Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- i -
- i18n()
: languages.cpp
, libproto.h
- i18n_default
: languages.cpp
- i18n_files
: languages.cpp
- i18n_find_language_by_code()
: languages.cpp
, libproto.h
- i18n_free()
: libproto.h
, languages.cpp
- i18n_get_language_by_code()
: languages.cpp
, libproto.h
- i18n_get_language_code()
: languages.cpp
, libproto.h
- i18n_init()
: languages.cpp
, libproto.h
- i18n_list_languages()
: libproto.h
, languages.cpp
- identify()
: item.cpp
, libproto.h
- IDENTIFY_ALTAR
: object.h
- identify_altar_type_move_on()
: identify_altar.cpp
- identify_object_with_skill()
: sproto.h
, skills.cpp
- if()
: loader.cpp
, reader.cpp
- ignore_attribute()
: gridarta-types-convert.cpp
- ignore_attributes()
: gridarta-types-convert.cpp
- ignore_name
: mapper.cpp
- ignore_path
: mapper.cpp
- ihypot()
: utils.cpp
, libproto.h
- image_suite()
: check_image.cpp
- improve_armour()
: armour_improver.cpp
- IMPROVE_CHA
: weapon_improver.cpp
- IMPROVE_CON
: weapon_improver.cpp
- IMPROVE_DAMAGE
: weapon_improver.cpp
- IMPROVE_DEX
: weapon_improver.cpp
- IMPROVE_ENCHANT
: weapon_improver.cpp
- IMPROVE_INT
: weapon_improver.cpp
- IMPROVE_POW
: weapon_improver.cpp
- IMPROVE_PREPARE
: weapon_improver.cpp
- IMPROVE_STR
: weapon_improver.cpp
- improve_weapon()
: weapon_improver.cpp
- improve_weapon_magic()
: gods.cpp
- improve_weapon_stat()
: weapon_improver.cpp
- IMPROVE_WEIGHT
: weapon_improver.cpp
- IMPROVE_WIS
: weapon_improver.cpp
- in_living
: gridarta-types-convert.cpp
- INCLUDE_INJA_CONFIG_HPP_
: inja.hpp
- INCLUDE_INJA_ENVIRONMENT_HPP_
: inja.hpp
- INCLUDE_INJA_EXCEPTIONS_HPP_
: inja.hpp
- INCLUDE_INJA_FUNCTION_STORAGE_HPP_
: inja.hpp
- INCLUDE_INJA_LEXER_HPP_
: inja.hpp
- INCLUDE_INJA_NODE_HPP_
: inja.hpp
- INCLUDE_INJA_PARSER_HPP_
: inja.hpp
- INCLUDE_INJA_RENDERER_HPP_
: inja.hpp
- INCLUDE_INJA_STATISTICS_HPP_
: inja.hpp
- INCLUDE_INJA_TEMPLATE_HPP_
: inja.hpp
- INCLUDE_INJA_TOKEN_HPP_
: inja.hpp
- INCLUDE_INJA_UTILS_HPP_
: inja.hpp
- include_map_in_map()
: rproto.h
, special.cpp
- INCLUDE_NLOHMANN_JSON_FWD_HPP_
: json.hpp
- infect_object()
: sproto.h
, disease.cpp
- INFINITY
: cjson.cpp
- INFO_MAP_ARCH_NAME
: newclient.h
- INFO_MAP_DESCRIPTION
: newclient.h
- INFO_MAP_NAME
: newclient.h
- info_suite()
: check_info.cpp
- infomap
: mapper.cpp
- ingred_name()
: recipe.cpp
- init()
: sproto.h
, init.cpp
- init_archetype_pointers()
: treasure.cpp
, libproto.h
- init_attackmess()
: init.cpp
, libproto.h
- init_beforeplay()
: init.cpp
- init_block()
: los.cpp
, libproto.h
- init_book_archive()
: readable.cpp
- init_clocks()
: init.cpp
- init_connection()
: sockproto.h
, init.cpp
- init_defaults()
: init.cpp
- init_dynamic()
: init.cpp
- init_emergency_mappath()
: init.cpp
- init_environ()
: init.cpp
- init_experience()
: exp.cpp
, libproto.h
- init_formulae()
: recipe.cpp
, libproto.h
- init_globals()
: init.cpp
, libproto.h
- init_gods()
: holy.cpp
, libproto.h
- init_hash_table()
: shstr.cpp
, sstring.h
- init_library()
: init.cpp
, libproto.h
- init_listening_socket()
: sockproto.h
, init.cpp
- init_map_list()
: mapper.cpp
- init_modules()
: init.cpp
- init_mon_info()
: readable.cpp
- init_msgfile()
: libproto.h
- init_ob_method_struct()
: ob_types.cpp
, libproto.h
- init_ob_methods()
: sproto.h
, ob_methods.cpp
- init_ob_types()
: ob_types.cpp
, libproto.h
- init_objects()
: object.cpp
, libproto.h
- init_race_list()
: mapper.cpp
- init_readable()
: readable.cpp
, libproto.h
- init_recipelist()
: recipe.cpp
- init_regions()
: region.cpp
, libproto.h
- init_renderer_env()
: mapper.cpp
- init_server()
: sockproto.h
, init.cpp
- init_signals()
: sproto.h
, init.cpp
- init_skills()
: sproto.h
, skill_util.cpp
- init_sockets
: global.h
, init.cpp
- init_startup()
: init.cpp
- init_stats()
: living.cpp
, libproto.h
- init_struct_map_in_quest_list()
: mapper.cpp
- init_suite()
: check_init.cpp
- init_type_altar()
: typesproto.h
, altar.cpp
- init_type_armour_improver()
: typesproto.h
, armour_improver.cpp
- init_type_arrow()
: typesproto.h
, arrow.cpp
- init_type_blindness()
: typesproto.h
, blindness.cpp
- init_type_book()
: typesproto.h
, book.cpp
- init_type_button()
: typesproto.h
, button.cpp
- init_type_cf_handle()
: typesproto.h
, cf_handle.cpp
- init_type_check_inv()
: typesproto.h
, check_inv.cpp
- init_type_clock()
: typesproto.h
, clock.cpp
- init_type_container()
: typesproto.h
, container.cpp
- init_type_converter()
: typesproto.h
, converter.cpp
- init_type_creator()
: typesproto.h
, creator.cpp
- init_type_deep_swamp()
: typesproto.h
, deep_swamp.cpp
- init_type_detector()
: typesproto.h
, detector.cpp
- init_type_director()
: typesproto.h
, director.cpp
- init_type_dragon_focus()
: typesproto.h
, dragon_focus.cpp
- init_type_duplicator()
: typesproto.h
, duplicator.cpp
- init_type_exit()
: typesproto.h
, exit.cpp
- init_type_food()
: typesproto.h
, food.cpp
- init_type_gate()
: typesproto.h
, gate.cpp
- init_type_hole()
: typesproto.h
, hole.cpp
- init_type_identify_altar()
: typesproto.h
, identify_altar.cpp
- init_type_lamp()
: typesproto.h
, lamp.cpp
- init_type_lightable()
: typesproto.h
, lightable.cpp
- init_type_lighter()
: typesproto.h
, lighter.cpp
- init_type_marker()
: typesproto.h
, marker.cpp
- init_type_mimic()
: typesproto.h
, mimic.cpp
- init_type_mood_floor()
: typesproto.h
, mood_floor.cpp
- init_type_peacemaker()
: typesproto.h
, peacemaker.cpp
- init_type_pedestal()
: typesproto.h
, pedestal.cpp
- init_type_player_changer()
: typesproto.h
, player_changer.cpp
- init_type_player_mover()
: typesproto.h
, player_mover.cpp
- init_type_poison()
: typesproto.h
, poison.cpp
- init_type_poisoning()
: typesproto.h
, poisoning.cpp
- init_type_potion()
: typesproto.h
, potion.cpp
- init_type_power_crystal()
: typesproto.h
, power_crystal.cpp
- init_type_rune()
: typesproto.h
, rune.cpp
- init_type_savebed()
: typesproto.h
, savebed.cpp
- init_type_scroll()
: typesproto.h
, scroll.cpp
- init_type_shop_inventory()
: typesproto.h
, shop_inventory.cpp
- init_type_shop_mat()
: typesproto.h
, shop_mat.cpp
- init_type_sign()
: typesproto.h
, sign.cpp
- init_type_skillscroll()
: typesproto.h
, skillscroll.cpp
- init_type_spell_effect()
: typesproto.h
, spell_effect.cpp
- init_type_spellbook()
: typesproto.h
, spellbook.cpp
- init_type_spinner()
: typesproto.h
, spinner.cpp
- init_type_teleporter()
: typesproto.h
, teleporter.cpp
- init_type_thrown_object()
: typesproto.h
, thrown_object.cpp
- init_type_transport()
: typesproto.h
, transport.cpp
- init_type_trap()
: typesproto.h
, trap.cpp
- init_type_trapdoor()
: typesproto.h
, trapdoor.cpp
- init_type_treasure()
: typesproto.h
, treasure.cpp
- init_type_trigger()
: typesproto.h
, trigger.cpp
- init_type_trigger_altar()
: typesproto.h
, trigger_altar.cpp
- init_type_trigger_button()
: typesproto.h
, trigger_button.cpp
- init_type_trigger_pedestal()
: typesproto.h
, trigger_pedestal.cpp
- init_type_weapon_improver()
: typesproto.h
, weapon_improver.cpp
- initapply()
: cfanim.cpp
- initapplyobject()
: cfanim.cpp
- initcamera()
: cfanim.cpp
- initcjson_shared()
: cjson.cpp
- initConstants()
: cfpython.cpp
- initContextStack()
: cfpython.cpp
, plugin_template.cpp
- initdropobject()
: cfanim.cpp
- initfire()
: cfanim.cpp
- initghosted()
: cfanim.cpp
- INITIAL
: reader.cpp
, loader.cpp
- initmessage()
: cfanim.cpp
- initmovement()
: cfanim.cpp
- initmoveto()
: cfanim.cpp
- initnotice()
: cfanim.cpp
- initpickup()
: cfanim.cpp
- initpickupobject()
: cfanim.cpp
- initPlugin()
: cflogger_proto.h
, cfanim_proto.h
, cflogger.cpp
, cfnewspaper_proto.h
, cfpython.cpp
, plugin_template.cpp
, cfpython_proto.h
, cfanim.cpp
, cfnewspaper.cpp
- initPlugins()
: sproto.h
, plugins.cpp
- initsay()
: cfanim.cpp
- initstop()
: cfanim.cpp
- initteleport()
: cfanim.cpp
- inittrigger()
: cfanim.cpp
- initturn()
: cfanim.cpp
- initvisible()
: cfanim.cpp
- initwizard()
: cfanim.cpp
- INJA_NOEXCEPTION
: inja.hpp
- INJA_THROW
: inja.hpp
- INORGANIC
: object.h
- INS_ABOVE_FLOOR_ONLY
: object.h
- INS_BELOW_ORIGINATOR
: object.h
- INS_MAP_LOAD
: object.h
- INS_NO_MERGE
: object.h
- INS_NO_WALK_ON
: object.h
- INS_ON_TOP
: object.h
- inscribe_scroll_cmd()
: sockproto.h
, item.cpp
- insert_objects()
: shop.cpp
- INT16_MAX
: loader.cpp
, reader.cpp
- INT16_MIN
: reader.cpp
, loader.cpp
- INT32_MAX
: loader.cpp
, reader.cpp
- INT32_MIN
: reader.cpp
, loader.cpp
- INT8_MAX
: loader.cpp
, reader.cpp
- INT8_MIN
: reader.cpp
, loader.cpp
- int_bonus_names
: living.cpp
- int_bonuses
: living.cpp
- INT_CHA_BONUS
: living.cpp
- INT_CLERIC_CHANCE
: living.cpp
- INT_DAM_BONUS
: living.cpp
- INT_DEX_BONUS
: living.cpp
- INT_FEAR_BONUS
: living.cpp
- INT_LEARN_SPELL
: living.cpp
- int_measure()
: check_minheap.cpp
- INT_THAC0_BONUS
: living.cpp
- INT_TURN_BONUS
: living.cpp
- INT_WEIGHT_LIMIT
: living.cpp
- INTELLIGENCE
: living.h
- inventory()
: sproto.h
, c_object.cpp
- is_aimed_missile()
: attack.cpp
- is_animated_object()
: cfanim.cpp
- IS_ARMOR
: define.h
- IS_ARROW
: define.h
- is_better_lighter()
: lightable.cpp
- is_blocking()
: mapper.cpp
- IS_COMBAT_SKILL
: skills.h
- is_criminal()
: player.cpp
, player.h
- is_custom_attribute()
: gridarta-types-convert.cpp
- is_defined_recipe()
: alchemy.cpp
- is_dragon_pl()
: player.cpp
, libproto.h
- is_enemy()
: monster.cpp
- is_fd_valid()
: loop.cpp
- is_friendly()
: friend.cpp
, libproto.h
- IS_GRACE_SKILL
: skills.h
- is_identifiable_type()
: libproto.h
, item.cpp
- is_identified()
: libproto.h
, item.cpp
- is_legal_2ways_exit()
: exit.cpp
- IS_LIVE
: define.h
- is_magical()
: item.cpp
, libproto.h
- IS_MANA_SKILL
: skills.h
- IS_OBJECT_ACTIVE
: check_object.cpp
- is_old_wraith_pl()
: player.cpp
, libproto.h
- is_perfect()
: request.cpp
- IS_PLAYER()
: object.h
- is_road()
: mapper.cpp
- IS_SHIELD
: define.h
- is_slaying()
: mapper.cpp
- is_special_equipment()
: mapper.cpp
- is_suitable_exit()
: random_house_generator.cpp
- is_susceptible_to_disease()
: disease.cpp
- is_true_undead()
: player.cpp
, sproto.h
- is_type_valid()
: libproto.h
, arch_types_valid.cpp
- is_valid_faceset()
: image.cpp
, libproto.h
, sockproto.h
- IS_WEAPON
: define.h
- is_wraith_pl()
: player.cpp
, libproto.h
- isArch
: AssetOriginAndCreationDialog.cpp
- isqrt()
: utils.cpp
, libproto.h
- isValidArchFlesh()
: ArchetypeWrapper.cpp
- item_matcher
: c_object.cpp
- item_suite()
: check_item.cpp
- item_types
: item.cpp
- item_types_size
: item.cpp
- IVAL
: loader.cpp
, reader.cpp