Added some buildable objects.
108 lines of code changed in 7 files:
Use const char* instead of char* when possible
19 lines of code changed in 4 files:
Add reader.l to project, so it's shown
0 lines of code changed in 2 files:
some region definition updates
58 lines of code changed in 58 files:
Change some char* to const char*
19 lines of code changed in 5 files:
server/skills.c: Change it so that jeweler skill is used to identify
amulets, not alchemy skill.
MSW 2005-04-27
7 lines of code changed in 2 files:
Apply patch 1190107 so server compiles on HURD.
common/porting.c: Add define for MAXPATHLEN
socket/init.c: Add check for __GNU__ for setsockopt()
MSW 2005-04-27
14 lines of code changed in 3 files:
Change to have objects generated by creator properly fixed up (material,
for potions, spell object, etc).
---
common/treasure.c: add GT_MINIMAL flag to change_treasure() to do minimal
processing for objects created.
include/treasure.h: Add GT_MINIMAL define.
server/apply.c: Add call to fix_generated_item() in convert_item()
MSW 2005-04-27
121 lines of code changed in 4 files:
Add buildable marble floors.
129 lines of code changed in 8 files:
Add the images and goldfloor2.arc, since they didn't commit the first time I tried.
0 lines of code changed in 3 files:
Added buildable woodfloor2 and made a modified goldfloor so a map im making can look better.
13 lines of code changed in 2 files:
Fix the apple partitions 'face' value so that they point to a valid picture
3 lines of code changed in 1 file:
Splittable apples :)
3 lines of code changed in 2 files:
Add mikeeusa's axe to weapon list
4 lines of code changed in 1 file:
Compilation fixes for Win32
5 lines of code changed in 3 files:
Slicing knife courtesy mikeeusa - now we can slice apples :)
0 lines of code changed in 3 files:
Update directions to Castle Aaarg - with old directions, no one would
ever find it, since it isn't anywhere near a swamp. At least with the
new directions, players have a chance.
MSW 2005-04-20
11 lines of code changed in 1 file:
"Fix" for bug #1084056: A. Pupland potion selling tablets nuts
5 lines of code changed in 2 files:
Update with latest change of lighting patch.
MSW 2005-04-17
3 lines of code changed in 1 file:
Add newpickup support to the gtkv2 client. Didn't add old support (still
available by specific commands) as I think the interface gets confusing
to have them both - would be better to extend newpickup logic if necessary
to support anything old pickup does that newpickup doesn't.
--
gtk-v2/Makefile.in: Rebuilt
gtk-v2/gtk-v2.glade: Add menu options for newpickup
gtk-v2/src/Makefile.am, gtk-v2/src/Makefile.in: Add pickup.c file
gtk-v2/src/callbacks.h, gtk-v2/src/interface.c: Rebuilt by glade-2
gtk-v2/src/pickup.c: New file - handles pickup logic.
MSW 2005-04-17
1324 lines of code changed in 8 files:
Apples part courtesy mikeeusa
1 lines of code changed in 4 files:
Add some casts to fix some compiler warnings.
MSW 2005-04-17
2 lines of code changed in 1 file:
New empty bottles/vials courtesy mikeeusa
0 lines of code changed in 12 files:
gtk/image.c: Apply patch from bug 1120881 that fixes pointer operations
on netbsd/macppc. Changed code still works on linux/x86.
MSW 2005-04-16
7 lines of code changed in 2 files:
Various minor bugfixes.
common/los.c: Patch to fix negative lighting. Use isqrt instead of sqrt,
so we only want integer values anyways.
include/libproto.h, include/sproto.h: Rebuilt as there were some improperly
matching prototypes.
random_maps/rogue_layout.c: Replace sqrt with isqrt calls.
server/c_misc.c: Make name_cmp() a static declaration so it won't be put
in the sproto.h file.
server/init.c: Remove /* within comment string.
server/monster.c: Change sqrt to isqrt
MSW 2005-04-16
47 lines of code changed in 8 files:
Use const char* instead of char* in function parameters
16 lines of code changed in 6 files:
Add missing function declaration from reader.c
3 lines of code changed in 1 file:
add whereabouts command
46 lines of code changed in 5 files:
Commit patch that makes lighting illuminate in a circular instead of
square radius. Patch by Rednaxela - patch 1171646
MSW 2005-04-15
26 lines of code changed in 3 files:
Commit documentation on difficulty_increase, so it appears not to have
been commited with the prior commit.
MSW 2005-04-15
11 lines of code changed in 1 file:
commit changes to light arches by Rednaxela.
MSW 2005-04-15
3 lines of code changed in 3 files:
New item type: 163 item transformer, see doc
131 lines of code changed in 6 files:
patch 1123766 to make PK luck penalty configurable
21 lines of code changed in 6 files:
Add stronghold courtesy mikeeusa
0 lines of code changed in 4 files:
Add towers courtesy mikeeusa
1 lines of code changed in 4 files:
Add new buildings courtesy mikeeusa
0 lines of code changed in 20 files:
Add chairs and table courtesy mikeeusa
0 lines of code changed in 17 files:
Fix a few things, use const char* instead of char* when possible
30 lines of code changed in 8 files:
Add some background in mlab map tiling.
Add some useful script (rewrite_..) which are generally handy, but
will mostly be used to get the mlab maps into some sort of sane layout.
update README to note these files.
MSW 2005-04-13
220 lines of code changed in 4 files:
Add difficulty_increase 0.5 to mushroom quest - this puts it more
in line with the difficulty of the final map and where it is in the
sceme of all the scorn knighthood quests.
MSW 2005-04-13
1 lines of code changed in 1 file:
Random map code improvements - add support for subdirectories in the
style maps for random maps. Add difficulty_increase parameter for random
maps to control how fast they get harder.
doc/Developers/random-maps: Add notes about difficulty_increase parameter.
random_maps/Makefile.am: Update proto directive to use cproto, not cextract.
random_maps/random_map.c: Update to use difficulty_increase when figuring
difficulty of maps. Add code to save it in list of parameters.
random_maps/random_map.h: Add difficulty_increase field to structure.
random_maps/reader.l, reader.c: Add code to find difficulty_increase parameter.
random_maps/rproto.h: rebuilt.
random_maps/special.c: Pass in difficulty increase to
write_parameters_to_string()
random_maps/style.c: Remove old scandir - replaced by our own load_dir() -
necessary because we need to check type of files, which scandir doesn't
easily let us do. Since it is now our own routine, just return
array of file names instead of dirent structures.
MSW 2005-04-13
227 lines of code changed in 9 files:
utils/Makefile.am: Add cfmeta-rrd to list of files to add to distributions
utils/cfmeta-rrd: Example of sample script that takes data and stores it into
rrd file and draws graphs (new file).
utils/metaserver.pl.in: Add recording of useful stats to external file so they
can be processed by other external scripts.
MSW 2005-04-13
87 lines of code changed in 4 files:
server/shop.c: Pass in player object to pay_from_container() - code was
trying to deref pouch->contr which was null. Only occurs when player
has 2 different money objects of the same type, but 2 crashes observed
on metalforge.
MSW 2005-04-13
20 lines of code changed in 2 files:
Improve behaviour of information windows on gtkv2 client - before this patch,
they would always scroll to bottom when getting new output, making it
difficult to look at shop listings or other long listings that require
going back in the scroll buffer. With this change, if the buffer isn't
at the end, the scroll position isn't changed. IF it it at the end, it
keeps it at the end.
--
gtk-v2/gtk-v2.glade: Chane scrolledwindows used by the textbuffers to
have a meaningful name.
gtk-v2/src/info.c: Add code that gets position of scroll bar (adjustment)
and compares it with maximum, and if not at end, don't scroll window.
gtk-v2/src/interface.c: Rebuilt.
MSW 2005-04-11
63 lines of code changed in 4 files:
- add 'western' style castle (perhaps in future the perspective could be
fixed.)
0 lines of code changed in 3 files:
Remove tailing spaces from @match lines.
44 lines of code changed in 10 files:
Fix spelling errors.
48 lines of code changed in 35 files:
Fix spelling error.
1 lines of code changed in 1 file:
Fix spelling error.
1 lines of code changed in 1 file:
Fix spelling error.
3 lines of code changed in 1 file:
Corrected syntax error in trs file.
2 lines of code changed in 2 files:
Fix so that magic map works properly on the gtkv2 client.
gtk-v2/gtk-v2.glade: change name of map notebook to map_notebook. Add
signal to handle expose events of the magic map area.
gtk-v2/src/callbacks.h: Rebuilt with addition of expose callback.
gtk-v2/src/interface.c: Rebuilt with addition of expose, change of name.
gtk-v2/src/magicmap.c: Have magic map switch the notebook page to the
magic map page to ensure widget is realized - also good for expected
behaviour. Add some checks for null values so if user switches
before getting magic map data, doesn't crash. Add check in
magic_map_flash_pos() to see if still on the magic map notebook page.
Add expose callback.
gtk-v2/src/main.h: Add MAGIC_MAP_PAGE which defines which notebook page
is the magic map one.
gtk-v2/src/map.c: Have it look up the map_notebook widget.
MSW 2005-04-05
73 lines of code changed in 7 files:
- update illusion
137 lines of code changed in 1 file:
Add mlab tavern and tower to Navar.
- added some walls to tavernb3 and some floors to tavern3
415370 lines of code changed in 54 files:
Add new Scorn quest by huhanhi. Sourceforge tracker #1175030.
5723 lines of code changed in 5 files: