Crossfire Server, Trunk
expand2x.h
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#ifndef _EXPAND2X_H
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#define _EXPAND2X_H
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/* Expands a layout by 2x in each dimension.
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* Resulting layout is actually (2*xsize-1)x(2*ysize-1). (Because of the cheesy
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* algorithm, but hey, it works).
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*
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* Don't forget to free the old layout after this is called (it does not
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* presume to do so itself).
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*/
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char
**
expand2x
(
char
**
layout
,
int
xsize,
int
ysize);
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#endif
layout
Definition:
main.cpp:84
expand2x
char ** expand2x(char **layout, int xsize, int ysize)
Definition:
expand2x.cpp:43
crossfire-crossfire-server
include
random_maps
expand2x.h
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