Crossfire Server, Trunk
HouseofHealing Namespace Reference

Functions

def do_say ()
 
def greet ()
 
def player_set_status (uses)
 
def player_status ()
 

Variables

list answers = ['scorn', 'goth']
 
 event = Crossfire.WhatIsEvent()
 
list levels = [ 5, 5 ]
 
 message = Crossfire.WhatIsMessage().lower()
 
 player = Crossfire.WhoIsActivator()
 
list questions
 
 who = Crossfire.WhoAmI()
 

Function Documentation

◆ do_say()

def HouseofHealing.do_say ( )

Definition at line 35 of file HouseofHealing.py.

References greet(), player_set_status(), and player_status().

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◆ greet()

def HouseofHealing.greet ( )

Definition at line 32 of file HouseofHealing.py.

Referenced by do_say().

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◆ player_set_status()

def HouseofHealing.player_set_status (   uses)

Definition at line 26 of file HouseofHealing.py.

Referenced by do_say().

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◆ player_status()

def HouseofHealing.player_status ( )

Definition at line 19 of file HouseofHealing.py.

References make_face_from_files.int.

Referenced by do_say().

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Variable Documentation

◆ answers

list HouseofHealing.answers = ['scorn', 'goth']

Definition at line 15 of file HouseofHealing.py.

◆ event

HouseofHealing.event = Crossfire.WhatIsEvent()

Definition at line 5 of file HouseofHealing.py.

◆ levels

list HouseofHealing.levels = [ 5, 5 ]

Number of levels for which we have experience.

Definition at line 17 of file HouseofHealing.py.

Referenced by add_player_exp(), apply_death_exp_penalty(), exp_level(), and level_exp().

◆ message

HouseofHealing.message = Crossfire.WhatIsMessage().lower()

Definition at line 7 of file HouseofHealing.py.

◆ player

HouseofHealing.player = Crossfire.WhoIsActivator()

Definition at line 6 of file HouseofHealing.py.

◆ questions

list HouseofHealing.questions
Initial value:
1 = [
2  'please tell me the name of the town we are in.',
3  'tell me the name of the tavern east of Scorn.'
4 ]

Definition at line 10 of file HouseofHealing.py.

◆ who

HouseofHealing.who = Crossfire.WhoAmI()

Definition at line 4 of file HouseofHealing.py.