August 2011 Commit Log

Number of Commits:
96
Number of Active Developers:
5
rjtanner 2011-08-31 00:23 Rev.: 15025

Updates to the Abandoned Temple, Entrance in Scorn. Map is now surrounded by grass and cobblestone so it matches it's placement in Scorn. Added invis exits on the other side of the weak walls as a result of this. Updated world map destination coordinates due to layout changes of the temple map. Updated Dungeon Level 1 stairway due to changes on the first level.

1187 lines of code changed in 3 files:

rjtanner 2011-08-30 01:08 Rev.: 15024

Touched up coloring for the front window on r_house2

0 lines of code changed in 1 file:

rjtanner 2011-08-30 01:01 Rev.: 15023

Refactor and pixel color clean up for r_house2 graphic.

2 lines of code changed in 2 files:

rjtanner 2011-08-29 23:44 Rev.: 15022

Refactor and pixel color clean up for r_house1 graphic.

1 lines of code changed in 2 files:

rjtanner 2011-08-29 23:06 Rev.: 15021

Refactor and pixel color clean up for s_house1 graphic.

4 lines of code changed in 2 files:

rjtanner 2011-08-29 00:55 Rev.: 15020

Reworked the roof tiles for hovels2 graphic.

4 lines of code changed in 2 files:

rjtanner 2011-08-28 21:52 Rev.: 15019

Refactor and pixel color clean up for t_house1 graphic.

4 lines of code changed in 2 files:

rjtanner 2011-08-28 18:51 Rev.: 15018

Change log update, Added face and arch for falling rain and falling snow.

16 lines of code changed in 1 file:

rjtanner 2011-08-27 21:55 Rev.: 15017

Refactor and pixel color clean up for l_shop1 graphic.

4 lines of code changed in 2 files:

rjtanner 2011-08-27 14:44 Rev.: 15016

Cosmetic updates to the Bank of Skud in Scorn. Walls are now all stone and no longer using the blocked archetype. Exapnded the footprint to make it symetrical. Added book shelves in the office area. Surrounded the map with grass and cobblestone so it matches it's placement in Scorn. Updated world map for new map entrance coordinates.

2020 lines of code changed in 2 files:

akirschbaum 2011-08-27 13:39 Rev.: 15015

Remove redundant pits.

0 lines of code changed in 1 file:

akirschbaum 2011-08-27 13:36 Rev.: 15014

Remove unneeded floor objects.

0 lines of code changed in 1 file:

akirschbaum 2011-08-27 13:32 Rev.: 15013

Remove redundant pits.

1 lines of code changed in 1 file:

akirschbaum 2011-08-27 11:41 Rev.: 15012

Remove duplicate floors to fix display issues.

0 lines of code changed in 1 file:

akirschbaum 2011-08-27 11:32 Rev.: 15011

Unify maps.

4 lines of code changed in 1 file:

akirschbaum 2011-08-27 11:31 Rev.: 15010

Fix misspelled attribute names.

12 lines of code changed in 1 file:

akirschbaum 2011-08-27 11:28 Rev.: 15009

Unify maps.

356 lines of code changed in 2 files:

akirschbaum 2011-08-27 11:19 Rev.: 15008

Move boulder logic hidden under fake walls into empty space.

271 lines of code changed in 2 files:

akirschbaum 2011-08-27 10:55 Rev.: 15007

Connect formerly unused connections to burglar protection.

12 lines of code changed in 3 files:

akirschbaum 2011-08-27 09:11 Rev.: 15006

Reformat/fix msg...endmsg attributes in Lake Country.

786 lines of code changed in 60 files:

rjtanner 2011-08-27 03:02 Rev.: 15005

Cosmetic updates to the Dragon Guild of Scorn. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Door now opens when a player tries to leave the map. Added ground outside the map so. Updated world map for the new entrance to the guild map.

1176 lines of code changed in 2 files:

meflin2 2011-08-26 12:58 Rev.: 15004

Khalehs updates to the training centers from the tracker for dragonbreath

1472 lines of code changed in 4 files:

rjtanner 2011-08-25 23:21 Rev.: 15003

Additional cages and monsters to the Scorn Zoo, Lower Level. Monsters include sheep, geese, horses, awful rats, ice warrior, shadow monsters, bear and polar bears, sorcerer, wolves and dire wolves, elemental witches, para-elemetnals.

2718 lines of code changed in 1 file:

Alestan 2011-08-25 02:18 Rev.: 15002

Added face and arch for falling rain and falling snow

34 lines of code changed in 13 files:

rjtanner 2011-08-25 01:05 Rev.: 15001

Cosmetic update to Scorn Zoo, Lower Level. Walls and flooring similar to the first level. Added decor and non working gates to the cages, similar again to the upper level. Adjust stairs destination of the Scorn Zoo due to changes made onthe Lower Level.

9181 lines of code changed in 2 files:

meflin2 2011-08-24 09:58 Rev.: 15000

fix grand titans level being lower then a base titan

1 lines of code changed in 1 file:

meflin2 2011-08-24 09:50 Rev.: 14999

Khalehs updates to the training centers from the tracker

7686 lines of code changed in 4 files:

rjtanner 2011-08-23 23:36 Rev.: 14998

Redesigned the entrance level to Friendly Giant's Tower in Scorn. Map now reflects a tower (aka round.) Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated level 2 since the stairs on level 1 have moved.

1130 lines of code changed in 3 files:

rjtanner 2011-08-23 23:03 Rev.: 14997

Cosmetic and some layout updates to the Scorn Imperial Post Office. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Removed forced line breaks in the Manual and Prospectus along with formatting changes to hopefully make reading easier. Updated world map for new map entrance destination.

809 lines of code changed in 2 files:

rjtanner 2011-08-23 01:00 Rev.: 14996

Cosmetic updates to the Training Center in Scorn. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.

819 lines of code changed in 2 files:

rjtanner 2011-08-23 00:45 Rev.: 14995

Removed line breaks in NPC dialogue, sign and crumpled note.

3 lines of code changed in 1 file:

rjtanner 2011-08-23 00:35 Rev.: 14994

Removed line breaks in NPC dialogue.

7 lines of code changed in 1 file:

rjtanner 2011-08-22 01:14 Rev.: 14993

Updated ChangeLog generated using svn2cl

476 lines of code changed in 1 file:

rjtanner 2011-08-22 00:53 Rev.: 14992

Cosmetic change with how spiked wall merges with the nearby prison wall near the Shifty Bandit - no functional change.

1 lines of code changed in 1 file:

rjtanner 2011-08-22 00:49 Rev.: 14991

Removed line breaks in the NPC dialogue

6 lines of code changed in 1 file:

rjtanner 2011-08-22 00:46 Rev.: 14990

Correct more name references in Scorn Prison, should be Goth's Tavern instead of Gork's Tavern

3 lines of code changed in 1 file:

rjtanner 2011-08-22 00:44 Rev.: 14989

Removed line breaks in the NPC dialogue

21 lines of code changed in 1 file:

rjtanner 2011-08-22 00:40 Rev.: 14988

Correct name reference in Scorn Prison, should be Goth's Tavern instead of Gork's Tavern

2 lines of code changed in 1 file:

ryo_saeba 2011-08-14 10:59 Rev.: 14987

Rename variable for clarity.

36 lines of code changed in 1 file:

ryo_saeba 2011-08-14 10:31 Rev.: 14986

Fix experience for cure disease going to invalid skill (lockpicking for instance).

11 lines of code changed in 5 files:

ryo_saeba 2011-08-13 15:08 Rev.: 14985

Fix crash.

5 lines of code changed in 2 files:

ryo_saeba 2011-08-13 13:19 Rev.: 14984

Animation for Gorokh's altar.

17 lines of code changed in 5 files:

ryo_saeba 2011-08-13 12:44 Rev.: 14983

Fix labels.

2 lines of code changed in 1 file:

ryo_saeba 2011-08-13 12:37 Rev.: 14982

Simplify code.

8 lines of code changed in 3 files:

ryo_saeba 2011-08-13 12:33 Rev.: 14981

Use a QTextEdit for matches, much simpler.

14 lines of code changed in 2 files:

ryo_saeba 2011-08-13 12:11 Rev.: 14980

Use the quest system for the Rhyzian amulet quest.

211 lines of code changed in 7 files:

akirschbaum 2011-08-13 10:57 Rev.: 14979

Update .jnlp file; change default location to invidious.meflin.net.

8 lines of code changed in 2 files:

ryo_saeba 2011-08-12 16:08 Rev.: 14978

Merge split lines. Make Pip correctly reply to 'rhyz'. Add hints to TCI conversation.

12 lines of code changed in 1 file:

ryo_saeba 2011-08-12 13:54 Rev.: 14977

Don't give free potions. Patch courtesy Khaleh.

78 lines of code changed in 1 file:

akirschbaum 2011-08-12 13:48 Rev.: 14976

Fix transposed parameters to memset.

1 lines of code changed in 1 file:

ryo_saeba 2011-08-12 13:42 Rev.: 14975

Shop specialization report.

74 lines of code changed in 4 files:

ryo_saeba 2011-08-12 13:33 Rev.: 14974

Use new archetype 'bloodwell' for the corresponding exit.

1 lines of code changed in 1 file:

ryo_saeba 2011-08-12 13:33 Rev.: 14973

Add bloodwell, made by serpentshard for the wolgrald project, and under GPL licence.

8 lines of code changed in 2 files:

ryo_saeba 2011-08-12 13:24 Rev.: 14972

Keep shop information from maps.

66 lines of code changed in 3 files:

ryo_saeba 2011-08-11 15:48 Rev.: 14971

Animation for Valriel's godly intervention.

11 lines of code changed in 7 files:

ryo_saeba 2011-08-11 15:44 Rev.: 14970

Enable altars to have a special animation when there is a god intervention.

11 lines of code changed in 2 files:

ryo_saeba 2011-08-11 15:14 Rev.: 14969

Animation for Valriel's altar, which was slightly modified (candles made closer).

17 lines of code changed in 5 files:

ryo_saeba 2011-08-08 13:08 Rev.: 14968

Disable empty test that breaks XML processing.

2 lines of code changed in 1 file:

ryo_saeba 2011-08-08 13:03 Rev.: 14967

Move macros to appropriate test file.

31 lines of code changed in 2 files:

ryo_saeba 2011-08-08 13:02 Rev.: 14966

Use better functions.

4 lines of code changed in 1 file:

ryo_saeba 2011-08-08 13:00 Rev.: 14965

Make static.

3 lines of code changed in 1 file:

ryo_saeba 2011-08-08 13:00 Rev.: 14964

Use StringBuffer.

27 lines of code changed in 1 file:

ryo_saeba 2011-08-08 12:57 Rev.: 14963

Clear old stuff.

0 lines of code changed in 1 file:

ryo_saeba 2011-08-08 12:51

Use StringBuffer.

39 lines of code changed in 3 files:

ryo_saeba 2011-08-08 12:50 Rev.: 14959

Simplify code.

4 lines of code changed in 1 file:

ryo_saeba 2011-08-08 12:49 Rev.: 14958

Add stringbuffer_delete().

12 lines of code changed in 3 files:

ryo_saeba 2011-08-08 12:46 Rev.: 14957

Use StringBuffer.

111 lines of code changed in 2 files:

ryo_saeba 2011-08-08 12:42 Rev.: 14956

Remove obsolete test.

0 lines of code changed in 1 file:

ryo_saeba 2011-08-08 12:41 Rev.: 14955

Just in case.

1 lines of code changed in 1 file:

ryo_saeba 2011-08-08 12:39 Rev.: 14954

Use StringBuffer.

27 lines of code changed in 2 files:

ryo_saeba 2011-08-08 12:38 Rev.: 14953

Remove obsolete unit test.

0 lines of code changed in 1 file:

ryo_saeba 2011-08-08 12:27 Rev.: 14952

Fix typo.

2 lines of code changed in 1 file:

ryo_saeba 2011-08-07 16:47 Rev.: 14951

Merge lines.

15 lines of code changed in 2 files:

ryo_saeba 2011-08-07 11:05 Rev.: 14950

Add full ingredients list.

9 lines of code changed in 1 file:

ryo_saeba 2011-08-07 10:59 Rev.: 14949

Adjust some ridiculously low experience.

4 lines of code changed in 1 file:

ryo_saeba 2011-08-07 10:36 Rev.: 14948

Inform player of changes in wc, ac and speed.

24 lines of code changed in 2 files:

akirschbaum 2011-08-05 12:33 Rev.: 14947

Update character speed and other attributes when consuming items from inventory.

5 lines of code changed in 2 files:

akirschbaum 2011-08-05 12:13 Rev.: 14946

Document how to set network proxies.

16 lines of code changed in 1 file:

ryo_saeba 2011-08-04 16:04 Rev.: 14945

Correctly display changes due to 'bless' spell. Add spell expiry.

6 lines of code changed in 2 files:

akirschbaum 2011-08-04 12:51 Rev.: 14944

Do not provide bad food in Brest Inn.

20 lines of code changed in 1 file:

akirschbaum 2011-08-04 12:48 Rev.: 14943

Implement "blessed 1" for TREASURE items: such items never create bad or cursed items (GT_ONLY_GOOD).

5 lines of code changed in 2 files:

akirschbaum 2011-08-04 12:34 Rev.: 14942

Merge duplicated code.

2 lines of code changed in 3 files:

akirschbaum 2011-08-04 12:13 Rev.: 14941

Simplify code.

1 lines of code changed in 1 file:

akirschbaum 2011-08-04 12:11 Rev.: 14940

Replace Gui.getAutoSize() with isAutoSize().

8 lines of code changed in 3 files:

akirschbaum 2011-08-04 11:54 Rev.: 14939

Close book popup dialog on ESC key.

22 lines of code changed in 3 files:

akirschbaum 2011-08-04 11:48 Rev.: 14938

Replace int constants with enum.

29 lines of code changed in 2 files:

akirschbaum 2011-08-03 13:41 Rev.: 14937

Refactor code to remove some dependencies.

79 lines of code changed in 8 files:

ryo_saeba 2011-08-03 13:08 Rev.: 14936

Weak walls should block things, including spells.

12 lines of code changed in 6 files:

ryo_saeba 2011-08-03 13:03 Rev.: 14935

Don't push no_pick items even if not alive.

1 lines of code changed in 1 file:

ryo_saeba 2011-08-03 12:47 Rev.: 14934

Sort recipes by name in the same difficulty.

3 lines of code changed in 1 file:

ryo_saeba 2011-08-03 12:14 Rev.: 14933

Apply patch #3385001 by Khaleh: new recipe: dust of lethargy (cast ts slow).

19 lines of code changed in 2 files:

ryo_saeba 2011-08-03 12:14 Rev.: 14932

Apply patch #3385001 by Khaleh: new recipe: dust of lethargy (casts slow).

19 lines of code changed in 5 files:

rjtanner 2011-08-01 00:32 Rev.: 14931

Added another column of pixels to the vertical hedge wall for better alignment with adjacent hedge graphics.

1 lines of code changed in 2 files:

rjtanner 2011-08-01 00:11 Rev.: 14930

Removed random_movement setting for priest of Devourers so that it no longer wanders all over the map.

0 lines of code changed in 1 file:

rjtanner 2011-08-01 00:07 Rev.: 14929

Cosmetic changes in regards to how fence (swall) graphics merge with nearby hedge and stone wall (stwall) graphics.

19 lines of code changed in 1 file:

rjtanner 2011-08-01 00:03 Rev.: 14928

Added another column of pixels to the vertical hedge wall for better alignment with adjacent hedge graphics. Cosmetic change only.

5 lines of code changed in 2 files:

July 2011 »

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