like find/disarm traps, all players should already have it, but just in case, let them learn it
    
0 lines of code changed in 1 file:
fix typo
    
1 lines of code changed in 1 file:
server/skill_util.c: Fix skills command so that it properly displays
   percentage of permanent exp.
server/time.c: Modify move_arrow() so that it removes thrown objects
   with no inventory.
MSW 2004-06-22
    
20 lines of code changed in 3 files:
socket/info.c: Replace sprintf() calls with snprintf() - got metalforge
   crash with apparent buffer overun - going to snprintf should prevent
   the problem in the future.
MSW 2004-06-21
    
12 lines of code changed in 2 files:
server/c_wiz.c: for command_create() - check to see if 'of' parameter
   is a spell archetype name, and do the right thing if it is.  This
   allows things like 'create rod_heavy of spell_large_lightning'.
   Note that the command_create is still a seriously broken function
   in many regards.
server/rune.c: Fix write_rune() when trying to find the spell in encase
   in the rune - assignment was incorrect, so it always took the last
   matching spell in the players inventory, not the best matching spell.
server/spell_util.c: Change the call to prayer_failure() so that its
   potency is based on how badly short the player is short of grace.  Eg,
   if only 1 point short, potency of 1.  This changes from before where
   the potency was always the difference in mana.
MSW 2004-06-17
    
57 lines of code changed in 4 files:
server/attack.c: Fix hit_with_arrow() so that it uses the proper map
   when inserting the arrow.
server/c_wiz.c: Add note about brokeness of command_create()
server/spell_effect.c: execute_word_of_recall() - don't attempt recall
   if player isn't on any map.
MSW 2004-06-15
    
18 lines of code changed in 4 files:
Remove the 'name' help file.  No command exists.
MSW 2004-06-14
    
2 lines of code changed in 2 files:
- apply same type of fix to Navar as was applied to gatehouse in Scorn
to prevent spells propagating into the city (add a wall basically)
    
56 lines of code changed in 3 files:
- fix issue with Hero of Scorn expiration.  If this was the intentional
behaviour for the marker to expire, will the maker please inform me to
change it back.
    
1 lines of code changed in 1 file:
- fix for player casting spells through the gatehouse and killing people
    
506 lines of code changed in 2 files:
- fix exit target errors.
    
22 lines of code changed in 1 file:
common/object.c
include/define.h
include/player.h
include/sproto.h
server/attack.c
server/c_object.c
server/player.c
server/shop.c
socket/item.c
socket/loop.c
socket/request.c: Remove explicit calls to
    esrv_update_item(UPD_WEIGHT, pl, pl) for player objects. Instead
    send the new weight whenever it changes.
    
56 lines of code changed in 12 files:
Set type of variable holding a weight to sint32.
    
1 lines of code changed in 1 file:
- reintroduce a cheap generic talisman for alchemy purposes - next need
recipies to produce the magic talismans from the generic one...
    
15 lines of code changed in 1 file:
Fixed exploit letting get much money
    
33 lines of code changed in 1 file:
Fixed entryway
    
492 lines of code changed in 1 file:
common/item.c: describe_monster() - if the creature/player is stealthy,
    mention it when the object is described.
common/loader.l, loader.c: Fix passed in size to get_ob_diff() - was one
    to long, causing string corruption.
server/spell_attack.c: mood_change() - fix get_map_ob call - wasn't using
    correct coordinate variables, resulting in crash.
MSW 2004-06-10
    
11 lines of code changed in 4 files:
common/object.c: insert_map_in_ob() - remove CAN_MERGE checks after the
    map translation - otherwise, we can have bogus coordinates
    that are used for GET_MAP_OB.
random_maps/style.c: pick_random_object() - have it return null object
    (and probably crash) instead of getting into an infinite loop.
server/c_wiz.c: command_kick() - check FLAG_FREED of player.  Remove all
    the broken skill/exp object granting code in command_possess() - this
    is probably still a broken function.
server/spell_attack.c: mood_change() - fix get_map_ob call - wasn't using
    correct coordinate variables, resulting in crash.
MSW 2004-06-10
    
53 lines of code changed in 5 files:
gsay tweaks, courtesy Katia
    
12 lines of code changed in 2 files:
- add scorn sale shop, move build store to port area, move generalstore
to southern scorn and make it more general storish.
    
5372 lines of code changed in 5 files:
Re-balancing and bugfixing for the volcano mapset:
- The comet gargoyle statues have been toned down in
  power and the spells got a smaller range.
- Spell objects have been inserted and adjusted.
- The white statues work again (casting cause serious wounds)
- The cancellation walls are going to work again after next
  arch collect.
- Slightly reduced duration of ball lightnings.
- Added an additional line to the warning sign to mention
  the high risk of death in a clear way.
--AndreasV
    
742 lines of code changed in 2 files:
Fixed counterwall spell.
The counterwall spell did not work because the attacktype
was missing in the arch.
--AV
    
1 lines of code changed in 1 file:
- add slaying lines to these gods to make them oppose
    
2 lines of code changed in 2 files:
- apply fix by Jacek Konieczny.
    
23 lines of code changed in 1 file:
- apply multipart notation fix to santo_dominion
    
0 lines of code changed in 18 files:
- apply multipart notation cleanup to these maps
    
0 lines of code changed in 32 files:
apply patch from Jacek Konieczny to fix bat room trap.
    
27 lines of code changed in 1 file:
- commit fix made by Jacek Konieczny.  Remove warning message as the map
appears to work properly again.
    
190 lines of code changed in 1 file:
- fix coffee tables
    
2 lines of code changed in 2 files:
Disable possess command
    
2 lines of code changed in 2 files:
Remove Windows newlines
    
0 lines of code changed in 1 file:
Fix for monsters not using hands, and now ignore DM
    
93 lines of code changed in 3 files:
- fix the difficulty and level depth on these random maps.
    
4 lines of code changed in 1 file:
update dimension door to be of the right path (Teleportation).
MSW 2004-06-02
    
1 lines of code changed in 1 file:
server/c_misc.c: Add sum_weight() call to fix_me command so that players
  weight is properly recalculated.
server/skills.c: Fix up attempt_steal() so that it doesn't improperly
  remove object from target when person doing the stealing can't pick
  it up.
server/spell_attack.c: Set maxhp properly, so multipled fireballs, etc
  can be going off at the same time.
server/spell_effect.c: Fix up cast_create_missile() so more esoteric
  missiles can be created.
MSW 2004-05-31
    
67 lines of code changed in 5 files:
add newline to end of file - prevents gcc warning message.
MSW 2004-05-31
    
1 lines of code changed in 1 file:
Commit note about proposed map2 protocol command.  Figure might as well
make it more readily available.
MSW 2004-05-31
    
80 lines of code changed in 1 file:
May 2004 »