Crossfire Server, Trunk
ScriptFilePanel.cpp
Go to the documentation of this file.
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2022 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#include <QtWidgets>
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#include "
ScriptFilePanel.h
"
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#include "
ScriptFile.h
"
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#include "
ScriptFile.h
"
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#include "
CREMapInformation.h
"
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#include "
CREPixmap.h
"
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#include "
define.h
"
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#include "
assets.h
"
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#include "
AssetsManager.h
"
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CREScriptPanel::CREScriptPanel
(
AssetModel
*assets, QWidget* parent) :
AssetWrapperPanel
(parent)
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{
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addAssetUseTree
(tr(
"Maps using this script"
), assets,
"self"
);
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}
AssetWrapperPanel
Definition:
AssetWrapperPanel.h:29
AssetsManager.h
CREMapInformation.h
AssetWrapperPanel::addAssetUseTree
AssetUseTree * addAssetUseTree(const QString &label, AssetModel *assets, const char *property)
Definition:
AssetWrapperPanel.cpp:150
CREScriptPanel::CREScriptPanel
CREScriptPanel(AssetModel *assets, QWidget *parent)
Definition:
ScriptFilePanel.cpp:24
ScriptFile.h
AssetModel
Definition:
AssetModel.h:29
define.h
assets.h
ScriptFilePanel.h
CREPixmap.h
crossfire-crossfire-server
utils
cre
scripts
ScriptFilePanel.cpp
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