- f -
- face_player()
: sproto.h
, player.cpp
- faces_for_each()
: assets.cpp
- FAST_SAVE_DOUBLE()
: object.cpp
- FAST_SAVE_LONG()
: object.cpp
- fatal()
: utils.cpp
, libproto.h
- file_close()
: microtar.cpp
- file_read()
: microtar.cpp
- file_seek()
: microtar.cpp
- file_write()
: microtar.cpp
- fill_json()
: mapper.cpp
- fill_maze_full()
: maze_gen.cpp
- fill_maze_sparse()
: maze_gen.cpp
- fill_reverse_maps()
: mapper.cpp
- fillEvents()
: CREMapPanel.cpp
- final_free_player()
: sockproto.h
, init.cpp
- find_animation()
: assets.cpp
, libproto.h
- find_applied_skill_by_name()
: living.cpp
, sproto.h
- find_arch_at()
: check_free_objects.cpp
- find_archetype()
: assets.cpp
, libproto.h
- find_archetype_by_object_name()
: arch.cpp
, libproto.h
- find_archetype_by_object_type_name()
: arch.cpp
, libproto.h
- find_arrow()
: player.cpp
- find_artifact()
: libproto.h
, artifact.cpp
- find_artifactlist()
: artifact.cpp
, libproto.h
- find_assoc_pymap()
: cfpython_map.cpp
- find_assoc_pyobject()
: cfpython_object.cpp
- find_best_apply_object_match()
: c_object.cpp
, check_c_object.cpp
- find_best_object_match()
: c_object.cpp
- find_best_player_hth_skill()
: skill_util.cpp
- find_better_arrow()
: player.cpp
- find_by_name()
: cfanim.cpp
- find_closest_monster()
: rproto.h
, treasure.cpp
- find_color()
: image.cpp
, libproto.h
- find_dir_2()
: object.cpp
, libproto.h
- find_doors_in_room()
: rproto.h
, treasure.cpp
- find_doors_in_room_recursive()
: rproto.h
, treasure.cpp
- find_enclosed_spot()
: rproto.h
, treasure.cpp
- find_face()
: assets.cpp
, libproto.h
- find_faceset()
: assets.cpp
, image.h
- find_flag()
: gridarta-types-convert.cpp
- find_force()
: object.cpp
, object.h
- find_free_point()
: maze_gen.cpp
- find_god()
: libproto.h
, holy.cpp
- find_help_file()
: c_misc.cpp
- find_help_file_in()
: c_misc.cpp
- find_ignore_list()
: gridarta-types-convert.cpp
- find_in_layout()
: rproto.h
, exit.cpp
- find_insert_pos()
: object.cpp
- find_key()
: sproto.h
, player.cpp
- find_map_by_key()
: mapper.cpp
- find_maps()
: mapper.cpp
- find_marked_object()
: sproto.h
, c_object.cpp
- find_monster_in_room()
: rproto.h
, treasure.cpp
- find_monster_in_room_recursive()
: rproto.h
, treasure.cpp
- find_next_coin()
: shop.cpp
- find_object_both()
: c_wiz.cpp
- find_or_create_connection_for_map()
: build_map.cpp
- find_player()
: sproto.h
, player.cpp
- find_player_options()
: sproto.h
, player.cpp
- find_player_partial_name()
: sproto.h
, player.cpp
, mapper.cpp
- find_player_socket()
: sproto.h
, player.cpp
- find_quest_info()
: mapper.cpp
- find_random_spell_in_ob()
: sproto.h
, spell_util.cpp
- find_recipe()
: alchemy.cpp
- find_recipe_for_tool()
: recipe.cpp
, libproto.h
- find_region_by_key()
: mapper.cpp
- find_skill_by_name()
: sproto.h
, skill_util.cpp
- find_skill_by_number()
: sproto.h
, main.cpp
, skill_util.cpp
, stubs_common.cpp
, stubs_random.cpp
, stubs_socket.cpp
, mapper.cpp
- find_smooth()
: image.cpp
, libproto.h
- find_spot_for_submap()
: rproto.h
, special.cpp
- find_spot_in_room()
: rproto.h
, treasure.cpp
- find_spot_in_room_recursive()
: treasure.cpp
- find_string()
: shstr.cpp
, sstring.h
- find_style()
: rproto.h
, style.cpp
- find_symptom()
: disease.cpp
- find_target_for_friendly_spell()
: sproto.h
, spell_util.cpp
- find_throw_ob()
: skills.cpp
- find_title()
: readable.cpp
- find_top_left_corner()
: rproto.h
, square_spiral.cpp
- find_transmution_ob()
: alchemy.cpp
- find_traps()
: sproto.h
, skills.cpp
- find_treasure_by_name()
: recipe.cpp
, libproto.h
- find_treasurelist()
: assets.cpp
, libproto.h
- find_type_definition()
: gridarta-types-convert.cpp
- find_unused_connected_value()
: build_map.cpp
- findAnimation()
: cfpython.cpp
- findFace()
: cfpython.cpp
- findPlayer()
: cfpython.cpp
- finish_races()
: races.cpp
, sproto.h
- fire()
: sproto.h
, player.cpp
- fire_arch_from_position()
: spell_util.cpp
, sproto.h
- fire_bolt()
: sproto.h
, spell_attack.cpp
- fire_bow()
: sproto.h
, player.cpp
- fire_misc_object()
: player.cpp
- fire_swarm()
: sproto.h
, spell_attack.cpp
- first_arch_pass()
: libproto.h
- fix_container_multipart()
: map.cpp
- fix_exits_for_map()
: mapper.cpp
- fix_exits_to_tiled_maps()
: mapper.cpp
- fix_flesh_item()
: treasure.cpp
- fix_generated_item()
: treasure.cpp
, libproto.h
- fix_luck()
: player.cpp
, sproto.h
- fix_map_names()
: mapper.cpp
- fix_object()
: living.cpp
, libproto.h
- fix_player()
: living.cpp
- fix_stopped_arrow()
: sproto.h
, time.cpp
- fix_stopped_item()
: time.cpp
, sproto.h
- fix_summon_pet()
: pets.cpp
- fix_tiled_map()
: mapper.cpp
- fix_tiled_map_monsters()
: mapper.cpp
- fix_walls()
: build_map.cpp
- fix_weight()
: sproto.h
, player.cpp
- flags_differ()
: object.cpp
- flee_player()
: player.cpp
- floor_suite()
: check_floor.cpp
- flush_old_maps()
: sproto.h
, swap.cpp
- follower_has_similar_item()
: gods.cpp
- follower_level_to_enchantments()
: gods.cpp
- follower_remove_given_items()
: gods.cpp
- food_each()
: spell_effect.cpp
- food_type_apply()
: food.cpp
- forbid_play()
: server.cpp
, sproto.h
- forklightning()
: spell_effect.cpp
- format_time()
: cfnewspaper.cpp
- free_all_artifacts()
: artifact.cpp
, libproto.h
- free_all_god()
: libproto.h
, holy.cpp
- free_all_maps()
: map.cpp
, libproto.h
- free_all_newserver()
: sockproto.h
, init.cpp
- free_all_objects()
: map.cpp
- free_all_readable()
: readable.cpp
, libproto.h
- free_all_recipes()
: recipe.cpp
, libproto.h
- free_arch()
: arch.cpp
, libproto.h
- free_artifact()
: artifact.cpp
- free_artifactlist()
: artifact.cpp
- free_attribute()
: gridarta-types-convert.cpp
- free_charlinks()
: libproto.h
, utils.cpp
- free_data()
: bwp.cpp
- free_dialog_information()
: libproto.h
, dialog.cpp
- free_equipment()
: mapper.cpp
- free_experience()
: libproto.h
, exp.cpp
- free_globals()
: init.cpp
, libproto.h
- free_if_used()
: bwp.cpp
- free_knowledge()
: sproto.h
, knowledge.cpp
- free_knowledge_items()
: knowledge.cpp
- free_knowledge_player()
: knowledge.cpp
- free_loader()
: libproto.h
, loader.cpp
- free_map()
: libproto.h
, map.cpp
- free_map_assoc()
: cfpython_map.cpp
- free_materials()
: init.cpp
- free_newsocket()
: sockproto.h
, init.cpp
- free_no_drop()
: time.cpp
, sproto.h
- free_object_assoc()
: cfpython_object.cpp
- free_objectlink()
: links.cpp
, libproto.h
- free_objectlinkpt()
: libproto.h
, links.cpp
- free_player()
: player.cpp
, libproto.h
- free_quest()
: quest.cpp
, sproto.h
- free_quest_definitions()
: sproto.h
- free_races()
: sproto.h
, races.cpp
- free_server()
: init.cpp
, sproto.h
- free_skill_index()
: skill_util.cpp
- free_state()
: quest.cpp
- free_string()
: sstring.h
, shstr.cpp
- free_style_maps()
: style.cpp
, rproto.h
- freeContext()
: cfpython.cpp
- freeEventFiles()
: cfpython.cpp
- friend_suite()
: check_friend.cpp
- friendly_fire()
: sproto.h
, attack.cpp