- a -
- abort_attack()
: attack.cpp
- absdir()
: object.cpp
, libproto.h
- account_add_player_cmd()
: sockproto.h
, request.cpp
- account_alloc()
: account.cpp
- account_block_create()
: request.cpp
- account_change_password()
: sproto.h
, account.cpp
- account_char_add()
: sproto.h
, account_char.cpp
- account_char_free()
: sproto.h
, account_char.cpp
, mapper.cpp
- account_char_load()
: account_char.cpp
, mapper.cpp
, sproto.h
- account_char_load_from_file()
: account_char.cpp
- account_char_remove()
: account_char.h
, sproto.h
, account_char.cpp
- account_char_save()
: sproto.h
, account_char.cpp
, mapper.cpp
- account_check_string()
: sproto.h
, account.cpp
- account_exists()
: sproto.h
, account.cpp
- account_get_account_for_char()
: sproto.h
, account.cpp
- account_get_additional_chars()
: account.cpp
, sproto.h
- account_get_players_for_account()
: sproto.h
, account.cpp
- account_is_logged_in()
: sproto.h
, account.cpp
- account_link()
: sproto.h
, account.cpp
- account_login()
: sproto.h
, account.cpp
- account_login_cmd()
: sockproto.h
, request.cpp
- account_logout()
: sproto.h
, account.cpp
, mapper.cpp
- account_new()
: sproto.h
, account.cpp
- account_new_cmd()
: sockproto.h
, request.cpp
- account_password()
: sockproto.h
, request.cpp
- account_play_cmd()
: sockproto.h
, request.cpp
- account_remove_player()
: sproto.h
, account.cpp
- account_suite()
: check_account.cpp
, check_account_char.cpp
- account_write_entry()
: account.cpp
- accounts_clear()
: sproto.h
, account.cpp
- accounts_load()
: sproto.h
, account.cpp
- accounts_save()
: account.cpp
, sproto.h
- action_makes_visible()
: player.cpp
- add_abilities()
: artifact.cpp
, libproto.h
- add_author()
: readable.cpp
- add_book()
: readable.cpp
- add_book_to_list()
: readable.cpp
- add_button_link()
: button.cpp
, libproto.h
- add_capacity()
: power_crystal.cpp
- add_char_field()
: request.cpp
- add_death()
: cflogger.cpp
- add_exit_to_item()
: random_house_generator.cpp
- add_exits_to_map()
: random_house_generator.cpp
- add_face_layer()
: map.cpp
- add_force()
: object.cpp
, object.h
- add_friendly_object()
: friend.cpp
, libproto.h
- add_god_to_list()
: holy.cpp
- add_key_value()
: loader.cpp
- add_map()
: mapper.cpp
- add_map_assoc()
: cfpython_map.cpp
- add_map_event()
: cflogger.cpp
- add_map_to_quest()
: mapper.cpp
- add_map_to_region()
: mapper.cpp
- add_map_to_slaying()
: mapper.cpp
- add_me_cmd()
: sockproto.h
, request.cpp
- add_monster()
: mapper.cpp
- add_npc_to_map()
: mapper.cpp
- add_npc_to_point()
: citylife.cpp
- add_npc_to_random_map()
: citylife.cpp
- add_npc_to_zone()
: citylife.cpp
- add_npcs_to_map()
: citylife.cpp
- add_object_assoc()
: cfpython_object.cpp
- add_object_to_socklist()
: item.cpp
- add_one_item()
: mapper.cpp
- add_player()
: sproto.h
, player.cpp
- add_player_event()
: cflogger.cpp
- add_player_exp()
: living.cpp
- add_race_to_list()
: mapper.cpp
- add_refcount()
: shstr.cpp
, sstring.h
- add_region_link()
: mapper.cpp
- add_required_parameter()
: gridarta-types-convert.cpp
- add_score()
: hiscore.cpp
- add_server_collect_hooks()
: sproto.h
, init.cpp
- add_shop_item()
: shop_inventory.cpp
- add_slaying()
: mapper.cpp
- add_statbonus()
: living.cpp
, libproto.h
- add_string()
: shstr.cpp
, sstring.h
- ADD_STRINGLINE_ENTRY()
: object.cpp
- add_template_to_render()
: mapper.cpp
- add_to_struct_map_in_quest_list()
: mapper.cpp
- add_to_tar()
: assets.cpp
- add_type_to_attribute()
: gridarta-types-convert.cpp
- add_value()
: shop.cpp
- add_with_overflow()
: shop.cpp
- addArchetypes()
: ArtifactPanel.cpp
- addAssetData()
: AssetFieldCompleter.cpp
- addConstants()
: cfpython.cpp
- addReply()
: cfpython.cpp
- addSimpleConstants()
: cfpython.cpp
- adj_attackroll()
: attack.cpp
- adj_stealchance()
: skills.cpp
- adjacent_map()
: map.cpp
- adjust_dir()
: utils.cpp
, libproto.h
- adjust_product()
: alchemy.cpp
- adjust_sign_msg()
: build_map.cpp
- adjust_skill_tool()
: skill_util.cpp
- alchemy()
: sproto.h
, spell_effect.cpp
- alchemy_failure_effect()
: alchemy.cpp
- alchemy_object()
: spell_effect.cpp
- alchemy_suite()
: check_alchemy.cpp
- alchemyTable()
: CREMainWindow.cpp
- allocate_map()
: map.cpp
, check_mapsave.cpp
- allowed_class()
: living.cpp
, libproto.h
- altar_type_move_on()
: altar.cpp
- anim_suite()
: check_anim.cpp
- animate()
: cfanim.cpp
- animate_bomb()
: spell_effect.cpp
- animate_object()
: libproto.h
, anim.cpp
- animate_one()
: cfanim.cpp
- animate_trigger()
: time.cpp
- animate_turning()
: libproto.h
, button.cpp
- animate_weapon()
: sproto.h
, spell_effect.cpp
- animation_load_block()
: libproto.h
- annotate_ob()
: request.cpp
- append_map_list()
: mapper.cpp
- append_spell()
: request.cpp
- apply_anim_suffix()
: anim.cpp
, libproto.h
- apply_auto()
: sproto.h
, main.cpp
, apply.cpp
, mapper.cpp
- apply_auto_fix()
: sproto.h
, main.cpp
, apply.cpp
, stubs_random.cpp
, stubs_socket.cpp
, mapper.cpp
, stubs_common.cpp
- apply_builder_floor()
: build_map.cpp
- apply_builder_item()
: build_map.cpp
- apply_builder_remove()
: sproto.h
, build_map.cpp
- apply_builder_wall()
: build_map.cpp
- apply_builder_window()
: build_map.cpp
- apply_by_living()
: sproto.h
, apply.cpp
- apply_by_living_below()
: apply.cpp
, sproto.h
- apply_can_apply_object()
: sproto.h
, apply.cpp
- apply_changes_to_player()
: sproto.h
, apply.cpp
- apply_check_apply_restrictions()
: apply.cpp
- apply_check_item_power()
: apply.cpp
- apply_check_owner()
: apply.cpp
- apply_check_personalized_blessings()
: apply.cpp
- apply_check_race_restrictions()
: apply.cpp
- apply_check_weapon_power()
: apply.cpp
, sproto.h
- apply_cmd()
: sockproto.h
, item.cpp
- apply_container()
: apply.cpp
, sproto.h
- apply_death_exp_penalty()
: living.cpp
, libproto.h
- apply_handle_yield()
: apply.cpp
, sproto.h
- apply_manual()
: sproto.h
, apply.cpp
- apply_map_builder()
: build_map.cpp
, sproto.h
- apply_race_and_class()
: player.cpp
, sproto.h
- apply_savebed()
: savebed.cpp
- apply_sign()
: sign.cpp
- apply_special()
: apply.cpp
, sproto.h
- apply_suite()
: check_apply.cpp
- apply_update_ranged_skill()
: apply.cpp
- arch_present_in_ob()
: libproto.h
, object.cpp
- arch_suite()
: check_arch.cpp
- arch_to_object()
: arch.cpp
, libproto.h
- archetypes_for_each()
: assets.cpp
, assets.h
- armour_improver_type_apply()
: armour_improver.cpp
- arrow_type_process()
: arrow.cpp
- artifact_compute_chance_for_item()
: libproto.h
, artifact.cpp
- artifact_describe()
: readable.cpp
- artifact_get_face()
: libproto.h
, artifact.cpp
- artifact_msg()
: readable.cpp
- artifact_suite()
: check_artifact.cpp
- ask_smooth_cmd()
: sockproto.h
, request.cpp
- asset_create()
: Animations.cpp
, Facesets.cpp
, AssetsCollection.h
, Messages.cpp
, Quests.cpp
, Treasures.cpp
, Faces.cpp
, Archetypes.cpp
- asset_destroy()
: Facesets.cpp
, Treasures.cpp
, Quests.cpp
, Messages.cpp
, AssetsCollection.h
, Faces.cpp
, Archetypes.cpp
, Animations.cpp
- assets_collect()
: assets.cpp
, assets.h
- assets_end_load()
: assets.h
, assets.cpp
- assets_finish_archetypes_for_play()
: assets.cpp
, assets.h
- assets_free()
: assets.cpp
, assets.h
- assets_init()
: assets.h
, assets.cpp
- assets_number_of_treasurelists()
: assets.cpp
, assets.h
- assets_number_of_treasures()
: assets.cpp
, assets.h
- assets_pack()
: assets.cpp
, assets.h
- atnr_is_dragon_enabled()
: libproto.h
, player.cpp
- attack_hth()
: skill_util.cpp
- attack_melee_weapon()
: skill_util.cpp
- attack_message()
: attack.cpp
- attack_ob()
: sproto.h
, attack.cpp
- attack_ob_simple()
: attack.cpp
- attack_suite()
: check_attack.cpp
- attempt_do_alchemy()
: alchemy.cpp
- attempt_hide()
: skills.cpp
- attempt_jump()
: skills.cpp
- attempt_pick_lock()
: skills.cpp
- attempt_recipe()
: alchemy.cpp
- attempt_steal()
: skills.cpp
- auto_apply_fix_inventory()
: apply.cpp