- The mage and warlock are identical except for animation settings, but the
mage didn't have a msg/endmsg block. In the GTK-v2 client, this meant that
the mage Class Description data was blank when setting up a new character.
Though copying the warlock msg is not necessarily the most creative move in
the world, it improves the situation somewhat.
4 lines of code changed in 1 file:
Moved Gaea's Garden (darcap/darcap/gaea) in to the temples directory (darcap/darcap/temples/gaea) to Darcap. Updated world map (world/world_116_102) due to file patch changes. Technical change, no functional changes.
4412 lines of code changed in 3 files:
File rename for Gaea's Garden (was darcap/darcap/temple, now darcap/darcap/gaea) and updated world map (world/world_116_102) for new file name. Technical change, no functional changes.
4415 lines of code changed in 3 files:
- Fix error: format not a string literal and no format arguments compile
problem on Mandriva 2010.2.
2 lines of code changed in 1 file:
- Character creation windows aesthetics dramatically improved. A window title
was added. Character name alignment is more consistent with the rest of the
window layout. Frames were added around information blocks. Wasted space
is used by pulling the race/class descriptions out of the stat table. Unused
points are now in the Total column and closer to the rest of the stat data.
- The starting map window aesthetics were improved. A window title was added
and the map selector is positioned at the top of the window rather than in
the middle.
- The add character dialog has minor modifications to improve consistency with
other dialogs.
- The password change dialog is more uniform looking.
- Add dialogs are set to not be deletable to avoid client failure when a user
might click on the [X] window control (some window managers do not
honor this).
- A liblade warning is no longer presetn at client startup. This was done by
Glade automatically. A widget was automatically removed when the project
was saved.
- Many widget names were changed to logical names that describe where they
appear in the various dialogs and what purpose they serve. These are not
functional changes, but they greatly improve readability of the layout.
1198 lines of code changed in 1 file:
Cosmetic change with swall sections in Water house (darcap/darcap/waterhouse) to merge nicer with nearby walls. Cosmetic change only, no functional changes.
16 lines of code changed in 1 file:
Cosmetic change with swall sections in Air house (darcap/darcap/airhouse) to merge nicer with nearby walls. Cosmetic change only, no functional changes.
16 lines of code changed in 1 file:
Cosmetic change with swall sections in Fire house (darcap/darcap/firehouse) to merge nicer with nearby walls. Cosmetic change only, no functional changes.
11 lines of code changed in 1 file:
Cosmetic change with swall sections in Earth house (darcap/darcap/earthhouse) to merge nicer with nearby walls. Cosmetic change only, no functional changes.
11 lines of code changed in 1 file:
Cosmetic change with swall sections in Darcap Imperial Post Office (darcap/darcap/shops/IPO_darcap) to merge nicer with nearby walls. Cosmetic change only, no functional changes.
1 lines of code changed in 1 file:
- Fix for choose_starting_map_window. Primarily making the dialog not
deletable since deleting the window completely hoses the client and
forces a restart. This also makes the dialog not ugly.
42 lines of code changed in 1 file:
Cosmetic change with swall sections in Brest Imperial Post Office (brest/brest.IPO) to merge nicer with nearby walls. Cosmetic change only, no functional changes.
3 lines of code changed in 1 file:
Additional new graphic (construct/town/dragon_guild2.base.x11.png) and archetype (construct/town/dragon_guild2.arc) for Dragon Guild. Based on existing guild graphics but with a sign or banner on the front.
39 lines of code changed in 3 files:
Update Scorn Dragon Guild to use new graphic in Scorn (world/world_105_115). Cosmetic change only, no functional changes. Requires archetype update r18450 or newer.
2 lines of code changed in 1 file:
Updated ChangeLog file using svn2cl.
96 lines of code changed in 1 file:
New graphic (construct/town/dragon_guild.base.x11.png) and archetype (construct/town/dragon_guild.arc) for Dragon Guild. Based on existing guild graphics but with a sign or banner on the front.
39 lines of code changed in 3 files:
Update Purple Butterfly guild to use new guild and guild storage graphics in Lone Town (pup_land/lone_town/town). Cosmetic change only, no functional changes. Requires archetype update r18434 or newer.
3 lines of code changed in 1 file:
Update Dreaming Sage guild to use new guild and guild storage graphics in Navar (world/world_122_117, world/world_121_117). Cosmetic change only, no functional changes. Requires archetype update r18447 or newer.
4 lines of code changed in 2 files:
New Graphic and archetype for West Guild building and West Guild Storage building. Based on existing guild graphics but with a sign or banner on the front.
74 lines of code changed in 5 files:
Update Green Goblin guild to use the new guild and guild storage graphics in Ruins of Euthville map (world/world_105_113). Cosmetic change only, no functional changes. Requires archetype update r18442 or newer.
3 lines of code changed in 1 file:
Update Smoking Cauldron and Poisoned Dagger guilds to use the new guild and guild storage graphics in Darcap map (world/world_116_102). Cosmetic change only, no functional changes. Requires archetype update r18444 or newer.
5 lines of code changed in 1 file:
New graphic (construct/town/guild2storage_northwest.base.x11.png) and archetype (construct/town/guild2storage_northwest.arc) for Northwest Guild sorage building. Based on existing guild graphic but with a sign or banner on the front.
39 lines of code changed in 3 files:
Update Laughing Skull guild to use the new guild and guild storage graphics in Nurnberg map (pup_land/nurnberg/city). Cosmetic change only, no functional changes. Requires archetype update r18435 or newer.
3 lines of code changed in 1 file:
New graphic (construct/town/guild2_northwest.base.x11.png) and archetype (construct/town/guild2_northwest.arc) for Northwest Guild building. Based on existing guild graphic but with a sign or banner on the front.
38 lines of code changed in 3 files:
Update Mocker's guild to use the new guild and guild storage graphics in Fortress of Lord Butakis map (lake_country/Butakis/Butakis0). Cosmetic change only, no functional changes. Requires archetype update r18435 or newer.
3 lines of code changed in 1 file:
Update Drunken Barbarian guild to use the new guild and guild storage graphics on the world map (world/world_102_108). Cosmetic change only, no functional changes. Requires archetype update r18435 or newer.
3 lines of code changed in 1 file:
New graphic (construct/town/guild2storage_fant.base.x11.png) and archetype (construct/town/guild2storage_fant.arc) for Fantasy Guild Storage building. Based on existing guild graphics but with three dormers and a sign or banner on the front.
39 lines of code changed in 3 files:
New graphic (construct/town/guild2_fant.base.x11.png) and archetype (construct/town/guild2_fant.arc) for Fantasy Guild building. Based on the original fantasy guild graphic but with new roof color and a sign or banner on the front.
39 lines of code changed in 3 files:
Update Damned Heretics guild to use the new guild and guild storage graphics on the world map (world/world_128_109). Cosmetic change only, no functional changes. Requires archetype update r18435 or newer.
3 lines of code changed in 1 file:
Update Mail Fist guild to use the new guild and guild storage graphics on the world map (world/world_105_115). Cosmetic change only, no functional changes. Requires archetype update r18435 or newer.
3 lines of code changed in 1 file:
New graphic (construct/town/guild2storage.base.x11.png) and archetype (construct/town/guild2storage.arc) for Guild Storage building. Based on existing guild graphics but with three dormers and a sign or banner on the front.
40 lines of code changed in 3 files:
New graphic (construct/town/guild2.base.x11.png) and archetype (construct/town/guild2.arc) for a Guild building. Based on the original guild graphic (guild.base.x11.png) but with new roof color and a sign or banner.
39 lines of code changed in 3 files:
Pixel color clean up on various Afloor (floor/Afloor/) graphics.
13 lines of code changed in 11 files:
Removed hyphen in woodlarge-vertical archetype as it was causing overlap with woodlarge archetype.
19 lines of code changed in 6 files:
New woodfloor tile running in vertical pattern, based on woodfloor.arc
13 lines of code changed in 3 files:
Correct typo (Stonville -> Stoneville) in map name for Stoneville Bank and Savings (dragonisland/shops/bank_stoneville).
2 lines of code changed in 1 file:
New woodfloor tile running in vertical pattern, based on woodlarge.arc
19 lines of code changed in 4 files:
New map, Stoneville Bank and Savings (dragonisland/shops/bank_stoneville) located on Dragon Island, in Stoneville. Smaller bank with less currency conversion tables so it does not compete with the Adventures Guild. Updated world map (world/world_103_127) for the bank.
1878 lines of code changed in 2 files:
Removed more extra floor tiles from Bank of Skud, Darcap Branch (darcap/darcap/shops/bank_darcap). Technical change only, no functional changes.
0 lines of code changed in 1 file:
Removed extra floor tile from within the vault of Bank of Skud, Darcap Branch (darcap/darcap/shops/bank_darcap). Technical change only, no functional changes.
1 lines of code changed in 1 file:
Updated ChangeLog file using svn2cl.
105 lines of code changed in 1 file:
Added some furniture to the Bank of Skud, Darcap Branch (darcap/darcap/shops/bank_darcap). Cosmetic change only, no functional changes.
29 lines of code changed in 1 file: