Crossfire Server, Trunk
Here is a list of all struct and union fields with links to the structures/unions they belong to:
- h -
handle() :
guild_dues.GuildDues
handle_jack() :
guild_dues.GuildDues
handle_value() :
nlohmann::detail::json_sax_dom_callback_parser< BasicJsonType >
,
nlohmann::detail::json_sax_dom_parser< BasicJsonType >
handler :
knowledge_item
has_blank :
Animations
has_directory :
player
has_false_statement :
inja::IfStatementNode
has_hit :
player
has_subtype() :
nlohmann::byte_container_with_subtype< BinaryType >
hasPendingChanges() :
ModifiedAssetsManager< T >
,
ResourcesManager
have_peek_tok :
inja::Parser
head :
archetype
,
ArchetypeWrapper
,
object
header :
CFDataFile.CFData
,
CREReportDefinition
headerData() :
ArchetypesModel
,
AssetModel
,
CREMessageItemModel
heartbeat :
socket_struct
height :
mapstruct
,
struct_map_info
HelpBrowser() :
HelpBrowser
helpEngine :
HelpBrowser
helpIdProperty :
HelpManager
HelpManager() :
HelpManager
helpReady() :
ChangesDock
heuristic_dist :
path_data
hidden :
player
hide :
object
high :
selection
high_layer :
Map_Layer_Info
honor_visibility :
Map_Layer_Info
HookInformation() :
HookInformation
hooks() :
ScriptFile
,
Settings
hooks_count :
Settings
hooks_filename :
Settings
host :
socket_struct
hostname :
LocalMeta2Info
hour :
timeofday_t
hp :
living
html_comment :
LocalMeta2Info
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