December 2006 Commit Log

Number of Commits:
104
Number of Active Developers:
6
qal21 2006-12-31 23:50 Rev.: 5269

Merge rev 5268 from trunk: Fix bug #1543130 and make handling of can_use_armour and can_use_shield consistant.

22 lines of code changed in 5 files:

qal21 2006-12-31 23:46 Rev.: 5268

Fix bug #1543130 and make handling of can_use_armour and can_use_shield consistant.

22 lines of code changed in 5 files:

eracc 2006-12-31 21:23 Rev.: 5267

Add altars for all cults and two 'test' altars to HallOfDMs ... because DMs might need to pray too.

Since HallOfDMs has unique tiles the unique file will need to be removed for this update to apply correctly. Be sure to move any stuff off the map that needs to be kept before removing the unique file.

1634 lines of code changed in 2 files:

eracc 2006-12-31 19:27 Rev.: 5266

Fixup the NPCs a bit to make them not so difficult after some server code changes. Add doors to the next levels above floor two. Minor tweaks.

Happy 19th wedding anniversary to my wife Annie (December 31st 1987 was one of my best days, love).

Happy New Year all crossfire fans.

1304 lines of code changed in 4 files:

ryo_saeba 2006-12-31 09:56 Rev.: 5265

Some memory fixes.

216 lines of code changed in 12 files:

ryo_saeba 2006-12-31 09:55 Rev.: 5264

Use const char* instead of char* to avoid warnings.

4 lines of code changed in 2 files:

gros 2006-12-30 14:41 Rev.: 5263

Moved parts of the treasures static file into separate trs ones in the arch.
- gros 2006-12-30

5 lines of code changed in 3 files:

gros 2006-12-30 14:40 Rev.: 5262

Moved parts of the static treasures file into separate trs files.
- gros 2006-12-30

612 lines of code changed in 26 files:

gros 2006-12-30 09:58

Fix for bug #1518397 - Arch awall_w_0.111 graphic needs rework.
Thanks to Aaron Baugher for those faces !
- gros 2006-12-30

0 lines of code changed in 28 files:

gros 2006-12-30 09:47 Rev.: 5259

Implemented proposal #1497089: fix for some random items.
lib/artifacts, lib/formulae
Changed the title of several treasures from Gaea to Vitality, and from
Ruggilli to Blazing Fires, to match better the personality of those gods.
Yann Chachkoff 2006-12-30

13 lines of code changed in 4 files:

gros 2006-12-30 09:47 Rev.: 5258

Implemented proposal #1497089: fix for some random items.
Changed the title of several treasures from Gaea to Vitality, and from
Ruggilli to Blazing Fires, to match better the personality of those gods.
Yann Chachkoff 2006-12-30

10 lines of code changed in 4 files:

ryo_saeba 2006-12-30 09:25 Rev.: 5257

Some memory fixes.

12 lines of code changed in 4 files:

gros 2006-12-30 09:16

Kept the "flat" version of the booze bottle for the classical set,
in which they perfectly fit.
- gros 2006-12-30

12 lines of code changed in 4 files:

gros 2006-12-30 09:13 Rev.: 5254

Replaced the "front" view of the booze by a "skewed" version, to match
the perspective used in the standard set.
- gros 2006-12-30

0 lines of code changed in 3 files:

gros 2006-12-30 09:11 Rev.: 5253

Replaced the "flat" booze bottle by a "skewed" version of it, to match the
perspective used in the standard set.
- gros 2006-12-30

0 lines of code changed in 3 files:

gros 2006-12-30 08:31

Fix for bug #1539120: talisman of Evocation grants wrong skill.
Changed the name of the "Talisman of Evocation" artifact to "Talisman of Creation",
so there is no confusion with the skill name.
- gros 2006-12-30

19 lines of code changed in 7 files:

gros 2006-12-30 08:25 Rev.: 5250

Updated weak wall images, solving bug #1518263 ("Arch wwall_weak_1 incorrect graphic style")
Thanks a lot to Aaron Baugher for this great contribution !
- gros 2006-12-30

0 lines of code changed in 14 files:

gros 2006-12-30 07:56 Rev.: 5249

Updated weak wall images, solving bug #1518263 ("Arch wwall_weak_1 incorrect graphic style")
Thanks a lot to Aaron Baugher for this great contribution !
- gros 2006-12-30

0 lines of code changed in 14 files:

gros 2006-12-30 07:35

Last part of the fix for bug #1612838
Changed the formula used to compute the item_power of a generated artifact treasure.
- gros 2006-12-30

14 lines of code changed in 4 files:

gros 2006-12-30 06:59

Partial fix for bug #1612838: Problem with item_power code
Now armours get +3*magic increase to their item_power field.

Corrected stupid mistakes made when fixing bug #1528525
- gros 2006-12-30

58 lines of code changed in 7 files:

ryo_saeba 2006-12-30 06:50 Rev.: 5244

Win32 compilation fix.

7 lines of code changed in 2 files:

ryo_saeba 2006-12-30 05:44 Rev.: 5243

New tiles by kshinji.

19 lines of code changed in 2 files:

gros 2006-12-30 05:27

Fix for bug #1573294: Flesh displays speed +x and gives lot identification exp.
Patch initially submitted by Aaron Baugher
- gros 2006-12-30

29 lines of code changed in 4 files:

gros 2006-12-30 05:09

Fix for bug #1528525: Sometimes "bad" initial items are created.
Changed the behavior of create_one_treasure, that will now not generate a
treasure whose base object is cursed or damned when the GT_ONLY_GOOD flag is set.
- gros 2006-12-30

28 lines of code changed in 4 files:

mwedel 2006-12-29 19:46 Rev.: 5238

Add some note about colors, fonts, and good tags to use - more
relevant with upcoming style support in gtk2 client.
MSW 2006-12-29

0 lines of code changed in 2 files:

ryo_saeba 2006-12-29 17:35 Rev.: 5237

Win32 fix.

5 lines of code changed in 3 files:

ryo_saeba 2006-12-29 15:29 Rev.: 5236

New tiles by kshinji.

69 lines of code changed in 8 files:

gros 2006-12-29 14:20 Rev.: 5235

Added the Fenx race to the archetypes.

- gros 2006-12-29

184 lines of code changed in 14 files:

ryo_saeba 2006-12-29 13:46 Rev.: 5234

Update documentation for function comment style.

16 lines of code changed in 3 files:

ryo_saeba 2006-12-29 13:14 Rev.: 5233

Massive doxygenation of code. Reformat indentation. No functional change.

2025 lines of code changed in 6 files:

gros 2006-12-29 12:38 Rev.: 5232

Fix for bug #1622609: Specific flags no longer displayed with 'who command

Replaced [] by <> in the who output command, as [] are reserved for the various
formatting tags.

- gros 2006-12-29

14 lines of code changed in 4 files:

gros 2006-12-29 12:37 Rev.: 5231

Fix for bug #1622609: Specific flags no longer displayed with 'who command

Replaced [] by <> in the who output command, as [] are reserved for the various
formatting tags.

- gros 2006-12-29

18 lines of code changed in 3 files:

ryo_saeba 2006-12-29 11:11 Rev.: 5230

Massive doxygenation of code. Reformat indentation. No functional change.

910 lines of code changed in 3 files:

ryo_saeba 2006-12-29 09:11 Rev.: 5229

Massive doxygenation of code. Reformat indentation. No functional change.

1695 lines of code changed in 5 files:

ryo_saeba 2006-12-29 04:44 Rev.: 5228

Massive doxygenation of code. Reformat indentation. No functional change.

1847 lines of code changed in 3 files:

ryo_saeba 2006-12-28 14:09 Rev.: 5227

Massive doxygenation of code. Reformat indentation. No functional change.

1250 lines of code changed in 2 files:

ryo_saeba 2006-12-28 11:33 Rev.: 5226

Massive doxygenation of code. Reformat indentation. No functional change.

400 lines of code changed in 3 files:

ryo_saeba 2006-12-28 11:00 Rev.: 5225

Massive doxygenation of code. Reformat indentation. No functional change.

845 lines of code changed in 2 files:

ryo_saeba 2006-12-28 10:01 Rev.: 5224

Massive doxygenation of code. Reformat indentation. No functional change.

875 lines of code changed in 3 files:

ryo_saeba 2006-12-28 07:02 Rev.: 5223

Massive doxygenation of code. Reformat indentation. No functional change.

1196 lines of code changed in 4 files:

ryo_saeba 2006-12-28 04:24 Rev.: 5222

Massive doxygenation of code. Reformat indentation. No functional change.

170 lines of code changed in 2 files:

ryo_saeba 2006-12-28 04:24 Rev.: 5221

Fix previous broken commit.

3 lines of code changed in 1 file:

ryo_saeba 2006-12-28 03:51 Rev.: 5220

Massive doxygenation of code. Reformat indentation. No functional change.

248 lines of code changed in 4 files:

ryo_saeba 2006-12-27 18:40 Rev.: 5219

Massive doxygenation of code. Reformat indentation. No functional change.

712 lines of code changed in 3 files:

ryo_saeba 2006-12-27 17:09 Rev.: 5218

Massive doxygenation of code. Reformat indentation. No functional change.

461 lines of code changed in 3 files:

ryo_saeba 2006-12-27 12:58

Fix for bug #1622575: Range attack switches to punching on contact

12 lines of code changed in 4 files:

mwedel 2006-12-26 19:39 Rev.: 5215

Add shout/chat extended messages types:
server/c_chat.c: Update command_tell_all() to take another parameter
noting the message subtype. Update shout and chat commands to pass
in this extra parameter.
include/newclient.h: Add new #defines fore these subtypes.
MSW 2006-12-26

14 lines of code changed in 3 files:

mwedel 2006-12-26 19:34

Fix some crashes observed on metalforge:
common/treasure.c: When generating flesh items from custom monsters,
update other_arch of the flesh item to point back to the original
base archetype, not the custom archetype.
random_maps/treasure.c: Create the key object before we reference it
in find_first_free_spot()
MSW 2006-12-26

65 lines of code changed in 5 files:

ryo_saeba 2006-12-26 17:49 Rev.: 5212

Misc tests.

12 lines of code changed in 1 file:

ryo_saeba 2006-12-26 16:14

Make method/property coherent for Python objects (forgot some)

10 lines of code changed in 10 files:

ryo_saeba 2006-12-26 16:09

Make method/property coherent for Python objects.

40 lines of code changed in 18 files:

gros 2006-12-26 15:43 Rev.: 5207


Adds a "personalized_blessings" option, which allows to mark
blessed weapons with their owner's and god's names, so that
nasty backfire effects can occur if another player attempts
to use them.
This is an implementation for Feature Request #1539153
("Blessed weapons should have an owner").
- gros 2006-12-26

147 lines of code changed in 7 files:

ryo_saeba 2006-12-26 14:20

Fix for bug #1527978: summon fog spell is somewhat broken.

50 lines of code changed in 4 files:

ryo_saeba 2006-12-26 12:57

Implement feature request #1617446 :add glow radius to perceive self

14 lines of code changed in 4 files:

ryo_saeba 2006-12-26 12:30

More fixes, add LastEat.

66 lines of code changed in 8 files:

ryo_saeba 2006-12-26 12:17 Rev.: 5200

Fix plugin stuff not working nicely. Add Crossfire.Object.Subtype property

19 lines of code changed in 5 files:

ryo_saeba 2006-12-26 12:09 Rev.: 5199

Fix plugin stuff not working nicely. Add Crossfire.Object.Subtype property

19 lines of code changed in 5 files:

qal21 2006-12-26 11:49 Rev.: 5198

Add example for the ob_method type system

47 lines of code changed in 2 files:

gros 2006-12-26 09:19 Rev.: 5197


Fixed bug #1551404 ("Player attacks wrong object").

- gros 2006-12-26

64 lines of code changed in 4 files:

gros 2006-12-26 08:45 Rev.: 5196

Fixed bug #1530000 ("Failed inscription skill reduces bargaining experience").

- gros 2006-12-26

987 lines of code changed in 4 files:

gros 2006-12-26 06:28 Rev.: 5195

Fixed bug #1530000 ("Failed inscription skill reduces bargaining experience").

- gros 2006-12-26

1039 lines of code changed in 4 files:

akirschbaum 2006-12-24 08:42 Rev.: 5194

Ignore .svn rather than CVS.

18 lines of code changed in 3 files:

akirschbaum 2006-12-24 08:39 Rev.: 5193

lib/{Makefile.in,adm/map_info,collect.pl.in,Makefile.am}: ignore .svn rather than CVS.

44 lines of code changed in 18 files:

eracc 2006-12-23 11:26 Rev.: 5192

Fix the hard customized monsters to make them a bit more vulnerable to specific intended attacks. Recent server code upgrades made them almost impossible to kill.

14 lines of code changed in 6 files:

akirschbaum 2006-12-22 14:01 Rev.: 5191

Remove trailing backslash.

4 lines of code changed in 2 files:

akirschbaum 2006-12-22 13:26 Rev.: 5190

server/c_chat.c: In command_tell() do not crash when extendedTextInfos are enabled.

5 lines of code changed in 2 files:

mwedel 2006-12-22 02:36 Rev.: 5189

common/loader.l: Fix some problems related to curse spell monster
handling. Specifically, coordinates of custom monsters was not
being saved (always set to 0,0), which caused crashes for multipart
monsters upon load. Also, speed was being set to 0, resulting in
customized monsters not having any speed.
MSW 2006-12-21

29 lines of code changed in 2 files:

mwedel 2006-12-22 02:35 Rev.: 5188

Just put a space between the / and * - otherwise compiler complains about
comments inside of comments.
MSW 2006-12-21

1 lines of code changed in 1 file:

mwedel 2006-12-22 02:32 Rev.: 5187

common/loader.l: Fix some problems related to curse spell monster
handling. Specifically, coordinates of custom monsters was not
being saved (always set to 0,0), which caused crashes for multipart
monsters upon load. Also, speed was being set to 0, resulting in
customized monsters not having any speed.
MSW 2006-12-21

29 lines of code changed in 2 files:

eracc 2006-12-20 18:27 Rev.: 5186

Fix the map to prevent players from becoming trapped inside the gates.

24 lines of code changed in 2 files:

eracc 2006-12-20 16:02 Rev.: 5185

Dang you Rednaxela! Dang you to heck! :-)

Let's try this commit again after having to update the entire map tree thanks to Rednaxela.

Update to Zorn Castle floor two. New modified monsters and some generators added. Also mods to the floor plan. The exits to the towers and to the top floor do not yet work. This floor is basically "finished" and playable.

10142 lines of code changed in 2 files:

akirschbaum 2006-12-20 14:42 Rev.: 5184

Rename directory name to avoid problems for windows users due to names 'ground' and 'Ground' in the same directory.

0 lines of code changed in 2 files:

qal21 2006-12-17 19:19 Rev.: 5183

Remove unused switch statement.

7 lines of code changed in 2 files:

ryo_saeba 2006-12-17 18:08 Rev.: 5182

Remove some dead code.

5 lines of code changed in 3 files:

qal21 2006-12-17 01:23 Rev.: 5181

Set svn:eol-style to LF for all map files in branches.

6122 lines of code changed in 6122 files:

qal21 2006-12-17 00:15 Rev.: 5180

Set svn:eol-style to LF for all map files in trunk.

3091 lines of code changed in 3091 files:

qal21 2006-12-16 20:30 Rev.: 5179

Reset plain text files in the arch tree to eol-style native.

4 lines of code changed in 4 files:

qal21 2006-12-16 19:59 Rev.: 5178

Set svn:eol-style to LF for all arch files.

4900 lines of code changed in 5223 files:

ryo_saeba 2006-12-13 18:44

Fix method not checking correct format - never assume client plays nice :)

16 lines of code changed in 4 files:

qal21 2006-12-12 23:24 Rev.: 5175

propdel svn:eol-style on all arch files. Fixes broken win32 checkouts of arches.

0 lines of code changed in 9153 files:

qal21 2006-12-12 23:08 Rev.: 5174

propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps. Now for branches.

0 lines of code changed in 6190 files:

qal21 2006-12-12 22:23 Rev.: 5173

propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps. Now for branches.

0 lines of code changed in 6260 files:

qal21 2006-12-12 20:27 Rev.: 5172

propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.

0 lines of code changed in 6258 files:

qal21 2006-12-12 20:05 Rev.: 5171

Commit type-specific code framework in preperation for refactoring.

1193 lines of code changed in 23 files:

eracc 2006-12-12 18:08 Rev.: 5170

Made an error on the Chaos shoes. Fixed with this commit.

2 lines of code changed in 2 files:

eracc 2006-12-12 18:03 Rev.: 5169

Made an error with ring of Gorokh. Fixed in this commit.

2 lines of code changed in 2 files:

eracc 2006-12-12 00:45 Rev.: 5168

Ok, so the spell I picked for Gorokh's rod in the treasure room was a bad idea. I picked a new one and here is the updated maps.

4 lines of code changed in 2 files:

eracc 2006-12-11 22:56 Rev.: 5167

Added one more item dropped by Advocate of Gorokh and built the treasure room. Paths added to and from the treasure room. Made the entrance to the final map a bit safer for the initial visit.

46756 lines of code changed in 4 files:

eracc 2006-12-11 19:26 Rev.: 5166

Fix the monsters from the generators. They were too hard and too fast.

24 lines of code changed in 2 files:

eracc 2006-12-11 17:49 Rev.: 5165

Fix a problem with the monster generators.

8 lines of code changed in 2 files:

eracc 2006-12-11 17:18 Rev.: 5164

Replace wasteland tiles with modified mountain tiles. Wasteland tiles were blocking the generators unfortunately.

2560 lines of code changed in 2 files:

eracc 2006-12-11 16:45 Rev.: 5163

Of course the look was not exactly what I wanted, so I changed it. New look and other map modifications for gorokh_final with this commit.

12360 lines of code changed in 2 files:

eracc 2006-12-10 16:41 Rev.: 5162

Forgot to set the difficulty level on the gorokh_final map. Fixed.

2 lines of code changed in 2 files:

eracc 2006-12-10 16:35 Rev.: 5161

Update the Gorokh temple in Scorn to add the new final map.

0 lines of code changed in 4 files:

eracc 2006-12-10 16:28 Rev.: 5160

You knew it was coming. A final map for Gorokh random starting from the temple in Scorn. This part is pretty much finished. The treasure room has yet to be created but is coming soon.

27767 lines of code changed in 2 files:

ryo_saeba 2006-12-09 13:08

Tentative fix for bug #1551398: Curse spell breaks customized monsters

170 lines of code changed in 10 files:

akirschbaum 2006-12-04 16:29 Rev.: 5157

Add handle to allow players to escape without word of recall.

15 lines of code changed in 3 files:

akirschbaum 2006-12-04 16:26 Rev.: 5156

No changes -- just reordered fields.

0 lines of code changed in 6 files:

ryo_saeba 2006-12-03 10:46

Tentative fix bugs #1605033 and #1522796 related to locked doors with no key.

112 lines of code changed in 6 files:

ryo_saeba 2006-12-03 10:19

Fix indentation before bugfix.

252 lines of code changed in 4 files:

ryo_saeba 2006-12-03 06:44

Fix for bug #1556723: Broken Show invisible - scrolls, wands, staves and rods

10 lines of code changed in 4 files:

ryo_saeba 2006-12-02 14:17 Rev.: 5149

Fix for bug #1569017: Healing gives grace cost to target.

95 lines of code changed in 5 files:

ryo_saeba 2006-12-02 14:07 Rev.: 5148

Fix for bug #1569017: Healing gives grace cost to target.

95 lines of code changed in 5 files:

ryo_saeba 2006-12-02 12:29

Fix bug #1603935: Locked boxes can be opened, by making boxes indestructible.

0 lines of code changed in 4 files:

November 2006 »

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