Crossfire Server, Trunk
1.75.0
- f -
face() :
server-directories.txt
face_player() :
sproto.h
,
player.cpp
faces_for_each() :
assets.cpp
fairly() :
protocol.txt
FAST_SAVE_DOUBLE() :
object.cpp
FAST_SAVE_LONG() :
object.cpp
fatal() :
utils.cpp
,
libproto.h
file_close() :
microtar.cpp
file_read() :
microtar.cpp
file_seek() :
microtar.cpp
file_write() :
microtar.cpp
fill_json() :
mapper.cpp
fill_maze_full() :
maze_gen.cpp
fill_maze_sparse() :
maze_gen.cpp
fill_reverse_maps() :
mapper.cpp
final_free_player() :
sockproto.h
,
init.cpp
find_animation() :
assets.cpp
,
libproto.h
find_applied_skill_by_name() :
living.cpp
,
sproto.h
find_archetype() :
assets.cpp
,
libproto.h
find_archetype_by_object_name() :
arch.cpp
,
libproto.h
find_archetype_by_object_type_name() :
arch.cpp
,
libproto.h
find_arrow() :
player.cpp
find_artifact() :
libproto.h
,
artifact.cpp
find_artifactlist() :
artifact.cpp
,
libproto.h
find_assoc_pymap() :
cfpython_map.cpp
find_assoc_pyobject() :
cfpython_object.cpp
find_best_apply_object_match() :
c_object.cpp
find_best_object_match() :
c_object.cpp
find_best_player_hth_skill() :
skill_util.cpp
find_better_arrow() :
player.cpp
find_by_name() :
cfanim.cpp
find_closest_monster() :
rproto.h
,
treasure.cpp
find_color() :
image.cpp
,
libproto.h
find_dir_2() :
object.cpp
,
libproto.h
find_doors_in_room() :
rproto.h
,
treasure.cpp
find_doors_in_room_recursive() :
rproto.h
,
treasure.cpp
find_enclosed_spot() :
rproto.h
,
treasure.cpp
find_face() :
assets.cpp
,
libproto.h
find_faceset() :
assets.cpp
,
image.h
find_flag() :
gridarta-types-convert.cpp
find_force() :
object.cpp
,
object.h
find_free_point() :
maze_gen.cpp
find_god() :
holy.cpp
,
libproto.h
find_help_file() :
c_misc.cpp
find_help_file_in() :
c_misc.cpp
find_ignore_list() :
gridarta-types-convert.cpp
find_in_layout() :
rproto.h
,
exit.cpp
find_insert_pos() :
object.cpp
find_key() :
sproto.h
,
player.cpp
find_map_by_key() :
mapper.cpp
find_maps() :
mapper.cpp
find_marked_object() :
sproto.h
,
c_object.cpp
find_monster_in_room() :
rproto.h
,
treasure.cpp
find_monster_in_room_recursive() :
rproto.h
,
treasure.cpp
find_next_coin() :
shop.cpp
find_object_both() :
c_wiz.cpp
find_or_create_connection_for_map() :
build_map.cpp
find_player() :
sproto.h
,
player.cpp
find_player_options() :
sproto.h
,
player.cpp
find_player_partial_name() :
sproto.h
,
player.cpp
find_player_socket() :
sproto.h
,
player.cpp
find_quest_info() :
mapper.cpp
find_random_spell_in_ob() :
sproto.h
,
spell_util.cpp
find_recipe() :
alchemy.cpp
find_recipe_for_tool() :
recipe.cpp
,
libproto.h
find_region_by_key() :
mapper.cpp
find_skill_by_name() :
sproto.h
,
skill_util.cpp
find_skill_by_number() :
sproto.h
,
main.cpp
,
skill_util.cpp
find_smooth() :
image.cpp
,
libproto.h
find_spot_for_submap() :
rproto.h
,
special.cpp
find_spot_in_room() :
rproto.h
,
treasure.cpp
find_spot_in_room_recursive() :
treasure.cpp
find_string() :
shstr.cpp
,
sstring.h
find_style() :
rproto.h
,
style.cpp
find_symptom() :
disease.cpp
find_target_for_friendly_spell() :
sproto.h
,
spell_util.cpp
find_throw_ob() :
skills.cpp
find_title() :
readable.cpp
find_top_left_corner() :
rproto.h
,
square_spiral.cpp
find_transmution_ob() :
alchemy.cpp
find_traps() :
sproto.h
,
skills.cpp
find_treasure_by_name() :
recipe.cpp
,
libproto.h
find_treasurelist() :
assets.cpp
,
libproto.h
find_type_definition() :
gridarta-types-convert.cpp
find_unused_connected_value() :
build_map.cpp
findAnimation() :
cfpython.cpp
findFace() :
cfpython.cpp
findPlayer() :
cfpython.cpp
finish_races() :
sproto.h
,
races.cpp
fire() :
player.cpp
,
sproto.h
fire_arch_from_position() :
sproto.h
,
spell_util.cpp
fire_bolt() :
spell_attack.cpp
,
sproto.h
fire_bow() :
sproto.h
,
player.cpp
fire_misc_object() :
player.cpp
fire_swarm() :
sproto.h
,
spell_attack.cpp
first_arch_pass() :
libproto.h
fix_container_multipart() :
map.cpp
fix_exits_for_map() :
mapper.cpp
fix_exits_to_tiled_maps() :
mapper.cpp
fix_flesh_item() :
treasure.cpp
fix_generated_item() :
libproto.h
,
treasure.cpp
fix_luck() :
sproto.h
,
player.cpp
fix_map_names() :
mapper.cpp
fix_object() :
living.cpp
,
libproto.h
fix_player() :
living.cpp
fix_stopped_arrow() :
time.cpp
,
sproto.h
fix_stopped_item() :
sproto.h
,
time.cpp
fix_summon_pet() :
pets.cpp
fix_tiled_map() :
mapper.cpp
fix_tiled_map_monsters() :
mapper.cpp
fix_walls() :
build_map.cpp
fix_weight() :
sproto.h
,
player.cpp
flags_differ() :
object.cpp
flee_player() :
player.cpp
flush_old_maps() :
sproto.h
,
swap.cpp
follower_has_similar_item() :
gods.cpp
follower_level_to_enchantments() :
gods.cpp
follower_remove_given_items() :
gods.cpp
food_each() :
spell_effect.cpp
food_type_apply() :
food.cpp
forbid_play() :
server.cpp
,
sproto.h
forklightning() :
spell_effect.cpp
format_time() :
cfnewspaper.cpp
formula_knowledge_code() :
readable.cpp
,
libproto.h
free_all_artifacts() :
artifact.cpp
,
libproto.h
free_all_god() :
libproto.h
,
holy.cpp
free_all_maps() :
map.cpp
,
libproto.h
free_all_newserver() :
sockproto.h
,
init.cpp
free_all_objects() :
map.cpp
free_all_readable() :
libproto.h
,
readable.cpp
free_all_recipes() :
libproto.h
,
recipe.cpp
free_arch() :
libproto.h
,
arch.cpp
free_artifact() :
artifact.cpp
free_artifactlist() :
artifact.cpp
free_attribute() :
gridarta-types-convert.cpp
free_charlinks() :
libproto.h
,
utils.cpp
free_dialog_information() :
libproto.h
,
dialog.cpp
free_equipment() :
mapper.cpp
free_experience() :
libproto.h
,
exp.cpp
free_globals() :
libproto.h
,
init.cpp
free_knowledge() :
sproto.h
,
knowledge.cpp
free_knowledge_items() :
knowledge.cpp
free_knowledge_player() :
knowledge.cpp
free_loader() :
loader.cpp
,
libproto.h
free_map() :
map.cpp
,
libproto.h
free_map_assoc() :
cfpython_map.cpp
free_materials() :
init.cpp
free_newsocket() :
init.cpp
,
sockproto.h
free_no_drop() :
sproto.h
,
time.cpp
free_object_assoc() :
cfpython_object.cpp
free_objectlink() :
links.cpp
,
libproto.h
free_objectlinkpt() :
libproto.h
,
links.cpp
free_player() :
libproto.h
,
player.cpp
free_quest() :
sproto.h
,
quest.cpp
free_quest_definitions() :
sproto.h
free_races() :
races.cpp
,
sproto.h
free_server() :
sproto.h
,
init.cpp
free_skill_index() :
skill_util.cpp
free_state() :
quest.cpp
free_string() :
shstr.cpp
,
sstring.h
free_style_maps() :
rproto.h
,
style.cpp
freeContext() :
cfpython.cpp
freeEventFiles() :
cfpython.cpp
friendly_fire() :
attack.cpp
,
sproto.h
functionality() :
skills.txt
Generated on Mon Dec 1 2025 16:08:10 for Crossfire Server, Trunk by
1.8.17