Cosmetic and layout changes to Mercenaries Agency (scorn/misc/mercenaries) in Scorn. Enlarged the map to include area surrounding the building. Updated world map (world/world_104_115) for map entrance coordinate changes.
1120 lines of code changed in 2 files:
Minor change with how fence (swall) section merges with nearby walls to Undead Church (scorn/misc/church) in Scorn. Cosmetic change, no functional changes.
6 lines of code changed in 1 file:
Cosmetic and layout changes to Castle Kitchen (scorn/misc/castle_kitchen) in Scorn. Added a few windows, enlarged the map to include area surrounding the kitchen. Updated world map (world/world_104_115) for map entrance coordinate changes.
724 lines of code changed in 2 files:
Modify handle_client() to process more than one socket command per tick.
This chops about half a second off time spent in negotiate_connection()
on local client/server - probably bigger difference for remote servers.
Also, as code was, if using image caching, no further processing would
happen after first askface, so this should improve performance notably in
those cases.
MSW 2012-06-26
24 lines of code changed in 2 files:
Cosmetic and layout changes to Tyl's house (scorn/houses/tyl) in Scorn. Added a few windows, moved door location, enlarged the map to include area surrounding the house. Updated Attic of Tyl's house (scorn/houses/tyl_attic) and world map (world/world_105_115) for map entrance coordinate changes.
569 lines of code changed in 3 files:
Cosmetic and layout changes to Fun House (scorn/houses/maze1) in Scorn. Enlarged the map to include area surrounding the house. Updated world map (world/world_105_115) for map entrance coordinate changes.
1805 lines of code changed in 2 files:
Merge equivalent Makefile targets into single line.
Modify collect.pl.in to do locking to prevent multiple copies
running at the same time. Multiple running copies can
happen if you do a make -j4 (my default) - aside from it
being slower, it can result in corrupt files.
MSW 2012-06-20
36 lines of code changed in 2 files:
Do not request "loginmethod 2" from server as it is not yet fully implemented and thus makes character creation fail.
6 lines of code changed in 2 files:
Cosmetic and layout changes to Mike Miller's house (scorn/houses/house3.1st) in Scorn. Added a couple more windows, enlarged the map to include area surrounding the house. Updated Mike Miller's cellar (scorn/houses/house3.bas1) and world map (world/world_104_115) for map entrance coordinate changes.
741 lines of code changed in 3 files:
Implement 'combobox' skin command.
566 lines of code changed in 9 files:
Extract NewCharacterInformation from Model.
276 lines of code changed in 4 files:
Cosmetic and layout changes to replace yellow block walls with cave wall sections to Goblin Den (scorn/dtabb/cave3) in Scorn. Updated world map (world/world_105_116) for map entrance coordinate changes.
1257 lines of code changed in 2 files:
Cosmetic changes to Little House of Horrors (santo_dominion/house_of_hell) in Santo Dominion. Expanded to show outer area of the map. World map (world/world_102_108) updated for new entrance coordinates.
789 lines of code changed in 2 files:
Cosmetic changes to Undead Bungalow (santo_dominion/houses/house1) in Santo Dominion. Expanded to show outer area of the map. World map (world/world_102_108) updated for new entrance coordinates.
1126 lines of code changed in 2 files:
Cosmetic and layout changes to Santo Dominion Toll St. (santo_dominion/tollpost) in Santo Dominion. Expanded to show outer area of the map, added some windows. Reversed the layout to match the shop map world map icon. World map (world/world_102_108) updated for new entrance coordinates.
1694 lines of code changed in 2 files:
Add skins directory to project.
12 lines of code changed in 3 files:
Cosmetic and layout changes to St. Dominion Sale (santo_dominion/map.and.sale) in Santo Dominion. Expanded to show outer area of the shop, added some windows. Reversed the layout to match the shop map world map icon. World map (world/world_102_108) updated for new entrance coordinates.
1536 lines of code changed in 2 files:
Enable players to generate sound effects.
17 lines of code changed in 15 files:
Remove trailing whitespace.
1 lines of code changed in 1 file:
- Merge trunk revision 18265 changes to client in support of building on some
platforms where explicit link with -lX11 is required.
525 lines of code changed in 9 files:
Cosmetic changes to Santo Dominion City Hall (santo_dominion/city_hall) in Santo Dominion. Expanded to show outer area of the map, added some windows. World map (world/world_102_108) updated for new entrance coordinates.
1526 lines of code changed in 2 files:
Simplify code.
22 lines of code changed in 2 files:
Move GUIElement.execute() to ActivatableGUIElement.
14 lines of code changed in 11 files:
Cosmetic changes to Bank of Skud, Navar Branch (navar_city/misc/city1bank) in Navar. Expanded to show outer area of the bank. World map (world/world_122_117) updated for new entrance coordinates.
1285 lines of code changed in 2 files:
Accelerate login dialog by sending some 'requestinfo' packets asynchronously.
57 lines of code changed in 1 file:
Fix documentation.
29 lines of code changed in 2 files:
Fix documentation.
10 lines of code changed in 1 file:
Remove redundant code.
1 lines of code changed in 1 file:
Remove warning suppression.
0 lines of code changed in 1 file:
Weaken types.
3 lines of code changed in 1 file:
Documentation.
3 lines of code changed in 1 file:
Remove unused parameter. Fix documentation.
4 lines of code changed in 3 files:
Fox documentation.
4 lines of code changed in 1 file:
Fix type for coherence.
4 lines of code changed in 2 files:
Give spell effect to fire and cold resistance potions.
4 lines of code changed in 2 files:
Resistance potions can now display a spell effect.
5 lines of code changed in 1 file:
Remove redundant field initializations.
202 lines of code changed in 101 files:
Remove trailing space.
2 lines of code changed in 1 file:
Reorder fields.
5 lines of code changed in 1 file:
Remove redundant this modifier.
1 lines of code changed in 1 file:
Fix client not being able to connect to metalforge.
3 lines of code changed in 1 file:
Request 'setup loginmethod 2' when connecting to a server.
4 lines of code changed in 1 file:
Query 'newcharinfo' information when connecting to a server.
451 lines of code changed in 4 files:
Fix comment.
4 lines of code changed in 1 file:
Fix badly placed external.
8 lines of code changed in 9 files:
Fix experience and level tooltip.
9 lines of code changed in 3 files:
- On Mageia 2, build with libfreeglut-devel failed due to the linker not
knowing to link with -lX11. In searching for a solution, I found the
AX_CHECK_GL, AX_CHECK_GLU, AX_CHECK_GLUT macros that are supposed to
improve compatibility various OpenGL implementations. See the files
here: http://code.google.com/p/autoconf-gl-macros/ . Though that did
not help with the X11 issue, the change is kept in the hope that it is
still an improvement. Though it was not used, the Microsoft compiler
detection support in this package was also included for completeness.
- The X11 issue seems to be related to a malfunction of AC_PATH_XTRA, as
it does not do what the documentation says it should do (at least in
this environment.) It does not set X_PRE_LIBS, X_LIBS, and X_XTRA_LIBS
and others seem to concur per web search. Though the AC_PATH_XTRA
method seems broken, this change hopefully leaves it as a fallback in
case the pkg_config method does not work.
- Since gtk-v2/src/Makefile is changed anyway, also fix the cproto/proto
target failure due to a upper/lowercase issue. A TAB/spaces consistency
issue is also addressed.
- The macros folder is updated to include the new M4 files that provide
AX_CHECK_GL, AX_CHECK_GLU, AX_CHECK_GLUT.
523 lines of code changed in 7 files:
Query 'class_info' information for all available classes when connecting to a server.
52 lines of code changed in 2 files:
Add static modifier.
1 lines of code changed in 1 file:
Fix Javadoc issue.
1 lines of code changed in 1 file:
Rename class names.
287 lines of code changed in 4 files:
Query 'race_info' information for all available races when connecting to a server.
585 lines of code changed in 5 files:
Whitespace changes.
2 lines of code changed in 1 file:
Don't send 'name ' if name is empty.
1 lines of code changed in 1 file:
Remove redundant throws clauses.
2 lines of code changed in 1 file:
Use name, not object.
1 lines of code changed in 1 file:
Fix possible NullPointerException.
4 lines of code changed in 1 file:
Extract code into function.
65 lines of code changed in 1 file:
Don't redirect output.
0 lines of code changed in 2 files:
Improve --debug-protocol output for accountplayers packets.
14 lines of code changed in 4 files:
Simplify code.
11 lines of code changed in 1 file:
Split off AccountPlayerBuilder from DefaultCrossfireServerConnection.
217 lines of code changed in 2 files:
Simplify code.
10 lines of code changed in 4 files:
Fall back to English for help.
50 lines of code changed in 1 file:
Add .fr file so install works.
7 lines of code changed in 1 file:
Move files to their language-specific version. Copy all help files.
240 lines of code changed in 99 files:
Fix encoding.
4 lines of code changed in 1 file:
Wizard 'settings' command to display various configuration information.
87 lines of code changed in 4 files:
Query 'class_list' information when connecting to a server.
40 lines of code changed in 2 files:
Relax 'replyinfo race_list' parser to drop empty races and to accept empty lists.
4 lines of code changed in 1 file:
Remove redundant throws clause.
1 lines of code changed in 1 file:
Fix Javadoc issues.
5 lines of code changed in 1 file:
Rename method names.
3 lines of code changed in 2 files:
Fix command.
2 lines of code changed in 1 file:
Add nullable annotations.
2 lines of code changed in 1 file:
Query 'race_list' information when connecting to a server.
48 lines of code changed in 2 files:
Updated ChangeLog file using svn2cl.
88 lines of code changed in 1 file:
Give balms of recall for low-level Scorn nobility quests.
79 lines of code changed in 8 files:
Fix parser for 'replyinfo startingmap' packets.
0 lines of code changed in 1 file:
Cosmetic and layout changes to Small House (navar_city/spyhouse) in Navar. Expanded to show outer area of the house. World map (world/world_122_117) updated for new entrance coordinates.
1733 lines of code changed in 2 files:
Query 'startingmap' information when connecting to a server.
315 lines of code changed in 4 files:
Rename function name.
2 lines of code changed in 1 file:
Spell effects for protection from fire, electricity, cold.
57 lines of code changed in 27 files:
Cosmetic and layout changes to Marksel Keep (marksel/keep) in Marksel. Expanded to show outer area of the keep. World map (world/world_120_109) updated for new entrance coordinates.
995 lines of code changed in 2 files:
Quest: Moogly Bill's treasure.
139 lines of code changed in 13 files:
Enable 'not started' for a quest.
3 lines of code changed in 1 file:
Refactor emote-related stuff.
281 lines of code changed in 2 files:
Fix crash with JXClient.
2 lines of code changed in 1 file:
Effect for the 'rage' spell.
19 lines of code changed in 9 files:
Allow 'change ability' to display an effect.
9 lines of code changed in 1 file:
Allow selection of 'wraith' and 'wizard'.
9 lines of code changed in 1 file:
Cosmetic and layout changes to Grumm's Inn (marksel/grumms_inn) in Marksel. Expanded to show outer area of the inn, aded some windows. World map (world/world_120_109) updated for new entrance coordinates.
1251 lines of code changed in 2 files:
Cosmetic and layout changes to Sunset Inn (lake_country/Sunset_Lake/inn) in Lake Country. Expand and show outer area of the inn. Sunset Castle (lake_country/Sunset_Lake/fortress) updated for new entrance coordinates.
1603 lines of code changed in 2 files:
Cosmetic and layout changes to Small Inn (lake_country/small_buildings/LC_inn1) in Lake Country. Expand and show outer area of the inn. World map (world/world_109_126) updated for new entrance coordinates.
1056 lines of code changed in 2 files:
Cosmetic changes to White Pigeon Inn (lake_country/Butakis/inn) in Lake Country. Expand and show outer area of the inn, added windows. Fortress map (lake_country/Butakis/Butakis0) updated for new entrance coordinates.
1200 lines of code changed in 2 files:
Cosmetic and layout changes to Gemstone Alchemist (lake_country/Butakis/alchemist) in Lake Country. Expand and show outer area of the shop, added windows and moved the door. Fortress map (lake_country/Butakis/Butakis0) updated for new entrance coordinates.
487 lines of code changed in 2 files:
Fix accounts not being saved for eg unit tests.
3 lines of code changed in 1 file:
Document.
2 lines of code changed in 1 file:
Remove unused field. Document.
2 lines of code changed in 1 file:
Documentation.
31 lines of code changed in 1 file:
Make function static.
1 lines of code changed in 1 file:
Fix documentation.
42 lines of code changed in 1 file:
Face for the cloak of Acid Proofing.
1 lines of code changed in 1 file:
Face for cloak of Acid Proofing.
0 lines of code changed in 1 file:
Don't use the weight to compute the recipe's danger.
3 lines of code changed in 1 file:
Documentation.
2 lines of code changed in 1 file:
Documentation.
102 lines of code changed in 2 files:
Documentation.
84 lines of code changed in 4 files:
Remove superfluous extern.
0 lines of code changed in 1 file:
Quest: Witherspoon's ghost.
65 lines of code changed in 6 files:
Apply patch #3532595: Restrict account creation, by Eddward DeVilla.
69 lines of code changed in 6 files:
Updated ChangeLog file using svn2cl.
79 lines of code changed in 1 file:
Cosmetic and layout changes to Royal Blacksmith (lake_country/Butakis/blacksmith) in Lake Country. Expand and show outer area of the shop, added windows and moved the door. Fortress map (lake_country/Butakis/Butakis0) updated for new entrance coordinates.
677 lines of code changed in 2 files:
Correct move_block all settings outside the invis_exits for Royal Church, Sanctuary (lake_country/Butakis/church0) in Lake Country.
5 lines of code changed in 1 file:
Cosmetic changes to Royal Church, Sanctuary (lake_country/Butakis/church0) in Lake Country. Expand and show outer area of the church. Re-align stair ways to the upper and lower level of the map. Fortress map (lake_country/Butakis/Butakis0) for new entrance coordinates.
1878 lines of code changed in 4 files:
Cosmetic changes to Well of Intelligence (dragonisland/intwell) in Stoneville. Replaced white walls with cave walls and awall sections to make it look more like an underground setting instead of a surface house. Updated world map (world/world_103_127) due to entrance coordinate changes.
1670 lines of code changed in 2 files:
Expand and show outer area of the house used for The Burning Adventurer (dragonisland/tavern) in Stoneville. World map (world/world_103_127) update for new entrance coordinates.
1323 lines of code changed in 2 files:
Expand and show outer area of the house used for Master's House (dragonisland/house9) in Stoneville. Cosmetic changes to add windows to the map, moved the entrance. World map (world/world_103_127) update for new entrance coordinates.
367 lines of code changed in 2 files:
Expand and show outer area of the house used for Timothius' House (dragonisland/house8) in Stoneville. Cosmetic changes to add windows to the map, moved the entrance. World map (world/world_103_127) update for new entrance coordinates.
645 lines of code changed in 2 files:
Correct entrance coordinates for Enter at Own Risk (dragonisland/house5) in Stoneville.
3 lines of code changed in 1 file:
Expand and show outer area of the house used for Pixie's Delight (dragonisland/house6) in Stoneville. Cosmetic changes to add windows to the map. World map (world/world_103_127) update for new entrance coordinates.
1524 lines of code changed in 2 files:
Remove unused flags.
0 lines of code changed in 1 file:
Documentation.
1 lines of code changed in 1 file:
Quest: the cure for Gordon.
192 lines of code changed in 5 files:
Add 'trigger' command for animations.
46 lines of code changed in 1 file:
Correctly change the face when moving.
3 lines of code changed in 1 file:
Don't crash if no animation defined.
5 lines of code changed in 1 file:
Updated ChangeLog file using svn2cl.
256 lines of code changed in 1 file:
Expand and show outer area of the house used for Enter at Own Risk (dragonisland/house5) in Stoneville. Entrance/exit is now a door instead of stairs. Cosmetic changes to add windows to the map. Layout changes to move monster generators further way from the entrance since the entrance has also moved to a different location.
1130 lines of code changed in 2 files:
Removed double stacked wall sections in Enter at Own Risk (dragonisland/house5) in Stoneville. Technical change, no function changes.
1 lines of code changed in 1 file:
Replaced the yellow block walls with cave walls in Fisher's Hall, Cellar (whalingoutpost/taverns/fishershallb1) in Whaling Outpost. Cosmetic changes, no functional changes.
1892 lines of code changed in 1 file:
Updates to Fisherhouse West (whalingoutpost/houses/fisherhousewest) in Whaling Outpost. Enlarged map perimeter so players enter the map just outside the door and still have ability to explore outside the house and easily go back to the world map. Updated world map (world/world_123_123) with updated map entrance coordinates.
1013 lines of code changed in 2 files:
May 2012 »