Crossfire Server, Trunk
death_punisher.py
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1 # -*- coding: utf-8 -*-
2 # death_punisher.py - Punish players for killing some NPCs
3 #
4 # Copyright (C) 2010 Nicolas Weege
5 #
6 # This program is free software; you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation; either version 2 of the License, or
9 # (at your option) any later version.
10 #
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
15 #
16 # You should have received a copy of the GNU General Public License
17 # along with this program; if not, write to the Free Software
18 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
19 #
20 #
21 # This script punishes players killing a NPC by making all other
22 # non aggressive monsters in the map aggressive.
23 #
24 # It should be called from a "death" event.
25 
26 import Crossfire
27 
29  map = Crossfire.WhoAmI().Map
30 
31  found = None
32 
33  for h in range(0, map.Height):
34  for w in range(0, map.Width):
35  top = map.ObjectAt(w, h)
36  while top != None:
37  if top.Monster == 1 and top.Unaggressive == 1:
38  found = top
39  found.Unaggressive = 0
40  break
41  top = top.Above
42 
43  if found != None:
44  found.Say("You are going to pay!")
45 
death_punisher.handle_death
def handle_death()
Definition: death_punisher.py:28