September 2003 Commit Log

Number of Commits:
68
Number of Active Developers:
5
temitchell 2003-09-30 21:46 Rev.: 2363

- replace some princesses with some women

15 lines of code changed in 12 files:

temitchell 2003-09-30 21:41 Rev.: 2362

- new arch woman2 (to replace all those mock princesses)

1 lines of code changed in 4 files:

mwedel 2003-09-28 23:02 Rev.: 2361

server/time.c: Real change is to add a missing call to fix_player - without
this new players would be getting messed up maxsp/maxgrace values. Cleaned
up formatting in move_player_changer() while doing the other change.
MSW 2003-09-28

52 lines of code changed in 2 files:

temitchell 2003-09-28 22:42 Rev.: 2360

- replace this face for compatibility with old map set

0 lines of code changed in 1 file:

temitchell 2003-09-28 22:04 Rev.: 2359

- add dark forest arch and smoothing

0 lines of code changed in 5 files:

temitchell 2003-09-28 17:13 Rev.: 2358

- fixed this stupid mistake (added quotes around bank DB name)

1 lines of code changed in 1 file:

temitchell 2003-09-28 16:49 Rev.: 2357

- minor change to allow multiple bank databases
(not advising that happen, but the bank class should be as
modular as possible IMHO) and so I did it.
Added README from unlinked with changes

62 lines of code changed in 4 files:

temitchell 2003-09-28 16:07 Rev.: 2355

- Add the IPO maps to Scorn and Navar

7 lines of code changed in 2 files:

temitchell 2003-09-28 15:50 Rev.: 2354

- add Imperial post office outlets to Navar and Scorn maps
- repair some of the elevation damage around scorn due to map changes

2212 lines of code changed in 2 files:

temitchell 2003-09-28 12:20 Rev.: 2353

- fix this - had some ugly fringing

0 lines of code changed in 1 file:

temitchell 2003-09-28 12:18 Rev.: 2352

- add tellers to these banks hooked to python banking scripts

1001 lines of code changed in 2 files:

temitchell 2003-09-28 12:17 Rev.: 2351

- add imperial bank note for banking

0 lines of code changed in 2 files:

temitchell 2003-09-28 11:49 Rev.: 2350

- touchups for banking system
Bank now uses imperials (1000 gold) for withdrawls and can do enchanges
of currency to platinum. Added a cleanup routine in the
python_remove script to delete account when players quit.
A transaction fee was implemented for deposits (default 5%)
requires use of new arch "imperial" (bank notes with no
intrinsic value)

65 lines of code changed in 3 files:

mwedel 2003-09-26 01:12 Rev.: 2349

PAtch by nicolas.weeger@laposte.net to replace usage of long long with
sint64 values.
MSW 2003-09-25

3 lines of code changed in 1 file:

mwedel 2003-09-26 00:46 Rev.: 2348

update changelog.

7 lines of code changed in 1 file:

mwedel 2003-09-26 00:46 Rev.: 2347

common/living.c, include/libproto.h: Update some functions to take 64 bit int
values for exp usage.
MSW 2003-09-25

14 lines of code changed in 2 files:

mwedel 2003-09-26 00:44 Rev.: 2346

random_maps/random_map.c: Don't ever make rogue maps symmetric -
creates unconnected maps. Clean up layoutgen() to not have a bunch
of duplicated code.
MSW 2003-09-25

33 lines of code changed in 1 file:

temitchell 2003-09-24 22:39 Rev.: 2345

- add in support for alternate doors styles in random maps. This will
now search for specific door style maps (e.g. special/webs) and if it
does not find them will default to normal doors (the horizonal and
vertical kind).

32 lines of code changed in 1 file:

avogl 2003-09-24 17:48 Rev.: 2344

More faces for spells. Should be more or less complete now.

109 lines of code changed in 109 files:

avogl 2003-09-24 16:33 Rev.: 2343

Added faces to spells. This is only for the editor,
to distuingish the spell school (skill) associations.
I believe this will make things clearer and more
easy to handle in regard to mapmaking.
--AndreasV

85 lines of code changed in 85 files:

avogl 2003-09-24 08:59 Rev.: 2342

New pictures for spells. This should help to distinguish the
different magic school associations in map editors.
(The pictures are only for the editor, spells won't be visible
in the real game.)
--AndreasV

0 lines of code changed in 5 files:

mwedel 2003-09-24 01:08 Rev.: 2341

server/skill_util.c: Call esrv_send_inventory on the cauldron if we
performed alchemy. Needed for cauldron's contents to get updated.
MSW 2003-09-23

6 lines of code changed in 2 files:

mwedel 2003-09-23 02:13 Rev.: 2340

Fix problem with it truncating 64 bit exp values to 32 bit on
saves. Also fix problem where it wasn't using proper macros for
new fields added as part of spell/skill additions.

Note: The exp fixes should get back ported to rel-1-5-0-patch, as that
problem does exist there also.
MSW 2003-09-22

28 lines of code changed in 1 file:

mwedel 2003-09-23 00:40 Rev.: 2339

Add a little checking to 'kick' command so we don't kick a player that
is already removed, causing a crash. Also, fix up the formatting
of the command_kcik function.
MSW 2003-09-22

22 lines of code changed in 1 file:

mwedel 2003-09-23 00:21 Rev.: 2338

Add conditional compilation to the stop level Makefile.am so that it
only tries to compile crossedit if we have X libraries. Also, rebuild
the files with older version of aclocal/autoheader/automake, so it
shouldn't have as many troubles with some peoples systems.
MSW 2003-09-22

1264 lines of code changed in 27 files:

mwedel 2003-09-22 23:45 Rev.: 2337

Add missing bit for checking custom names.
MSW 2003-09-22

2 lines of code changed in 1 file:

mwedel 2003-09-22 23:23 Rev.: 2336

Fix num_resist_table value in file - was one larger than it was supposed
to be.
MSW 2003-09-22

1 lines of code changed in 1 file:

temitchell 2003-09-21 02:03 Rev.: 2335

- changes to the sylvan styles and minor changes to the wall styles that
are not 'autojoining' type. For some reason these walls do not retain
some of their properties (e.g. blocks view). The code should probably
also be tweeked to handle single arch wall objects better (or at least
for simple walls - escape the wall joining routine and not to send out
all those log errors for non-existant arches).
Walls for random maps should not have smoothing either...

1380 lines of code changed in 14 files:

temitchell 2003-09-20 20:49 Rev.: 2334

- the java editor keeps tricking me and turnig these back to walls -
hopefully this is the final time

39 lines of code changed in 3 files:

temitchell 2003-09-20 17:44 Rev.: 2333

- modify these to work like doors, add stones and webs as special door
styles. (modifications to the random door code is required to work this
- patch forthcoming)

56 lines of code changed in 3 files:

temitchell 2003-09-20 14:27 Rev.: 2332

- add a couple things to the styles like special doors for sylvan maps
and a wall file for making hedge mazes

tweek some existing styles

90 lines of code changed in 5 files:

temitchell 2003-09-17 23:00 Rev.: 2331

- new coins and gems for the classic set
based on the famous DG graphics and from the files of Dany Talbot

0 lines of code changed in 11 files:

temitchell 2003-09-16 20:15 Rev.: 2330

- much needed smoothing updates fix evergreen forest and make a more
slim grass border fot trees and woods

8 lines of code changed in 7 files:

temitchell 2003-09-15 23:58 Rev.: 2329

- add in command entry to activate Karla Stenger's me command code
previously committed.

1 lines of code changed in 1 file:

mwedel 2003-09-15 23:21 Rev.: 2328

More fix for artifact script events. Remove hardcode entry for number
of events, and update problem with event->type not being set, causing
crashes when it goes to save the object.
MSW 2003-09-15

2 lines of code changed in 1 file:

mwedel 2003-09-15 01:12 Rev.: 2327

Fix same bugs as fixed in rel-1-5-0-patch.
common/living.c, server/login.c:
Fix crashes when dragon player inventory is completely wiped out.
That in itself shouldn't happen, but we still shouldn't crash.
Problem is missing skin and ability forces.
MSW 2003-09-14

common/treasure.c
Fix problem with the even structure not fully being initiliazed, resulting
in crashes for artifacts that have events (eg, occidental mages item).
MSW 2003-09-14

7 lines of code changed in 3 files:

temitchell 2003-09-14 14:32 Rev.: 2326

- reformat these as structured text - it is easy to read, is a
consistant format and easy to apply styles to
(scripted conversion to html, pdf..).

these should now be easier to copy/diff directly onto/between the CFdoc
site

468 lines of code changed in 4 files:

temitchell 2003-09-14 05:50 Rev.: 2325

- adding a bridge with (no trolls under it)
removing some excess elevation entries

3091 lines of code changed in 2 files:

mwedel 2003-09-14 02:07 Rev.: 2324

Don't allow _ or - for the first character of players names. Makes
handling of player files/directories a bit more of a pain (plus, may
not be legal on all potential OS's?)
MSW 2003-09-13

7 lines of code changed in 1 file:

temitchell 2003-09-14 00:47 Rev.: 2323

- add in a few random maps south of scorn, add an orchard
backport elevation from old maps and assign some elevations based on
ground type (groan).

5818 lines of code changed in 3 files:

temitchell 2003-09-14 00:24 Rev.: 2322

- add adventure lead, rework the pink elephants

172 lines of code changed in 1 file:

temitchell 2003-09-13 19:06 Rev.: 2321

- I've long wanted to fix up the entry to this shop
- Hopefully there will be less bumping and more room now.

246 lines of code changed in 1 file:

temitchell 2003-09-13 17:39 Rev.: 2320

- by default the server should not generate weather maps

9 lines of code changed in 1 file:

mwedel 2003-09-13 13:30 Rev.: 2319

Fix apply.c compile error.
MSW 2003-09-13

2 lines of code changed in 1 file:

mwedel 2003-09-13 00:25 Rev.: 2318

common/commands.c: Add call to reset_player_data() - necessarily for
data to be sanely displayed for next time player logs in.
common/init.c: add reset_player_data - clears out skill data.
gtk/gx11.c: Add code to erase skills that current player doesn't know.
Some alternative map drawing code also in place, but disabled.
gtk/gx11.h: Add ALTERNATE_MAP_REDRAW define.
gtk/sdl.c: Add check for ALTERNATE_MAP_REDRAW.
MSW 2003-09-12

63 lines of code changed in 7 files:

mwedel 2003-09-13 00:06 Rev.: 2317

Check in this file.
MSW 2003-09-12

57 lines of code changed in 1 file:

mwedel 2003-09-13 00:02 Rev.: 2316

Updated code for skill + spell code. skills and spells are now objects.
tuning these now means changing the archetypes. New spells can now
be added just by making a new archetype. Lots of code cleanup
also done.
MSW 2003-09-12

12331 lines of code changed in 90 files:

mwedel 2003-09-12 23:38 Rev.: 2315

Updated for new spell + skill code. Many files moved about.
Main changes for weapons is to add what skill they use.
MSW 2003-09-12

11330 lines of code changed in 957 files:

mwedel 2003-09-12 23:12 Rev.: 2314

Some code cleanup, but mostly a bug in get_rangevector code which
would return incorrect results. This would result monsters attacking
the player, even though the player wasn't next to them.
MSW 2003-09-12

3 lines of code changed in 1 file:

crowbert 2003-09-12 11:12 Rev.: 2313

remove unused tmp_exceptions and add missing file close

2 lines of code changed in 1 file:

crowbert 2003-09-12 11:04 Rev.: 2312

remove unused tmp_exceptions and add missing file close

6 lines of code changed in 1 file:

crowbert 2003-09-11 20:37 Rev.: 2311

add a search option to the maps command

4 lines of code changed in 2 files:

crowbert 2003-09-11 15:12 Rev.: 2310

add SDL prototypes to avoid warnings

3 lines of code changed in 1 file:

crowbert 2003-09-11 12:12 Rev.: 2309

remove some compiler warnings; no binary changes

14 lines of code changed in 1 file:

mwedel 2003-09-07 23:42 Rev.: 2308

Fix type (spelling of 'resist_poison'). MSW 2003-09-07

1 lines of code changed in 1 file:

temitchell 2003-09-07 21:57 Rev.: 2307

- a mat suitable for hiding a key under

0 lines of code changed in 2 files:

temitchell 2003-09-07 17:40 Rev.: 2306

- Adding some images for a new quest

0 lines of code changed in 6 files:

temitchell 2003-09-07 13:17 Rev.: 2305

- a nice stone bridge suitable for crossing things

6 lines of code changed in 8 files:

temitchell 2003-09-04 01:25 Rev.: 2304

- add new type TRAP, make initial seperations from RUNE in code
add in traps triggering stuff if they are detonated

41 lines of code changed in 12 files:

temitchell 2003-09-04 01:21 Rev.: 2303

- changing type on traps, adding generic trap arch for use in traps that
use triggers

28 lines of code changed in 7 files:

temitchell 2003-09-03 19:06 Rev.: 2302

- yikes, these images were missed during cvs add when I updated the
arches for large images of buildings.

0 lines of code changed in 5 files:

tchize 2003-09-03 08:42 Rev.: 2301


Allow renaming items for users. Thanks to Nicolas Weeger (Ryo)

232 lines of code changed in 9 files:

tchize 2003-09-03 07:25 Rev.: 2300


generator may now use their inventory as a basis to generated items
instead of the other_arch field. Will allow more fine tuned generators

266 lines of code changed in 11 files:

temitchell 2003-09-02 22:52 Rev.: 2299

- adjust chances to find bodyparts on behemoth, giantrat and wolves

5 lines of code changed in 1 file:

temitchell 2003-09-02 19:54 Rev.: 2298

- changes to add brains and hides to treasures file

46 lines of code changed in 1 file:

temitchell 2003-09-02 19:53 Rev.: 2297

- add random items to behemoth

2 lines of code changed in 1 file:

temitchell 2003-09-02 19:52 Rev.: 2296

- make hides more generic, add brain
- add bat wings

102 lines of code changed in 13 files:

tchize 2003-09-01 09:31 Rev.: 2295


Rune patch submitted by Ryo. Show name of runes when disarming (fails and success)

5 lines of code changed in 1 file:

August 2003 »

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