Crossfire Server, Trunk
|
Functions | |
def | do_give () |
def | do_timer () |
Variables | |
color = Crossfire.MessageFlag.NDI_BROWN | |
command = Crossfire.WhatIsMessage() | |
event = Crossfire.WhatIsEvent() | |
pl = Crossfire.WhoIsActivator() | |
whoami = Crossfire.WhoAmI() | |
whoisother = Crossfire.WhoIsOther() | |
This script is part of the Witherspoon quest, that starts in /scorn/mansion/witherspoon_manor_attic. Check the README file in the same directory as this file for more details. Script for the shop owner of the weapon shop in Scorn. Will handle the 'give' event to examine the dagger, and various events. This script should be called for the 'TIMER', 'TIME' and 'custom' events.
def weapon_shop.do_give | ( | ) |
Player gives an item to the owner.
Definition at line 23 of file weapon_shop.py.
Referenced by do_timer().
def weapon_shop.do_timer | ( | ) |
Owner finished examining the item.
Definition at line 37 of file weapon_shop.py.
References do_give().
weapon_shop.color = Crossfire.MessageFlag.NDI_BROWN |
Definition at line 21 of file weapon_shop.py.
weapon_shop.command = Crossfire.WhatIsMessage() |
Definition at line 16 of file weapon_shop.py.
weapon_shop.event = Crossfire.WhatIsEvent() |
Definition at line 17 of file weapon_shop.py.
weapon_shop.pl = Crossfire.WhoIsActivator() |
Definition at line 18 of file weapon_shop.py.
weapon_shop.whoami = Crossfire.WhoAmI() |
Definition at line 14 of file weapon_shop.py.
weapon_shop.whoisother = Crossfire.WhoIsOther() |
Definition at line 15 of file weapon_shop.py.