Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- d -
- d
: INSTALL_WIN32.txt
- damage
: survival-guide.txt
- data
: protocol.txt
- database
: cflogger.cpp
- datadir
: server-directories.txt
- dawn_to_dusk()
: weather.cpp
- days
: server.cpp
- DAYS_PER_MONTH
: tod.h
- DAYS_PER_WEEK
: tod.h
- DAYS_PER_YEAR
: tod.h
- DEAD_OBJECT
: object.h
- dead_player()
: sproto.h
, resurrection.cpp
- DEATH_PENALTY_LEVEL
: config.h
- DEATH_PENALTY_RATIO
: config.h
- deathstrike_living()
: attack.cpp
- DEBUG
: config.h
- decay_objects()
: utils.cpp
, libproto.h
- decisions
: protocol.txt
- decode_array()
: cjson.cpp
- decode_bool()
: cjson.cpp
- decode_inf()
: cjson.cpp
- decode_json()
: cjson.cpp
- decode_name_password()
: request.cpp
- decode_nan()
: cjson.cpp
- decode_null()
: cjson.cpp
- decode_number()
: cjson.cpp
- decode_object()
: cjson.cpp
- decode_string()
: cjson.cpp
- DEEP_SWAMP
: object.h
- deep_swamp_type_move_on()
: deep_swamp.cpp
- deep_swamp_type_process()
: deep_swamp.cpp
- DEFAULT_NUM_LOOK_OBJECTS
: newserver.h
- default_properties
: cfnewspaper.cpp
- default_type
: gridarta-types-convert.cpp
- define_quest()
: mapper.cpp
- defined()
: skills.txt
- delete_character()
: sproto.h
, login.cpp
- delete_map()
: map.cpp
, libproto.h
- delete_unique_items()
: map.cpp
- delimiters
: media-tags.txt
- Deprecated
: protocol.txt
- DESCRIBE_ABILITY
: holy.cpp
- describe_attacktype()
: utils.cpp
, libproto.h
- describe_func
: ob_methods.h
- describe_god()
: holy.cpp
, libproto.h
- describe_item()
: item.cpp
, libproto.h
- describe_monster()
: item.cpp
, libproto.h
- DESCRIBE_PATH
: holy.cpp
- describe_resistance()
: item.cpp
, libproto.h
- describe_spellpath_attenuation()
: utils.cpp
, libproto.h
- description
: spell-summary.txt
, stats.txt
- destination_dir
: gridarta-types-convert.cpp
- destroy_object()
: sproto.h
, login.cpp
- destroyTimer()
: cfpython.cpp
- detail_quests
: mapper.cpp
- details
: protocol.txt
- detect_curse_on_item()
: sproto.h
, skills.cpp
- detect_magic_on_item()
: sproto.h
, skills.cpp
- DETECTOR
: object.h
- detector_type_process()
: detector.cpp
- determine_god()
: sproto.h
, gods.cpp
- determine_holy_arch()
: sproto.h
, gods.cpp
- detonate
: runes-guide.txt
- DETOUR_AMOUNT
: player.cpp
- development
: protocol.txt
- devil
: tome-of-magic.txt
- DEXTERITY
: living.h
- dialog_preparse()
: dialog.cpp
, dialog.h
- DICE
: c_chat.cpp
- DICE2
: treasure.cpp
- dice2()
: treasure.cpp
- DICESPELL
: treasure.cpp
- did_first_sp
: readable.cpp
- did_make_save()
: living.cpp
, libproto.h
- did_make_save_item()
: attack.cpp
- die
: survival-guide.txt
- die_roll()
: utils.cpp
, libproto.h
- DIFF_MSG
: living.cpp
- difficult()
: protocol.txt
- DIFFLEVELS
: treasure.h
- difftomagic_list
: treasure.cpp
- digits_in_long()
: skill_util.cpp
- dimension_door()
: sproto.h
, spell_effect.cpp
- dirdiff()
: object.cpp
, libproto.h
- directions
: cfweather.cpp
- DIRECTOR
: object.h
- director_process()
: director.cpp
- director_type_move_on()
: director.cpp
- Directories
: server-directories.txt
- DIRX
: define.h
- DIRY
: define.h
- DISAPPROVAL_RATIO
: shop.cpp
- DISEASE
: object.h
- disk()
: server-directories.txt
- dispel_rune()
: sproto.h
, rune.cpp
- display_help_file()
: c_misc.cpp
- display_motd()
: sproto.h
, player.cpp
- display_new_pickup()
: c_object.cpp
- display_rendered_template
: mapper.cpp
- display_who_entry()
: c_misc.cpp
- DISTATT
: define.h
- DISTHIT
: define.h
- dm_stack_peek()
: c_wiz.cpp
- dm_stack_pop()
: c_wiz.cpp
- dm_stack_push()
: c_wiz.cpp
- DMFILE
: config.h
- DO
: FormulaeWriter.cpp
- do_auto_apply()
: mapper.cpp
- do_dump()
: sproto.h
, c_wiz.cpp
- do_each_skill()
: skill_util.cpp
- do_execute_event()
: events.cpp
- do_exit_map()
: mapper.cpp
- do_follow()
: server.cpp
- do_forget_spell()
: sproto.h
, apply.cpp
- do_goto()
: sproto.h
, c_move.cpp
- do_harvest()
: sproto.h
, c_misc.cpp
- do_help()
: mapper.cpp
- do_hidden_move()
: sproto.h
, player.cpp
- do_item_conversion()
: converter.cpp
- do_kills()
: cfnewspaper.cpp
- do_learn_spell()
: sproto.h
, apply.cpp
- do_light()
: typesproto.h
, light_object.cpp
- do_map_precipitation()
: cfweather.cpp
- do_module()
: init.cpp
- do_monster()
: readable.cpp
- do_mood_floor()
: mood_floor.cpp
- DO_OR_ROLLBACK
: cflogger.cpp
- do_pack()
: assets.cpp
- do_parameters()
: mapper.cpp
- do_precipitation()
: cfweather.cpp
- do_print_ext()
: info.cpp
- do_region()
: cfnewspaper.cpp
- do_region_kills()
: cfnewspaper.cpp
- do_regions_link
: mapper.cpp
- do_register()
: commands.cpp
- do_script()
: cfpython.cpp
- do_server()
: sockproto.h
, loop.cpp
- do_shutdown()
: server.cpp
- do_single_item()
: treasure.cpp
- do_skill()
: skill_util.cpp
, sproto.h
- do_skill_attack()
: skill_util.cpp
- do_skill_by_number()
: c_object.cpp
- do_skill_cb()
: skill_util.cpp
- do_skill_detect_curse()
: skills.cpp
- do_skill_detect_magic()
: skills.cpp
- do_skill_ident()
: skills.cpp
- do_some_living()
: sproto.h
, player.cpp
- do_specials()
: server.cpp
- do_spellpath_msg()
: readable.cpp
- do_sql()
: cfnewspaper.cpp
, cflogger.cpp
- do_symptoms()
: disease.cpp
- do_tell()
: c_chat.cpp
- do_throw()
: skills.cpp
- do_tiled_map_picture()
: mapper.cpp
- do_turn()
: lamp.cpp
- do_update()
: quest.cpp
- do_water_elev_calc()
: cfweather.cpp
- do_weather_insert()
: cfweather.cpp
- do_wizard_dm()
: c_wiz.cpp
- do_wizard_hide()
: c_wiz.cpp
- do_world()
: cfnewspaper.cpp
- do_world_kills()
: cfnewspaper.cpp
- documented
: protocol.txt
- done
: readable.cpp
- DOOR
: object.h
- door_in_square()
: treasure.cpp
- DOORED
: treasure.cpp
- doorify_layout()
: random_map.cpp
, rproto.h
- doors
: survival-guide.txt
- doWrite()
: ArchetypeWriter.cpp
- dragon_ability_gain()
: main.cpp
, sproto.h
, player.cpp
- dragon_eat_flesh()
: food.cpp
- DRAGON_FOCUS
: object.h
- dragon_focus_type_apply()
: dragon_focus.cpp
- dragon_level_gain()
: living.cpp
- drain_msg
: living.h
, living.cpp
- drain_rod_charge()
: sproto.h
, spell_util.cpp
- drain_specific_stat()
: living.cpp
, libproto.h
- drain_stat()
: living.cpp
, libproto.h
- drain_wand_charge()
: sproto.h
, spell_util.cpp
- draw_client_map()
: sockproto.h
, request.cpp
- draw_client_map2()
: request.cpp
- draw_ext_info()
: info.cpp
, media-tags.txt
, sockproto.h
, main.cpp
, media-tags.txt
- draw_ext_info_format()
: main.cpp
, sockproto.h
, info.cpp
- draw_magic_map()
: info.cpp
, sockproto.h
- draw_one_high_score()
: hiscore.cpp
- draw_onion()
: rproto.h
, room_gen_onion.cpp
- DRINK
: object.h
- drop()
: c_object.cpp
, sproto.h
- drop_all_unpaid()
: login.cpp
- drop_object()
: c_object.cpp
, sproto.h
- dump()
: AssetsManager.cpp
- dump_abilities()
: libproto.h
, info.cpp
- dump_alchemy()
: recipe.cpp
, libproto.h
- dump_alchemy_costs()
: libproto.h
, recipe.cpp
- dump_all_archetypes()
: libproto.h
, arch.cpp
- dump_all_maps()
: libproto.h
, map.cpp
- dump_animations()
: anim.cpp
, libproto.h
- dump_arch()
: arch.cpp
, libproto.h
- dump_artifacts()
: libproto.h
, artifact.cpp
- dump_experience()
: libproto.h
, exp.cpp
- dump_faces()
: image.cpp
, libproto.h
- dump_friendly_objects()
: friend.cpp
, libproto.h
- dump_gods()
: libproto.h
, holy.cpp
- dump_ignore_lists()
: gridarta-types-convert.cpp
- dump_layout()
: random_map.cpp
, rproto.h
- dump_map()
: libproto.h
, map.cpp
- dump_monster_treasure()
: libproto.h
, treasure.cpp
- dump_monster_treasure_rec()
: treasure.cpp
- dump_quests()
: sproto.h
, quest.cpp
- dump_races()
: races.cpp
, sproto.h
- dump_spells()
: sproto.h
, spell_util.cpp
- dump_stat_bonuses()
: living.cpp
, libproto.h
- dump_type()
: gridarta-types-convert.cpp
- dump_types()
: gridarta-types-convert.cpp
- dump_unused_maps()
: mapper.cpp
- duplicate_attribute()
: gridarta-types-convert.cpp
- DUPLICATOR
: object.h
- duplicator_type_trigger()
: duplicator.cpp
- Duration
: spell-info.txt