Go to the source code of this file.
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| | silverslots.activator = Crossfire.WhoIsActivator() |
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| | silverslots.activatorname = activator.Name |
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| string | silverslots.cointype = "silvercoin" |
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| int | silverslots.cost = 1 |
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| | silverslots.id = Crossfire.CreateObjectByName(cointype) |
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| int | silverslots.maxpot = 50000 |
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| string | silverslots.message = "you win %d %s!" %(payoff,cointype) |
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| int | silverslots.minpot = 100 |
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| int | silverslots.pay = 0 |
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| int | silverslots.payoff = cost*pay |
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| | silverslots.pot = Slots.checkslot() |
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| | silverslots.Quantity |
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| | silverslots.results = Slots.spin(spinners) |
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| list | silverslots.slotlist = ["Merchant", "Coin", "Diamond", "Imp", "Devil", "JackPot"] |
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| list | silverslots.slotmajor = [.10, .15, .20, .30, .5, 1] |
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| list | silverslots.slotminor = [1, 2, 4, 5, 10, 20] |
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| string | silverslots.slotname = '%s#%s' %(whoami.Name,whoami.Map.Path) |
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| | silverslots.Slots = CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot) |
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| int | silverslots.spinners = 4 |
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| | silverslots.whoami = Crossfire.WhoAmI() |
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| | silverslots.x = activator.X |
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| | silverslots.y = activator.Y |
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