server/time.c: Update the change_object function such that if the object
is in a players inventory, send a delete & send_item for the object that
has changed (the delete + send_item is necessary due to the ways objects
change, so we just can't sent a update_item). This fixes the 'torches
go dim & then out but client inventory not updated' bug, and likely fixes
some other problems - I am not sure how many other objects out there
change. MSW 7/28/2000
20 lines of code changed in 2 files:
Crashing bug fixed. This crash should actually not have come up;
it was a result of an illegal wall style.
Long ago I had fixed the archetypes to prevent this problem, but
it got, uh, "unfixed." --PeterM
13 lines of code changed in 2 files:
lib/adm/map_info, lib/adm/map_check: Update to use new layout of installed
files (share/crossfire), know about random exits (it doesn't do any checking
to make sure the values are sane, which it probably should, but at least it
won't complain about them), update to use /usr/bin/perl. MSW 7/25/2000
61 lines of code changed in 3 files:
item_types, item_types.h: Update with new item types - MSW 7/19/2000
player.c: Comment out command buffering output - MSW 7/19/2000
129 lines of code changed in 3 files:
Resureection spells changed.
4 lines of code changed in 1 file:
Some minor corrections of unintended stuff in resurrection code.
5 lines of code changed in 2 files: