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GeneralMessagePanel.cpp
Go to the documentation of this file.
1
/*
2
* Crossfire -- cooperative multi-player graphical RPG and adventure game
3
*
4
* Copyright (c) 2022 the Crossfire Development Team
5
*
6
* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
7
* welcome to redistribute it under certain conditions. For details, please
8
* see COPYING and LICENSE.
9
*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#include "
GeneralMessagePanel.h
"
14
15
CREGeneralMessagePanel::CREGeneralMessagePanel
(QWidget* parent) :
AssetWrapperPanel
(parent) {
16
addLineEdit
(tr(
"Title:"
),
"title"
,
false
);
17
addLineEdit
(tr(
"Identifier:"
),
"identifier"
);
18
addLineEdit
(tr(
"Quest:"
),
"quest"
,
false
);
19
addLineEdit
(tr(
"Chance:"
),
"chance"
,
false
);
20
addFaceChoice
(tr(
"Face:"
),
"face"
,
false
);
21
addTextEdit
(tr(
"Message:"
),
"message"
,
false
);
22
}
AssetWrapperPanel
Definition:
AssetWrapperPanel.h:29
AssetWrapperPanel::addTextEdit
QTextEdit * addTextEdit(const QString &label, const char *property, bool readOnly=true)
Definition:
AssetWrapperPanel.cpp:84
AssetWrapperPanel::addLineEdit
QLineEdit * addLineEdit(const QString &label, const char *property, bool readOnly=true)
Definition:
AssetWrapperPanel.cpp:74
GeneralMessagePanel.h
CREGeneralMessagePanel::CREGeneralMessagePanel
CREGeneralMessagePanel(QWidget *parent)
Definition:
GeneralMessagePanel.cpp:15
AssetWrapperPanel::addFaceChoice
void addFaceChoice(const QString &label, const char *property, bool readOnly=true, bool allowNone=true)
Definition:
AssetWrapperPanel.cpp:104
crossfire-crossfire-server
utils
cre
general_messages
GeneralMessagePanel.cpp
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