Crossfire Server, Trunk
GeneralMessagePanel.cpp
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2022 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#include "
GeneralMessagePanel.h
"
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CREGeneralMessagePanel::CREGeneralMessagePanel
(QWidget* parent) :
AssetWrapperPanel
(parent) {
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addLineEdit
(tr(
"Title:"
),
"title"
,
false
);
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addLineEdit
(tr(
"Identifier:"
),
"identifier"
);
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addLineEdit
(tr(
"Quest:"
),
"quest"
,
false
);
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addLineEdit
(tr(
"Chance:"
),
"chance"
,
false
);
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addFaceChoice
(tr(
"Face:"
),
"face"
,
false
);
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addTextEdit
(tr(
"Message:"
),
"message"
,
false
);
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}
AssetWrapperPanel
Definition:
AssetWrapperPanel.h:29
AssetWrapperPanel::addTextEdit
QTextEdit * addTextEdit(const QString &label, const char *property, bool readOnly=true)
Definition:
AssetWrapperPanel.cpp:84
AssetWrapperPanel::addLineEdit
QLineEdit * addLineEdit(const QString &label, const char *property, bool readOnly=true)
Definition:
AssetWrapperPanel.cpp:74
GeneralMessagePanel.h
CREGeneralMessagePanel::CREGeneralMessagePanel
CREGeneralMessagePanel(QWidget *parent)
Definition:
GeneralMessagePanel.cpp:15
AssetWrapperPanel::addFaceChoice
void addFaceChoice(const QString &label, const char *property, bool readOnly=true, bool allowNone=true)
Definition:
AssetWrapperPanel.cpp:104
crossfire-crossfire-server
utils
cre
general_messages
GeneralMessagePanel.cpp
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