Crossfire Server, Trunk
knowledgeknown.py
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1 # -*- coding: utf-8 -*-
2 #knowledgeknown.py
3 # This is one of the files that can be called by an npc_dialog,
4 # The following code runs when a dialog has a pre rule of 'knowledgeknown'
5 # The syntax is ["knowledgeknown", "knowledge"]
6 # To deliver a True verdict, the player must have the knowledge represented
7 # by "knowledge" (specific format depending on the type of knowledge).
8 #
9 
14 
15 knowledge = args[0]
16 if not character.KnowledgeKnown(knowledge):
17  verdict = False