Updates to the Abandoned Temple, Entrance in Scorn. Map is now surrounded by grass and cobblestone so it matches it's placement in Scorn. Added invis exits on the other side of the weak walls as a result of this. Updated world map destination coordinates due to layout changes of the temple map. Updated Dungeon Level 1 stairway due to changes on the first level.
1187 lines of code changed in 3 files:
Touched up coloring for the front window on r_house2
0 lines of code changed in 1 file:
Refactor and pixel color clean up for r_house2 graphic.
2 lines of code changed in 2 files:
Refactor and pixel color clean up for r_house1 graphic.
1 lines of code changed in 2 files:
Refactor and pixel color clean up for s_house1 graphic.
4 lines of code changed in 2 files:
Reworked the roof tiles for hovels2 graphic.
4 lines of code changed in 2 files:
Refactor and pixel color clean up for t_house1 graphic.
4 lines of code changed in 2 files:
Change log update, Added face and arch for falling rain and falling snow.
16 lines of code changed in 1 file:
Refactor and pixel color clean up for l_shop1 graphic.
4 lines of code changed in 2 files:
Cosmetic updates to the Bank of Skud in Scorn. Walls are now all stone and no longer using the blocked archetype. Exapnded the footprint to make it symetrical. Added book shelves in the office area. Surrounded the map with grass and cobblestone so it matches it's placement in Scorn. Updated world map for new map entrance coordinates.
2020 lines of code changed in 2 files:
Remove redundant pits.
0 lines of code changed in 1 file:
Remove unneeded floor objects.
0 lines of code changed in 1 file:
Remove redundant pits.
1 lines of code changed in 1 file:
Remove duplicate floors to fix display issues.
0 lines of code changed in 1 file:
Unify maps.
4 lines of code changed in 1 file:
Fix misspelled attribute names.
12 lines of code changed in 1 file:
Unify maps.
356 lines of code changed in 2 files:
Move boulder logic hidden under fake walls into empty space.
271 lines of code changed in 2 files:
Connect formerly unused connections to burglar protection.
12 lines of code changed in 3 files:
Reformat/fix msg...endmsg attributes in Lake Country.
786 lines of code changed in 60 files:
Cosmetic updates to the Dragon Guild of Scorn. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Door now opens when a player tries to leave the map. Added ground outside the map so. Updated world map for the new entrance to the guild map.
1176 lines of code changed in 2 files:
Khalehs updates to the training centers from the tracker for dragonbreath
1472 lines of code changed in 4 files:
Additional cages and monsters to the Scorn Zoo, Lower Level. Monsters include sheep, geese, horses, awful rats, ice warrior, shadow monsters, bear and polar bears, sorcerer, wolves and dire wolves, elemental witches, para-elemetnals.
2718 lines of code changed in 1 file:
Added face and arch for falling rain and falling snow
34 lines of code changed in 13 files:
Cosmetic update to Scorn Zoo, Lower Level. Walls and flooring similar to the first level. Added decor and non working gates to the cages, similar again to the upper level. Adjust stairs destination of the Scorn Zoo due to changes made onthe Lower Level.
9181 lines of code changed in 2 files:
fix grand titans level being lower then a base titan
1 lines of code changed in 1 file:
Khalehs updates to the training centers from the tracker
7686 lines of code changed in 4 files:
Redesigned the entrance level to Friendly Giant's Tower in Scorn. Map now reflects a tower (aka round.) Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated level 2 since the stairs on level 1 have moved.
1130 lines of code changed in 3 files:
Cosmetic and some layout updates to the Scorn Imperial Post Office. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Removed forced line breaks in the Manual and Prospectus along with formatting changes to hopefully make reading easier. Updated world map for new map entrance destination.
809 lines of code changed in 2 files:
Cosmetic updates to the Training Center in Scorn. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
819 lines of code changed in 2 files:
Removed line breaks in NPC dialogue, sign and crumpled note.
3 lines of code changed in 1 file:
Removed line breaks in NPC dialogue.
7 lines of code changed in 1 file:
Updated ChangeLog generated using svn2cl
476 lines of code changed in 1 file:
Cosmetic change with how spiked wall merges with the nearby prison wall near the Shifty Bandit - no functional change.
1 lines of code changed in 1 file:
Removed line breaks in the NPC dialogue
6 lines of code changed in 1 file:
Correct more name references in Scorn Prison, should be Goth's Tavern instead of Gork's Tavern
3 lines of code changed in 1 file:
Removed line breaks in the NPC dialogue
21 lines of code changed in 1 file:
Correct name reference in Scorn Prison, should be Goth's Tavern instead of Gork's Tavern
2 lines of code changed in 1 file:
Rename variable for clarity.
36 lines of code changed in 1 file:
Fix experience for cure disease going to invalid skill (lockpicking for instance).
11 lines of code changed in 5 files:
Fix crash.
5 lines of code changed in 2 files:
Animation for Gorokh's altar.
17 lines of code changed in 5 files:
Fix labels.
2 lines of code changed in 1 file:
Simplify code.
8 lines of code changed in 3 files:
Use a QTextEdit for matches, much simpler.
14 lines of code changed in 2 files:
Use the quest system for the Rhyzian amulet quest.
211 lines of code changed in 7 files:
Update .jnlp file; change default location to invidious.meflin.net.
8 lines of code changed in 2 files:
Merge split lines. Make Pip correctly reply to 'rhyz'. Add hints to TCI conversation.
12 lines of code changed in 1 file:
Don't give free potions. Patch courtesy Khaleh.
78 lines of code changed in 1 file:
Fix transposed parameters to memset.
1 lines of code changed in 1 file:
Shop specialization report.
74 lines of code changed in 4 files:
Use new archetype 'bloodwell' for the corresponding exit.
1 lines of code changed in 1 file:
Add bloodwell, made by serpentshard for the wolgrald project, and under GPL licence.
8 lines of code changed in 2 files:
Keep shop information from maps.
66 lines of code changed in 3 files:
Animation for Valriel's godly intervention.
11 lines of code changed in 7 files:
Enable altars to have a special animation when there is a god intervention.
11 lines of code changed in 2 files:
Animation for Valriel's altar, which was slightly modified (candles made closer).
17 lines of code changed in 5 files:
Disable empty test that breaks XML processing.
2 lines of code changed in 1 file:
Move macros to appropriate test file.
31 lines of code changed in 2 files:
Use better functions.
4 lines of code changed in 1 file:
Make static.
3 lines of code changed in 1 file:
Use StringBuffer.
27 lines of code changed in 1 file:
Clear old stuff.
0 lines of code changed in 1 file:
Use StringBuffer.
39 lines of code changed in 3 files:
Simplify code.
4 lines of code changed in 1 file:
Add stringbuffer_delete().
12 lines of code changed in 3 files:
Use StringBuffer.
111 lines of code changed in 2 files:
Remove obsolete test.
0 lines of code changed in 1 file:
Just in case.
1 lines of code changed in 1 file:
Use StringBuffer.
27 lines of code changed in 2 files:
Remove obsolete unit test.
0 lines of code changed in 1 file:
Fix typo.
2 lines of code changed in 1 file:
Merge lines.
15 lines of code changed in 2 files:
Add full ingredients list.
9 lines of code changed in 1 file:
Adjust some ridiculously low experience.
4 lines of code changed in 1 file:
Inform player of changes in wc, ac and speed.
24 lines of code changed in 2 files:
Update character speed and other attributes when consuming items from inventory.
5 lines of code changed in 2 files:
Document how to set network proxies.
16 lines of code changed in 1 file:
Correctly display changes due to 'bless' spell. Add spell expiry.
6 lines of code changed in 2 files:
Do not provide bad food in Brest Inn.
20 lines of code changed in 1 file:
Implement "blessed 1" for TREASURE items: such items never create bad or cursed items (GT_ONLY_GOOD).
5 lines of code changed in 2 files:
Merge duplicated code.
2 lines of code changed in 3 files:
Simplify code.
1 lines of code changed in 1 file:
Replace Gui.getAutoSize() with isAutoSize().
8 lines of code changed in 3 files:
Close book popup dialog on ESC key.
22 lines of code changed in 3 files:
Replace int constants with enum.
29 lines of code changed in 2 files:
Refactor code to remove some dependencies.
79 lines of code changed in 8 files:
Weak walls should block things, including spells.
12 lines of code changed in 6 files:
Don't push no_pick items even if not alive.
1 lines of code changed in 1 file:
Sort recipes by name in the same difficulty.
3 lines of code changed in 1 file:
Apply patch #3385001 by Khaleh: new recipe: dust of lethargy (cast ts slow).
19 lines of code changed in 2 files:
Apply patch #3385001 by Khaleh: new recipe: dust of lethargy (casts slow).
19 lines of code changed in 5 files:
Added another column of pixels to the vertical hedge wall for better alignment with adjacent hedge graphics.
1 lines of code changed in 2 files:
Removed random_movement setting for priest of Devourers so that it no longer wanders all over the map.
0 lines of code changed in 1 file:
Cosmetic changes in regards to how fence (swall) graphics merge with nearby hedge and stone wall (stwall) graphics.
19 lines of code changed in 1 file:
Added another column of pixels to the vertical hedge wall for better alignment with adjacent hedge graphics. Cosmetic change only.
5 lines of code changed in 2 files: