New graphic (construct/temple/sorig_church.base.x11.png) and archetype (construct/temple/sorig_church.arc), Church of Sorig.
37 lines of code changed in 3 files:
Replace generic church face with Ixalovh church face in Navar (world/world_122_116). Requires archetype update r18206 or newer.
2 lines of code changed in 1 file:
Replace generic church face with Valriel church face in Navar (world/world_122_117). Requires archetype update r18206 or newer.
2 lines of code changed in 1 file:
Quest: recover a holy chalice.
2283 lines of code changed in 9 files:
Updated ChangeLog file using svn2cl.
45 lines of code changed in 1 file:
New graphic (construct/temple/sorig_cathedral.base.x11.png) and archetype (construct/temple/sorig_cathedral.arc), Cathedral of Sorig.
117 lines of code changed in 3 files:
Replace generic church face with Church of Valriel face in Scorn (world/world_104_115). Requires archetype update r18206 or newer.
2 lines of code changed in 1 file:
Apply patch #3522118: new CityLife.py Towns, courtesy Jason Wright.
323 lines of code changed in 1 file:
New graphic (construct/temple/ixalovh_church.base.x11.png) and archetype (construct/temple/ixalovh_church.arc), Church of Ixalovh.
38 lines of code changed in 3 files:
New graphic (construct/temple/gorokh_church.base.x11.png) and archetype (construct/temple/gorokh_church.arc), Church of Gorokh.
37 lines of code changed in 3 files:
New graphic (construct/temple/valriel_church.base.x11.png) and archetype (construct/temple/valriel_church.arc), Church of Valriel.
37 lines of code changed in 3 files:
Replace generic temple face with Temple of Lythander face in Scorn (world/world_104_115).
2 lines of code changed in 1 file:
Replace generic cathedral face with Cathederal of Mostrai face in Navar (world/world_121_117). Requires archetype update r18023 or newer.
2 lines of code changed in 1 file:
Update and fix broken and incomplete archetype files for the recently added Cathedrals (construct/temple/*_cathedral.arc).
1054 lines of code changed in 11 files:
New graphic (construct/temple/valriel_cathedral.base.x11.png) and archetype (construct/temple/valriel_cathedral.arc), Cathedral of Valriel.
13 lines of code changed in 3 files:
New graphic (construct/temple/valkyrie_cathedral.base.x11.png) and archetype (construct/temple/valkyrie_cathedral.arc), Cathedral of Valkyrie.
13 lines of code changed in 3 files:
Spelling correction (yello -> yellow) in message text to Navar (world/world_121_117).
1 lines of code changed in 1 file:
Added npc dialogue to Navar (world/world_121_117) with some hints about Spiral Tower lore (navar_city/tower/*).
23 lines of code changed in 1 file:
Added some lore to the Navar Gatehouse (navar_city/city1enter) as to some changes in the mountains west of Navar. Give players a warning about wandering mountains north west of Navar in the mountains. Punctuation in message text.
23 lines of code changed in 1 file:
New graphic (construct/temple/ruggilli_cathedral.base.x11.png) and archetype (construct/temple/ruggilli_cathedral.arc), Cathedral of Ruggilli.
13 lines of code changed in 3 files:
New graphic (construct/temple/gnarg_cathedral.base.x11.png) and archetype (construct/temple/gnarg_cathedral.arc), Cathedral of Gnarg.
13 lines of code changed in 3 files:
Typo corrections for Cathedral in CHANGELOG file.
3 lines of code changed in 1 file:
New graphic (construct/temple/devourers_cathedral.base.x11.png) and archetype (construct/temple/devourers_cathedral.arc), Cathedral of Devourers.
13 lines of code changed in 3 files:
New graphic (construct/temple/gaea_cathedral.base.x11.png) and archetype (construct/temple/gaea_cathedral.arc), Cathedral of Gaea.
13 lines of code changed in 3 files:
Discard invalid quest states.
11 lines of code changed in 1 file:
Remove unused parameters.
3 lines of code changed in 1 file:
Remove unused parameter.
14 lines of code changed in 4 files:
Some documentation fix.
70 lines of code changed in 1 file:
Correct accidental checkin in r18004 to world map (world/world_102_108).
1 lines of code changed in 1 file:
Updated ChangeLog file using svn2cl.
55 lines of code changed in 2 files:
New graphic (construct/temple/mostrai_cathedral.base.x11.png) and archetype (construct/temple/mostrai_cathedral.arc), Cathedral of Mostrai.
13 lines of code changed in 3 files:
New graphic (construct/temple/lythander_cathedral.base.x11.png) and archetype (construct/temple/lythander_cathedral.arc), Cathedral of Lythander.
13 lines of code changed in 3 files:
Don't log the bell, it works.
2 lines of code changed in 1 file:
Quest: troll canyon, given by an NPC in the High Court Building.
115 lines of code changed in 5 files:
New graphic (construct/temple/ixalovh_cathedral.base.x11.png) and archetype (construct/temple/ixalovh_cathedral.arc), Cathedral of Ixalovh.
13 lines of code changed in 3 files:
New graphic (construct/temple/gorokh_cathedral.base.x11.png) and archetype (construct/temple/gorokh_cathedral.arc), Cathedral of Gorokh.
14 lines of code changed in 3 files:
Very minor pixel clean up in Cathedral graphic (construct/temple/cathedral.base.x11.png).
4 lines of code changed in 2 files:
Pixel and color touch up on the club graphic used for Altar of Gnarg (gods/altars/altargnarg.base.111.png).
4 lines of code changed in 2 files:
New graphic (construct/temple/gnarg_temple.base.111.png) and archetype (construct/temple/gnarg_temple.arc), Temple of Gnarg.
12 lines of code changed in 3 files:
Pixel and color cleanup to the Civic Building graphic (construct/town/a_civic.base.x11.png)
4 lines of code changed in 2 files:
New graphic (construct/temple/valkyrie_temple.base.111.png) and archetype (construct/temple/valkyrie_temple.arc), Temple of Valkyrie.
12 lines of code changed in 3 files:
New graphic (construct/temple/valriel_temple.base.111.png) and archetype (construct/temple/valriel_temple.arc), Temple of Valriel.
14 lines of code changed in 3 files:
New graphic (construct/temple/devourers_temple.base.111.png) and archetype (construct/temple/devourers_temple.arc), Temple of Devourers.
12 lines of code changed in 3 files:
New graphic (construct/temple/ruggilli_temple.base.111.png) and archetype (construct/temple/ruggilli_temple.arc), Temple of Ruggilli.
12 lines of code changed in 3 files:
New graphic (construct/temple/gaea_temple.base.111.png) and archetype (construct/temple/gaea_temple.arc), Temple of Gaea.
12 lines of code changed in 3 files:
Add some hints to the world map outside of Navar (world/world_121_116) to help people find Sanctum of Devourers.
98 lines of code changed in 1 file:
New graphic (construct/temple/ixalovh_temple.base.111.png) and archetype (construct/temple/ixalovh_temple.arc), Temple of Ixalovh.
12 lines of code changed in 3 files:
New graphic (construct/temple/gorokh_temple.base.111.png) and archetype (construct/temple/gorokh_temple.arc), Temple of Gorokh.
12 lines of code changed in 3 files:
New graphic (construct/temple/sorig_temple.base.111.png) and archetype (construct/temple/sorig_temple.arc), Temple of Sorig.
12 lines of code changed in 3 files:
Touch up colors to the dome on the Temple1 graphic (construct/temple/temple1.base.x11.png) for better blending.
4 lines of code changed in 2 files:
New map, Sanctum of Devourers (navar_city/temples/devourers) located in a somewhat obscure area outside of Navar. Hints to find the map while keeping with the lore of Navar to be added next. Updated world map (world/world_121_116) for (cave) entrance to the Sanctum.
3068 lines of code changed in 2 files:
Redesign of the shovel graphic (weapon/misc/shovel_1.base.*.png). Animation to come later.
8 lines of code changed in 6 files:
Pixel and color clean up for spear graphic (weapon/misc/spear.base.*.png)
12 lines of code changed in 10 files:
Fix some documentation.
24 lines of code changed in 1 file:
Remove some redundant definitions.
52 lines of code changed in 1 file:
Give access to the container's object to the Python object.
5 lines of code changed in 1 file:
Reduce redraws.
13 lines of code changed in 1 file:
Abort() if treasure list is invalid.
4 lines of code changed in 1 file:
Rename constant to be more precise.
4 lines of code changed in 3 files:
Distinguish 'attacks something' and 'is attacked' events. Enable items to react to being attacked.
15 lines of code changed in 4 files:
Add new event handler, when a weapon or arrow attacks.
6 lines of code changed in 1 file:
Missing archetype.
18 lines of code changed in 1 file:
Run 'make proto'.
5 lines of code changed in 2 files:
Make functions static.
93 lines of code changed in 1 file:
Remove redundant header.
72 lines of code changed in 3 files:
Remove redundant header.
312 lines of code changed in 9 files:
Remove redundant header.
420 lines of code changed in 4 files:
Clean comments.
1 lines of code changed in 1 file:
Simplify script.
9 lines of code changed in 1 file:
Enable doors to be lockpicked.
20 lines of code changed in 4 files:
Enable the doors to be lockpicked.
77 lines of code changed in 1 file:
Allow scripts to react to lockpicking.
4 lines of code changed in 1 file:
Lockable doors.
93 lines of code changed in 8 files:
Script for lockable doors.
101 lines of code changed in 1 file:
Give Python access to 'OtherArchetype'.
7 lines of code changed in 2 files:
Enable Python to set 'Alive' and the various move types.
86 lines of code changed in 2 files:
Enable plugins to change the various move types.
45 lines of code changed in 2 files:
Second attempt to revert accidental checkin of changes to Navar Houses (navar_city/city1houses).
5981 lines of code changed in 1 file:
Revert accidental check of changes to Navar Houses (navar_city/city1houses).
4 lines of code changed in 1 file:
Update ChangeLog using svn2cl.
274 lines of code changed in 2 files:
Design overhaul to Museum of Arms (navar_city/magara/houses/museum) in Navar. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Added more items, used magic_mouth instead of signs to label the items. Updated world map for new map entrance destination.
11148 lines of code changed in 2 files:
Fix invalid displayed index.
1 lines of code changed in 1 file:
Use archetypes.
48 lines of code changed in 2 files:
Extract monsters from Warrior's Tower, level 4.
193 lines of code changed in 6 files:
Use 'hulking_beast' archetype.
59 lines of code changed in 4 files:
Extract 'Hulking Beast' from Warrior's Tower, levels 1, 2 and 3.
65 lines of code changed in 2 files:
Use 'wandering_terror' archetype.
47 lines of code changed in 2 files:
Extract 'wandering terror' from Warrior's Tower, level 3.
42 lines of code changed in 2 files:
Use 'master_chaos_priest' archetype.
34 lines of code changed in 3 files:
Extract 'chaos priest' from Warrior's Tower, ground level and level 2.
65 lines of code changed in 2 files:
Use 'high_chaos_knight' archetype.
76 lines of code changed in 5 files:
Extract 'chaos knight' from Warrior's Tower, ground level and levels 1, 2 and 3.
57 lines of code changed in 2 files:
Use archetypes.
10 lines of code changed in 1 file:
Use 'renegade_wizard' archetype.
20 lines of code changed in 1 file:
Extract 'renegade wizard' from Warrior's Tower level 4.
47 lines of code changed in 2 files:
Use 'twisted_sprite' archetype.
27 lines of code changed in 2 files:
Extract 'twisted sprite' from Warrior's Tower levels 3 and 4.
54 lines of code changed in 2 files:
Use 'large_gargoyle' archetype.
23 lines of code changed in 1 file:
Extract 'large_gargoyle' from Warrior's Tower, level 3.
48 lines of code changed in 1 file:
Use 'shadow_elf' archetype.
42 lines of code changed in 2 files:
Extract 'shadow elf' from Warrior's Tower, levels 2 and 3.
70 lines of code changed in 2 files:
Use 'renegade_priest' archetype.
30 lines of code changed in 2 files:
Extract 'renegade priest' from Warrior's Tower, levels 1 and 2.
47 lines of code changed in 2 files:
Use 'blade_dancer_master' archetype.
37 lines of code changed in 1 file:
Extract blade dancer from Warrior's Tower, level 2.
45 lines of code changed in 1 file:
Use archetype.
60 lines of code changed in 1 file:
Extract 'blade dancer' and associated 'sleek katana' from Warrior's Tower, level 1.
85 lines of code changed in 3 files:
Enable setting MarkedItem to None.
5 lines of code changed in 1 file:
Clean 'mark_count' if erasing the marked item.
4 lines of code changed in 1 file:
Hint to a quest.
18 lines of code changed in 1 file:
Questify some maps.
47 lines of code changed in 3 files:
Cosmetic overhaul to Gunther's Smithy (navar_city/misc/city1smith) in Navar. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
1594 lines of code changed in 2 files:
Update map entrance x,y coordinates in Church of Valkyrie, Path of Faith (navar_city/temples/valkyrie2). No functional changes.
2 lines of code changed in 1 file:
New maps in Navar. Church of Valkyrie (navar_city/temples/valkyrie) and Church of Valkyrie, Path of Faith (navar_city/temples/valkyrie2). Somewhat based on the Ruggilli maps, and since Navar is a possible new player destination - players have a small tutorial and test to go through before being able to worship Valkyrie. World map (world/world_122_117) updated to include the temple map in south eastern Navar.
12053 lines of code changed in 3 files:
Word spacing update in message text to Temple of Ruggilli (navar_city/temples/ruggilli) in Navar. No functional changes.
2 lines of code changed in 1 file:
Make the literacy scrolls identified.
4 lines of code changed in 2 files:
Dialogue update for To-Jyo dialogue (waist is broken -> hip is broken) to To-jyo's Hut (pup_land/s_f/to-jyo) in Pup Land.
2 lines of code changed in 1 file:
Typo correction in message text to Shining Tower Special (pup_land/s_f/special) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Give NPC woman a name (instead of ???) in Shining Tower Secret (pup_land/s_f/secret).
2 lines of code changed in 1 file:
Content updates to ruin keeper's dialogue in Ancient Ruins (pup_land/s_f/ruin).
5 lines of code changed in 1 file:
Punctuation and pluralization correction in message text to Ancient Ruins, Upper Level (pup_land/s_f/floor2) in Pup Land. No functional changes.
3 lines of code changed in 1 file:
Grammar changes to sign text in Ancient Ruins, Cave (pup_land/s_f/cave1) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Typ correction (Fingeri -> Finger) in message text to Watch Tower (pup_land/rainbow/w-tower) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Grammar update (10 platinum coin -> 10 platinum coins) in message text to Station (pup_land/rainbow/station) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Minor dialogue update to Key (pup_land/rainbow/Lv4/key) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Dialogue updates to what Rufto has to say in Rufto (pup_land/rainbow/Lv3/Rufto). No functional changes.
3 lines of code changed in 1 file:
Wording updates and changes to Kum's dialogue in Kum (pup_land/rainbow/Lv2/Kum) in Pup Land.
2 lines of code changed in 1 file:
Proper name capitalization in sign text to Bizuzu's Treasure Room (pup_land/rainbow/Lv1/t_room) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Proper name capitalization in sign text to Orc Farm (pup_land/rainbow/Lv1/orc_f) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Wording and punctuation update in message text to Hut (pup_land/rainbow/Lv1/hut4) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Wording update (captured -> locked up) in message text to Hut (pup_land/rainbow/Lv1/hut2) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Wording update (has been lost -> was lost) in message text to G Road (pup_land/rainbow/Lv1/g_road) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Have the 'probe' spell display knowledge associated to the monster, if known.
30 lines of code changed in 3 files:
Don't crash if chest's archetype is invalid.
2 lines of code changed in 1 file:
More random chests in maps.
1 lines of code changed in 1 file:
More chests.
68 lines of code changed in 6 files:
Vertical opening stone door.
45 lines of code changed in 6 files:
Vertical opening wood door.
45 lines of code changed in 6 files:
Vertical moving door templates.
0 lines of code changed in 4 files:
Move template files to directory to show they indeed are templates.
20 lines of code changed in 8 files:
Add location hint and quest marker for fortress of Ang.
4 lines of code changed in 1 file:
Quest: fortress of Ang.
33 lines of code changed in 3 files:
Fix invalid random choice.
4 lines of code changed in 1 file:
Punctuation and capitalization correction in message text to Raffle 3, Level 1 (pup_land/raffle/raffle3_u1) in Pup Land. No functional changes.
5 lines of code changed in 1 file:
Update sign text with wording clarification and direction correction (signed used left for both - should be right for one) to Raffle 2, Level 3 (pup_land/raffle/raffle2_u3) in Pup Land. No functional changes.
3 lines of code changed in 1 file:
Grammar change (has been received -> has been recognized) in message text to Raffle 2, Level 2a (pup_land/raffle/raffle2_u2_a) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Grammar change (Be aware -> Beware and use caution) in message text to Raffle 1, Level 3 (pup_land/raffle/raffle1_u3) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Typo correction (You here a -> You hear a) in message text to Power Plant, Dungeon Level 3 (pup_land/pplant/pplant_ud3) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Removed empty line of text to a sign to Power Plant, Level 3 (pup_land/pplant/pplant3) in Pup Land. No functional changes.
1 lines of code changed in 1 file:
Wording tweaks and more information added to NPC dialogue in regards to Nazgul, special ring and Pupuly's tower in Power Plant, Level 2 (pup_land/pplant/pplant2).
6 lines of code changed in 1 file:
Wording update (It can be flamed -> Fire hazard) in Power Plant, Level 1 (pup_land/pplant/pplant1) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Wording update to instructional text (Please ask for people concerned. -> Please ask the relevant people for it.) for the Ordeal Key to Tower of Ordeal, Entrance (pup_land/ordeal/tower_ordeal1) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Ran svn2cl to update the ChangeLog.
604 lines of code changed in 1 file:
Removed extra spacing in message text to Wand Shop (pup_land/nurnberg/washop) in Pup Land. No functional changes.
3 lines of code changed in 1 file:
Proper name capitalization (Orcchop) in message text to Nurnberg Storehouse (pup_land/nurnberg/storehouse) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Instructional text update to reference the lever in Reception, Water Level 3 (pup_land/nurnberg/reception/water3) in Pup Land. No functional changes.
1 lines of code changed in 1 file:
Wording correction for instructions to the Special Button in Reception, Electricity Level 6 (pup_land/nurnberg/reception/electricity6) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Archetype update. Pixel and color clean up for Large Western house graphic (construct/house/house_larg_west.base.x11.png).
4 lines of code changed in 2 files:
Fix wrong test.
1 lines of code changed in 1 file:
Ignore spaces in front of message and 'endmsg'.
6 lines of code changed in 1 file:
Display animation's faces.
18 lines of code changed in 2 files:
Randomize monster's path-finding.
13 lines of code changed in 1 file:
Update copyrights.
3 lines of code changed in 2 files:
Wording correction (hillgiants -> hill giants) to message text in Headquarter of the Regular Army, Elite Training Center (pup_land/nurnberg/hq_training) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Capitalization to proper names and punctuation update in message text to Guild of Law, Information Center of Regular Army (pup_land/nurnberg/guild) in Pup Land. No functional changes.
8 lines of code changed in 1 file:
Make wording consistent (Random place) in message text to Nurnberg Dragon Hangar (pup_land/nurnberg/dragonhangar/hangar).
2 lines of code changed in 1 file:
Word spacing updates and word update (pay your ticket -> pay for your ticket) in message text to Nurnberg Dragon Hangar (pup_land/nurnberg/dragonhangar/hangar) in Pup Land. No functional changes.
4 lines of code changed in 1 file:
Name update (platina -> platinum) across multiple maps related to Bomb de Pon quest.
6 lines of code changed in 3 files:
Wording clarification and updates to Dick's House (pup_land/nurnberg/dick/house) in Pup Land.
2 lines of code changed in 1 file:
Wording updates in message text (I've been temporarily blinded -> I was temporarily blinded) to Agito (pup_land/nurnberg/agito) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Proper name capitalization, Guild of Law, in message text to Agito (pup_land/nurnberg/agito).
1 lines of code changed in 1 file:
Various wording and grammar updates in message text to Lone Town Tavern (pup_land/lone_town/tavern). No functional changes.
4 lines of code changed in 1 file:
Proper name capitalization updates to Guild of Law, Lone Town and Guild of Freedem in Lone Town Tavern (pup_land/lone_town/tavern). No functional changes.
6 lines of code changed in 1 file:
Capitalize proper name of Laurel and Laurels in message text to Tower of Pupuly (pup_land/lone_town/pupuly) in Pup Land. No functional changes.
3 lines of code changed in 1 file:
Wording changes (I decide to -> I have decided to) in message text to Magic Show ! (pup_land/lone_town/magic) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Capitalize proper name for Evil Masters in Guild of Law (pup_land/lone_town/guild_law) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Replace ??? for NPC titles (The Reception of ??? -> Reception of Regular Army) to Guild of Law (pup_land/lone_town/guild_law) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Proper name capitalization (Resistance, Librarion Armor, Barrior Station) in message text to Guild of Law (pup_land/lone_town/guild_law) in Pup Land. No functional changes.
7 lines of code changed in 1 file:
Proper name capitalization (Evil Masters, Lone Town) in message text to Guild of Freedom (pup_land/lone_town/guild_freedom_ud) in Pup land. No functional changes.
3 lines of code changed in 1 file:
Proper name capitalization and wording clarifiction on Sumson's role to message text in Guild of Freedom (pup_land/lone_town/guild_freedom) in Pup Land. No functional changes.
7 lines of code changed in 1 file:
Make wording consistent (Random place) in message text to Lone Town Dragon Hangar (pup_land/lone_town/dragonhangar/hangar).
2 lines of code changed in 1 file:
Grammar correction to message text in Lone Town Dragon Hangar (pup_land/lone_town/dragonhangar/hangar).
2 lines of code changed in 1 file:
Capitalize book title, Siegfried-Saga, in House of Cordish (pup_land/lone_town/cordish).
1 lines of code changed in 1 file:
Capitalize reference to Siegriend in message text to House of Cordish (pup_land/lone_town/cordish) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Capitalize title of Boss in message text to Lone Town Church, Cellar (pup_land/lone_town/church_ud) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Wording clarification and details added to the research notes on the lore of Gothwolte in Kurte (pup_land/kurte/kurte).
8 lines of code changed in 1 file:
Capitalize proper name for Eureca in Hut (pup_land/kurte/hut2) in Pup Land.
2 lines of code changed in 1 file:
Capitalization to proper names in Eureca Road, 3 (pup_land/kurte/eureca_road3) in Pup Land.
10 lines of code changed in 1 file:
Capitalize proper name for Heady and the Viking title for Fog in Heads (pup_land/jk/heads).
2 lines of code changed in 1 file:
Make function static.
1 lines of code changed in 2 files:
Open the 'create character' dialog if the account has no character.
15 lines of code changed in 5 files:
Wording change (Catch it -> Capture them) in message text to Liberation Army Headquarters, Prison & War Funds (pup_land/hq_ud) in Pup Land. No functional changes.
10 lines of code changed in 1 file:
Capitalization to proper names (Lone Town, Libration Army Headquarters, Pup Land) in message text to Liberation Army Headquarters (pup_land/hq) in Pup Land. No functional changes.
8 lines of code changed in 1 file:
Update syntax to Pup Land reference (was Pupland) in message text to Hall of Fame (pup_land/hall_of_fame). No functional changes.
3 lines of code changed in 1 file:
Update syntax to Pup Land reference (was Pupland) in message text to Hall of Fame, Level 2 (pup_land/hall2). No functional changes.
3 lines of code changed in 1 file:
Wording change (persons -> people) in message text to Castle of Eureca, 9th Level (pup_land/castle_eureca/castle_eureca9) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Wording changes (get a member -> get to be a member) and capitalize proper name of Resistance in message text to Barrier Station (pup_land/barrier) in Pup Land. No functional changes.
10 lines of code changed in 1 file:
Punctuation update and capitalize proper name of Barrier Station (pup_land/barrier) in Pup Land. No functional changes.
4 lines of code changed in 1 file:
Wording correction (rise -> raise) in message text to Warden (pup_land/ancient/volcano/guardians) in Pup Land. No functional changes.
3 lines of code changed in 1 file:
Capitalize proper name of Evil Masters in message text to House (pup_land/ancient/ruin/house5) in Pup Land. No functional changes.
2 lines of code changed in 1 file:
Map title capitalization update, house -> House (pup_land/ancient/ruin/house2) in Pup Land.
2 lines of code changed in 1 file:
Capitalization updates in message text to Tower of the Necromancer, Dungeon (pup_land/ancient/mountain/tower.4) in Pup Land. No functional changes.
3 lines of code changed in 1 file:
Wording changes in message text to Tower of the Necromancer, Level 4 (pup_land/ancient/mountain/tower.4) - changed invertible to reversible and breeding to raising.
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Grammar correction in message text (being still alive -> it's still alive) to Tower of the Necromancer, Level 3 (pup_land/ancient/mountain/tower.3) in Pup Land. No functional changes.
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Capitalize proper name of Kurte's Shop in message text to Kurte's Shop (pup_land/ancient/kurte/shop).
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Capitalize proper name of Lone Village in message text to Kurte's House (pup_land/ancient/kurte/house).
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Capitalize proper name of Evil Masters in message text to LoveLove Company (pup_land/ancient/company).
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Capitalize proper name of Evil Master's in message text to Gothwolte's Castle, Level 6 (pup_land/ancient/castle/castle.6).
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World spacing corrections in message text to Gothwolte's Castle, Level 6 (pup_land/ancient/castle/castle.6) in Pup Land. No functional changes.
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Capitalize proper name of Evil Master's in message text to Gothwolte's Castle, Level 3 (pup_land/ancient/castle/castle.3).
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Capitalize proper name of Evil Master's in message text to Gothwolte's Castle, Level 2 (pup_land/ancient/castle/castle.2).
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Capitalize proper name of Evil Master's in message text to Gothwolte's Castle, Entrance (pup_land/ancient/castle/castle.1).
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Update syntax to Pup Land reference (was Pupland, pupland) in message text and map title to Pup Land (pup_land/world). New information for Poppy the pup.
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Update syntax to Pup Land reference (was Pupland) in message text and map title to Pup Land Dragon Terminal, Raffles (pup_land/terminal_u1). No functional changes.
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Removed email addresses and very outdated sign text information located in Pup Land Dragon Terminal (pup_land/terminal).
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Update syntax to Pup Land reference (was Pupland, pupland) in message text and map title to Pup Land Dragon Terminal (pup_land/terminal). No functional changes.
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Update syntax to Pup Land reference (was Pupland) in message text to Raffle 2, Level 3a (pup_land/raffle/raffle2_u3a). No functional changes.
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Update syntax to Pup Land reference (was pupland) in message text to Night Flower Bar (pup_land/nurnberg/nf_bar). No functional changes.
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Update syntax to Pup Land reference (was Pupland) in map title to Pup Land Alchemy Society Research Lab (pup_land/nurnberg/paslab). No functional changes.
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Update syntax to Pup Land reference (was Pupland) in message text to Nurnberg Dragon Hangar (pup_land/nurnberg/dragonhangar/hangar). No functional changes.
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Update syntax to Pup Land reference (was pupland) in message text to Castle Bauer Dungeon (pup_land/nurnberg/castle_ud). No Functional changes.
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Update syntax to Pup Land reference (was pupland) in message text to Castle Bauer Entrance (pup_land/nurnberg/castle). No Functional changes.
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Update syntax to Pup Land reference (was Pupland) in message text to Nurnberg Alchemy Shop (pup_land/nurnberg/alshop). No Functional changes.
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Capitalization update to Baurer reference, syntax update to Pup Land (was pupland) in message text to Agito (pup_land/nurnberg/agito).
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Update syntax to Pup Land reference (was pupland) in message text to Guild of Law (pup_land/lone_town/guild_law). No Functional changes.
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Update syntax to Pup Land reference (was pupland) in message text to Guild of Freedom (pup_land/lone_town/guild_freedom). No Functional changes.
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Update syntax to Pup Land reference (was Pupland) in message text to Lone Town Dragon Hangar (pup_land/kurte/hut2). No Functional changes.
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Added additional reference to pup land to NPC dialogue in Hut (pup_land/kurte/hut2).
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Update syntax to Pup Land reference (was Pupland and pupland) in message text to Hut (pup_land/kurte/hut1). Old reference of pupland still works in matching text for NPC dialogue.
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Capitalization updates and syntax update to Pup Land reference (was pupland) in message text to Eureca Road, 3 (pup_land/kurte/eureca_road3). No functional changes.
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Update syntax to Pup Land reference (was pupland) in message text to Castle of Eureca, 9th Level (pup_land/castle_eureca/castle_eureca9). No functional changes.
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Syntax update to Pup Land reference (was Pupland) and map name capitalization (now Hall of Fame) in message text to Treasure (pup_land/ancient/volcano/treasure). No functional changes.
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Capitalization update to map name references (Raffles, Lone Town, Red Town) in message text to Western Navar Tavern, Mainfloor (navar_city/mlab/tavern) in Navar. No functional changes.
1 lines of code changed in 1 file:
Capitalization correction and syntax update to Pup Land reference (was pupland) in message text to Lone Village Library (pup_land/ancient/village/library). No functional changes.
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Capitalization correction and syntax update to Pup Land reference (was Pupland) in message text in World Map (world/world_104_115). No functional changes.
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Update syntax to Pup Land reference (was pupland) in message text to Apartments (scorn/apartment/apartments) in Scorn. No functional changes.
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Update syntax to Pup Land reference (was Pupland and pupland) in message text to Goth's Tavern (navar_city/dragon_hangar/hangar) in Navar. Old reference of pupland still works in matching text for NPC dialogue.
6 lines of code changed in 1 file:
Update syntax to Pup Land reference (was Pupland) in message text to Navar Dragon Hangar (navar_city/dragon_hangar/hangar) in Navar. No functional changes.
2 lines of code changed in 1 file:
Update syntax to Pup Land reference (was Pupland) in message text to Western Navar Tavern, Mainfloor (navar_city/mlab/tavern) in Navar. Old reference of pupland still works in matching text for NPC dialogue.
4 lines of code changed in 1 file:
Update syntax to Pup Land reference (was Pupland) in message text to Lake Country Dragon Hangar (lake_country/dragon_hangar/hangar) in Lake Country. No functional changes.
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Update syntax to Pup Land reference (was Pupland) in message text to Stoneville Dragon Hangar (dragonisland/hangar) in Stoneville. No functional changes.
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Update references to a consitent format of Pup Land (instead of pupland, Pupland) in Guild Mainfloor maps. No funcational changes. Missed in previous commit.
168 lines of code changed in 14 files:
Update references to a consitent format of Pup Land (instead of pupland, Pupland) in Guild Mainfloor maps and template. No funcational changes.
12 lines of code changed in 1 file:
Punctuation update in message text to Heimser's Lab (wolfsburg/volcano/heimser_hut_2) in Wolfsburg.
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Punctuation update in message text to Reticent Temple, Dungeon (wolfsburg/temple/temp_dung1) in Wolfsburg.
9 lines of code changed in 1 file:
Punctuation update in message text to Wolfsburg's Ye Olde Shoppe of Transport (wolfsburg/shops/transport.shoppe) in Wolfsburg.
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World spacing corrections in message text to Acme Building Supply of Wolfsburg (wolfsburg/shops/buildshop) in Wolfsburg.
13 lines of code changed in 1 file:
World spacing correction in message text to Castle of Magara, Rooftop (wolfsburg/magara/castle/floor_3) in Wolfsburg.
2 lines of code changed in 1 file:
Removed empty line in message text to Underworld (wolfsburg/dungeons/underworld) in Wolfsburg.
1 lines of code changed in 1 file:
Update NPC dialogue to correctly reference map name to Temple of Healing (navar_city/misc/templeofhealing) in Navar.
2 lines of code changed in 1 file:
New map called Emporium of Power (navar_city/misc/emporiumofpower), based on Scorn's House of Power, in Navar. Updated world map to link to Emporium of Power.
8513 lines of code changed in 2 files: