Crossfire Server, Trunk
imperialslots.py
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1 #SlotMachine configuration file
2 #to make a new kind of slot machine, copy this file, change the settings and point the slotmachine to the new file.
3 #Standard type Imperial Slots
4 #FYI - This one uses an object for cointype and not the money code :)
5 
6 import Crossfire
7 import CFGamble
8 import CFItemBroker
9 
10 activator=Crossfire.WhoIsActivator()
11 activatorname=activator.Name
12 whoami=Crossfire.WhoAmI()
13 #gets slot name and adds map name for unique jackpot
14 slotname= '%s#%s' %(whoami.Name,whoami.Map.Path)
15 x=activator.X
16 y=activator.Y
17 
18 cointype = "imperial" #What type of coin is this slotmachine using?
19 minpot = 200 #Minimum slot jackpot size
20 maxpot = 10000 #Maxiumum slot jackpot size
21 cost = 1 #Price of usage
22 
23 #Change the items on the slot spinner or the number of items.
24 slotlist = ["Dread", "Dragon", "Knight", "Wizard", "Titan", "Septre", "Emperor", "JackPot"]
25 
26 #Pay for minor and major wins.
27 #Major as percent of pot. Minor as how many times cost
28 slotminor = [1, 2, 3, 4, 5, 6, 10, 20]
29 slotmajor = [.1, .15, .20, .25, .30, .40, .50, 1]
30 
31 spinners = 4 #How many spinners on the slotmachine?
32 
33 Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot)
34 
35 object = activator.CheckInventory(cointype)
36 if (object) and not object.Unpaid:
37  pay = CFItemBroker.Item(object).subtract(cost)
38  if (pay):
39  Slots.placebet(cost)
40  results = Slots.spin(spinners)
41  pay = 0
42  pot = Slots.checkslot()
43  activator.Write('%s' %results, 7)
44  for item in results:
45  #match all but one - pays out by coin e.g 3 to 1 or 4 to 1
46  if results.count(item) == spinners-1:
47  if item in slotlist:
48  pay = slotminor[slotlist.index(item)]
49  else:
50  break
51  activator.Write("%d %ss, a minor win!" %(spinners-1,item))
52  payoff = cost*pay
53  Slots.payoff(payoff)
54  id = Crossfire.CreateObjectByName(cointype)
55  id.Quantity = payoff
56  id.InsertInto(activator)
57  if payoff == 1:
58  message = "you win %d %s!" %(payoff,cointype)
59  else:
60  message = "You win %d %ss!!" %(payoff,cointype)
61  break
62  elif results.count(item) == spinners:
63  #all match - pays out as percent of pot
64  activator.Write('%d %ss, a Major win!' %(spinners,item))
65  if item in slotlist:
66  pay = slotmajor[slotlist.index(item)]
67  else:
68  break
69  payoff = int(pot*pay)
70  Slots.payoff(payoff)
71  id = Crossfire.CreateObjectByName(cointype)
72  id.Quantity = payoff
73  id.InsertInto(activator)
74  if payoff == 1:
75  message = "you win %d %s!" %(payoff,cointype)
76  else:
77  message = "You win %d %ss!!" %(payoff,cointype)
78  break
79  else:
80  message = "Better luck next time!"
81  activator.Write(message)
82  activator.Write("%d in the Jackpot, Play again?" %Slots.checkslot())
83  else:
84  activator.Write("Sorry, you do not have enough %ss" %(cointype))
85 else:
86  activator.Write("Sorry, you do not have any %ss" %(cointype))
CFGamble.SlotMachine
Definition: CFGamble.py:13
CFItemBroker.Item
Definition: CFItemBroker.py:15
make_face_from_files.int
int
Definition: make_face_from_files.py:26