap/shops directory. Updated world map (world/world_116_102) due to file patch changes.
6612 lines of code changed in 3 files:
Moved Bob's Fish & Chips general store map in to /darcap/darcap/shops directory. Updated world map (world/world_116_102) due to file patch changes.
2208 lines of code changed in 3 files:
Moved Smiths's Armour in to /darcap/darcap/shops directory. Updated world map (world/world_116_102) due to file patch changes.
2180 lines of code changed in 3 files:
Moved Molthir's Potion Shop in to /darcap/darcap/shops directory. Updated world map (world/world_116_102) due to file patch changes.
2714 lines of code changed in 3 files:
Moved Darcap General Store in to /darcap/darcap/shops directory. Updated world map (world/world_116_102) due to file patch changes.
2561 lines of code changed in 3 files:
Back faces for the lich.
13 lines of code changed in 10 files:
Quest: Heimser's experiments.
183 lines of code changed in 6 files:
Post-dialog script to give a knowledge item.
16 lines of code changed in 1 file:
Enable Python to give knowledge items.
54 lines of code changed in 6 files:
Formulae for simple holy symbol, will be a quest reward.
13 lines of code changed in 1 file:
Updated ChangeLog file using svn2cl.
146 lines of code changed in 1 file:
Moved the basic shop maps out of navar_city/misc and in to navar_city/shops for Navar. Exit and entrance file path updates for the shop maps and world maps.
17757 lines of code changed in 11 files:
Add grey background around the BANK letters to the West Bank graphic (shop/bank_west.base.x11.png) for easier reading.
5 lines of code changed in 2 files:
Faces for bolt of Lightning.
38 lines of code changed in 10 files:
Faces for bolt of Poison.
38 lines of code changed in 10 files:
Faces for bolt of Frost.
38 lines of code changed in 10 files:
Faces for bolt of Fire.
38 lines of code changed in 10 files:
Simplify missile artifacts.
10 lines of code changed in 1 file:
Document.
3 lines of code changed in 1 file:
Allow artifacts to use a 'animation_suffix' to not have to duplicate.
8 lines of code changed in 1 file:
Actually create the artifact to ensure the face is correct.
11 lines of code changed in 1 file:
Faces for the ghost.
25 lines of code changed in 15 files:
Don't start a quest if the player can't read a book.
35 lines of code changed in 1 file:
Identify books even if empty. Don't show it's empty unless the level is correct.
5 lines of code changed in 1 file:
Add missing dialog handler to Ben.
57 lines of code changed in 3 files:
Bless and curse effects.
41 lines of code changed in 19 files:
Allow 'bless' and 'curse' to have effects.
9 lines of code changed in 2 files:
Remove the no longer used city1houses3 (navar_city/city1houses3) map.
0 lines of code changed in 1 file:
Dividing up /navar_city/city1houses3 in to individual maps (/navar_city/houses/*) with some modifications for unique names. Updated Navar world map (world/world_121_117, world/world_122_117) to link to the house maps.
10769 lines of code changed in 17 files:
File rename for High Court Building in Navar, was city1court and is now highcourt. World map updated to reflect file rename.
2465 lines of code changed in 3 files:
Moved High Court Building (navar_city/city1court) to the /misc directory for Navar. Updated world map (world/world_122_117) to link to the map's new location.
2468 lines of code changed in 4 files:
Remove the no longer used city1houses2 (navar_city/city1houses2) map.
0 lines of code changed in 1 file:
Finished dividing up /navar_city/city1houses2 in to individual maps (/navar_city/houses/*) with some modifications for unique names. Updated Navar world map (world/world_121_116, world/world_121_117, world/world_122_116) to link to the house maps.
27 lines of code changed in 7 files:
Started to divide up /navar_city/city1houses2 in to individual maps (/navar_city/houses/*) with some modifications for unique names. Updated Navar world map (world/world_121_116, world/world_121_117) to link to the house maps.
3802 lines of code changed in 9 files:
File rename for the Mostrai Cathedral in Navar, was city1church1 and is now mostrai. World map update to reflect file rename.
6996 lines of code changed in 3 files:
Moved Mostrai Cathedral (navar_city/city1church1) to the /temples directory for Navar. Updated world map (world/world_121_117) to link to the cathedral's new location.
6996 lines of code changed in 2 files:
Pixel touch up and colourize the sign outside the General Store, West (shop/store_gene_west.base.x11.png).
4 lines of code changed in 2 files:
Remove the no longer used city1houses (navar_city/city1houses) map.
0 lines of code changed in 1 file:
Divided up /navar_city/city1houses in to individual maps (/navar_city/houses/*) with some modications for unique names. Updated Navar world map (world/world_121_116, world/world_122_116) to link to the house maps.
7371 lines of code changed in 18 files:
Cosmetic changes to Fernicious Fenx Family Pet Emporium (darcap/darcap/petshop) in regards to wall sections for nicer merging. No functional changes.
72 lines of code changed in 1 file:
Cosmetic changes to Eternal Reward (wolfsburg/etern_rew) in Wolfsburg. Expanded the map to show outside landscape features. Map layout matches external features. Updated world map (world/world_128_109) for changes in map entrance coordinates.
1301 lines of code changed in 2 files:
Spelling correction (Fromt he -> From the) in world map (world/world_121_116) near Navar.
2 lines of code changed in 1 file:
Updated ChangeLog file using svn2cl.
99 lines of code changed in 1 file:
Colourize the sign outside of the General Store (shop/store_gene.base.x11.png).
4 lines of code changed in 2 files:
Adjust (increase) width of hedge wall sections to align or match other sections.
7 lines of code changed in 4 files:
Use archetype.
3 lines of code changed in 2 files:
Extract archetype, add animation.
19 lines of code changed in 2 files:
Use archetype.
4 lines of code changed in 1 file:
Extract archetype, add animation.
47 lines of code changed in 2 files:
Fix god's name.
2 lines of code changed in 1 file:
Quest: Navar smugglers.
246 lines of code changed in 12 files:
Missing message file.
88 lines of code changed in 2 files:
Split the shop report in various categories, to make it more easily readable.
75 lines of code changed in 1 file:
Display shop race, min and max.
6 lines of code changed in 1 file:
Keep shop race, min and max information.
75 lines of code changed in 3 files:
Adjust width of the top of the hedge (wall/hedge/hedge_5.base.111.png) to match other sections.
0 lines of code changed in 1 file:
Adjust width of hedge on three sections by removing one column of green on the left side.
6 lines of code changed in 4 files:
Convert Castle Wall Marble column and Castle Wall Gray Marble column to Indexed (was gray scale) images. Now they appear with transparent backgrounds in the map editor and are in the same format as the other images.
7 lines of code changed in 3 files:
Rename invis_exit in random destinations to lake country (/world/world_109_126) in all five Dragon Hanger maps. Technical change, no functional changes.
10 lines of code changed in 5 files:
Very minor pixel touch up and color replacement on the sign to Fantasy Store graphic (shop/store_gene_fant.base.x11.png).
5 lines of code changed in 2 files:
Modify Alchemy Store (shop/store_alch.base.x11.png) graphic so it looks more different then the Armour Store.
4 lines of code changed in 2 files:
Very minor pixel touch up to all cult churches - completed a row of shingles next to the steeple.
15 lines of code changed in 12 files:
Very minor pixel touch up to Fantasy Church graphic (construct/town/church_fant.base.x11.png).
4 lines of code changed in 2 files:
New map in Darcap, Temple of Valkyrie (darcap/darcap/temples/valkyrie). World map in Darcap (world/world_116_102) updated to make room for the temple.
4704 lines of code changed in 2 files:
Made doors larger and more evenly sized on the base Church graphic (construct/town/church.base.x11.png).
4 lines of code changed in 2 files:
Minor color clean-up and pixel tweaks on the front door and windows to Symmetrical Keep graphic (construct/keep/keep_sym.base.111.png).
5 lines of code changed in 2 files:
Moved map idea credit to the map header in Bank of Skud (scorn/shops/bank) in Scorn. Technical change only, no functional changes.
5 lines of code changed in 1 file:
Stacking change so that fence (swall) section merges nicer with nearby wall near Darcap Circus in Darcap (world/world_116_102). Cosmetic change only, no functional changes.
2 lines of code changed in 1 file:
Replace generic chruch graphic with Church of Devourers face for St Andreas the Ravenous in Navar (world/world_116_102).
2 lines of code changed in 1 file:
Enlarged the lobby area of Food Shop Warehouse (scorn/shops/foodshop) in Scorn to give players more room to move around each other. Updated world map to reflect changes in entrance coordinates.
266 lines of code changed in 2 files:
Made doors larger and more evenly sized on the Church of Valkyrie (construct/temple/valkyrie_church.base.x11.png).
4 lines of code changed in 2 files:
From previous commit: Made doors larger and more evenly sized on the Church of Sorig (construct/temple/sorig_church.base.x11.png).
4 lines of code changed in 1 file:
Made doors larger and more evenly sized on the Church of Ruggilli (construct/temple/ruggilli_church.base.x11.png).
4 lines of code changed in 3 files:
Quest: rescue Ben's daughters.
141 lines of code changed in 8 files:
Expand locked zone to not be able to talk without opening the room. Force to stay still.
17 lines of code changed in 1 file:
Merge duplicated code.
30 lines of code changed in 3 files:
Fix out of bounds opened state.
3 lines of code changed in 1 file:
Prevent warning for old clients (coordinates would be (-1, -1).
8 lines of code changed in 1 file:
Remove invalid warning.
6 lines of code changed in 1 file:
Fix shop string output.
6 lines of code changed in 1 file:
Fix possible buffer overflow.
7 lines of code changed in 1 file:
Fix out of bound type.
3 lines of code changed in 1 file:
Remove [error], assume lazy cleaning. Clean comments.
0 lines of code changed in 1 file:
Print map path.
5 lines of code changed in 1 file:
Print map information.
1 lines of code changed in 1 file:
Utility function to find the full map path for an item.
19 lines of code changed in 2 files:
Updated ChangeLog file using svn2cl.
76 lines of code changed in 1 file:
Update entrance x,y coordinates to The Frolicing Mermaid of Navar (navar_city/misc/city1mermaid) in Navar.
3 lines of code changed in 1 file:
Made doors larger and more evenly sized on the Church of Mostrai (construct/temple/mostrai_church.base.x11.png).
4 lines of code changed in 2 files:
Made doors larger and more evenly sized on the Church of Lythander (construct/temple/lythander_church.base.x11.png).
4 lines of code changed in 2 files:
Made doors larger and more evenly sized on the Church of Ixalovh (construct/temple/ixalovh_church.base.x11.png).
4 lines of code changed in 2 files:
Made doors larger and more evenly sized on the Church of Gorokh (construct/temple/gorokh_church.base.x11.png).
4 lines of code changed in 2 files:
Made doors larger and more evenly sized on the Church of Gnarg (construct/temple/gnarg_church.base.x11.png).
4 lines of code changed in 2 files:
Made doors larger and more evenly sized on the Church of Gaea (construct/temple/gaea_church.base.x11.png).
4 lines of code changed in 2 files:
Made doors larger and more evenly sized on the Church of Valriel (construct/temple/valriel_church.base.x11.png).
4 lines of code changed in 2 files:
Made doors larger and more evenly sized on the Church of Devourers (construct/temple/devourers_church.base.x11.png).
4 lines of code changed in 2 files:
Update entrance x,y coordinates to Jeweler's Workshop of Navar (navar_city/misc/jeweler) in Navar.
3 lines of code changed in 1 file:
Update entrance x,y coordinates to Navar Imperial Post Office (navar_city/misc/IPO_navar) in Navar.
3 lines of code changed in 1 file:
Update entrance x,y coordinates to Tannery of Navar (navar_city/misc/tannery) in Navar.
2 lines of code changed in 1 file:
Specify region of euthville for Valriel's Church (euthville/valriel) in Ruins of Euthville.
2 lines of code changed in 1 file:
Update entrance x,y coordinates to Strange Little Store (navar_city/misc/thamshop) in Navar.
2 lines of code changed in 1 file:
New graphic (construct/temple/valkyrie_church.base.x11.png) and archetype (construct/temple/valkyrie_church.arc), Church of Valkyrie.
37 lines of code changed in 3 files:
New graphic (construct/temple/mostrai_church.base.x11.png) and archetype (construct/temple/mostrai_church.arc), Church of Mostrai.
37 lines of code changed in 3 files:
New graphic (construct/temple/ruggilli_church.base.x11.png) and archetype (construct/temple/ruggilli_church.arc), Church of Ruggilli.
37 lines of code changed in 3 files:
Update entrance x,y coordinates to Gren's House (port_joseph/town/house) in Port Joseph.
3 lines of code changed in 1 file:
Update entrance x,y coordinates to Tomasso's House (port_joseph/town/tomassos_house) in Port Joseph.
2 lines of code changed in 1 file:
Update entrance x,y coordinates to Portia's House (port_joseph/town/portia) in Port Joseph.
3 lines of code changed in 1 file:
New graphic (construct/temple/gnarg_church.base.x11.png) and archetype (construct/temple/gnarg_church.arc), Church of Gnarg.
37 lines of code changed in 3 files:
New graphic (construct/temple/devourers_church.base.x11.png) and archetype (construct/temple/devourers_church.arc), Church of Devourers.
37 lines of code changed in 3 files:
Update entrance x,y coordinates to Museum of Arms (navar_city/magara/houses/museum) in Navar.
3 lines of code changed in 1 file:
New graphic (construct/temple/lythander_church.base.x11.png) and archetype (construct/temple/lythander_church.arc), Church of Lythander.
37 lines of code changed in 3 files:
New graphic (construct/temple/gaea_church.base.x11.png) and archetype (construct/temple/gaea_church.arc), Church of Gaea.
37 lines of code changed in 3 files: