Crossfire Server, Trunk
reputation_trigger_connect.py
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1 """
2 reputation_trigger_connect.py -- trigger connections based on reputation
3 
4 Use in a check_inv trigger with a event_trigger.
5 
6 Arguments:
7  faction - name of faction to check against
8  threshold - number between -100 and 100
9  conn_geq - connection to trigger if reputation greater or equal than thresh
10  conn_lt - connection to trigger if reputation less than thresh
11 
12 If any connection is 0, the connection will not be used.
13 """
14 
15 import CFReputation
16 import Crossfire
17 
18 def check():
19  player = Crossfire.WhoIsActivator()
20  if player.Type != Crossfire.Type.PLAYER:
21  return
22  params = Crossfire.ScriptParameters()
23  args = params.split()
24  faction = args[0]
25  thresh = int(args[1])
26  conn_geq = int(args[2])
27  conn_lt = int(args[3])
28 
29  rep = CFReputation.reputation(player.Name, faction)
30  if len(rep) > 0:
31  if rep[0][1] >= thresh:
32  if conn_geq != 0:
33  player.Map.TriggerConnected(conn_geq, 1, player)
34  elif conn_lt != 0:
35  player.Map.TriggerConnected(conn_lt, 1, player)
36 
37 check()
reputation_trigger_connect.check
def check()
Definition: reputation_trigger_connect.py:18
CFReputation.reputation
def reputation(player, faction=None)
Definition: __init__.py:48
make_face_from_files.int
int
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