Crossfire Server, Trunk
1.75.0
- a -
a() :
runes-guide.txt
abilities() :
tome-of-magic.txt
abort_attack() :
attack.cpp
absdir() :
object.cpp
,
libproto.h
account_add_player_cmd() :
sockproto.h
,
request.cpp
account_alloc() :
account.cpp
account_block_create() :
request.cpp
account_change_password() :
sproto.h
,
account.cpp
account_char_add() :
sproto.h
,
account_char.cpp
account_char_free() :
sproto.h
,
account_char.cpp
account_char_load() :
sproto.h
,
account_char.cpp
account_char_load_from_file() :
account_char.cpp
account_char_remove() :
account_char.h
,
sproto.h
,
account_char.cpp
account_char_save() :
sproto.h
,
account_char.cpp
account_check_string() :
sproto.h
,
account.cpp
account_exists() :
sproto.h
,
account.cpp
account_get_account_for_char() :
sproto.h
,
account.cpp
account_get_additional_chars() :
sproto.h
,
account.cpp
account_get_players_for_account() :
sproto.h
,
account.cpp
account_is_logged_in() :
sproto.h
,
account.cpp
account_link() :
sproto.h
,
account.cpp
account_login() :
sproto.h
,
account.cpp
account_login_cmd() :
sockproto.h
,
request.cpp
account_logout() :
sproto.h
,
account.cpp
account_new() :
sproto.h
,
account.cpp
account_new_cmd() :
sockproto.h
,
request.cpp
account_password() :
sockproto.h
,
request.cpp
account_play_cmd() :
sockproto.h
,
request.cpp
account_remove_player() :
sproto.h
,
account.cpp
account_write_entry() :
account.cpp
accounts_clear() :
sproto.h
,
account.cpp
accounts_load() :
sproto.h
,
account.cpp
accounts_save() :
sproto.h
,
account.cpp
action_makes_visible() :
player.cpp
add_abilities() :
artifact.cpp
,
libproto.h
add_author() :
readable.cpp
add_book() :
readable.cpp
add_book_to_list() :
readable.cpp
add_button_link() :
button.cpp
,
libproto.h
add_capacity() :
power_crystal.cpp
add_char_field() :
request.cpp
add_death() :
cflogger.cpp
add_exit_to_item() :
random_house_generator.cpp
add_exits_to_map() :
random_house_generator.cpp
add_face_layer() :
map.cpp
add_force() :
object.cpp
,
object.h
add_friendly_object() :
friend.cpp
,
libproto.h
add_god_to_list() :
holy.cpp
add_key_value() :
loader.cpp
add_labels() :
request.cpp
add_map() :
mapper.cpp
add_map_assoc() :
cfpython_map.cpp
add_map_event() :
cflogger.cpp
add_map_to_quest() :
mapper.cpp
add_map_to_region() :
mapper.cpp
add_map_to_slaying() :
mapper.cpp
add_me_cmd() :
sockproto.h
,
request.cpp
add_monster() :
mapper.cpp
add_npc_to_map() :
mapper.cpp
add_npc_to_point() :
citylife.cpp
add_npc_to_random_map() :
citylife.cpp
add_npc_to_zone() :
citylife.cpp
add_npcs_to_map() :
citylife.cpp
add_object_assoc() :
cfpython_object.cpp
add_object_to_socklist() :
item.cpp
add_one_item() :
mapper.cpp
add_player() :
sproto.h
,
player.cpp
add_player_event() :
cflogger.cpp
add_player_exp() :
living.cpp
add_race_to_list() :
mapper.cpp
add_refcount() :
shstr.cpp
,
sstring.h
add_region_link() :
mapper.cpp
add_required_parameter() :
gridarta-types-convert.cpp
add_score() :
hiscore.cpp
add_server_collect_hooks() :
sproto.h
,
init.cpp
add_shop_item() :
shop_inventory.cpp
add_slaying() :
mapper.cpp
add_statbonus() :
living.cpp
,
libproto.h
add_string() :
shstr.cpp
,
sstring.h
ADD_STRINGLINE_ENTRY() :
object.cpp
add_template_to_render() :
mapper.cpp
add_to_struct_map_in_quest_list() :
mapper.cpp
add_to_tar() :
assets.cpp
add_type_to_attribute() :
gridarta-types-convert.cpp
add_value() :
shop.cpp
add_with_overflow() :
shop.cpp
addConstants() :
cfpython.cpp
addReply() :
cfpython.cpp
addSimpleConstants() :
cfpython.cpp
adj_attackroll() :
attack.cpp
adj_stealchance() :
skills.cpp
adjacent_map() :
map.cpp
adjust_dir() :
utils.cpp
,
libproto.h
adjust_product() :
alchemy.cpp
adjust_sign_msg() :
build_map.cpp
adjust_skill_tool() :
skill_util.cpp
alchemy() :
sproto.h
,
spell_effect.cpp
alchemy_failure_effect() :
alchemy.cpp
alchemy_object() :
spell_effect.cpp
allocate_map() :
map.cpp
allowed_class() :
living.cpp
,
libproto.h
altar_type_move_on() :
altar.cpp
animate() :
cfanim.cpp
animate_bomb() :
spell_effect.cpp
animate_object() :
anim.cpp
,
libproto.h
animate_one() :
cfanim.cpp
animate_trigger() :
time.cpp
animate_turning() :
button.cpp
,
libproto.h
animate_weapon() :
spell_effect.cpp
,
sproto.h
animation_load_block() :
libproto.h
annotate_ob() :
request.cpp
append_map_list() :
mapper.cpp
append_spell() :
request.cpp
apply_anim_suffix() :
anim.cpp
,
libproto.h
apply_auto() :
main.cpp
,
apply.cpp
,
sproto.h
apply_auto_fix() :
sproto.h
,
main.cpp
,
apply.cpp
apply_builder_floor() :
build_map.cpp
apply_builder_item() :
build_map.cpp
apply_builder_remove() :
build_map.cpp
,
sproto.h
apply_builder_wall() :
build_map.cpp
apply_builder_window() :
build_map.cpp
apply_by_living() :
apply.cpp
,
sproto.h
apply_by_living_below() :
sproto.h
,
apply.cpp
apply_can_apply_object() :
apply.cpp
,
sproto.h
apply_changes_to_player() :
sproto.h
,
apply.cpp
apply_check_apply_restrictions() :
apply.cpp
apply_check_item_power() :
apply.cpp
apply_check_owner() :
apply.cpp
apply_check_personalized_blessings() :
apply.cpp
apply_check_race_restrictions() :
apply.cpp
apply_check_weapon_power() :
sproto.h
,
apply.cpp
apply_cmd() :
sockproto.h
,
item.cpp
apply_container() :
container.cpp
,
typesproto.h
apply_death_exp_penalty() :
libproto.h
,
living.cpp
apply_handle_yield() :
sproto.h
,
apply.cpp
apply_manual() :
sproto.h
,
apply.cpp
apply_map_builder() :
build_map.cpp
,
sproto.h
apply_race_and_class() :
player.cpp
,
sproto.h
apply_savebed() :
savebed.cpp
apply_sign() :
sign.cpp
apply_special() :
sproto.h
,
apply.cpp
apply_update_ranged_skill() :
apply.cpp
appropriately() :
protocol.txt
arch_present_in_ob() :
object.cpp
,
libproto.h
arch_to_object() :
arch.cpp
,
libproto.h
archetypes_for_each() :
assets.h
,
assets.cpp
armour() :
tome-of-magic.txt
armour_improver_type_apply() :
armour_improver.cpp
arrow_type_process() :
arrow.cpp
artifact_check() :
artifact.h
,
artifact.cpp
artifact_compute_chance_for_item() :
libproto.h
,
artifact.cpp
artifact_describe() :
readable.cpp
artifact_get_face() :
artifact.cpp
,
libproto.h
artifact_msg() :
readable.cpp
artifact_post_load() :
artifact.cpp
,
artifact.h
ask_smooth_cmd() :
request.cpp
,
sockproto.h
asset_create() :
Facesets.cpp
,
Animations.cpp
,
Archetypes.cpp
,
Messages.cpp
,
AssetsCollection.h
,
Treasures.cpp
,
Quests.cpp
,
Faces.cpp
asset_destroy() :
Messages.cpp
,
Treasures.cpp
,
Archetypes.cpp
,
Facesets.cpp
,
Faces.cpp
,
Animations.cpp
,
AssetsCollection.h
,
Quests.cpp
assets_add_collector_hook() :
assets.h
,
assets.cpp
assets_collect() :
assets.cpp
,
assets.h
assets_end_load() :
assets.cpp
,
assets.h
assets_finish_archetypes_for_play() :
assets.cpp
,
assets.h
assets_free() :
assets.cpp
,
assets.h
assets_init() :
assets.cpp
,
assets.h
assets_number_of_treasurelists() :
assets.h
,
assets.cpp
assets_number_of_treasures() :
assets.h
,
assets.cpp
assets_pack() :
assets.h
,
assets.cpp
atnr_is_dragon_enabled() :
player.cpp
,
libproto.h
attack_hth() :
skill_util.cpp
attack_melee_weapon() :
skill_util.cpp
attack_message() :
attack.cpp
attack_ob() :
attack.cpp
,
sproto.h
attack_ob_simple() :
attack.cpp
attempt_do_alchemy() :
alchemy.cpp
attempt_hide() :
skills.cpp
attempt_jump() :
skills.cpp
attempt_pick_lock() :
skills.cpp
attempt_recipe() :
alchemy.cpp
attempt_steal() :
skills.cpp
auto_apply_fix_inventory() :
apply.cpp
Generated on Fri Aug 1 2025 00:41:50 for Crossfire Server, Trunk by
1.8.17