- fix pipe type and weight, add Lythander's pipe
26 lines of code changed in 2 files:
- add help file for banish command
0 lines of code changed in 1 file:
- change exits to moved maps
28 lines of code changed in 1 file:
- adding a misc folder for building in Navar
614 lines of code changed in 12 files:
- fire hatchlings should be red, no? Now they are.
2 lines of code changed in 1 file:
- add different faces for dragon player
1 lines of code changed in 4 files:
common/living.c: fix fix_player() so that character gets benefits/penalties
for sp/hp/grace/etc regen bonuses as related to the god they worship.
server/player.c: dragon_ability_gain(): Modify so that character now gets
attacktype of new ability that they gain. Also, add code so that
the characters face/animation can change (getting set to values the bonus
ability).
MSW 2003-12-27
62 lines of code changed in 3 files:
Update subtype of dragon claws. Also add animation/face information
so that the players face can change when they get this ability.
MSW 2003-12-27
11 lines of code changed in 1 file:
- fix up classic woman graphic - make man and woman arches random speed
(for later animation)
2 lines of code changed in 5 files:
- put blocking between houses, added some triggers so that the home
owners react if you seem to be looting their treasure. Added a man with
a problem - soon to have a solution.
1340 lines of code changed in 3 files:
- Added Mr White's house. Fixed broken dressers.
386 lines of code changed in 2 files:
common/object.c: Set op->events=NULL in reset_object(), and move the
clearing of the op->events structure to be before the memset in
clear_object() - this was otherwise resulting in a memory leak,
as memset would clear the pointer without actually freeing the data.
server/attack.c: Fix indentation of hit_map(), modify it so that attacks
won't destroy items with no_pass set.
server/login.c: set op->speed=0, call update_ob_speed() before calling
reset_object() - fixes problem with players not moving with recent
changes to initting the active lists to NULL.
msw 2003-12-20
142 lines of code changed in 4 files:
Fix meditation message type
6 lines of code changed in 2 files:
GCC 3.3 infinite loop fixes
23 lines of code changed in 5 files:
- Add temple for gorokh in Navar (right beside the casino infernal - how
handy...)
1358 lines of code changed in 2 files:
Compilation warning cleaning
68 lines of code changed in 9 files:
- touch up these maps mainly to use new windows now available
722 lines of code changed in 3 files:
- fix stupid error with pass name
5 lines of code changed in 2 files:
- harder quest made for ruggilli temple in Navar
- pass is compatible with scorn temple
4580 lines of code changed in 2 files:
Added script files
8 lines of code changed in 1 file:
New monster: giant leech
0 lines of code changed in 14 files:
New monsters: leathery tentacle, spotted tentacle (dangerous)
2 lines of code changed in 17 files:
New monster: slime crawler
1 lines of code changed in 7 files:
Added & updated comments, now in doxygen-like style
328 lines of code changed in 9 files:
server/rune.c: Fix it so that players won't be hit by traps if they are
not next to them when set off (firing arrows at a door for example).
server/spell_util.c: Fix spell_failure() to properly damage player if they
fumble. Fix cast_spell() to not complain about not having enough
grace if the spell doesn't take grace. Add same check for mana, but that
is much less likely, as harder to get negative mana.
socket/request.c: Fix problem where map sending code was not properly avoiding
duplicating the head of a big image on multiple layers. This bug most often
manifested itself of player standing on lower right corner of large building,
and something else standing on other portion of building - player would seem
to disappear.
MSW 2003-11-30
38 lines of code changed in 4 files: